Fix broken mummy hit texture
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0974de93e4
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@ -49,15 +49,11 @@ local ANIM_WALK_MINE = 5
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local ANIM_MINE = 6
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local function hit(self)
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local prop = {
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mesh = mummy_mesh,
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textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
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}
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self.object:set_properties(prop)
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self.object:set_texture_mod("^tsm_pyramids_hit.png")
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minetest.after(0.4, function(self)
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local prop = {textures = mummy_texture,}
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if self ~= nil and self.object ~= nil then
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self.object:set_properties(prop)
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self.object:set_texture_mod("")
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end
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end, self)
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end
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@ -65,7 +61,6 @@ end
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local function mummy_update_visuals_def(self)
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npc_anim = 0 -- Animation will be set further below immediately
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local prop = {
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mesh = mummy_mesh,
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textures = mummy_texture,
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}
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self.object:set_properties(prop)
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