Merge branch 'master' into nalc-1.1

This commit is contained in:
Sys Quatre 2019-05-01 17:15:35 +02:00
commit e5dc9ed53a
5 changed files with 313 additions and 221 deletions

View File

@ -9,18 +9,19 @@ local F = minetest.formspec_escape
unified_inventory.register_page("bags", {
get_formspec = function(player)
local player_name = player:get_player_name()
local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
formspec = formspec.."label[0,0;"..F(S("Bags")).."]"
formspec = formspec.."button[0,2;2,0.5;bag1;"..F(S("Bag @1", 1)).."]"
formspec = formspec.."button[2,2;2,0.5;bag2;"..F(S("Bag @1", 2)).."]"
formspec = formspec.."button[4,2;2,0.5;bag3;"..F(S("Bag @1", 3)).."]"
formspec = formspec.."button[6,2;2,0.5;bag4;"..F(S("Bag @1", 4)).."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag1;0.5,1;1,1;]"
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag2;2.5,1;1,1;]"
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag3;4.5,1;1,1;]"
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag4;6.5,1;1,1;]"
return {formspec=formspec}
return { formspec = table.concat({
"background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]",
"label[0,0;" .. F(S("Bags")) .. "]",
"button[0,2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[2,2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[4,2;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[6,2;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]",
"listcolors[#00000000;#00000000]",
"list[detached:" .. F(player_name) .. "_bags;bag1;0.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;2.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;4.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;6.5,1;1,1;]"
}) }
end,
})
@ -38,37 +39,39 @@ local function get_player_bag_stack(player, i)
}):get_stack("bag" .. i, 1)
end
for i = 1, 4 do
local bi = i
unified_inventory.register_page("bag"..bi, {
for bag_i = 1, 4 do
unified_inventory.register_page("bag" .. bag_i, {
get_formspec = function(player)
local stack = get_player_bag_stack(player, bi)
local stack = get_player_bag_stack(player, bag_i)
local image = stack:get_definition().inventory_image
local formspec = ("image[7,0;1,1;"..image.."]"
.."label[0,0;"..F(S("Bag @1", bi)).."]"
.."listcolors[#00000000;#00000000]"
.."list[current_player;bag"..bi.."contents;0,1;8,3;]"
.."listring[current_name;bag"..bi.."contents]"
.."listring[current_player;main]")
local fs = {
"image[7,0;1,1;" .. image .. "]",
"label[0,0;" .. F(S("Bag @1", bag_i)) .. "]",
"listcolors[#00000000;#00000000]",
"list[current_player;bag" .. bag_i .. "contents;0,1;8,3;]",
"listring[current_name;bag" .. bag_i .. "contents]",
"listring[current_player;main]"
}
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
elseif slots == 16 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
elseif slots == 24 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
end
local player_name = player:get_player_name() -- For if statement.
if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec = (formspec.."background[6.06,0;0.92,0.92;ui_bags_trash.png]"
.."list[detached:trash;main;6,0.1;1,1;]")
if unified_inventory.trash_enabled
or unified_inventory.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
fs[#fs + 1] = "background[6.06,0;0.92,0.92;ui_bags_trash.png]"
.. "list[detached:trash;main;6,0.1;1,1;]"
end
local inv = player:get_inventory()
for i = 1, 4 do
local def = get_player_bag_stack(player, i):get_definition()
local button
if def.groups.bagslots then
local list_name = "bag"..i.."contents"
local list_name = "bag" .. i .. "contents"
local size = inv:get_size(list_name)
local used = 0
for si = 1, size do
@ -78,14 +81,12 @@ for i = 1, 4 do
end
end
local img = def.inventory_image
local label = F(S("Bag @1", i)).."\n"..used.."/"..size
button = "image_button["..(i+1)..",0;1,1;"..img..";bag"..i..";"..label.."]"
else
button = ""
local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size
fs[#fs + 1] = string.format("image_button[%i,0;1,1;%s;bag%i;%s]",
i + 1, img, i, label)
end
formspec = formspec..button
end
return {formspec=formspec}
return { formspec = table.concat(fs) }
end,
})
end
@ -95,12 +96,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
for i = 1, 4 do
if fields["bag"..i] then
if fields["bag" .. i] then
local stack = get_player_bag_stack(player, i)
if not stack:get_definition().groups.bagslots then
return
end
unified_inventory.set_inventory_formspec(player, "bag"..i)
unified_inventory.set_inventory_formspec(player, "bag" .. i)
return
end
end
@ -110,7 +111,7 @@ local function save_bags_metadata(player, bags_inv)
local is_empty = true
local bags = {}
for i = 1, 4 do
local bag = "bag"..i
local bag = "bag" .. i
if not bags_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = bags_inv:get_stack(bag, 1):get_name()
@ -133,7 +134,7 @@ local function load_bags_metadata(player, bags_inv)
if not bags_meta then
-- Backwards compatiblity
for i = 1, 4 do
local bag = "bag"..i
local bag = "bag" .. i
if not player_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = player_inv:get_stack(bag, 1):get_name()
@ -143,7 +144,7 @@ local function load_bags_metadata(player, bags_inv)
end
-- Fill detached slots
for i = 1, 4 do
local bag = "bag"..i
local bag = "bag" .. i
bags_inv:set_size(bag, 1)
bags_inv:set_stack(bag, 1, bags[i] or "")
end
@ -155,7 +156,7 @@ local function load_bags_metadata(player, bags_inv)
-- Clean up deprecated garbage after saving
for i = 1, 4 do
local bag = "bag"..i
local bag = "bag" .. i
player_inv:set_size(bag, 0)
end
end
@ -163,9 +164,9 @@ end
minetest.register_on_joinplayer(function(player)
local player_inv = player:get_inventory()
local player_name = player:get_player_name()
local bags_inv = minetest.create_detached_inventory(player_name.."_bags",{
local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname.."contents",
player:get_inventory():set_size(listname .. "contents",
stack:get_definition().groups.bagslots)
save_bags_metadata(player, inv)
end,
@ -175,14 +176,14 @@ minetest.register_on_joinplayer(function(player)
return 0
end
local player_inv = player:get_inventory()
local old_slots = player_inv:get_size(listname.."contents")
local old_slots = player_inv:get_size(listname .. "contents")
if new_slots >= old_slots then
return 1
end
-- using a smaller bag, make sure it fits
local old_list = player_inv:get_list(listname.."contents")
local old_list = player_inv:get_list(listname .. "contents")
local new_list = {}
local slots_used = 0
local use_new_list = false
@ -196,7 +197,7 @@ minetest.register_on_joinplayer(function(player)
end
if new_slots >= slots_used then
if use_new_list then
player_inv:set_list(listname.."contents", new_list)
player_inv:set_list(listname .. "contents", new_list)
end
return 1
end
@ -204,13 +205,13 @@ minetest.register_on_joinplayer(function(player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_inventory():is_empty(listname.."contents") then
if player:get_inventory():is_empty(listname .. "contents") then
return stack:get_count()
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname.."contents", 0)
player:get_inventory():set_size(listname .. "contents", 0)
save_bags_metadata(player, inv)
end,
allow_move = function()

95
doc/mod_api.txt Normal file
View File

@ -0,0 +1,95 @@
unified_inventory API
=====================
This file provides information about the API of unified_inventory.
Misc functions
--------------
Grouped by use-case, afterwards sorted alphabetically.
* `unified_inventory.is_creative(name)`
* Checks whether creative is enabled or the player has `creative`
Pages
-----
Register a new page: The callback inside this function is called on user input.
unified_inventory.register_page("pagename", {
get_formspec = function(player)
-- ^ `player` is an `ObjectRef`
-- Compute the formspec string here
return {
formspec = "button[2,2;2,1;mybutton;Press me]",
-- ^ Final form of the formspec to display
draw_inventory = false, -- default `true`
-- ^ Optional. Hides the player's `main` inventory list
draw_item_list = false, -- default `true`
-- ^ Optional. Hides the item list on the right side
formspec_prepend = false, -- default `false`
-- ^ Optional. When `false`: Disables the formspec prepend
}
end,
})
Buttons
-------
Register a new button for the bottom row:
unified_inventory.register_button("skins", {
type = "image",
image = "skins_skin_button.png",
tooltip = "Skins",
hide_lite = true
-- ^ Button is hidden when following two conditions are met:
-- Configuration line `unified_inventory_lite = true`
-- Player does not have the privilege `ui_full`
})
Crafting
--------
The code blocks below document each possible parameter using exemplary values.
Provide information to display custom craft types:
unified_inventory.register_craft_type("mytype", {
-- ^ Unique identifier for `register_craft`
description = "Sample Craft",
-- ^ Text shown below the crafting arrow
icon = "dummy.png",
-- ^ Image shown above the crafting arrow
width = 3,
height = 3,
-- ^ Maximal input dimensions of the recipes
dynamic_display_size = function(craft)
-- ^ `craft` is the definition from `register_craft`
return {
width = 2,
height = 3
}
end,
-- ^ Optional callback to change the displayed recipe size
uses_crafting_grid = true,
})
Register a non-standard craft recipe:
unified_inventory.register_craft({
output = "default:foobar",
type = "mytype",
-- ^ Standard craft type or custom (see `register_craft_type`)
items = {
{ "default:foo" },
{ "default:bar" }
},
width = 3,
-- ^ Same as `minetest.register_recipe`
})

View File

@ -2,19 +2,21 @@ local S = unified_inventory.gettext
function unified_inventory.canonical_item_spec_matcher(spec)
local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) == "group:" then
local group_names = specname:sub(7):split(",")
if specname:sub(1, 6) ~= "group:" then
return function (itemname)
local itemdef = minetest.registered_items[itemname]
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
return false
end
end
return true
return itemname == specname
end
else
return function (itemname) return itemname == specname end
end
local group_names = specname:sub(7):split(",")
return function (itemname)
local itemdef = minetest.registered_items[itemname]
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
return false
end
end
return true
end
end
@ -25,23 +27,11 @@ end
function unified_inventory.extract_groupnames(groupname)
local specname = ItemStack(groupname):get_name()
if specname:sub(1, 6) == "group:" then
local group_names = specname:sub(7):split(",")
if #group_names == 1 then
return group_names[1], 1
end
local s = ""
for g=1,#group_names do
if g > 1 then
-- List connector
s = s .. S(" and ")
end
s = s .. group_names[g]
end
return s, #group_names
else
if specname:sub(1, 6) ~= "group:" then
return nil, 0
end
local group_names = specname:sub(7):split(",")
return table.concat(group_names, S(" and ")), #group_names
end
unified_inventory.registered_group_items = {

View File

@ -58,15 +58,20 @@ function unified_inventory.get_formspec(player, page)
unified_inventory.current_page[player_name] = page
local pagedef = unified_inventory.pages[page]
if not pagedef then
return "" -- Invalid page name
end
local formspec = {
"size[14,10]",
pagedef.formspec_prepend and "" or "no_prepend[]",
"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
}
local n = 3
local n = 4
if draw_lite_mode then
formspec[1] = "size[11,7.7]"
formspec[2] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
formspec[3] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
end
if unified_inventory.is_creative(player_name)
@ -75,11 +80,6 @@ function unified_inventory.get_formspec(player, page)
n = n+1
end
-- Current page
if not unified_inventory.pages[page] then
return "" -- Invalid page name
end
local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)

View File

@ -266,65 +266,77 @@ unified_inventory.register_page("craftguide", {
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
local formspec = ""
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]"
formspec = formspec.."listcolors[#00000000;#00000000]"
local fs = {
"background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]",
"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
"listcolors[#00000000;#00000000]"
}
local item_name = unified_inventory.current_item[player_name]
if not item_name then return {formspec=formspec} end
if not item_name then
return { formspec = table.concat(fs) }
end
local item_name_shown
if minetest.registered_items[item_name] and minetest.registered_items[item_name].description then
item_name_shown = string.format(S("%s (%s)"), minetest.registered_items[item_name].description, item_name)
if minetest.registered_items[item_name]
and minetest.registered_items[item_name].description then
item_name_shown = string.format(S("%s (%s)"),
minetest.registered_items[item_name].description, item_name)
else
item_name_shown = item_name
end
local dir = unified_inventory.current_craft_direction[player_name]
local rdir
if dir == "recipe" then rdir = "usage" end
if dir == "usage" then rdir = "recipe" end
local rdir = dir == "recipe" and "usage" or "recipe"
local crafts = unified_inventory.crafts_for[dir][item_name]
local alternate = unified_inventory.alternate[player_name]
local alternates, craft
if crafts ~= nil and #crafts > 0 then
if crafts and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
end
local has_creative = player_privs.give or player_privs.creative or
minetest.settings:get_bool("creative_mode")
local has_give = player_privs.give or unified_inventory.is_creative(player_name)
formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
formspec = formspec.."textarea["..craftresultx..","..craftresulty
..";10,1;;"..F(role_text[dir])..": "..item_name_shown..";]"
formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_"
.. rdir .. "_", ItemStack(item_name))
fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
"item_button_" .. rdir .. "_", ItemStack(item_name))
if not craft then
formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";"
..F(no_recipe_text[dir]).."]"
-- No craft recipes available for this item.
fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
.. F(no_recipe_text[dir]) .. "]"
local no_pos = dir == "recipe" and 4.5 or 6.5
local item_pos = dir == "recipe" and 6.5 or 4.5
formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_"
..other_dir[dir].."_", ItemStack(item_name))
if has_creative then
formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F(S("Give me:")) .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
"item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end
return {formspec = formspec}
return { formspec = table.concat(fs) }
end
local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {})
if craft_type.icon then
formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(formspecy + 0.05),0.5,0.5,craft_type.icon)
fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon)
end
formspec = formspec.."label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
formspec = formspec..stack_image_button(6.5, formspecy, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
"item_button_usage_", ItemStack(craft.output))
local display_size = craft_type.dynamic_display_size
and craft_type.dynamic_display_size(craft)
or { width = craft_type.width, height = craft_type.height }
local craft_width = craft_type.get_shaped_craft_width
and craft_type.get_shaped_craft_width(craft)
or display_size.width
-- This keeps recipes aligned to the right,
-- so that they're close to the arrow.
@ -359,63 +371,67 @@ unified_inventory.register_page("craftguide", {
local xof = (fx-1) * of + of
local yof = (y-1) * of + 1
if item then
formspec = formspec..stack_image_button(
fs[#fs + 1] = stack_image_button(
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
"item_button_recipe_",
ItemStack(item))
else
-- Fake buttons just to make grid
formspec = formspec.."image_button["
..tostring(xoffset - xof)..","..tostring(formspecy - 1 + yof)
..";"..bsize_w..","..bsize_h..";ui_blank_image.png;;]"
fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
end
end
end
else
-- Error
formspec = formspec.."label["
..tostring(2)..","..tostring(formspecy)
..";"..F(S("This recipe is too\nlarge to be displayed.")).."]"
fs[#fs + 1] = string.format("label[2,%f;%s]",
formspecy, F(S("This recipe is too\nlarge to be displayed.")))
end
if craft_type.uses_crafting_grid and display_size.width <= 3 then
formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. F(S("To craft grid:")) .. "]"
.."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
.. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
.. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
.. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
end
if has_creative then
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F(S("Give me:")) .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end
if alternates and alternates > 1 then
formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"
..string.format(F(recipe_text[dir]), alternate, alternates).."]"
.."image_button[5.5,"..(formspecy + 2)..";1,1;ui_left_icon.png;alternate_prev;]"
.."image_button[6.5,"..(formspecy + 2)..";1,1;ui_right_icon.png;alternate;]"
.."tooltip[alternate_prev;"..F(prev_alt_text[dir]).."]"
.."tooltip[alternate;"..F(next_alt_text[dir]).."]"
fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
.. string.format(F(recipe_text[dir]), alternate, alternates) .. "]"
.. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
.. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
.. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
.. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
end
return {formspec = formspec}
return { formspec = table.concat(fs) }
end,
})
local function craftguide_giveme(player, formname, fields)
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
if not player_privs.give and
not unified_inventory.is_creative(player_name) then
minetest.log("action", "[unified_inventory] Denied give action to player " ..
player_name)
return
end
local amount
for k, v in pairs(fields) do
amount = k:match("craftguide_giveme_(.*)")
if amount then break end
end
if not amount then return end
amount = tonumber(amount)
amount = tonumber(amount) or 0
if amount == 0 then return end
local player_name = player:get_player_name()
local output = unified_inventory.current_item[player_name]
if (not output) or (output == "") then return end
@ -424,78 +440,63 @@ local function craftguide_giveme(player, formname, fields)
player_inv:add_item("main", {name = output, count = amount})
end
-- tells if an item can be moved and returns an index if so
local function item_fits(player_inv, craft_item, needed_item)
local need_group = string.sub(needed_item, 1, 6) == "group:"
if need_group then
need_group = string.sub(needed_item, 7)
-- Takes any stack from "main" where the `amount` of `needed_item` may fit
-- into the given crafting stack (`craft_item`)
local function craftguide_move_stacks(inv, craft_item, needed_item, amount)
if craft_item:get_count() >= amount then
return
end
if craft_item
and not craft_item:is_empty() then
local ciname = craft_item:get_name()
-- abort if the item there isn't usable
if ciname ~= needed_item
and not need_group then
return
end
-- abort if no item fits onto it
if craft_item:get_count() >= craft_item:get_definition().stack_max then
return
end
-- use the item there if it's in the right group and a group item is needed
if need_group then
if minetest.get_item_group(ciname, need_group) == 0 then
local get_item_group = minetest.get_item_group
local group = needed_item:match("^group:(.+)")
if group then
if not craft_item:is_empty() then
-- Source item must be the same to fill
if get_item_group(craft_item:get_name(), group) ~= 0 then
needed_item = craft_item:get_name()
else
-- TODO: Maybe swap unmatching "craft" items
-- !! Would conflict with recursive function call
return
end
needed_item = ciname
need_group = false
end
end
if need_group then
-- search an item of the specific group
for i,item in pairs(player_inv:get_list("main")) do
if not item:is_empty()
and minetest.get_item_group(item:get_name(), need_group) > 0 then
return i
else
-- Take matching group from the inventory (biggest stack)
local main = inv:get_list("main")
local max_found = 0
for i, stack in ipairs(main) do
if stack:get_count() > max_found and
get_item_group(stack:get_name(), group) ~= 0 then
needed_item = stack:get_name()
max_found = stack:get_count()
if max_found >= amount then
break
end
end
end
end
-- no index found
return
end
-- search an item with a the name needed_item
for i,item in pairs(player_inv:get_list("main")) do
if not item:is_empty()
and item:get_name() == needed_item then
return i
else
if not craft_item:is_empty() and
craft_item:get_name() ~= needed_item then
return -- Item must be identical
end
end
-- no index found
end
-- modifies the player inventory and returns the changed craft_item if possible
local function move_item(player_inv, craft_item, needed_item)
local stackid = item_fits(player_inv, craft_item, needed_item)
if not stackid then
return
needed_item = ItemStack(needed_item)
local to_take = math.min(amount, needed_item:get_stack_max())
to_take = to_take - craft_item:get_count()
if to_take <= 0 then
return -- Nothing to do
end
local wanted_stack = player_inv:get_stack("main", stackid)
local taken_item = wanted_stack:take_item()
player_inv:set_stack("main", stackid, wanted_stack)
needed_item:set_count(to_take)
if not craft_item
or craft_item:is_empty() then
return taken_item
local taken = inv:remove_item("main", needed_item)
local leftover = taken:add_item(craft_item)
if not leftover:is_empty() then
-- Somehow failed to add the existing "craft" item. Undo the action.
inv:add_item("main", leftover)
return taken
end
craft_item:add_item(taken_item)
return craft_item
return taken
end
local function craftguide_craft(player, formname, fields)
@ -505,15 +506,21 @@ local function craftguide_craft(player, formname, fields)
if amount then break end
end
if not amount then return end
amount = tonumber(amount) or 99 -- fallback for "all"
if amount <= 0 or amount > 99 then return end
local player_name = player:get_player_name()
local output = unified_inventory.current_item[player_name]
if (not output) or (output == "") then return end
local output = unified_inventory.current_item[player_name] or ""
if output == "" then return end
local player_inv = player:get_inventory()
local craft_list = player_inv:get_list("craft")
local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][output]
if (not crafts) or (#crafts == 0) then return end
local crafts = unified_inventory.crafts_for[
unified_inventory.current_craft_direction[player_name]][output] or {}
if #crafts == 0 then return end
local alternate = unified_inventory.alternate[player_name]
@ -521,24 +528,17 @@ local function craftguide_craft(player, formname, fields)
if craft.width > 3 then return end
local needed = craft.items
local craft_list = player_inv:get_list("craft")
local width = craft.width
if width == 0 then
-- Shapeless recipe
width = 3
end
amount = tonumber(amount) or 99
--[[
if amount == "max" then
amount = 99 -- Arbitrary; need better way to do this.
else
amount = tonumber(amount)
end--]]
for iter = 1, amount do
-- To spread the items evenly
local STEPSIZE = math.ceil(math.sqrt(amount) / 5) * 5
local current_count = 0
repeat
current_count = math.min(current_count + STEPSIZE, amount)
local index = 1
for y = 1, 3 do
for x = 1, width do
@ -546,7 +546,9 @@ local function craftguide_craft(player, formname, fields)
if needed_item then
local craft_index = ((y - 1) * 3) + x
local craft_item = craft_list[craft_index]
local newitem = move_item(player_inv, craft_item, needed_item)
local newitem = craftguide_move_stacks(player_inv,
craft_item, needed_item, current_count)
if newitem then
craft_list[craft_index] = newitem
end
@ -554,7 +556,7 @@ local function craftguide_craft(player, formname, fields)
index = index + 1
end
end
end
until current_count == amount
player_inv:set_list("craft", craft_list)
@ -562,6 +564,10 @@ local function craftguide_craft(player, formname, fields)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then
return
end
for k, v in pairs(fields) do
if k:match("craftguide_craft_") then
craftguide_craft(player, formname, fields)