Make nodedefs more consistent with Minetest Game
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368f822ebf
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@ -6,7 +6,7 @@ for i=1,3 do
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description = desc[i],
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tiles = {"default_sandstone.png^tsm_pyramids_"..img[i]..".png"},
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is_ground_content = false,
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groups = {crumbly=2,cracky=3},
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groups = minetest.registered_nodes["default:sandstone"].groups,
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sounds = default.node_sound_stone_defaults(),
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})
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end
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@ -29,7 +29,7 @@ minetest.register_node("tsm_pyramids:trap", {
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description = "Cracked sandstone brick",
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tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
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is_ground_content = false,
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groups = {crumbly=2,cracky=3},
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groups = {crumbly=3,cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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minetest.env:get_node_timer(pos):start(0.1)
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@ -40,10 +40,10 @@ minetest.register_node("tsm_pyramids:trap", {
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})
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minetest.register_node("tsm_pyramids:trap_2", {
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description = "Trap sandstone",
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description = "Fallen cracked sandstone brick",
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tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png^[transformR90"},
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is_ground_content = false,
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groups = {crumbly=2,cracky=3,falling_node=1,not_in_creative_inventory=1},
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groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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drop = "",
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})
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