forked from minetest-mods/unified_inventory
Merge remote-tracking branch 'github/master'
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commit
cb6e602497
5
api.lua
5
api.lua
@ -12,8 +12,9 @@ local function is_recipe_craftable(recipe)
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end
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else
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-- Possibly an item
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if not minetest.registered_items[itemname]
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or minetest.get_item_group(itemname, "not_in_craft_guide") ~= 0 then
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local itemname_cleaned = ItemStack(itemname):get_name()
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if not minetest.registered_items[itemname_cleaned]
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or minetest.get_item_group(itemname_cleaned, "not_in_craft_guide") ~= 0 then
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return false
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end
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end
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5
bags.lua
5
bags.lua
@ -221,6 +221,11 @@ minetest.register_on_joinplayer(function(player)
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_size(listname .. "contents", 0)
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save_bags_metadata(player, inv)
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if listname == ui.current_page[player:get_player_name()] then
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-- Bag is currently open: avoid follow-up issues by navigating back
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-- Trick: the list name is the same as the registered page name
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ui.set_inventory_formspec(player, "bags")
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end
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end,
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allow_move = function()
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return 0
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9
init.lua
9
init.lua
@ -191,9 +191,12 @@ dofile(modpath.."/register.lua")
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if minetest.settings:get_bool("unified_inventory_bags") ~= false then
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dofile(modpath.."/bags.lua")
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end
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dofile(modpath.."/item_names.lua")
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dofile(modpath.."/waypoints.lua")
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if minetest.settings:get_bool("unified_inventory_item_names") ~= false then
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dofile(modpath.."/item_names.lua")
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end
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if minetest.settings:get_bool("unified_inventory_waypoints") ~= false then
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dofile(modpath.."/waypoints.lua")
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end
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dofile(modpath.."/legacy.lua") -- mod compatibility
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minetest.log("action", "[unified_inventory] loaded.")
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@ -3,6 +3,8 @@
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local item_names = {} -- [player_name] = { hud, dtime, itemname }
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local dlimit = 3 -- HUD element will be hidden after this many seconds
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local hudbars_mod = minetest.get_modpath("hudbars")
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local only_names = minetest.settings:get_bool("unified_inventory_only_names", true)
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local max_length = tonumber(minetest.settings:get("unified_inventory_max_item_name_length")) or 80
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local function set_hud(player)
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local player_name = player:get_player_name()
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@ -60,6 +62,7 @@ minetest.register_globalstep(function(dtime)
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data.itemname = itemname
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data.index = index
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data.dtime = 0
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local lang_code = minetest.get_player_information(player:get_player_name()).lang_code
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local desc = stack.get_meta
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and stack:get_meta():get_string("description")
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@ -69,6 +72,14 @@ minetest.register_globalstep(function(dtime)
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local def = minetest.registered_items[itemname]
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desc = def and def.description or ""
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end
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if only_names and desc and string.find(desc, "\n") then
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desc = string.match(desc, "([^\n]*)")
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end
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desc = minetest.get_translated_string(lang_code, desc)
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desc = minetest.strip_colors(desc)
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if string.len(desc) > max_length and max_length > 0 then
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desc = string.sub(desc, 1, max_length) .. " [...]"
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end
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player:hud_change(data.hud, 'text', desc)
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end
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end
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@ -1,98 +1,91 @@
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# textdomain: unified_inventory
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Mixing=
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Cooking=
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Digging=
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Category:=Kategorie:
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Mixing=Miksowanie
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Cooking=Gotowanie
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Digging=Kopanie
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Bags=Plecaki
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Bag @1=Plecak @1
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Small Bag=Maly plecak
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Medium Bag=Sredni plecak
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Large Bag=Duzy plecak
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All Items=
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Misc. Items=
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Plant Life=
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Building Materials=
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Tools=
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Minerals and Metals=
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Environment and Worldgen=
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Lighting=
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Small Bag=Mały plecak
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Medium Bag=Średni plecak
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Large Bag=Duży plecak
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All Items=Wszystkie przedmioty
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Misc. Items=Różne przedmioty
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Plant Life=Życie roślin
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Building Materials=Materiały budowlane
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Tools=Narzędzia
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Minerals and Metals=Minerały i metale
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Environment and Worldgen=Otoczenie i generowanie świata
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Lighting=Oświetlenie
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and = i
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Scroll categories left=
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Scroll categories right=
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Scroll categories left=Przewiń kategorię w lewo
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Scroll categories right=Przewiń kategorię w prawo
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Search=Szukaj
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Reset search and display everything=
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Reset search and display everything=Zresetuj wyszukiwanie i pokaż wszystko
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First page=Pierwsza strona
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Back three pages=3 strony w tyl
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Back one page=1 strona w tyl
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Forward one page=1 strona do przodu
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Forward three pages=3 strony do przodu
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Back three pages=Trzy strony do tyłu
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Back one page=Stronę do tyłu
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Forward one page=Stronę do przodu
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Forward three pages=Trzy strony do przodu
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Last page=Ostatnia strona
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No matching items=Brak pasujacych przedmiotow
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No matching items=Brak pasujących przedmiotów
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No matches.=Brak wyników
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Page=Strona
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@1 of @2=@1 z @2
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Filter=Filtr
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Can use the creative inventory=
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Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
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Crafting Grid=
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Crafting Guide=
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Set home position=Ustaw pozycję wyjściową
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Home position set to: @1=Pozycja domowa ustawiona na: @1
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You don't have the "home" privilege!=Nie masz uprawnien do zmiany czasu "home"!
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Can use the creative inventory=Może używać kreatywnego ekwipunku
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Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Wymusza wyświetlanie Unified Inventory w trybie Full jeżeli tryb Lite jest skonfigurowany globalnie
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Crafting Grid=Siatka craftingu
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Crafting Guide=Przewodnik craftingu
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Set home position=Ustaw pozycję domu
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Home position set to: @1=Pozycja domu ustawiona na: @1
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You don't have the "home" privilege!=Brak uprawnień "home"!
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Go home=Idź do domu
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Set time to day=Ustaw czas na dzień
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Time of day set to 6am=Czas ustawiony na 6:00
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You don't have the settime privilege!=Nie masz uprawnien do zmiany czasu "settime"!
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You don't have the settime privilege!=Brak uprawnień "settime"!
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Set time to night=Ustaw czas na noc
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Time of day set to 9pm=Czas ustawiony na 21:00
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Clear inventory=Wyczyść zapasy
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This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
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Inventory cleared!=Zapasy zostały wyczyszczone!
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Trash:=Smietnik:
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Refill:=Uzupelnianie:
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Any item belonging to the @1 group=
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Any item belonging to the groups @1=
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Clear inventory=Wyczyść ekwipunek
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This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=Aby zapobiec przypadkowemu skasowaniu ekwipunku, ten przycisk został wyłączony poza trybem kreatywnym.@nUżyj zamiast tego ikony śmietnika.
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Inventory cleared!=Ekwipunek został wyczyszczony!
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Trash:=Śmietnik:
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Refill:=Uzupełnianie:
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Any item belonging to the @1 group=Każdy przedmiot należący do @1 grupy
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Any item belonging to the groups @1=Każdy przedmiot należacy do grup @1
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Recipe @1 of @2=Recepta @1 z @2
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Usage @1 of @2=Użycie @1 z @2
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No recipes=Brak recepty
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No usages=Bez użycia
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Result=Wynik
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Ingredient=Składnik
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Show next recipe=
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Show next usage=
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Show previous recipe=
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Show previous usage=
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@1 (@2)=
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Show next recipe=Pokaż nastepną recepturę
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Show next usage=Pokaż następne użycie
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Show previous recipe=Pokaż poprzednią recepturę
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Show previous usage=Pokaż poprzednie użycie
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@1 (@2)=@1 (@2)
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Give me:=Daj mi:
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This recipe is too@@large to be displayed.=
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To craft grid:=
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This recipe is too@@large to be displayed.=Receptura jest zbyt@@duża aby ją wyświetlić.
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To craft grid:=Do siatki craftingu.
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All=Wszystko
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Crafting=
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White=Bialy
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Yellow=Zolty
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Crafting=Crafting
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White=Biały
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Yellow=Zółty
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Red=Czerwony
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Green=Zielony
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Blue=Niebieski
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Waypoints=Punkty orientacyjne
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Select Waypoint #@1=Wybierz punkt #@1
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Waypoint @1=Punkty orientacyjne @1
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Set waypoint to current location=Ustaw punkt orientacyjny na biezacej pozycji
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Hide waypoint=
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Show waypoint=
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Hide coordinates=
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Show coordinates=
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Change color of waypoint display=Zmien kolor punktu
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Edit waypoint name=Edytuj nazwe punktu
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Waypoint active=Punkt wlaczony
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Waypoint inactive=Punkt wylaczony
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Finish editing=Zakoncz edycje
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Set waypoint to current location=Ustaw punkt orientacyjny na bieżacej pozycji
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Hide waypoint=Ukryj punkt orientacyjny
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Show waypoint=Pokaż punkt orientacyjny
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Hide coordinates=Ukryj koordynaty
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Show coordinates=Pokaż koordynaty
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Change color of waypoint display=Zmień kolor punktu
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Edit waypoint name=Edytuj nazwę punktu
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Waypoint active=Punkt włączony
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Waypoint inactive=Punkt wyłączony
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Finish editing=Zakończ edycję
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World position=Pozycja
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Name=Nazwa
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HUD text color=Kolor tekstu HUD
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##### not used anymore #####
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invisible=niewidzialny
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visible=widomy
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Make waypoint @1=Robić punkt @1
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@1 display of waypoint coordinates=@1 koordynatow punktu
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HUD text color=Kolor tekstu HUD
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@ -1,17 +1,32 @@
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#Enabling lite mode enables a smaller and simpler version of the Unified
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#Inventory, optimized for small displays.
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# Reduced formspec layout, optimized for smaller displays.
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# Note: This may also disable some features to free up visual space.
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unified_inventory_lite (Lite mode) bool false
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#If enabled, bags will be made available which can be used to extend
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#inventory storage size.
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# Provides craftable bag items to extend the inventory space.
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unified_inventory_bags (Enable bags) bool true
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#If enabled, the trash slot can be used by those without both creative
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#and the give privilege.
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# Shows the trash slot to everyone.
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# When disabled, only players with the privilege "creative" or "give" will
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# have this slot shown in their inventory.
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unified_inventory_trash (Enable trash) bool true
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#If enabled, disabled buttons will be hidden instead of grayed out.
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# Provides waypoints on a per-player basis to remember positions on the map.
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unified_inventory_waypoints (Enable waypoints) bool true
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# If enabled, disabled buttons will be hidden instead of grayed out.
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unified_inventory_hide_disabled_buttons (Hide disabled buttons) bool false
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# Automatically categorizes registered items based on their
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# groups. This is based on a fuzzy match, thus is not 100% accurate.
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unified_inventory_automatic_categorization (Categories: add items automatically) bool true
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unified_inventory_automatic_categorization (Items automatically added to categories) bool true
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# Shows the selected wielded item description in the HUD for a few seconds.
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unified_inventory_item_names (Enable HUD item names) bool true
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# Trims the shown wielded item description to the first line.
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unified_inventory_only_names (HUD item name: first line only) bool true
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# Hard character limit of the wielded item description.
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# Crops the shown description to the specified length.
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# 0 disables this functionality.
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unified_inventory_max_item_name_length (HUD item names: character limit) int 80
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