Make most variables local
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ebf8395791
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18
mummy.lua
18
mummy.lua
@ -46,8 +46,8 @@ local ANIM_WALK = 4
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local ANIM_WALK_MINE = 5
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local ANIM_MINE = 6
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function hit(self)
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prop = {
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local function hit(self)
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local prop = {
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mesh = mummy_mesh,
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textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
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}
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@ -58,12 +58,12 @@ function hit(self)
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end)
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end
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function mummy_update_visuals_def(self)
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local function mummy_update_visuals_def(self)
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--local name = get_player_name()
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visual = default_model_def
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local visual = default_model_def
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npc_anim = 0 -- Animation will be set further below immediately
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--npc_sneak[name] = false
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prop = {
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local prop = {
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mesh = mummy_mesh,
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textures = mummy_texture,
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--visual_size = {x=1, y=1, z=1},
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@ -71,7 +71,7 @@ function mummy_update_visuals_def(self)
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self.object:set_properties(prop)
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end
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MUMMY_DEF = {
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local MUMMY_DEF = {
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physical = true,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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@ -94,7 +94,7 @@ MUMMY_DEF = {
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mob_name = "mummy"
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}
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spawner_DEF = {
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local spawner_DEF = {
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hp_max = 1,
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physical = true,
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collisionbox = {0,0,0,0,0,0},
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@ -257,8 +257,8 @@ MUMMY_DEF.on_step = function(self, dtime)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 4)) do
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if object:is_player() then
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self.yawwer = false
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NPC = self.object:getpos()
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PLAYER = object:getpos()
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local NPC = self.object:getpos()
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local PLAYER = object:getpos()
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self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
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self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
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if PLAYER.x > NPC.x then
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