Remove old comments
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24e6c49b83
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50
mummy.lua
50
mummy.lua
@ -59,14 +59,10 @@ local function hit(self)
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end
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local function mummy_update_visuals_def(self)
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--local name = get_player_name()
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local visual = default_model_def
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npc_anim = 0 -- Animation will be set further below immediately
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--npc_sneak[name] = false
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local prop = {
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mesh = mummy_mesh,
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textures = mummy_texture,
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--visual_size = {x=1, y=1, z=1},
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}
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self.object:set_properties(prop)
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end
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@ -143,20 +139,7 @@ end
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MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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--attack as group
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--[[for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 5)) do
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if not object:is_player() then
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if object:get_luaentity().name == "peaceful_npc:npc_def" then
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object:get_luaentity().state = 3
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object:get_luaentity().attacker = puncher:get_player_name()
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end
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end
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end]]
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--if self.state ~= 3 then
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--self.state = 3
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self.attacker = puncher--:get_player_name()
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--end
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self.attacker = puncher
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if puncher ~= nil then
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local sound = sound_hit
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@ -164,11 +147,9 @@ MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili
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minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.3})
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if time_from_last_punch >= 0.45 then
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hit(self)
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--local dir = puncher:get_look_dir()
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--self.direction = dir
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self.direction = {x=self.object:getvelocity().x, y=self.object:getvelocity().y, z=self.object:getvelocity().z}
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self.punch_timer = 0
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self.object:setvelocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})--self.object:setvelocity({x=dir.x*4,y=5,z=dir.z*4})
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self.object:setvelocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})
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if self.state == 1 then
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self.state = 8
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elseif self.state >= 2 then
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@ -199,15 +180,11 @@ MUMMY_DEF.on_step = function(self, dtime)
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self.time_passed = 0
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end
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--self.time_passed = self.time_passed + dtime
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if self.object:get_hp() == 0 then-- self.object:remove() end
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--if self.time_passed >= 5 then
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if self.object:get_hp() == 0 then
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minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
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self.object:remove()
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end--else
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end
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if current_node.name == "default:water_source" or current_node.name == "default:water_flowing" or current_node.name == "default:lava_source" or current_node.name == "default:lava_flowing" then
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--self.time_passed = self.time_passed + dtime
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self.sound_timer = self.sound_timer + dtime
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if self.sound_timer >= 0.8 then
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self.sound_timer = 0
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@ -218,7 +195,6 @@ MUMMY_DEF.on_step = function(self, dtime)
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else
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self.time_passed = 0
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end
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--end
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--update moving state every 1 or 2 seconds
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if self.state < 3 then
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@ -239,7 +215,6 @@ MUMMY_DEF.on_step = function(self, dtime)
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--after punched
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if self.state >= 8 then
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if self.punch_timer > 0.15 then
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--self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
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if self.state == 9 then
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self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed})
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self.state = 2
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@ -266,11 +241,11 @@ MUMMY_DEF.on_step = function(self, dtime)
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end
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self.yaw = self.yaw - 2
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self.object:setyaw(self.yaw)
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self.attacker = object--:get_player_name()
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self.attacker = object
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end
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end
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if self.attacker == "" and self.turn_timer > math.random(1,4) then--and yawwer == true then
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if self.attacker == "" and self.turn_timer > math.random(1,4) then
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self.yaw = 360 * math.random()
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self.object:setyaw(self.yaw)
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self.turn_timer = 0
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@ -298,23 +273,12 @@ MUMMY_DEF.on_step = function(self, dtime)
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self.object:setyaw(self.yaw)
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self.turn_timer = 0
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self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
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--self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=direction.z})
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--self.object:setacceleration(self.direction)
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end
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if self.npc_anim ~= ANIM_WALK then
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self.anim = get_animations()
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self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, mummy_animation_speed, mummy_animation_blend)
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self.npc_anim = ANIM_WALK
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end
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--[[jump
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if self.direction ~= nil then
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if self.jump_timer > 0.3 then
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if minetest.env:get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
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self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z})
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self.jump_timer = 0
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end
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end
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end]]
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if self.attacker ~= "" and minetest.setting_getbool("enable_damage") then
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local s = self.object:getpos()
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@ -366,7 +330,7 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
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paramtype = "light",
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tiles = {"tsm_pyramids_spawner.png"},
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is_ground_content = true,
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drawtype = "allfaces",--_optional",
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drawtype = "allfaces",
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groups = {cracky=1,level=1},
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drop = "",
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on_construct = function(pos)
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