forked from minetest-mods/unified_inventory
Use player meta for waypoints
This commit is contained in:
parent
aeb9841e3a
commit
d39dd78cb5
@ -15,7 +15,8 @@ Unified Inventory replaces the default survival and creative inventory.
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* Recipe search function by ingredients
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* Up to four bags with up to 24 slots each
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* Home function to teleport
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* Trash slot
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* Trash slot and refill slot for creative
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* Waypoints to keep track of important locations
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* Lite mode: reduces the item browser width
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* `minetest.conf` setting `unified_inventory_lite = true`
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* Mod API for modders: see [mod_api.txt](doc/mod_api.txt)
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@ -27,7 +28,7 @@ Unified Inventory replaces the default survival and creative inventory.
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* Minetest 5.4.0+
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* Mod `default` for category filters (contained in Minetest Game)
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* Mod `farming` for craftable bags (contained in Minetest Game)
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* Mod `datastorage` for waypoints (deprecated)
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* For waypoint migration: `datastorage`
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# Licenses
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5
init.lua
5
init.lua
@ -166,7 +166,4 @@ if minetest.settings:get_bool("unified_inventory_bags") ~= false then
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end
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dofile(modpath.."/item_names.lua")
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if minetest.get_modpath("datastorage") then
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dofile(modpath.."/waypoints.lua")
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end
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dofile(modpath.."/waypoints.lua")
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223
waypoints.lua
223
waypoints.lua
@ -1,6 +1,7 @@
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local S = minetest.get_translator("unified_inventory")
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local F = minetest.formspec_escape
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local ui = unified_inventory
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local COUNT = 5
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local hud_colors = {
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{"#FFFFFF", 0xFFFFFF, S("White")},
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@ -10,11 +11,97 @@ local hud_colors = {
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{"#2c4df1", 0x2c4df1, S("Blue")},
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}
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local hud_colors_max = #hud_colors
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-- Storage compatibility code
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-- Stores temporary player data (persists until player leaves)
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--[[
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Stores temporary player data (persists until player leaves)
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[player_name] = {
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[<waypoint index>] = {
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edit = <edit current waypoint?>,
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hud = <hud ID>,
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},
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[<waypoint index>] = { ... },
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...
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}
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]]
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local waypoints_temp = {}
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--[[
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Datastorage format (per-player):
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{
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selected = <waypoint index>,
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[<waypoint index>] = {
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name = <name or nil>
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world_pos = <coordinates vector>,
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color = <"hud_colors" index>,
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active = <hud show waypoint?>,
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display_pos = <hud display coorinates?>,
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},
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[<waypoint index>] = { ... },
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...
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}
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Player metadata format:
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{
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selected = <selected number>,
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-- Cannot mix integer/string keys in JSON
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data = {
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[<waypoint index>] = { same as above },
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...
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}
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}
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]]
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local function set_waypoint_data(player, waypoints)
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local meta = player:get_meta()
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if not next(waypoints.data or {}) then
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-- Empty data. Do not save anything, or delete
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meta:set_string("ui_waypoints", "")
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else
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meta:set_string("ui_waypoints", minetest.write_json(waypoints))
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end
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end
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local function migrate_datastorage(player, waypoints)
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-- Copy values from old table
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local new_data = {
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selected = waypoints.selected,
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data = {}
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}
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for i = 1, COUNT do
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new_data.data[i] = waypoints[i]
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end
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set_waypoint_data(player, new_data)
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-- Delete values, but keep one entry so that it's saved by datastorage
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for k, _ in pairs(waypoints) do
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waypoints[k] = nil
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end
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waypoints[1] = 1
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end
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local have_datastorage = minetest.get_modpath("datastorage") ~= nil
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local function get_waypoint_data(player)
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local player_name = player:get_player_name()
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-- Migration step
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if have_datastorage then
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local waypoints = datastorage.get(player_name, "waypoints")
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if waypoints.selected then
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migrate_datastorage(player, waypoints)
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minetest.log("action", "[unified_inventory] " ..
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"Migrated waypoints of player: " .. player_name)
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end
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end
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-- Get directly from metadata
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local waypoints = player:get_meta():get("ui_waypoints")
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waypoints = waypoints and minetest.parse_json(waypoints) or {}
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waypoints.data = waypoints.data or {}
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return waypoints
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end
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ui.register_page("waypoints", {
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get_formspec = function(player)
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local player_name = player:get_player_name()
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@ -24,73 +111,83 @@ ui.register_page("waypoints", {
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local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc
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local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1
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-- build a "fake" temp entry if the server took too long
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-- during sign-on and returned an empty entry
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if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
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local waypoints = get_waypoint_data(player)
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local sel = waypoints.selected or 1
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local waypoints = datastorage.get(player_name, "waypoints")
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local formspec = { ui.style_full.standard_inv_bg,
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local formspec = {
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ui.style_full.standard_inv_bg,
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string.format("label[%f,%f;%s]",
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ui.style_full.form_header_x, ui.style_full.form_header_y,
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F(S("Waypoints"))),
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ui.style_full.form_header_x, ui.style_full.form_header_y, F(S("Waypoints"))),
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"image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
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}
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local n=4
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-- Tabs buttons:
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for i = 1, 5 do
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for i = 1, COUNT do
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local sw="select_waypoint"..i
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formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]",
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ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc,
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ui.style_full.btn_size, ui.style_full.btn_size,
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(i == waypoints.selected) and "ui_blue_icon_background.png^" or "",
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(i == sel) and "ui_blue_icon_background.png^" or "",
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i, sw)
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formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]"
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n = n + 2
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end
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local i = waypoints.selected or 1
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local waypoint = waypoints[i] or {}
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local temp = waypoints_temp[player_name][i] or {}
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local default_name = S("Waypoint @1", i)
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local waypoint = waypoints.data[sel] or {}
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local temp = waypoints_temp[player_name][sel] or {}
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local default_name = S("Waypoint @1", sel)
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-- Main buttons:
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local btnlist = {
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{ "ui_waypoint_set_icon.png", "set_waypoint", S("Set waypoint to current location") },
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{ waypoint.active and "ui_on_icon.png" or "ui_off_icon.png", "toggle_waypoint", S("Make waypoint @1", waypoint.active and "invisible" or "visible") },
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{ waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)", "toggle_display_pos", S("@1 display of waypoint coordinates", waypoint.display_pos and "Disable" or "Enable") },
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{ "ui_circular_arrows_icon.png", "toggle_color", S("Change color of waypoint display") },
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{ "ui_pencil_icon.png", "rename_waypoint", S("Edit waypoint name") }
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set_waypoint = {
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"ui_waypoint_set_icon.png",
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S("Set waypoint to current location")
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},
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toggle_waypoint = {
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waypoint.active and "ui_on_icon.png" or "ui_off_icon.png",
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waypoint.active and S("Hide waypoint") or S("Show waypoint")
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},
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toggle_display_pos = {
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waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)",
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waypoint.display_pos and S("Hide coordinates") or S("Show coordinates")
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},
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toggle_color = {
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"ui_circular_arrows_icon.png",
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S("Change color of waypoint display")
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},
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rename_waypoint = {
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"ui_pencil_icon.png",
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S("Edit waypoint name")
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}
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}
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local x = 4
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for _, b in pairs(btnlist) do
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for name, def in pairs(btnlist) do
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formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]",
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wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row,
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ui.style_full.btn_size, ui.style_full.btn_size,
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b[1], b[2], i)
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formspec[n+1] = "tooltip["..b[2]..i..";"..F(b[3]).."]"
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def[1], name, sel)
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formspec[n+1] = "tooltip["..name..sel..";"..F(def[2]).."]"
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x = x - 1
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n = n + 2
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end
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-- Waypoint's info:
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formspec[n] = "label["..wp_info_x..","..(wp_info_y+1.1)..";"
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if waypoint.active then
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formspec[n+1] = F(S("Waypoint active")).."]"
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else
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formspec[n+1] = F(S("Waypoint inactive")).."]"
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end
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n = n + 2
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formspec[n] = ("label[%f,%f;%s]"):format(
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wp_info_x, wp_info_y + 1.1,
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F(waypoint.active and S("Waypoint active") or S("Waypoint inactive"))
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)
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n = n + 1
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if temp.edit then
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formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]",
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wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc,
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wp_edit_w, ui.style_full.btn_size, i, (waypoint.name or default_name))
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wp_edit_w, ui.style_full.btn_size, sel, (waypoint.name or default_name))
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formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]",
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wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc,
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ui.style_full.btn_size, ui.style_full.btn_size, i)
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formspec[n+2] = "tooltip[confirm_rename"..i..";"..F(S("Finish editing")).."]"
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ui.style_full.btn_size, ui.style_full.btn_size, sel)
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formspec[n+2] = "tooltip[confirm_rename"..sel..";"..F(S("Finish editing")).."]"
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n = n + 3
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end
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@ -114,10 +211,12 @@ ui.register_button("waypoints", {
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})
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local function update_hud(player, waypoints, temp, i)
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local waypoint = waypoints[i]
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local waypoint = waypoints.data[i]
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if not waypoint then return end
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temp[i] = temp[i] or {}
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temp = temp[i]
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local pos = waypoint.world_pos or vector.new()
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local name
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if waypoint.display_pos then
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@ -126,10 +225,13 @@ local function update_hud(player, waypoints, temp, i)
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name = name..", "..waypoint.name
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end
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else
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name = waypoint.name or "Waypoint "..i
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name = waypoint.name or S("Waypoint @1", i)
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end
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-- Perform HUD updates
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if temp.hud then
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player:hud_remove(temp.hud)
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temp.hud = nil
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end
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if waypoint.active then
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temp.hud = player:hud_add({
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@ -139,8 +241,6 @@ local function update_hud(player, waypoints, temp, i)
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text = "m",
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world_pos = pos
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})
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else
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temp.hud = nil
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end
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end
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@ -152,9 +252,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local need_update_hud = false
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local hit = false
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local waypoints = datastorage.get(player_name, "waypoints")
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local waypoints = get_waypoint_data(player)
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local temp = waypoints_temp[player_name]
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for i = 1, 5, 1 do
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for i = 1, COUNT do
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local waypoint = waypoints.data[i] or {}
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if fields["select_waypoint"..i] then
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hit = true
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waypoints.selected = i
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@ -163,20 +265,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields["toggle_waypoint"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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waypoints[i].active = not (waypoints[i].active)
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waypoint.active = not (waypoint.active)
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need_update_hud = true
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update_formspec = true
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end
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if fields["set_waypoint"..i] then
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hit = true
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local pos = player:get_pos()
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pos.x = math.floor(pos.x)
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pos.y = math.floor(pos.y)
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pos.z = math.floor(pos.z)
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waypoints[i] = waypoints[i] or {}
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waypoints[i].world_pos = pos
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local pos = vector.round(player:get_pos())
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waypoint.world_pos = pos
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need_update_hud = true
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update_formspec = true
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end
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@ -190,39 +287,45 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields["toggle_display_pos"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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waypoints[i].display_pos = not waypoints[i].display_pos
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waypoint.display_pos = not waypoint.display_pos
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need_update_hud = true
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update_formspec = true
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end
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if fields["toggle_color"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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local color = waypoints[i].color or 1
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local color = waypoint.color or 0
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color = color + 1
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if color > hud_colors_max then
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if color > #hud_colors then
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color = 1
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end
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waypoints[i].color = color
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waypoint.color = color
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need_update_hud = true
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update_formspec = true
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end
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if fields["confirm_rename"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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temp[i] = temp[i] or {}
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temp[i].edit = false
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waypoints[i].name = fields["rename_box"..i]
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waypoint.name = fields["rename_box"..i]
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need_update_hud = true
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update_formspec = true
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end
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if hit then
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-- Save first
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waypoints.data[i] = waypoint
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set_waypoint_data(player, waypoints)
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end
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-- Update after
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if need_update_hud then
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update_hud(player, waypoints, temp, i)
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end
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if update_formspec then
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ui.set_inventory_formspec(player, "waypoints")
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end
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if hit then return end
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end
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end)
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@ -230,11 +333,11 @@ end)
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local waypoints = datastorage.get(player_name, "waypoints")
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local temp = {}
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waypoints_temp[player_name] = temp
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for i = 1, 5 do
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update_hud(player, waypoints, temp, i)
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local waypoints = get_waypoint_data(player)
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waypoints_temp[player_name] = {}
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for i = 1, COUNT do
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update_hud(player, waypoints, waypoints_temp[player_name], i)
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end
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end)
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