Spawn pyramids in sand deserts, add desert sandstone pyramids (partial)
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@ -1,5 +1,6 @@
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default
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farming?
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sandplus?
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treasurer?
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intllib?
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doc_items?
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62
init.lua
62
init.lua
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@ -59,45 +59,45 @@ local function can_replace(pos)
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end
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end
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local function underground(pos)
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local function underground(pos, stone, sand)
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local p2 = pos
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local cnt = 0
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local mat = "desert_sand"
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local mat = stone
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p2.y = p2.y-1
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while can_replace(p2)==true do
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cnt = cnt+1
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if cnt > 25 then break end
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if cnt>math.random(2,4) then mat = "desert_stone"end
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minetest.set_node(p2, {name="default:"..mat})
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if cnt>math.random(2,4) then mat = stone end
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minetest.set_node(p2, {name=mat})
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p2.y = p2.y-1
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end
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end
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local function make_entrance(pos)
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local function make_entrance(pos, brick)
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local gang = {x=pos.x+10,y=pos.y, z=pos.z}
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for iy=2,3,1 do
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for iz=0,6,1 do
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minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
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if iz >=3 and iy == 3 then
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minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
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minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
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minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
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minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
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minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
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minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
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end
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end
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end
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end
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local function make(pos)
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local function make(pos, brick, sandstone, stone, sand)
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minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
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for iy=0,10,1 do
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for ix=iy,22-iy,1 do
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for iz=iy,22-iy,1 do
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if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
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minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="default:sandstonebrick"})
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if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}, stone, sand) end
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minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name=brick})
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for yy=1,10-iy,1 do
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local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
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if n and n.name and n.name == "default:desert_stone" then
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minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"})
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if n and n.name and n.name == stone then
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minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name=sand})
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end
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end
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end
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@ -107,7 +107,7 @@ local function make(pos)
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pyramids.make_room(pos)
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minetest.after(2, pyramids.make_traps, pos)
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add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
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make_entrance({x=pos.x,y=pos.y, z=pos.z})
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make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick)
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end
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local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
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@ -144,11 +144,20 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if noise1 > 0.25 or noise1 < -0.26 then
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local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
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local p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
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while p2 == nil and cnt < 5 do
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cnt = cnt+1
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mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
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p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
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local sands = {"default:desert_sand", "default:sand"}
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local p2
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local sand
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for s=1, #sands do
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sand = sands[s]
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p2 = minetest.find_node_near(mpos, 25, sand)
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while p2 == nil and cnt < 5 do
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cnt = cnt+1
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mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
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p2 = minetest.find_node_near(mpos, 25, sand)
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end
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if p2 ~= nil then
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break
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end
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end
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if p2 == nil then return end
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if p2.y < 0 then return end
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@ -171,14 +180,25 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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p2.y = p2.y - 3
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if p2.y < 0 then p2.y = 0 end
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if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil then
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if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or
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minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or
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minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil or
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minetest.find_node_near(p2, 52, {"sandplus:desert_sandstonebrick"}) ~= nil then
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return
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end
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if math.random(0,10) > 7 then
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return
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end
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minetest.after(0.8,make,p2)
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if sand == "default:desert_sand" then
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if minetest.get_modpath("sandplus") then
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minetest.after(0.8, make, p2, "sandplus:desert_sandstonebrick", "sandplus:desert_sandstone", "default:desert_stone", "default:desert_sand")
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else
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minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:desert_stone", "default:desert_sand")
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end
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else
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minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand")
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end
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end
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end)
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