Make nodedefs more consistent with Minetest Game

This commit is contained in:
Wuzzy 2016-11-10 15:01:03 +01:00
parent 368f822ebf
commit 98e494f665

View File

@ -6,7 +6,7 @@ for i=1,3 do
description = desc[i],
tiles = {"default_sandstone.png^tsm_pyramids_"..img[i]..".png"},
is_ground_content = false,
groups = {crumbly=2,cracky=3},
groups = minetest.registered_nodes["default:sandstone"].groups,
sounds = default.node_sound_stone_defaults(),
})
end
@ -29,7 +29,7 @@ minetest.register_node("tsm_pyramids:trap", {
description = "Cracked sandstone brick",
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
is_ground_content = false,
groups = {crumbly=2,cracky=3},
groups = {crumbly=3,cracky=3},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(0.1)
@ -40,10 +40,10 @@ minetest.register_node("tsm_pyramids:trap", {
})
minetest.register_node("tsm_pyramids:trap_2", {
description = "Trap sandstone",
description = "Fallen cracked sandstone brick",
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png^[transformR90"},
is_ground_content = false,
groups = {crumbly=2,cracky=3,falling_node=1,not_in_creative_inventory=1},
groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
drop = "",
})