Ajout de la régénération des items toutes les 30 minutes
- Les coffres deviennent indestructibles - Ajout d'un timer de 30 minutes pour le régénération des items
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parent
99349cc616
commit
7b281bec47
13
init.lua
13
init.lua
@ -1,4 +1,5 @@
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pyramids = {}
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pyramids.max_time = 60 * 30
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local random = math.random
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dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
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@ -17,12 +18,12 @@ local chest_stuff = {
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}
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function pyramids.fill_chest(pos)
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minetest.after(2, function()
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local n = minetest.get_node(pos)
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if n and n.name and n.name == "default:chest" then
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if n and n.name and n.name == "tsm_pyramids:chest" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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inv:set_list("main", { [1] = "", [32] = "" })
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if random(1,10) < 7 then return end
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local stacks = {}
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if minetest.get_modpath("treasurer") ~= nil then
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@ -39,9 +40,7 @@ function pyramids.fill_chest(pos)
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inv:set_stack("main", random(1,32), stacks[s])
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end
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end
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end
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end)
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end
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local function add_spawner(pos)
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@ -134,7 +133,10 @@ local function ground(pos, old)
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(
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function(minp, maxp, seed)
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minetest.after(
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3, function(minp, maxp, seed)
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if maxp.y < 0 then return end
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math.randomseed(seed)
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local cnt = 0
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@ -209,6 +211,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand")
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end
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end
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end, minp, maxp, seed)
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end)
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-- Add backwards-compability for nodes from the original pyramids mod
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50
nodes.lua
50
nodes.lua
@ -65,3 +65,53 @@ minetest.register_node("tsm_pyramids:trap_2", {
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sounds = default.node_sound_stone_defaults(),
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drop = "",
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})
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local function get_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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return formspec
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end
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local chestdef = minetest.registered_nodes["default:chest"]
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minetest.register_node(
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"tsm_pyramids:chest", {
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description = "tsm_pyramids Chest auto refilled",
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tiles = chestdef.tiles,
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stack_max = 1000,
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paramtype2 = "facedir",
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is_ground_content = false,
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on_construct = function(pos)
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chestdef.on_construct(pos)
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minetest.get_node_timer(pos):start(pyramids.max_time)
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pyramids.fill_chest(pos)
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end,
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on_metadata_inventory_move = chestdef.on_metadata_inventory_move,
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on_metadata_inventory_put = chestdef.on_metadata_inventory_put,
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on_metadata_inventory_take = chestdef.on_metadata_inventory_take,
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groups = {unbreakable = 1, not_in_creative_inventory = 1},
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on_timer = function(pos, elapsed)
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pyramids.fill_chest(pos)
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return true
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not default.can_interact_with_node(clicker, pos) then
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return itemstack
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end
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minetest.after(
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0.2,
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minetest.show_formspec,
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clicker:get_player_name(),
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"default:chest", get_chest_formspec(pos))
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end,
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})
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2
room.lua
2
room.lua
@ -35,6 +35,7 @@ local function replace(str,iy)
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if iy == 0 and str == "s" then out = "tsm_pyramids:" str = "sun" end
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if iy == 3 and str == "s" then out = "tsm_pyramids:" str = "men" end
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if str == "a" then out = "" end
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if str == "c" then out = "tsm_pyramids:" end
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if str == "s" then out = "maptools:" end
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return out..code[str]
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end
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@ -57,7 +58,6 @@ function pyramids.make_room(pos)
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local p2 = 0
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if n_str == "c" then
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if ix < 3 then p2 = 1 else p2 = 3 end
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pyramids.fill_chest({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz})
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end
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minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace(n_str,iy), param2=p2})
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end
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