forked from minetest-mods/unified_inventory
		
	Use player meta for waypoints
This commit is contained in:
		@@ -15,7 +15,8 @@ Unified Inventory replaces the default survival and creative inventory.
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    * Recipe search function by ingredients
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 * Up to four bags with up to 24 slots each
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 * Home function to teleport
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 * Trash slot
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 * Trash slot and refill slot for creative
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 * Waypoints to keep track of important locations
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 * Lite mode: reduces the item browser width
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    * `minetest.conf` setting `unified_inventory_lite = true`
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 * Mod API for modders: see [mod_api.txt](doc/mod_api.txt)
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@@ -27,7 +28,7 @@ Unified Inventory replaces the default survival and creative inventory.
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 * Minetest 5.4.0+
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 * Mod `default` for category filters (contained in Minetest Game)
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 * Mod `farming` for craftable bags (contained in Minetest Game)
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 * Mod `datastorage` for waypoints (deprecated)
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 * For waypoint migration: `datastorage`
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# Licenses
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		||||
							
								
								
									
										5
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										5
									
								
								init.lua
									
									
									
									
									
								
							@@ -166,7 +166,4 @@ if minetest.settings:get_bool("unified_inventory_bags") ~= false then
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end
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dofile(modpath.."/item_names.lua")
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if minetest.get_modpath("datastorage") then
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	dofile(modpath.."/waypoints.lua")
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end
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dofile(modpath.."/waypoints.lua")
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										223
									
								
								waypoints.lua
									
									
									
									
									
								
							
							
						
						
									
										223
									
								
								waypoints.lua
									
									
									
									
									
								
							@@ -1,6 +1,7 @@
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local S = minetest.get_translator("unified_inventory")
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local F = minetest.formspec_escape
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local ui = unified_inventory
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local COUNT = 5
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local hud_colors = {
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	{"#FFFFFF", 0xFFFFFF, S("White")},
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@@ -10,11 +11,97 @@ local hud_colors = {
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	{"#2c4df1", 0x2c4df1, S("Blue")},
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}
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local hud_colors_max = #hud_colors
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-- Storage compatibility code
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-- Stores temporary player data (persists until player leaves)
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--[[
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Stores temporary player data (persists until player leaves)
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	[player_name] = {
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		[<waypoint index>] = {
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			edit = <edit current waypoint?>,
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			hud = <hud ID>,
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		},
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		[<waypoint index>] = { ... },
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		...
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	}
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]]
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local waypoints_temp = {}
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--[[
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Datastorage format (per-player):
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	{
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		selected = <waypoint index>,
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		[<waypoint index>] = {
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			name = <name or nil>
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			world_pos = <coordinates vector>,
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			color = <"hud_colors" index>,
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			active = <hud show waypoint?>,
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			display_pos = <hud display coorinates?>,
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		},
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		[<waypoint index>] = { ... },
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		...
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	}
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Player metadata format:
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	{
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		selected = <selected number>,
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		-- Cannot mix integer/string keys in JSON
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		data = {
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			[<waypoint index>] = { same as above },
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			...
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		}
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	}
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]]
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local function set_waypoint_data(player, waypoints)
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	local meta = player:get_meta()
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	if not next(waypoints.data or {}) then
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		-- Empty data. Do not save anything, or delete
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		meta:set_string("ui_waypoints", "")
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	else
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		meta:set_string("ui_waypoints", minetest.write_json(waypoints))
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	end
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end
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local function migrate_datastorage(player, waypoints)
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	-- Copy values from old table
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	local new_data = {
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		selected = waypoints.selected,
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		data = {}
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	}
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	for i = 1, COUNT do
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		new_data.data[i] = waypoints[i]
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	end
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	set_waypoint_data(player, new_data)
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	-- Delete values, but keep one entry so that it's saved by datastorage
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	for k, _ in pairs(waypoints) do
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		waypoints[k] = nil
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	end
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	waypoints[1] = 1
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end
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local have_datastorage = minetest.get_modpath("datastorage") ~= nil
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local function get_waypoint_data(player)
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	local player_name = player:get_player_name()
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	-- Migration step
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	if have_datastorage then
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		local waypoints = datastorage.get(player_name, "waypoints")
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		if waypoints.selected then
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			migrate_datastorage(player, waypoints)
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			minetest.log("action", "[unified_inventory] " ..
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				"Migrated waypoints of player: " .. player_name)
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		end
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	end
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	-- Get directly from metadata
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	local waypoints = player:get_meta():get("ui_waypoints")
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	waypoints = waypoints and minetest.parse_json(waypoints) or {}
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	waypoints.data = waypoints.data or {}
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	return waypoints
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end
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ui.register_page("waypoints", {
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	get_formspec = function(player)
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		local player_name = player:get_player_name()
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@@ -24,73 +111,83 @@ ui.register_page("waypoints", {
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		local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc
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		local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1
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		-- build a "fake" temp entry if the server took too long
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		-- during sign-on and returned an empty entry
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		if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
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		local waypoints = get_waypoint_data(player)
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		local sel = waypoints.selected or 1
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		local waypoints = datastorage.get(player_name, "waypoints")
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		local formspec = { ui.style_full.standard_inv_bg,
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		local formspec = {
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			ui.style_full.standard_inv_bg,
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			string.format("label[%f,%f;%s]",
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				ui.style_full.form_header_x, ui.style_full.form_header_y,
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				F(S("Waypoints"))),
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				ui.style_full.form_header_x, ui.style_full.form_header_y, F(S("Waypoints"))),
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			"image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
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		}
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		local n=4
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		-- Tabs buttons:
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		for i = 1, 5 do
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		for i = 1, COUNT do
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			local sw="select_waypoint"..i
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			formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]",
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				ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc,
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				ui.style_full.btn_size, ui.style_full.btn_size,
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				(i == waypoints.selected) and "ui_blue_icon_background.png^" or "",
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				(i == sel) and "ui_blue_icon_background.png^" or "",
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				i, sw)
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			formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]"
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			n = n + 2
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		end
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		local i = waypoints.selected or 1
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		local waypoint = waypoints[i] or {}
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		local temp = waypoints_temp[player_name][i] or {}
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		local default_name = S("Waypoint @1", i)
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		local waypoint = waypoints.data[sel] or {}
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		local temp = waypoints_temp[player_name][sel] or {}
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		local default_name = S("Waypoint @1", sel)
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		-- Main buttons:
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		local btnlist = {
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			{ "ui_waypoint_set_icon.png", "set_waypoint", S("Set waypoint to current location") },
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			{ waypoint.active and "ui_on_icon.png" or "ui_off_icon.png", "toggle_waypoint", S("Make waypoint @1", waypoint.active and "invisible" or "visible") },
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			{ waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)", "toggle_display_pos", S("@1 display of waypoint coordinates", waypoint.display_pos and "Disable" or "Enable") },
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			{ "ui_circular_arrows_icon.png", "toggle_color", S("Change color of waypoint display") },
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			{ "ui_pencil_icon.png", "rename_waypoint", S("Edit waypoint name") }
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			set_waypoint = {
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				"ui_waypoint_set_icon.png",
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				S("Set waypoint to current location")
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			},
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			toggle_waypoint = {
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				waypoint.active and "ui_on_icon.png" or "ui_off_icon.png",
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				waypoint.active and S("Hide waypoint") or S("Show waypoint")
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			},
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			toggle_display_pos = {
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				waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)",
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				waypoint.display_pos and S("Hide coordinates") or S("Show coordinates")
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			},
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			toggle_color = {
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				"ui_circular_arrows_icon.png",
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				S("Change color of waypoint display")
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			},
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			rename_waypoint = {
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				"ui_pencil_icon.png",
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				S("Edit waypoint name")
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			}
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		}
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		local x = 4
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		for _, b in pairs(btnlist) do
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		for name, def in pairs(btnlist) do
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			formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]",
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				wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row,
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				ui.style_full.btn_size, ui.style_full.btn_size,
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				b[1], b[2], i)
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			formspec[n+1] = "tooltip["..b[2]..i..";"..F(b[3]).."]"
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				def[1], name, sel)
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			formspec[n+1] = "tooltip["..name..sel..";"..F(def[2]).."]"
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			x = x - 1
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			n = n + 2
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		end
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		-- Waypoint's info:
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		formspec[n] = "label["..wp_info_x..","..(wp_info_y+1.1)..";"
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		if waypoint.active then
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			formspec[n+1] = F(S("Waypoint active")).."]"
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		else
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			formspec[n+1] = F(S("Waypoint inactive")).."]"
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		end
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		n = n + 2
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		formspec[n] = ("label[%f,%f;%s]"):format(
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			wp_info_x, wp_info_y + 1.1,
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			F(waypoint.active and S("Waypoint active") or S("Waypoint inactive"))
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		)
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		n = n + 1
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		if temp.edit then
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			formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]",
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				wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc,
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				wp_edit_w, ui.style_full.btn_size, i, (waypoint.name or default_name))
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				wp_edit_w, ui.style_full.btn_size, sel, (waypoint.name or default_name))
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			formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]",
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				wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc,
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				ui.style_full.btn_size, ui.style_full.btn_size, i)
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			formspec[n+2] = "tooltip[confirm_rename"..i..";"..F(S("Finish editing")).."]"
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				ui.style_full.btn_size, ui.style_full.btn_size, sel)
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			formspec[n+2] = "tooltip[confirm_rename"..sel..";"..F(S("Finish editing")).."]"
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			n = n + 3
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		end
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@@ -114,10 +211,12 @@ ui.register_button("waypoints", {
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})
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local function update_hud(player, waypoints, temp, i)
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	local waypoint = waypoints[i]
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	local waypoint = waypoints.data[i]
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	if not waypoint then return end
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	temp[i] = temp[i] or {}
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	temp = temp[i]
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	local pos = waypoint.world_pos or vector.new()
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	local name
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	if waypoint.display_pos then
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@@ -126,10 +225,13 @@ local function update_hud(player, waypoints, temp, i)
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			name = name..", "..waypoint.name
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		end
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	else
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		name = waypoint.name or "Waypoint "..i
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		name = waypoint.name or S("Waypoint @1", i)
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	end
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	-- Perform HUD updates
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	if temp.hud then
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		player:hud_remove(temp.hud)
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		temp.hud = nil
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	end
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	if waypoint.active then
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		temp.hud = player:hud_add({
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@@ -139,8 +241,6 @@ local function update_hud(player, waypoints, temp, i)
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			text = "m",
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			world_pos = pos
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		})
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	else
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		temp.hud = nil
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	end
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end
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@@ -152,9 +252,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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	local need_update_hud = false
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	local hit = false
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	local waypoints = datastorage.get(player_name, "waypoints")
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	local waypoints = get_waypoint_data(player)
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	local temp = waypoints_temp[player_name]
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	for i = 1, 5, 1 do
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	for i = 1, COUNT do
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		local waypoint = waypoints.data[i] or {}
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		if fields["select_waypoint"..i] then
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			hit = true
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			waypoints.selected = i
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@@ -163,20 +265,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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		if fields["toggle_waypoint"..i] then
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			hit = true
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			waypoints[i] = waypoints[i] or {}
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			waypoints[i].active = not (waypoints[i].active)
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			waypoint.active = not (waypoint.active)
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			need_update_hud = true
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			update_formspec = true
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		end
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		if fields["set_waypoint"..i] then
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			hit = true
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			local pos = player:get_pos()
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			pos.x = math.floor(pos.x)
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			pos.y = math.floor(pos.y)
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			pos.z = math.floor(pos.z)
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			waypoints[i] = waypoints[i] or {}
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			waypoints[i].world_pos = pos
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			local pos = vector.round(player:get_pos())
 | 
			
		||||
			waypoint.world_pos = pos
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		||||
			need_update_hud = true
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		||||
			update_formspec = true
 | 
			
		||||
		end
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		||||
@@ -190,39 +287,45 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
			
		||||
 | 
			
		||||
		if fields["toggle_display_pos"..i] then
 | 
			
		||||
			hit = true
 | 
			
		||||
			waypoints[i] = waypoints[i] or {}
 | 
			
		||||
			waypoints[i].display_pos = not waypoints[i].display_pos
 | 
			
		||||
			waypoint.display_pos = not waypoint.display_pos
 | 
			
		||||
			need_update_hud = true
 | 
			
		||||
			update_formspec = true
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if fields["toggle_color"..i] then
 | 
			
		||||
			hit = true
 | 
			
		||||
			waypoints[i] = waypoints[i] or {}
 | 
			
		||||
			local color = waypoints[i].color or 1
 | 
			
		||||
			local color = waypoint.color or 0
 | 
			
		||||
			color = color + 1
 | 
			
		||||
			if color > hud_colors_max then
 | 
			
		||||
			if color > #hud_colors then
 | 
			
		||||
				color = 1
 | 
			
		||||
			end
 | 
			
		||||
			waypoints[i].color = color
 | 
			
		||||
			waypoint.color = color
 | 
			
		||||
			need_update_hud = true
 | 
			
		||||
			update_formspec = true
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if fields["confirm_rename"..i] then
 | 
			
		||||
			hit = true
 | 
			
		||||
			waypoints[i] = waypoints[i] or {}
 | 
			
		||||
			temp[i] = temp[i] or {}
 | 
			
		||||
			temp[i].edit = false
 | 
			
		||||
			waypoints[i].name = fields["rename_box"..i]
 | 
			
		||||
			waypoint.name = fields["rename_box"..i]
 | 
			
		||||
			need_update_hud = true
 | 
			
		||||
			update_formspec = true
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if hit then
 | 
			
		||||
			-- Save first
 | 
			
		||||
			waypoints.data[i] = waypoint
 | 
			
		||||
			set_waypoint_data(player, waypoints)
 | 
			
		||||
		end
 | 
			
		||||
		-- Update after
 | 
			
		||||
		if need_update_hud then
 | 
			
		||||
			update_hud(player, waypoints, temp, i)
 | 
			
		||||
		end
 | 
			
		||||
		if update_formspec then
 | 
			
		||||
			ui.set_inventory_formspec(player, "waypoints")
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if hit then return end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
@@ -230,11 +333,11 @@ end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_joinplayer(function(player)
 | 
			
		||||
	local player_name = player:get_player_name()
 | 
			
		||||
	local waypoints = datastorage.get(player_name, "waypoints")
 | 
			
		||||
	local temp = {}
 | 
			
		||||
	waypoints_temp[player_name] = temp
 | 
			
		||||
	for i = 1, 5 do
 | 
			
		||||
		update_hud(player, waypoints, temp, i)
 | 
			
		||||
	local waypoints = get_waypoint_data(player)
 | 
			
		||||
 | 
			
		||||
	waypoints_temp[player_name] = {}
 | 
			
		||||
	for i = 1, COUNT do
 | 
			
		||||
		update_hud(player, waypoints, waypoints_temp[player_name], i)
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user