412 lines
12 KiB
Lua
412 lines
12 KiB
Lua
--pyramids = {}
|
|
|
|
local mummy_walk_limit = 1
|
|
local mummy_chillaxin_speed = 1
|
|
local mummy_animation_speed = 10
|
|
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
|
local mummy_animation_blend = 0
|
|
|
|
-- Default player appearance
|
|
local mummy_mesh = "tsm_pyramids_mummy.x"
|
|
local mummy_texture = {"tsm_pyramids_mummy.png"}
|
|
local mummy_hp = 20
|
|
local mummy_drop = "default:papyrus"
|
|
|
|
local sound_normal = "mummy"
|
|
local sound_hit = "mummy_hurt"
|
|
local sound_dead = "mummy_death"
|
|
|
|
local spawner_range = 17
|
|
local spawner_max_mobs = 6
|
|
|
|
local function get_animations()
|
|
return {
|
|
stand_START = 74,
|
|
stand_END = 74,
|
|
sit_START = 81,
|
|
sit_END = 160,
|
|
lay_START = 162,
|
|
lay_END = 166,
|
|
walk_START = 74,
|
|
walk_END = 105,
|
|
mine_START = 74,
|
|
mine_END = 105,
|
|
walk_mine_START = 74,
|
|
walk_mine_END = 105
|
|
}
|
|
end
|
|
|
|
local npc_model = {}
|
|
local npc_anim = {}
|
|
local npc_sneak = {}
|
|
local ANIM_STAND = 1
|
|
local ANIM_SIT = 2
|
|
local ANIM_LAY = 3
|
|
local ANIM_WALK = 4
|
|
local ANIM_WALK_MINE = 5
|
|
local ANIM_MINE = 6
|
|
|
|
local function hit(self)
|
|
local prop = {
|
|
mesh = mummy_mesh,
|
|
textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
|
|
}
|
|
self.object:set_properties(prop)
|
|
minetest.after(0.4, function()
|
|
prop = {textures = mummy_texture,}
|
|
self.object:set_properties(prop)
|
|
end)
|
|
end
|
|
|
|
local function mummy_update_visuals_def(self)
|
|
--local name = get_player_name()
|
|
local visual = default_model_def
|
|
npc_anim = 0 -- Animation will be set further below immediately
|
|
--npc_sneak[name] = false
|
|
local prop = {
|
|
mesh = mummy_mesh,
|
|
textures = mummy_texture,
|
|
--visual_size = {x=1, y=1, z=1},
|
|
}
|
|
self.object:set_properties(prop)
|
|
end
|
|
|
|
local MUMMY_DEF = {
|
|
physical = true,
|
|
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
|
|
visual = "mesh",
|
|
visual_size = {x=8,y=8},
|
|
mesh = mummy_mesh,
|
|
textures = mummy_texture,
|
|
makes_footstep_sound = true,
|
|
npc_anim = 0,
|
|
timer = 0,
|
|
turn_timer = 0,
|
|
vec = 0,
|
|
yaw = 0,
|
|
yawwer = 0,
|
|
state = 1,
|
|
jump_timer = 0,
|
|
punch_timer = 0,
|
|
sound_timer = 0,
|
|
attacker = "",
|
|
attacking_timer = 0,
|
|
mob_name = "mummy"
|
|
}
|
|
|
|
local spawner_DEF = {
|
|
hp_max = 1,
|
|
physical = true,
|
|
collisionbox = {0,0,0,0,0,0},
|
|
visual = "mesh",
|
|
visual_size = {x=3.3,y=3.3},
|
|
mesh = mummy_mesh,
|
|
textures = mummy_texture,
|
|
makes_footstep_sound = false,
|
|
timer = 0,
|
|
automatic_rotate = math.pi * 2.9,
|
|
m_name = "dummy"
|
|
}
|
|
|
|
spawner_DEF.on_activate = function(self)
|
|
mummy_update_visuals_def(self)
|
|
self.object:setvelocity({x=0, y=0, z=0})
|
|
self.object:setacceleration({x=0, y=0, z=0})
|
|
self.object:set_armor_groups({immortal=1})
|
|
|
|
end
|
|
|
|
spawner_DEF.on_step = function(self, dtime)
|
|
self.timer = self.timer + 0.01
|
|
local n = minetest.get_node_or_nil(self.object:getpos())
|
|
if self.timer > 1 then
|
|
if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
|
|
self.object:remove()
|
|
end
|
|
end
|
|
end
|
|
|
|
spawner_DEF.on_punch = function(self, hitter)
|
|
|
|
end
|
|
|
|
MUMMY_DEF.on_activate = function(self)
|
|
mummy_update_visuals_def(self)
|
|
self.anim = get_animations()
|
|
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
|
|
self.npc_anim = ANIM_STAND
|
|
self.object:setacceleration({x=0,y=-20,z=0})--20
|
|
self.state = 1
|
|
self.object:set_hp(mummy_hp)
|
|
self.object:set_armor_groups({fleshy=130})
|
|
end
|
|
|
|
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
|
|
|
--attack as group
|
|
--[[for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 5)) do
|
|
if not object:is_player() then
|
|
if object:get_luaentity().name == "peaceful_npc:npc_def" then
|
|
object:get_luaentity().state = 3
|
|
object:get_luaentity().attacker = puncher:get_player_name()
|
|
end
|
|
end
|
|
end]]
|
|
|
|
--if self.state ~= 3 then
|
|
--self.state = 3
|
|
self.attacker = puncher--:get_player_name()
|
|
--end
|
|
|
|
if puncher ~= nil then
|
|
local sound = sound_hit
|
|
if self.object:get_hp() == 0 then sound = sound_dead end
|
|
minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.3})
|
|
if time_from_last_punch >= 0.45 then
|
|
hit(self)
|
|
--local dir = puncher:get_look_dir()
|
|
--self.direction = dir
|
|
self.direction = {x=self.object:getvelocity().x, y=self.object:getvelocity().y, z=self.object:getvelocity().z}
|
|
self.punch_timer = 0
|
|
self.object:setvelocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})--self.object:setvelocity({x=dir.x*4,y=5,z=dir.z*4})
|
|
if self.state == 1 then
|
|
self.state = 8
|
|
elseif self.state >= 2 then
|
|
self.state = 9
|
|
end
|
|
end
|
|
end
|
|
|
|
if self.object:get_hp() == 0 then
|
|
local obj = minetest.env:add_item(self.object:getpos(), mummy_drop.." "..math.random(0,3))
|
|
end
|
|
end
|
|
|
|
local cnt1 = 0
|
|
local cnt2 = 0
|
|
|
|
MUMMY_DEF.on_step = function(self, dtime)
|
|
self.timer = self.timer + 0.01
|
|
self.turn_timer = self.turn_timer + 0.01
|
|
self.jump_timer = self.jump_timer + 0.01
|
|
self.punch_timer = self.punch_timer + 0.01
|
|
self.attacking_timer = self.attacking_timer + 0.01
|
|
self.sound_timer = self.sound_timer + 0.01
|
|
|
|
local current_pos = self.object:getpos()
|
|
local current_node = minetest.env:get_node(current_pos)
|
|
if self.time_passed == nil then
|
|
self.time_passed = 0
|
|
end
|
|
|
|
--self.time_passed = self.time_passed + dtime
|
|
if self.object:get_hp() == 0 then-- self.object:remove() end
|
|
|
|
--if self.time_passed >= 5 then
|
|
minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
|
|
self.object:remove()
|
|
end--else
|
|
if current_node.name == "default:water_source" or current_node.name == "default:water_flowing" or current_node.name == "default:lava_source" or current_node.name == "default:lava_flowing" then
|
|
--self.time_passed = self.time_passed + dtime
|
|
self.sound_timer = self.sound_timer + dtime
|
|
if self.sound_timer >= 0.8 then
|
|
self.sound_timer = 0
|
|
self.object:set_hp(self.object:get_hp()-5)
|
|
hit(self)
|
|
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3})
|
|
end
|
|
else
|
|
self.time_passed = 0
|
|
end
|
|
--end
|
|
|
|
--update moving state every 1 or 2 seconds
|
|
if self.state < 3 then
|
|
if self.timer > math.random(1,2) then
|
|
if self.attacker == "" then
|
|
self.state = math.random(1,2)
|
|
else self.state = 1 end
|
|
self.timer = 0
|
|
end
|
|
end
|
|
|
|
--play sound
|
|
if self.sound_timer > math.random(5,35) then
|
|
minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2})
|
|
self.sound_timer = 0
|
|
end
|
|
|
|
--after punched
|
|
if self.state >= 8 then
|
|
if self.punch_timer > 0.15 then
|
|
--self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
|
if self.state == 9 then
|
|
self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed})
|
|
self.state = 2
|
|
elseif self.state == 8 then
|
|
self.object:setvelocity({x=0,y=-20,z=0})
|
|
self.state = 1
|
|
end
|
|
end
|
|
end
|
|
|
|
--STANDING
|
|
if self.state == 1 then
|
|
self.yawwer = true
|
|
self.attacker = ""
|
|
for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 4)) do
|
|
if object:is_player() then
|
|
self.yawwer = false
|
|
local NPC = self.object:getpos()
|
|
local PLAYER = object:getpos()
|
|
self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
|
|
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
|
if PLAYER.x > NPC.x then
|
|
self.yaw = self.yaw + math.pi
|
|
end
|
|
self.yaw = self.yaw - 2
|
|
self.object:setyaw(self.yaw)
|
|
self.attacker = object--:get_player_name()
|
|
end
|
|
end
|
|
|
|
if self.attacker == "" and self.turn_timer > math.random(1,4) then--and yawwer == true then
|
|
self.yaw = 360 * math.random()
|
|
self.object:setyaw(self.yaw)
|
|
self.turn_timer = 0
|
|
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
|
end
|
|
self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
|
|
if self.npc_anim ~= ANIM_STAND then
|
|
self.anim = get_animations()
|
|
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
|
|
self.npc_anim = ANIM_STAND
|
|
end
|
|
if self.attacker ~= "" then
|
|
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
|
self.state = 2
|
|
end
|
|
end
|
|
--WALKING
|
|
if self.state == 2 then
|
|
|
|
if self.direction ~= nil then
|
|
self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*mummy_chillaxin_speed})
|
|
end
|
|
if self.turn_timer > math.random(1,4) and not self.attacker then
|
|
self.yaw = 360 * math.random()
|
|
self.object:setyaw(self.yaw)
|
|
self.turn_timer = 0
|
|
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
|
--self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=direction.z})
|
|
--self.object:setacceleration(self.direction)
|
|
end
|
|
if self.npc_anim ~= ANIM_WALK then
|
|
self.anim = get_animations()
|
|
self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, mummy_animation_speed, mummy_animation_blend)
|
|
self.npc_anim = ANIM_WALK
|
|
end
|
|
--[[jump
|
|
if self.direction ~= nil then
|
|
if self.jump_timer > 0.3 then
|
|
if minetest.env:get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
|
|
self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z})
|
|
self.jump_timer = 0
|
|
end
|
|
end
|
|
end]]
|
|
|
|
if self.attacker ~= "" and minetest.setting_getbool("enable_damage") then
|
|
local s = self.object:getpos()
|
|
local p = self.attacker:getpos()
|
|
if (s ~= nil and p ~= nil) then
|
|
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
|
|
|
if dist < 2 and self.attacking_timer > 0.6 then
|
|
self.attacker:punch(self.object, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups = {fleshy=1}
|
|
})
|
|
self.attacking_timer = 0
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_entity("tsm_pyramids:mummy", MUMMY_DEF)
|
|
minetest.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF)
|
|
|
|
|
|
--spawn-egg/spawner
|
|
|
|
minetest.register_craftitem("tsm_pyramids:spawn_egg", {
|
|
description = "Mummy spawn-egg",
|
|
inventory_image = "tsm_pyramids_mummy_egg.png",
|
|
liquids_pointable = false,
|
|
stack_max = 99,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type == "node" then
|
|
minetest.env:add_entity(pointed_thing.above,"tsm_pyramids:mummy")
|
|
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
|
|
return itemstack
|
|
end
|
|
end,
|
|
|
|
})
|
|
|
|
function pyramids.spawn_mummy (pos, number)
|
|
for i=0,number do
|
|
minetest.env:add_entity(pos,"tsm_pyramids:mummy")
|
|
end
|
|
end
|
|
|
|
minetest.register_node("tsm_pyramids:spawner_mummy", {
|
|
description = "Mummy spawner",
|
|
paramtype = "light",
|
|
tiles = {"tsm_pyramids_spawner.png"},
|
|
is_ground_content = true,
|
|
drawtype = "allfaces",--_optional",
|
|
groups = {cracky=1,level=1},
|
|
drop = "",
|
|
on_construct = function(pos)
|
|
pos.y = pos.y - 0.28
|
|
minetest.env:add_entity(pos,"tsm_pyramids:mummy_spawner")
|
|
end,
|
|
on_destruct = function(pos)
|
|
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
|
|
if not obj:is_player() then
|
|
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
|
|
obj:remove()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
if not minetest.setting_getbool("only_peaceful_mobs") then
|
|
minetest.register_abm({
|
|
nodenames = {"tsm_pyramids:spawner_mummy"},
|
|
interval = 2.0,
|
|
chance = 20,
|
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
local player_near = false
|
|
local mobs = 0
|
|
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, spawner_range)) do
|
|
if obj:is_player() then
|
|
player_near = true
|
|
else
|
|
if obj:get_luaentity().mob_name == "mummy" then mobs = mobs + 1 end
|
|
end
|
|
end
|
|
if player_near then
|
|
if mobs < spawner_max_mobs then
|
|
pos.x = pos.x+1
|
|
local p = minetest.find_node_near(pos, 5, {"air"})
|
|
minetest.env:add_entity(p,"tsm_pyramids:mummy")
|
|
end
|
|
end
|
|
end
|
|
})
|
|
end
|
|
|