52 Commits

Author SHA1 Message Date
0f3ed05da9 Document the API version 2021-03-09 14:54:41 -05:00
784a4a60a5 pngcrush+optipng the new slot textures
and remove the slot image .xcf project file
2021-03-09 14:44:08 -05:00
ce160eea55 add a version number variable to the main table 2021-03-09 14:39:44 -05:00
eb3b8d9626 translate some strings inside their table 2021-03-09 14:26:36 -05:00
c84c23ff04 replace excessive spaces with tabs 2021-03-09 14:25:14 -05:00
7ad7a6b3a9 minor tweaks to the slot images
to make them better-resemble their pre-9-sliced versions
(going to that mode made them slightly bigger and the corners
slightly less round since they aren't blurry anymore)
2021-03-09 05:53:26 -05:00
d558d0355d Get rid of the image button left of the crafting guide
It had the same function as clicking the craft result on the
right (just inverted), making it redundant. Click either one more
than once and UI would alternately show usages or recipes.
2021-03-08 16:06:13 -05:00
ff200762c8 Move craft guide a little to the right to make some room. 2021-03-08 14:48:11 -05:00
1334ca0202 make craft arrow 128px
(same reason as the trash icon)
2021-03-08 14:11:45 -05:00
cfe21b93fb swap the craft type icon with its word
(makes it look like it used to)
2021-03-08 14:04:02 -05:00
036804716e make trash slot icon 128px
MT nearest-neighbor-scales images to about 75px if they're 1x1
slot in size (at least on my screen).  Use the next power of 2
above that, so that MT can scale down instead of up.
2021-03-08 13:15:24 -05:00
6da359e9d2 remove unused var, excess whitespace 2021-03-08 12:56:04 -05:00
e4f6e1adc4 fix missing "XYZ" and "no" icon on waypoints show coordinates button 2021-03-08 12:53:14 -05:00
ea4151dfa7 Use 9-slicing to build inventory-type backgrounds
This way the slots are all nice and crisp regardless of GUI scale or
image size, and we only need the single slot and its bright version.

This also makes the standard crafting grid into a style table entry that
can be referenced to insert the crafting grid at its proper
style-specific position in any formspec.

And it also makes the craft grid arrow, its X position, and the crafting
grid's result slot X position into style table entries.

Includes a few public helper functions to do most of the work:

`ui.single_slot(xpos, ypos, bright)`

    Does just what it sounds like: it returns a single slot image.
    `xpos` and `ypos` are normal coordinates in slots, as you'd use in
    `image[]` element.  `bright` is a flag that switches to the brighter
    version of the slot image.

`ui.make_trash_slot(xpos, ypos)`

    Creates a single slot, with a one-item `list[]` and a trash can icon
    overlay.

`ui.make_inv_img_grid(xpos, ypos, width, height, bright)`

    Generates a `width` by `height` grid of slot images, using the
    single_slot function above, starting at (`xpos`,`ypos`) for the
    top-left.  Position is as in any `image[]` element, and dimensions
    are in integer numbers of slots (so 8,4 would be a standard inventory).
    `bright` is as above.

All three return a string that can be directly inserted into a formspec.
2021-03-08 12:32:13 -05:00
d063af1d27 Draw the trash slot by overlaying the bare trash can icon
over the single slot image instead of baking it in.
2021-03-08 09:53:25 -05:00
250d038d0b don't display the refill slot image if no creative priv/mode
(leftover from when it was part of the craft grid image)

Also fixed a typo in the corresponding list[] element that
made it not work.
2021-03-08 09:14:21 -05:00
8a7d8268ad use local ui=unified_inventory shorthand in init.lua as elsewhere 2021-03-08 05:10:16 -05:00
51de368949 using a table.copy() to pass the style tables around requires
setting-up items_per_page, standard_inv, and standard_inv_bg
for both tables at init time.
2021-03-08 05:10:16 -05:00
e61ae0e149 always modify and return a table.copy() of the style table 2021-03-08 05:10:00 -05:00
531442c63e move S() calls into waypoints' button table
instead of inside the loop
2021-03-08 05:10:00 -05:00
62881d9938 Multiple related changes to string handling
1) Convert most formspec elements to use string.format(), when the
result would be more readable, or less messy, or at least makes the line
shorter, assuming it looked like it really needed it to begin with.

2) Convert all long `foo..","..bar..";"..baz..bleh..` types of excessive
string concatenation into tables that then get concated only once, when
their containing functions return the final formspec string.

3) In some places in the code, such tables were already being used, and
were named "formspec", while others were named "fs".  I settled on just
one name, "formspec", as it's more readable, if longer.

4) There was a mix of styles of adding items to those tables:

* Some places used line after line of `t[#t + 1] = foo/bar/baz`.
* Others places used the form `t[1] = foo, t[2] = bar, ...`.
* Still others used the form `t[n] = foo, t[n+1] = bar...`,
  with `n` being increased or reset every so often.

Most of them should now be of the third form, with a few of the second.
2021-03-08 05:10:00 -05:00
55692900f9 use local "ui" to reference "unified_inventory", where practical
(makes code shorter, easier to read and write)
2021-03-08 05:10:00 -05:00
d52303a89e Ditto for bags. 2021-03-08 05:10:00 -05:00
b9e4b9e455 make waypoints explicitly reference full-style vars
(since it does not support lite mode)
2021-03-08 05:10:00 -05:00
4d52ebe774 put style-specific settings in their own tables
and switch between them directly, instead of copy-and-modify.
2021-03-08 05:10:00 -05:00
73ce55646c "Please continue to use string.format here to avoid messy code"
Derp :-)
2021-03-08 05:10:00 -05:00
4b39bc86cb fix indent 2021-03-08 05:10:00 -05:00
0df814d9d4 remove a used-only-once variable 2021-03-08 05:10:00 -05:00
8056bdf966 use string.format() to create the standard_inv variables
do it just once, after the lite mode settings are applied
(if applicable)
2021-03-08 05:10:00 -05:00
7e27f584eb get rid of uninv global
make all uses of it back into `unified_inventory.`
2021-03-08 05:09:54 -05:00
5140853a3a increase spacing around the text above the items page
("Filter:" and its search key, and the page or "No matches)
Adjust main and page flipping buttons' positions to compensate
2021-03-07 04:26:11 -05:00
a0c06516f4 increase size and tweak position of "give/to grid" buttons
and make them vary in pos with lite vs full mode
2021-03-07 04:13:36 -05:00
5ec4b986bb shift the craft grid and guide down a bit
to make more room for the result string
(and shift the result string down a hair to follow)
2021-03-07 03:57:39 -05:00
0616d1f76b 9-slice the background image 2021-03-06 19:05:27 -05:00
eb6697aa0d remove a couple of unused variables 2021-03-06 16:37:35 -05:00
a5a09bcd3a bump minimum version to 5.4.0 2021-03-06 13:35:34 -05:00
e8e1d4d705 Convert over to formspec version 4
I recreated the original layout as best as practical, but by necessity
there are a few minor positioning changes, since the underlying
hard-wired inventory slots are square now and image positioning is now
scaled by exactly 1.250 in both dimensions (as opposed to roughly 1.25
by 1.16).

Backstage, I also needed to fix the aspect ratios of the various
inventory slot elements.  That meant redesigning the single-slot image
from scratch.  It was already blurry/grainy and a little ugly, and
trying to alter it would have only made it worse.

The slot image is now exactly 56x56 pixels square, set on a 64x64
canvas, so there's a 4 pixel empty space around the edges. The full
256px .xcf workfile is included in the UI folder.

I've re-tiled all slot/inv images from the new single slot.

I also re-rendered the trash can icon from it since it was blurry and
oddly-sized. I couldn't find the original upstream image, so since
they're free, I used one of my Linux system's icons which happens to
resemble it.

I also removed a couple more improper uses of `background[]` where
`image[]` is more appropriate.

There are tons of minor tweaks throughout the code to re-align
everything, and I had to rewrite a few sections to avoid code
duplication and to allow for a little more flexibility (mainly to make
"lite" mode look right).
2021-03-06 13:22:20 -05:00
fbbf786caf Tweak spacing between bags page top row and bag's inv 2021-03-01 18:57:50 +01:00
ae124b02c2 Tweak trash can icon 2021-03-01 18:57:50 +01:00
ebd1d1f245 Improve consistency of inventory (and alike) imagery
In a number of places, background[] is misused to place the
inventory backdrop images.  Where appropriate, image[] is used
instead, so that "ui_form_bg.png" actually serves as the one
and only true background image.

In so doing, I was able to remake the bag inventory images,
making them only big as is actually needed to hold 1, 2, or 3
rows of inventory slots.

This, in turn, allows a standardized main inventory image to
occupy the lower part of the window, which allows for
consistent inventory image positioning and sizing from one
page to another.

I also removed ui_misc_form.png.  Nothing in UI uses it, and
any external mods that used it can just use the standard
inventory and its background.

Lastly, I reduced the background image to 512x384 px.  It was
unnecessarily large before, considering it has no real detail.

The larger inventory images are all 512px wide, and multiples
of 64px in height.  Before, they were oddly sized.
2021-03-01 18:57:50 +01:00
0f756a5d33 Update translation for zh_CN and zh_TW (#161) 2020-12-15 19:17:10 +01:00
341a438267 Search items by English and translated description (#156)
This works only with Minetest version >= 5.3.0, nothing is changed for
older versions.
2020-07-15 20:21:06 +02:00
d86592841e Remove unused 0.4.x files, multiline description 2020-07-11 19:51:42 +02:00
f25426911d Fix teleport sounds when teleport fails (#155) 2020-07-10 21:58:45 +02:00
04b2edceb4 LuaCheck: Add hb as a global (#154)
`hb` global is from HudBars by Wuzzy2.
2020-06-06 13:09:08 +02:00
5a24e9f6fc Fix item name position, also for hudbars 2020-06-05 21:30:53 +02:00
eb96c89b5d Update the Spanish language (#144)
Complete missing translations; error corrections.

Co-authored-by: David Leal <halfpacho@gmail.com>
2020-05-01 18:15:08 +02:00
606ba6a1a3 Add GitHub workflow (#149) 2020-03-25 18:46:35 +01:00
c0bd9977be Modernize. Bags: use strings 2020-03-21 18:57:53 +01:00
26e0e41593 Improve traditional Chinese zh_TW (#143) 2020-02-12 19:14:22 +01:00
a89245c41b Add traditional Chinese translation (#142) 2020-02-02 16:24:57 +01:00
f5c982cc85 Add Chinese Translation (#141) 2020-01-15 13:02:48 +01:00
36 changed files with 984 additions and 485 deletions

11
.github/workflows/check-release.yml vendored Normal file
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@ -0,0 +1,11 @@
on: [push, pull_request]
name: Check & Release
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: lint
uses: Roang-zero1/factorio-mod-luacheck@master
with:
luacheckrc_url: https://raw.githubusercontent.com/minetest-mods/unified_inventory/master/.luacheckrc

20
.luacheckrc Normal file
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@ -0,0 +1,20 @@
unused_args = false
allow_defined_top = true
max_line_length = 999
globals = {
"unified_inventory",
}
read_globals = {
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn"}},
"minetest", "vector",
"ItemStack", "datastorage",
"hb",
}
files["callbacks.lua"].ignore = { "player", "draw_lite_mode" }
files["bags.lua"].ignore = { "player" }

View File

@ -1,5 +1,9 @@
# Unified Inventory
[![](https://github.com/minetest-mods/unified_inventory/workflows/Check%20&%20Release/badge.svg)](https://github.com/minetest-mods/unified_inventory/actions)
![Screenshot](screenshot.png)
Unified Inventory replaces the default survival and creative inventory.
@ -13,15 +17,14 @@ Unified Inventory replaces the default survival and creative inventory.
* Home function to teleport
* Trash slot
* Lite mode: reduces the item browser width
* `minetest.conf` setting `unified_inventory_lite = true`
* Mod API for modders: see [mod_api.txt](doc/mod_api.txt)
* Setting-determinated features: see [settingtypes.txt](settingtypes.txt)
## Requirements
* Minetest 5.0.0+ since commit 4403b69
* Minetest 0.4.16+ prior commit 4403b69
* Minetest 5.0.0+
# Licenses

122
api.lua
View File

@ -1,5 +1,6 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
-- Create detached creative inventory after loading all mods
minetest.after(0.01, function()
@ -8,16 +9,16 @@ minetest.after(0.01, function()
if not rev_aliases[target] then rev_aliases[target] = {} end
table.insert(rev_aliases[target], source)
end
unified_inventory.items_list = {}
ui.items_list = {}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0) and
def.description and def.description ~= "" then
table.insert(unified_inventory.items_list, name)
table.insert(ui.items_list, name)
local all_names = rev_aliases[name] or {}
table.insert(all_names, name)
for _, name in ipairs(all_names) do
local recipes = minetest.get_all_craft_recipes(name)
for _, player_name in ipairs(all_names) do
local recipes = minetest.get_all_craft_recipes(player_name)
if recipes then
for _, recipe in ipairs(recipes) do
@ -26,30 +27,30 @@ minetest.after(0.01, function()
for _,chk in pairs(recipe.items) do
local groupchk = string.find(chk, "group:")
if (not groupchk and not minetest.registered_items[chk])
or (groupchk and not unified_inventory.get_group_item(string.gsub(chk, "group:", "")).item)
or (groupchk and not ui.get_group_item(string.gsub(chk, "group:", "")).item)
or minetest.get_item_group(chk, "not_in_craft_guide") ~= 0 then
unknowns = true
end
end
if not unknowns then
unified_inventory.register_craft(recipe)
ui.register_craft(recipe)
end
end
end
end
end
end
table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
for _, name in ipairs(unified_inventory.items_list) do
table.sort(ui.items_list)
ui.items_list_size = #ui.items_list
print("Unified Inventory. inventory size: "..ui.items_list_size)
for _, name in ipairs(ui.items_list) do
local def = minetest.registered_items[name]
-- Simple drops
if type(def.drop) == "string" then
local dstack = ItemStack(def.drop)
if not dstack:is_empty() and dstack:get_name() ~= name then
unified_inventory.register_craft({
ui.register_craft({
type = "digging",
items = {name},
output = def.drop,
@ -115,7 +116,7 @@ minetest.after(0.01, function()
end
end
for itemstring, count in pairs(drop_guaranteed) do
unified_inventory.register_craft({
ui.register_craft({
type = "digging",
items = {name},
output = itemstring .. " " .. count,
@ -123,7 +124,7 @@ minetest.after(0.01, function()
})
end
for itemstring, count in pairs(drop_maybe) do
unified_inventory.register_craft({
ui.register_craft({
type = "digging_chance",
items = {name},
output = itemstring .. " " .. count,
@ -132,22 +133,22 @@ minetest.after(0.01, function()
end
end
end
for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
for _, recipes in pairs(ui.crafts_for.recipe) do
for _, recipe in ipairs(recipes) do
local ingredient_items = {}
for _, spec in pairs(recipe.items) do
local matches_spec = unified_inventory.canonical_item_spec_matcher(spec)
for _, name in ipairs(unified_inventory.items_list) do
local matches_spec = ui.canonical_item_spec_matcher(spec)
for _, name in ipairs(ui.items_list) do
if matches_spec(name) then
ingredient_items[name] = true
end
end
end
for name, _ in pairs(ingredient_items) do
if unified_inventory.crafts_for.usage[name] == nil then
unified_inventory.crafts_for.usage[name] = {}
if ui.crafts_for.usage[name] == nil then
ui.crafts_for.usage[name] = {}
end
table.insert(unified_inventory.crafts_for.usage[name], recipe)
table.insert(ui.crafts_for.usage[name], recipe)
end
end
end
@ -156,9 +157,9 @@ end)
-- load_home
local function load_home()
local input = io.open(unified_inventory.home_filename, "r")
local input = io.open(ui.home_filename, "r")
if not input then
unified_inventory.home_pos = {}
ui.home_pos = {}
return
end
while true do
@ -167,32 +168,34 @@ local function load_home()
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
ui.home_pos[name:sub(2)] = {x = x, y = y, z = z}
end
io.close(input)
end
load_home()
function unified_inventory.set_home(player, pos)
function ui.set_home(player, pos)
local player_name = player:get_player_name()
unified_inventory.home_pos[player_name] = vector.round(pos)
ui.home_pos[player_name] = vector.round(pos)
-- save the home data from the table to the file
local output = io.open(unified_inventory.home_filename, "w")
for k, v in pairs(unified_inventory.home_pos) do
local output = io.open(ui.home_filename, "w")
for k, v in pairs(ui.home_pos) do
output:write(v.x.." "..v.y.." "..v.z.." "..k.."\n")
end
io.close(output)
end
function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()]
function ui.go_home(player)
local pos = ui.home_pos[player:get_player_name()]
if pos then
player:set_pos(pos)
return true
end
return false
end
-- register_craft
function unified_inventory.register_craft(options)
function ui.register_craft(options)
if not options.output then
return
end
@ -203,10 +206,10 @@ function unified_inventory.register_craft(options)
if options.type == "normal" and options.width == 0 then
options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
end
if not unified_inventory.crafts_for.recipe[itemstack:get_name()] then
unified_inventory.crafts_for.recipe[itemstack:get_name()] = {}
if not ui.crafts_for.recipe[itemstack:get_name()] then
ui.crafts_for.recipe[itemstack:get_name()] = {}
end
table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options)
table.insert(ui.crafts_for.recipe[itemstack:get_name()],options)
end
@ -217,7 +220,7 @@ local craft_type_defaults = {
}
function unified_inventory.craft_type_defaults(name, options)
function ui.craft_type_defaults(name, options)
if not options.description then
options.description = name
end
@ -226,13 +229,13 @@ function unified_inventory.craft_type_defaults(name, options)
end
function unified_inventory.register_craft_type(name, options)
unified_inventory.registered_craft_types[name] =
unified_inventory.craft_type_defaults(name, options)
function ui.register_craft_type(name, options)
ui.registered_craft_types[name] =
ui.craft_type_defaults(name, options)
end
unified_inventory.register_craft_type("normal", {
ui.register_craft_type("normal", {
description = F(S("Crafting")),
icon = "ui_craftgrid_icon.png",
width = 3,
@ -248,7 +251,7 @@ unified_inventory.register_craft_type("normal", {
})
unified_inventory.register_craft_type("shapeless", {
ui.register_craft_type("shapeless", {
description = F(S("Mixing")),
icon = "ui_craftgrid_icon.png",
width = 3,
@ -263,7 +266,7 @@ unified_inventory.register_craft_type("shapeless", {
})
unified_inventory.register_craft_type("cooking", {
ui.register_craft_type("cooking", {
description = F(S("Cooking")),
icon = "default_furnace_front.png",
width = 1,
@ -271,37 +274,60 @@ unified_inventory.register_craft_type("cooking", {
})
unified_inventory.register_craft_type("digging", {
ui.register_craft_type("digging", {
description = F(S("Digging")),
icon = "default_tool_steelpick.png",
width = 1,
height = 1,
})
unified_inventory.register_craft_type("digging_chance", {
ui.register_craft_type("digging_chance", {
description = "Digging (by chance)",
icon = "default_tool_steelpick.png^[transformFY.png",
width = 1,
height = 1,
})
function unified_inventory.register_page(name, def)
unified_inventory.pages[name] = def
function ui.register_page(name, def)
ui.pages[name] = def
end
function unified_inventory.register_button(name, def)
function ui.register_button(name, def)
if not def.action then
def.action = function(player)
unified_inventory.set_inventory_formspec(player, name)
ui.set_inventory_formspec(player, name)
end
end
def.name = name
table.insert(unified_inventory.buttons, def)
table.insert(ui.buttons, def)
end
function unified_inventory.is_creative(playername)
function ui.is_creative(playername)
return minetest.check_player_privs(playername, {creative=true})
or minetest.settings:get_bool("creative_mode")
end
function ui.single_slot(xpos, ypos, bright)
return string.format("background9[%f,%f;%f,%f;ui_single_slot%s.png;false;16]",
xpos, ypos, ui.imgscale, ui.imgscale, (bright and "_bright" or "") )
end
function ui.make_trash_slot(xpos, ypos)
return
ui.single_slot(xpos, ypos)..
"image["..xpos..","..ypos..";1.25,1.25;ui_trash_slot_icon.png^[opacity:95]"..
"list[detached:trash;main;"..xpos..","..ypos..";1,1;]"
end
function ui.make_inv_img_grid(xpos, ypos, width, height, bright)
local tiled = {}
local n=1
for y = 0, (height - 1) do
for x = 0, (width -1) do
tiled[n] = ui.single_slot(xpos + (ui.imgscale * x), ypos + (ui.imgscale * y), bright)
n = n + 1
end
end
return table.concat(tiled)
end

View File

@ -1,4 +1,4 @@
--[[
--[[
Bags for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
@ -7,27 +7,32 @@ License: GPLv3
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
unified_inventory.register_page("bags", {
ui.register_page("bags", {
get_formspec = function(player)
local player_name = player:get_player_name()
return { formspec = table.concat({
"background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]",
"label[0,0;" .. F(S("Bags")) .. "]",
"button[0,2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[2,2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[4,2;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[6,2;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]",
ui.style_full.standard_inv_bg,
ui.single_slot(0.925, 1.5),
ui.single_slot(3.425, 1.5),
ui.single_slot(5.925, 1.5),
ui.single_slot(8.425, 1.5),
"label["..ui.style_full.form_header_x..","..ui.style_full.form_header_y..";" .. F(S("Bags")) .. "]",
"button[0.6125,2.75;1.875,0.75;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[3.1125,2.75;1.875,0.75;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[5.6125,2.75;1.875,0.75;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[8.1125,2.75;1.875,0.75;bag4;" .. F(S("Bag @1", 4)) .. "]",
"listcolors[#00000000;#00000000]",
"list[detached:" .. F(player_name) .. "_bags;bag1;0.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;2.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;4.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;6.5,1;1,1;]"
"list[detached:" .. F(player_name) .. "_bags;bag1;1.075,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;3.575,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;6.075,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;8.575,1.65;1,1;]"
}) }
end,
})
unified_inventory.register_button("bags", {
ui.register_button("bags", {
type = "image",
image = "ui_bags_icon.png",
tooltip = S("Bags"),
@ -42,32 +47,31 @@ local function get_player_bag_stack(player, i)
end
for bag_i = 1, 4 do
unified_inventory.register_page("bag" .. bag_i, {
ui.register_page("bag" .. bag_i, {
get_formspec = function(player)
local stack = get_player_bag_stack(player, bag_i)
local image = stack:get_definition().inventory_image
local fs = {
"image[7,0;1,1;" .. image .. "]",
"label[0,0;" .. F(S("Bag @1", bag_i)) .. "]",
"listcolors[#00000000;#00000000]",
"list[current_player;bag" .. bag_i .. "contents;0,1;8,3;]",
"listring[current_name;bag" .. bag_i .. "contents]",
"listring[current_player;main]"
}
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
elseif slots == 16 then
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
elseif slots == 24 then
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
end
local formspec = {
ui.style_full.standard_inv_bg,
ui.make_inv_img_grid(0.3, 1.5, 8, slots/8),
"image[9.2,0.4;1,1;" .. image .. "]",
"label[0.3,0.65;" .. F(S("Bag @1", bag_i)) .. "]",
"listcolors[#00000000;#00000000]",
"listring[current_player;main]",
string.format("list[current_player;bag%icontents;%f,%f;8,3;]",
bag_i, 0.3 + ui.list_img_offset, 1.5 + ui.list_img_offset),
"listring[current_name;bag" .. bag_i .. "contents]",
}
local n = #formspec + 1
local player_name = player:get_player_name() -- For if statement.
if unified_inventory.trash_enabled
or unified_inventory.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
fs[#fs + 1] = "background[6.06,0;0.92,0.92;ui_bags_trash.png]"
.. "list[detached:trash;main;6,0.1;1,1;]"
if ui.trash_enabled
or ui.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
formspec[n] = ui.make_trash_slot(7.8, 0.25)
n = n + 1
end
local inv = player:get_inventory()
for i = 1, 4 do
@ -84,11 +88,12 @@ for bag_i = 1, 4 do
end
local img = def.inventory_image
local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size
fs[#fs + 1] = string.format("image_button[%i,0;1,1;%s;bag%i;%s]",
i + 1, img, i, label)
formspec[n] = string.format("image_button[%f,0.4;1,1;%s;bag%i;%s]",
(i + 1.35)*1.25, img, i, label)
n = n + 1
end
end
return { formspec = table.concat(fs) }
return { formspec = table.concat(formspec) }
end,
})
end
@ -103,7 +108,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not stack:get_definition().groups.bagslots then
return
end
unified_inventory.set_inventory_formspec(player, "bag" .. i)
ui.set_inventory_formspec(player, "bag" .. i)
return
end
end
@ -166,7 +171,6 @@ local function load_bags_metadata(player, bags_inv)
end
minetest.register_on_joinplayer(function(player)
local player_inv = player:get_inventory()
local player_name = player:get_player_name()
local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
on_put = function(inv, listname, index, stack, player)
@ -250,7 +254,7 @@ if minetest.get_modpath("farming") ~= nil then
minetest.register_craft({
output = "unified_inventory:bag_small",
recipe = {
{"", "farming:cotton", ""},
{"", "farming:string", ""},
{"group:wool", "group:wool", "group:wool"},
{"group:wool", "group:wool", "group:wool"},
},
@ -260,8 +264,8 @@ if minetest.get_modpath("farming") ~= nil then
output = "unified_inventory:bag_medium",
recipe = {
{"", "", ""},
{"farming:cotton", "unified_inventory:bag_small", "farming:cotton"},
{"farming:cotton", "unified_inventory:bag_small", "farming:cotton"},
{"farming:string", "unified_inventory:bag_small", "farming:string"},
{"farming:string", "unified_inventory:bag_small", "farming:string"},
},
})
@ -269,8 +273,8 @@ if minetest.get_modpath("farming") ~= nil then
output = "unified_inventory:bag_large",
recipe = {
{"", "", ""},
{"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"},
{"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"},
{"farming:string", "unified_inventory:bag_medium", "farming:string"},
{"farming:string", "unified_inventory:bag_medium", "farming:string"},
},
})
end

View File

@ -28,7 +28,6 @@ minetest.register_on_joinplayer(function(player)
-- Refill slot
local refill = minetest.create_detached_inventory(player_name.."refill", {
allow_put = function(inv, listname, index, stack, player)
local player_name = player:get_player_name()
if unified_inventory.is_creative(player_name) then
return stack:get_count()
else
@ -36,7 +35,6 @@ minetest.register_on_joinplayer(function(player)
end
end,
on_put = function(inv, listname, index, stack, player)
local player_name = player:get_player_name()
local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
stack = handle_refill(stack)
inv:set_stack(listname, index, stack)

View File

@ -1,5 +0,0 @@
default
creative?
sfinv?
datastorage?
farming?

View File

@ -1 +0,0 @@
Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide.

View File

@ -3,6 +3,14 @@ unified_inventory API
This file provides information about the API of unified_inventory.
API revisions within unified_inventory can be checked using:
(unified_inventory.version or 1)
**Revision history**
* Version `1`: Classic formspec layout (no real_coordinates)
* Version `2`: Force formspec version 4 (includes real_coordinates)
Misc functions
--------------

100
init.lua
View File

@ -35,18 +35,101 @@ unified_inventory = {
-- Trash enabled
trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false),
imgscale = 1.25,
list_img_offset = 0.13,
standard_background = "background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]",
version = 2
}
local ui = unified_inventory
-- These tables establish position and layout for the two UI styles.
-- UI doesn't use formspec_[xy] anymore, but other mods may need them.
ui.style_full = {
formspec_x = 1,
formspec_y = 1,
pagecols = 8,
pagerows = 10,
page_y = 0,
formspec_y = 1,
main_button_x = 0,
main_button_y = 9,
craft_result_x = 0.3,
craft_result_y = 0.5,
form_header_y = 0
page_x = 10.75,
page_y = 1.45,
craft_x = 2.8,
craft_y = 1.15,
craftresult_x = 7.8,
craft_arrow_x = 6.55,
craft_guide_x = 3.3,
craft_guide_y = 1.15,
craft_guide_arrow_x = 7.05,
craft_guide_result_x = 8.3,
craft_guide_resultstr_x = 0.3,
craft_guide_resultstr_y = 0.6,
give_btn_x = 0.25,
main_button_x = 0.4,
main_button_y = 11.0,
page_buttons_x = 11.60,
page_buttons_y = 10.15,
searchwidth = 3.4,
form_header_x = 0.4,
form_header_y = 0.4,
btn_spc = 0.85,
btn_size = 0.75,
std_inv_x = 0.3,
std_inv_y = 5.75,
}
ui.style_lite = {
formspec_x = 0.6,
formspec_y = 0.6,
pagecols = 4,
pagerows = 6,
page_x = 10.5,
page_y = 1.25,
craft_x = 2.6,
craft_y = 0.75,
craftresult_x = 5.75,
craft_arrow_x = 6.35,
craft_guide_x = 3.1,
craft_guide_y = 0.75,
craft_guide_arrow_x = 7.05,
craft_guide_result_x = 8.3,
craft_guide_resultstr_x = 0.15,
craft_guide_resultstr_y = 0.35,
give_btn_x = 0.15,
main_button_x = 10.5,
main_button_y = 7.9,
page_buttons_x = 10.5,
page_buttons_y = 6.3,
searchwidth = 1.6,
form_header_x = 0.2,
form_header_y = 0.2,
btn_spc = 0.8,
btn_size = 0.7,
std_inv_x = 0.1,
std_inv_y = 4.6,
}
dofile(modpath.."/api.lua")
for _, style in ipairs({ui.style_full, ui.style_lite}) do
style.items_per_page = style.pagecols * style.pagerows
style.standard_inv = string.format("list[current_player;main;%f,%f;8,4;]",
style.std_inv_x+0.13, style.std_inv_y+0.13)
style.standard_inv_bg = ui.make_inv_img_grid(style.std_inv_x, style.std_inv_y, 8, 1, true)..
ui.make_inv_img_grid(style.std_inv_x, style.std_inv_y + ui.imgscale, 8, 3)
style.craft_grid = table.concat({
ui.make_inv_img_grid(style.craft_x, style.craft_y, 3, 3),
ui.single_slot(style.craft_x + ui.imgscale*4, style.craft_y), -- the craft result slot
string.format("image[%f,%f;%f,%f;ui_crafting_arrow.png]",
style.craft_arrow_x, style.craft_y, ui.imgscale, ui.imgscale),
string.format("list[current_player;craft;%f,%f;3,3;]",
style.craft_x + ui.list_img_offset, style.craft_y + ui.list_img_offset),
string.format("list[current_player;craftpreview;%f,%f;1,1;]",
style.craftresult_x + ui.list_img_offset, style.craft_y + ui.list_img_offset)
})
end
-- Disable default creative inventory
local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
if creative then
@ -62,7 +145,6 @@ if sfinv then
end
dofile(modpath.."/group.lua")
dofile(modpath.."/api.lua")
dofile(modpath.."/internal.lua")
dofile(modpath.."/callbacks.lua")
dofile(modpath.."/match_craft.lua")
@ -77,5 +159,3 @@ dofile(modpath.."/item_names.lua")
if minetest.get_modpath("datastorage") then
dofile(modpath.."/waypoints.lua")
end
minetest.log("action", "[unified_inventory] loaded.")

View File

@ -1,5 +1,6 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
-- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters.
@ -9,78 +10,50 @@ local F = minetest.formspec_escape
-- This is a game engine bug, and in the anticipation that it might be
-- fixed some day we don't want to rely on it. So for safety we apply
-- an encoding that avoids all formspec metacharacters.
function unified_inventory.mangle_for_formspec(str)
function ui.mangle_for_formspec(str)
return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
end
function unified_inventory.demangle_for_formspec(str)
function ui.demangle_for_formspec(str)
return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end
function unified_inventory.get_per_player_formspec(player_name)
local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
local ui = {}
ui.pagecols = unified_inventory.pagecols
ui.pagerows = unified_inventory.pagerows
ui.page_y = unified_inventory.page_y
ui.formspec_y = unified_inventory.formspec_y
ui.main_button_x = unified_inventory.main_button_x
ui.main_button_y = unified_inventory.main_button_y
ui.craft_result_x = unified_inventory.craft_result_x
ui.craft_result_y = unified_inventory.craft_result_y
ui.form_header_y = unified_inventory.form_header_y
function ui.get_per_player_formspec(player_name)
local draw_lite_mode = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
if lite then
ui.pagecols = 4
ui.pagerows = 6
ui.page_y = 0.25
ui.formspec_y = 0.47
ui.main_button_x = 8.2
ui.main_button_y = 6.5
ui.craft_result_x = 2.8
ui.craft_result_y = 3.4
ui.form_header_y = -0.1
end
ui.items_per_page = ui.pagecols * ui.pagerows
return ui, lite
return table.copy(draw_lite_mode and ui.style_lite or ui.style_full), draw_lite_mode
end
function unified_inventory.get_formspec(player, page)
function ui.get_formspec(player, page)
if not player then
return ""
end
local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
local ui_peruser,draw_lite_mode = ui.get_per_player_formspec(player_name)
unified_inventory.current_page[player_name] = page
local pagedef = unified_inventory.pages[page]
ui.current_page[player_name] = page
local pagedef = ui.pages[page]
if not pagedef then
return "" -- Invalid page name
end
local formspec = {
"size[14,10]",
"formspec_version[4]size[17.75,12.25]",
pagedef.formspec_prepend and "" or "no_prepend[]",
"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
ui.standard_background -- Background
}
local n = 4
if draw_lite_mode then
formspec[1] = "size[11,7.7]"
formspec[3] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
formspec[1] = "formspec_version[4]size[14,9.75]"
formspec[3] = ui.standard_background
end
if unified_inventory.is_creative(player_name)
and page == "craft" then
formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
n = n+1
end
local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
local perplayer_formspec = ui.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)
formspec[n] = fsdata.formspec
@ -93,49 +66,43 @@ function unified_inventory.get_formspec(player, page)
local filtered_inv_buttons = {}
for i, def in pairs(unified_inventory.buttons) do
for i, def in pairs(ui.buttons) do
if not (draw_lite_mode and def.hide_lite) then
table.insert(filtered_inv_buttons, def)
end
end
local j = 1 --Modif NALC (sys4 20/11/2018) 12 buttons max by row
for i, def in pairs(filtered_inv_buttons) do
if draw_lite_mode and i > 4 then
button_row = 1
button_col = 1
elseif not draw_lite_mode and j > 12 then
button_row = 1
j = 1
end
if def.type == "image" then
if (def.condition == nil or def.condition(player) == true) then
formspec[n] = "image_button["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (j - 1) - button_col * 0.65 * 4) -- Modif NALC
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image)..";"
formspec[n+4] = F(def.name)..";]"
formspec[n+5] = "tooltip["..F(def.name)
formspec[n+6] = ";"..(def.tooltip or "").."]"
n = n+7
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
ui_peruser.btn_size,ui_peruser.btn_size,
F(def.image),
F(def.name))
formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
n = n+2
else
formspec[n] = "image["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (j - 1) - button_col * 0.65 * 4) -- Modif NALC
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
n = n+4
formspec[n] = string.format("image[%f,%f;%f,%f;%s^[colorize:#808080:alpha]",
ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
ui_peruser.btn_size,ui_peruser.btn_size,def.image)
n = n+1
end
end
j = j + 1 -- Modif NALC
end
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]"
formspec[n+1] = ui_peruser.standard_inv
n = n+2
end
@ -143,71 +110,52 @@ function unified_inventory.get_formspec(player, page)
return table.concat(formspec, "")
end
-- Controls to flip items pages
local start_x = 9.2
if not draw_lite_mode then
formspec[n] =
"image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. F(S("Back three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. F(S("Forward three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
else
formspec[n] =
"image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1)
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 2)
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 3)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
end
n = n+1
-- Search box
formspec[n] = "field_close_on_enter[searchbox;false]"
n = n+1
if not draw_lite_mode then
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
else
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
formspec[n+1] = string.format("field[%f,%f;%f,%f;searchbox;;%s]",
ui_peruser.page_buttons_x, ui_peruser.page_buttons_y,
ui_peruser.searchwidth - 0.1, ui_peruser.btn_size,
F(ui.current_searchbox[player_name]))
formspec[n+2] = string.format("image_button[%f,%f;%f,%f;ui_search_icon.png;searchbutton;]",
ui_peruser.page_buttons_x + ui_peruser.searchwidth, ui_peruser.page_buttons_y,
ui_peruser.btn_size,ui_peruser.btn_size)
formspec[n+3] = "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+4] = string.format("image_button[%f,%f;%f,%f;ui_reset_icon.png;searchresetbutton;]",
ui_peruser.page_buttons_x + ui_peruser.searchwidth + ui_peruser.btn_spc,
ui_peruser.page_buttons_y,
ui_peruser.btn_size, ui_peruser.btn_size)
formspec[n+5] = "tooltip[searchresetbutton;"..F(S("Reset search and display everything")).."]"
n = n + 6
-- Controls to flip items pages
local btnlist = {
{ "ui_skip_backward_icon.png", "start_list", S("First page") },
{ "ui_doubleleft_icon.png", "rewind3", S("Back three pages") },
{ "ui_left_icon.png", "rewind1", S("Back one page") },
{ "ui_right_icon.png", "forward1", S("Forward one page") },
{ "ui_doubleright_icon.png", "forward3", S("Forward three pages") },
{ "ui_skip_forward_icon.png", "end_list", S("Last page") },
}
if draw_lite_mode then
btnlist[5] = nil
btnlist[2] = nil
end
local bn = 0
for _, b in pairs(btnlist) do
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn,
ui_peruser.page_buttons_y + ui_peruser.btn_spc,
ui_peruser.btn_size, ui_peruser.btn_size,
b[1],b[2])
formspec[n+1] = "tooltip["..b[2]..";"..F(b[3]).."]"
bn = bn + 1
n = n + 2
end
n = n+3
local no_matches = S("No matching items")
if draw_lite_mode then
@ -215,24 +163,23 @@ function unified_inventory.get_formspec(player, page)
end
-- Items list
if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
if #ui.filtered_items_list[player_name] == 0 then
formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
else
local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name]
local page = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local dir = ui.active_search_direction[player_name]
local list_index = ui.current_index[player_name]
local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
(#ui.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
local item = {}
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = unified_inventory.filtered_items_list[player_name][list_index]
local name = ui.filtered_items_list[player_name][list_index]
local item = minetest.registered_items[name]
if item then
-- Clicked on current item: Flip crafting direction
if name == unified_inventory.current_item[player_name] then
local cdir = unified_inventory.current_craft_direction[player_name]
if name == ui.current_item[player_name] then
local cdir = ui.current_craft_direction[player_name]
if cdir == "recipe" then
dir = "usage"
elseif cdir == "usage" then
@ -240,13 +187,15 @@ function unified_inventory.get_formspec(player, page)
end
else
-- Default: use active search direction by default
dir = unified_inventory.active_search_direction[player_name]
dir = ui.active_search_direction[player_name]
end
local button_name = "item_button_" .. dir .. "_"
.. unified_inventory.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;.81,.81;%s;%s;]"):format(
8.2 + x * 0.7, ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7,
.. ui.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format(
ui_peruser.page_x + x * ui_peruser.btn_spc,
ui_peruser.page_y + y * ui_peruser.btn_spc,
ui_peruser.btn_size, ui_peruser.btn_size,
name, button_name
)
formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
@ -258,26 +207,29 @@ function unified_inventory.get_formspec(player, page)
end
end
end
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": "
.. S("@1 of @2",page,pagemax).."]"
formspec[n] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_x, ui_peruser.form_header_y,
F(S("Page")), S("@1 of @2",page2,pagemax))
end
n= n+1
if unified_inventory.activefilter[player_name] ~= "" then
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F(S("Filter")) .. ":]"
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..F(unified_inventory.activefilter[player_name]).."]"
if ui.activefilter[player_name] ~= "" then
formspec[n] = string.format("label[%f,%f;%s:]",
ui_peruser.page_x, ui_peruser.page_y - 0.65, F(S("Filter")))
formspec[n+1] = string.format("label[%f,%f;%s]",
ui_peruser.page_x, ui_peruser.page_y - 0.25, F(ui.activefilter[player_name]))
end
return table.concat(formspec, "")
end
function unified_inventory.set_inventory_formspec(player, page)
function ui.set_inventory_formspec(player, page)
if player then
player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
player:set_inventory_formspec(ui.get_formspec(player, page))
end
end
--apply filter to the inventory list (create filtered copy of full one)
function unified_inventory.apply_filter(player, filter, search_dir)
function ui.apply_filter(player, filter, search_dir)
if not player then
return false
end
@ -296,32 +248,36 @@ function unified_inventory.apply_filter(player, filter, search_dir)
return true
end
else
local lang = minetest.get_player_information(player_name).lang_code
ffilter = function(name, def)
local lname = string.lower(name)
local ldesc = string.lower(def.description)
local llocaldesc = minetest.get_translated_string
and string.lower(minetest.get_translated_string(lang, def.description))
return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
or llocaldesc and string.find(llocaldesc, lfilter, 1, true)
end
end
unified_inventory.filtered_items_list[player_name]={}
ui.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def) then
table.insert(unified_inventory.filtered_items_list[player_name], name)
table.insert(ui.filtered_items_list[player_name], name)
end
end
table.sort(unified_inventory.filtered_items_list[player_name])
unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
unified_inventory.current_index[player_name] = 1
unified_inventory.activefilter[player_name] = filter
unified_inventory.active_search_direction[player_name] = search_dir
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
table.sort(ui.filtered_items_list[player_name])
ui.filtered_items_list_size[player_name] = #ui.filtered_items_list[player_name]
ui.current_index[player_name] = 1
ui.activefilter[player_name] = filter
ui.active_search_direction[player_name] = search_dir
ui.set_inventory_formspec(player,
ui.current_page[player_name])
end
function unified_inventory.items_in_group(groups)
function ui.items_in_group(groups)
local items = {}
for name, item in pairs(minetest.registered_items) do
for _, group in pairs(groups:split(',')) do
@ -333,7 +289,7 @@ function unified_inventory.items_in_group(groups)
return items
end
function unified_inventory.sort_inventory(inv)
function ui.sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}

View File

@ -1,25 +1,25 @@
-- Based on 4itemnames mod by 4aiman
local item_names = {} -- [player_name] = { hud, dtime, itemname }
local item_names = {} -- [player_name] = { hud, dtime, itemname }
local dlimit = 3 -- HUD element will be hidden after this many seconds
local air_hud_mod = minetest.get_modpath("4air")
local hud_mod = minetest.get_modpath("hud")
local hudbars_mod = minetest.get_modpath("hudbars")
local function set_hud(player)
local player_name = player:get_player_name()
local off = {x=0, y=-70}
if air_hud_mod or hud_mod then
off.y = off.y - 20
elseif hudbars_mod then
off.y = off.y + 13
local off = {x=0, y=-65}
if hudbars_mod then
-- Assume no alignment (2 per line)
off.y = off.y - math.ceil(hb.hudbars_count / 2) * 25
else
off.y = off.y - 25
end
item_names[player_name] = {
hud = player:hud_add({
hud_elem_type = "text",
position = {x=0.5, y=1},
offset = off,
alignment = {x=0, y=0},
alignment = {x=0, y=-1},
number = 0xFFFFFF,
text = "",
}),

View File

@ -1,38 +1,100 @@
# textdomain: unified_inventory
Crafting=Elaboración
Cooking=hornear
Bags=Bolsas
Bag @1=Bolsa @1
Small Bag=Bolsa Pequeña
Medium Bag=Bolsa Mediana
Large Bag=Bolsa Grande
Page=Página
@1 of @2=@1 de @2
Filter=Filtro
Can use the creative inventory=Puede usar el inventario creativo
Crafting Guide=Guía de Elaboración
Set home position=Posición en el mundo
Home position set to: @1=Posición de hogar cambiada a: @1
You don't have the "home" privilege!=¡No tienes el privilegio "home"!
Time of day set to 6am=Hora del día cambiada a 6AM
You don't have the settime privilege!=¡No tienes el privilegio "settime"!
Time of day set to 9pm=Hora del día cambiada a 9PM
Inventory cleared!=¡Inventario limpio!
Trash:=Basura:
Refill:=Rellenar:
Recipe @1 of @2=Receta @1 de @2
Result=Resultado
To craft grid:=Copiar al cuadro de elaboración
All=Todos
# waypoints.lua
White=Blanco
Yellow=Amarillo
Red=Rojo
Green=Verde
Blue=Azul
Waypoints=Puntos de paso
Waypoint @1=Puntos de paso @1
Waypoint active=Punto de paso activo
Waypoint inactive=Punto de paso inactivo
Waypoints=Puntos
Select Waypoint #@1=Seleccionar Punto #@1
Waypoint @1=Punto @1
Set waypoint to current location=Establecer el punto a la ubicación actual
Make waypoint @1=Hacer punto @1
invisible=invisible
visible=visible
@1 display of waypoint coordinates=Visualizar coordenadas del punto @1
Disable=Deshabilitado
Enable=Habilitado
Change color of waypoint display=Cambiar el color del punto
Edit waypoint name=Editar nombre del punto
Waypoint active=Punto activo
Waypoint inactive=Punto inactivo
Finish editing=Terminar edición
World position=Posición en el mundo
Name=Nombre
HUD text color=Color del HUD
HUD text color=Color del texto de la Interfaz
# group.lua
and = y
# register.lua
Can use the creative inventory=Puede usar el inventario creativo
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Obliga al Inventario Unificado a mostrarse en modo Completo si el modo Simple está configurado globalmente
Crafting Grid=Cuadricula de Elaboración
Crafting Guide=Guía de Elaboración
Set home position=Establecer posición de la casa
Home position set to: @1=Posición de la casa cambiada a: @1
You don't have the \"home\" privilege!=¡No tienes el privilegio \"home\"!
Go home=Ir a casa
Set time to day=Cambiar a dia
Set time to night=Cambiar a noche
Time of day set to 6am=Hora del día cambiada a 6 AM
Time of day set to 9pm=Hora del día cambiada a 9 PM
You don't have the settime privilege!=¡No tienes el privilegio "settime"!
Clear inventory=Limpiar inventario
Inventory cleared!=¡Inventario limpio!
This button has been disabled outside=Este botón ha sido deshabilitado
Crafting=Elaboración
Trash:=Basura:
Refill:=Rellenar:
Any item belonging to the @1 group=Cualquier elemento que pertenezca al grupo @1
Any item belonging to the groups @1=Cualquier elemento perteneciente a los grupos @1
Recipe @1 of @2=Receta @1 de @2
Usage @1 of @2=Uso @1 de @2
No recipes=No tiene receta
No usages=No tiene uso
Result=Resultado
Ingredient=Ingrediente
Show next recipe=Mostrar la siguiente receta
Show next usage=Mostrar el siguiente uso
Show previous recipe=Mostrar la receta anterior
Show previous usage=Mostrar el uso anterior
@1 (@2)=@1 (@2)
Give me:=Dame:
This recipe is too@nlarge to be displayed.=Esta receta es demasiado@ngrande para ser mostrada.
To craft grid:=Construir:
All=Todos
# api.lua
Mixing=Mezclar
Cooking=Hornear
Digging=Recoger
# internal.lua
First page=Primera página
Back three pages=Volver tres páginas
Back one page=Volver una página
Forward one page=Avanzar una página
Forward three pages=Avanzar tres páginas
Last page=Ultima Pagina
Search=Buscar
Reset search and display everything=Limpiar la busqueda y mostrar todo
No matching items=No se encontraron elementos
No matches.=No hay resultados.
Page=Página
@1 of @2=@1 de @2
Filter=Filtro
# bags.lua
Bags=Bolsos
Bag @1=Bolso @1
Small Bag=Bolso Pequeño
Medium Bag=Bolso Mediano
Large Bag=Bolso Grande

View File

@ -0,0 +1,100 @@
# textdomain: unified_inventory
# waypoints.lua
White=
Yellow=
Red=
Green=
Blue=
Waypoints=
Select Waypoint #@1=
Waypoint @1=
Set waypoint to current location=
Make waypoint @1=
invisible=
visible=
@1 display of waypoint coordinates=
Disable=
Enable=
Change color of waypoint display=
Edit waypoint name=
Waypoint active=
Waypoint inactive=
Finish editing=
World position=
Name=
HUD text color=
# group.lua
and =
# register.lua
Can use the creative inventory=
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=
Crafting Guide=
Set home position=
Home position set to: @1=
You don't have the \"home\" privilege!=
Go home=
Set time to day=
Set time to night=
Time of day set to 6am=
Time of day set to 9pm=
You don't have the settime privilege!=
Clear inventory=
Inventory cleared!=
This button has been disabled outside=
Crafting=
Trash:=
Refill:=
Any item belonging to the @1 group=
Any item belonging to the groups @1=
Recipe @1 of @2=
Usage @1 of @2=
No recipes=
No usages=
Result=
Ingredient=
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=
This recipe is too@nlarge to be displayed.=
To craft grid:=
All=
# api.lua
Mixing=
Cooking=
Digging=
# internal.lua
First page=
Back three pages=
Back one page=
Forward one page=
Forward three pages=
Last page=
Search=
Reset search and display everything=
No matching items=
No matches.=
Page=
@1 of @2=
Filter=
# bags.lua
Bags=
Bag @1=
Small Bag=
Medium Bag=
Large Bag=

View File

@ -0,0 +1,79 @@
# textdomain: unified_inventory
# traslation by: IFRFSX(BingFengFSX)
#Email: IFRFSX@Protonmail.com
Crafting=合成
Mixing=混合
Cooking=烹饪
Digging=挖出
Bags=背包
Bag @1=背包@1
Small Bag=小背包
Medium Bag=中背包
Large Bag=大背包
and = 和
First page=第一页
Back three pages=后退三页
Back one page=后退一页
Forward one page=前进一页
Forward three pages=前进三页
Last page=最后一页
Search=搜索
No matching items=没有匹配物品
No matches.=没有匹配
Page=页面
@1 of @2=第@1页共@2页
Filter=过滤器
Can use the creative inventory=可以使用创造背包
Crafting Grid=合成表
Crafting Guide=合成指南
Set home position=设置家的位置
Home position set to: @1=家的位置设置到: @1
You don't have the "home" privilege!=你没有“home”权限
Go home=回家
Set time to day=设置时间到白天
Time of day set to 6am=时间设置到早晨6点
You don't have the settime privilege!=你没有“settime”权限
Set time to night=设置时间到晚上
Time of day set to 9pm=时间设置到晚上9点
Inventory cleared!=清空背包
Clear inventory=清空背包
Trash:=丢弃:
Refill:=填满:
Recipe @1 of @2=第@1配方共@2个
Usage @1 of @2=第@1用法共@2个
No recipes=没有配方
No usages=没有用法
Result=结果
Ingredient=原料
Give me:=给予:
To craft grid:=填充物品到合成表
All=全部
White=白
Yellow=黄
Red=红
Green=绿
Blue=蓝
Waypoints=航路点
Select Waypoint #@1=查询航路点 #@1
Waypoint @1=航路点 @1
Set waypoint to current location=将航路点设置到当前位置
invisible=不可见的
visible=可见的
Make waypoint @1=设置航路点 @1
@1 display of waypoint coordinates=显示航路点@1坐标
Change color of waypoint display=改变航路点显示的颜色
Edit waypoint name=编辑航路点名称
Waypoint active=航路点已激活
Waypoint inactive=航路点未激活
Finish editing=完成编辑
World position=世界位置
Name=名称
HUD text color=HUD文本颜色
Reset search and display everything=重置搜索并显示所有物品
Any item belonging to the @1 group=属于@1组的任何项目
Any item belonging to the groups @1=属于组@1的任何项目

View File

@ -0,0 +1,79 @@
# textdomain: unified_inventory
# traslation by: IFRFSX(BingFengFSX)
#Email: IFRFSX@Protonmail.com
Crafting=合成
Mixing=混合
Cooking=烹飪
Digging=挖出
Bags=揹包
Bag @1=揹包@1
Small Bag=小揹包
Medium Bag=中揹包
Large Bag=大揹包
and = 和
First page=第一頁
Back three pages=後退三頁
Back one page=後退一頁
Forward one page=前進一頁
Forward three pages=前進三頁
Last page=最後一頁
Search=搜索
No matching items=沒有匹配物品
No matches.=沒有匹配
Page=頁面
@1 of @2=第@1頁共@2頁
Filter=過濾器
Can use the creative inventory=可以使用創造揹包
Crafting Grid=合成表
Crafting Guide=合成指南
Set home position=設置家的位置
Home position set to: @1=家的位置設置到: @1
You don't have the "home" privilege!=你沒有“home”權限
Go home=回家
Set time to day=設置時間到白天
Time of day set to 6am=時間設置到早晨6點
You don't have the settime privilege!=你沒有“settime”權限
Set time to night=設置時間到晚上
Time of day set to 9pm=時間設置到晚上9點
Inventory cleared!=清空揹包
Clear inventory=清空揹包
Trash:=丟棄:
Refill:=填滿:
Recipe @1 of @2=第@1配方共@2個
Usage @1 of @2=第@1用法共@2個
No recipes=沒有配方
No usages=沒有用法
Result=結果
Ingredient=原料
Give me:=給予:
To craft grid:=填充物品到合成表
All=全部
White=白
Yellow=黃
Red=紅
Green=綠
Blue=藍
Waypoints=航路點
Select Waypoint #@1=查詢航路點 #@1
Waypoint @1=航路點 @1
Set waypoint to current location=將航路點設置到當前位置
invisible=不可見的
visible=可見的
Make waypoint @1=設置航路點 @1
@1 display of waypoint coordinates=顯示航路點@1座標
Change color of waypoint display=改變航路點顯示的顏色
Edit waypoint name=編輯航路點名稱
Waypoint active=航路點已激活
Waypoint inactive=航路點未激活
Finish editing=完成編輯
World position=世界位置
Name=名稱
HUD text color=HUD文本顏色
Reset search and display everything=重置搜索並顯示所有物品
Any item belonging to the @1 group=屬於@1組的任何項目
Any item belonging to the groups @1=屬於組@1的任何項目

View File

@ -1,4 +1,8 @@
name = unified_inventory
depends = default
optional_depends = creative, sfinv, datastorage, farming
description = Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide.
description = """
Unified Inventory replaces the default survival and creative inventory.
It adds a nicer interface and a number of features, such as a crafting guide.
"""
min_minetest_version = 5.4.0

View File

@ -1,6 +1,7 @@
local S = minetest.get_translator("unified_inventory")
local NS = function(s) return s end
local F = minetest.formspec_escape
local ui = unified_inventory
minetest.register_privilege("creative", {
description = S("Can use the creative inventory"),
@ -12,10 +13,9 @@ minetest.register_privilege("ui_full", {
give_to_singleplayer = false,
})
local trash = minetest.create_detached_inventory("trash", {
--allow_put = function(inv, listname, index, stack, player)
-- if unified_inventory.is_creative(player:get_player_name()) then
-- if ui.is_creative(player:get_player_name()) then
-- return stack:get_count()
-- else
-- return 0
@ -29,19 +29,68 @@ local trash = minetest.create_detached_inventory("trash", {
})
trash:set_size("main", 1)
unified_inventory.register_button("craft", {
ui.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
tooltip = S("Crafting Grid")
})
unified_inventory.register_button("craftguide", {
ui.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
tooltip = S("Crafting Guide")
})
unified_inventory.register_button("misc_set_day", {
ui.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
ui.set_home(player, player:get_pos())
local home = ui.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
S("Home position set to: @1", minetest.pos_to_string(home)))
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
ui.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
if ui.go_home(player) then
minetest.sound_play("teleport", {to_player = player_name})
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
ui.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
@ -57,7 +106,7 @@ unified_inventory.register_button("misc_set_day", {
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
@ -65,7 +114,7 @@ unified_inventory.register_button("misc_set_day", {
end,
})
unified_inventory.register_button("misc_set_night", {
ui.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
@ -81,7 +130,7 @@ unified_inventory.register_button("misc_set_night", {
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
@ -89,19 +138,19 @@ unified_inventory.register_button("misc_set_night", {
end,
})
unified_inventory.register_button("clear_inv", {
ui.register_button("clear_inv", {
type = "image",
image = "ui_trash_icon.png",
tooltip = S("Clear inventory"),
action = function(player)
local player_name = player:get_player_name()
if not unified_inventory.is_creative(player_name) then
if not ui.is_creative(player_name) then
minetest.chat_send_player(player_name,
S("This button has been disabled outside"
.." of creative mode to prevent"
.." accidental inventory trashing."
.."\nUse the trash slot instead."))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
ui.set_inventory_formspec(player, ui.current_page[player_name])
return
end
player:get_inventory():set_list("main", {})
@ -110,35 +159,42 @@ unified_inventory.register_button("clear_inv", {
{to_player=player_name, gain = 1.0})
end,
condition = function(player)
return unified_inventory.is_creative(player:get_player_name())
return ui.is_creative(player:get_player_name())
end,
})
unified_inventory.register_page("craft", {
ui.register_page("craft", {
get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local formheaderx = perplayer_formspec.form_header_x
local formheadery = perplayer_formspec.form_header_y
local craftx = perplayer_formspec.craft_x
local crafty = perplayer_formspec.craft_y
local player_name = player:get_player_name()
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]"
formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]"
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
local formspec = {
perplayer_formspec.standard_inv_bg,
perplayer_formspec.craft_grid,
"label["..formheaderx..","..formheadery..";" ..F(S("Crafting")).."]",
"listcolors[#00000000;#00000000]",
"listring[current_name;craft]",
"listring[current_player;main]"
}
local n=#formspec+1
if ui.trash_enabled or ui.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec[n] = string.format("label[%f,%f;%s]", craftx + 6.45, crafty + 2.4, F(S("Trash:")))
formspec[n+1] = ui.make_trash_slot(craftx + 6.25, crafty + 2.5)
n=n + 2
end
formspec = formspec.."listring[current_name;craft]"
formspec = formspec.."listring[current_player;main]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]"
formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
if ui.is_creative(player_name) then
formspec[n] = ui.single_slot(craftx - 2.5, crafty + 2.5)
formspec[n+1] = string.format("label[%f,%f;%s]", craftx - 2.3, crafty + 2.4,F(S("Refill:")))
formspec[n+2] = string.format("list[detached:%srefill;main;%f,%f;1,1;]",
F(player_name), craftx - 2.2 - ui.list_img_offset, crafty + 2.5 + ui.list_img_offset)
end
return {formspec=formspec}
return {formspec=table.concat(formspec)}
end,
})
@ -157,18 +213,18 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local selectitem = name
if name:sub(1, 6) == "group:" then
local group_name = name:sub(7)
local group_item = unified_inventory.get_group_item(group_name)
local group_item = ui.get_group_item(group_name)
show_is_group = not group_item.sole
displayitem = group_item.item or "unknown"
selectitem = group_item.sole and displayitem or name
end
local label = show_is_group and "G" or ""
local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
local buttonname = F(buttonname_prefix..ui.mangle_for_formspec(selectitem))
local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
x, y, w, h,
F(displayitem), buttonname, label)
if show_is_group then
local groupstring, andcount = unified_inventory.extract_groupnames(name)
local groupstring, andcount = ui.extract_groupnames(name)
local grouptip
if andcount == 1 then
grouptip = S("Any item belonging to the @1 group", groupstring)
@ -208,26 +264,33 @@ local other_dir = {
usage = "recipe",
}
unified_inventory.register_page("craftguide", {
ui.register_page("craftguide", {
get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local craftresultx = perplayer_formspec.craft_result_x
local craftresulty = perplayer_formspec.craft_result_y
local craftguidex = perplayer_formspec.craft_guide_x
local craftguidey = perplayer_formspec.craft_guide_y
local craftguidearrowx = perplayer_formspec.craft_guide_arrow_x
local craftguideresultx = perplayer_formspec.craft_guide_result_x
local formheaderx = perplayer_formspec.form_header_x
local formheadery = perplayer_formspec.form_header_y
local give_x = perplayer_formspec.give_btn_x
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
local fs = {
"background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]",
"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
local formspec = {
perplayer_formspec.standard_inv_bg,
"label["..formheaderx..","..formheadery..";" .. F(S("Crafting Guide")) .. "]",
"listcolors[#00000000;#00000000]"
}
local item_name = unified_inventory.current_item[player_name]
local item_name = ui.current_item[player_name]
if not item_name then
return { formspec = table.concat(fs) }
return { formspec = table.concat(formspec) }
end
local n = 4
local item_name_shown
if minetest.registered_items[item_name]
and minetest.registered_items[item_name].description then
@ -237,51 +300,60 @@ unified_inventory.register_page("craftguide", {
item_name_shown = item_name
end
local dir = unified_inventory.current_craft_direction[player_name]
local dir = ui.current_craft_direction[player_name]
local rdir = dir == "recipe" and "usage" or "recipe"
local crafts = unified_inventory.crafts_for[dir][item_name]
local alternate = unified_inventory.alternate[player_name]
local crafts = ui.crafts_for[dir][item_name]
local alternate = ui.alternate[player_name]
local alternates, craft
if crafts and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
end
local has_give = player_privs.give or unified_inventory.is_creative(player_name)
local has_give = player_privs.give or ui.is_creative(player_name)
fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
"item_button_" .. rdir .. "_", ItemStack(item_name))
formspec[n] = string.format("image[%f,%f;%f,%f;ui_crafting_arrow.png]",
craftguidearrowx, craftguidey, ui.imgscale, ui.imgscale)
formspec[n+1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
perplayer_formspec.craft_guide_resultstr_x, perplayer_formspec.craft_guide_resultstr_y,
F(role_text[dir]), item_name_shown)
n = n + 2
local giveme_form = table.concat({
"label[".. (give_x+0.1)..",".. (craftguidey + 2.7) .. ";" .. F(S("Give me:")) .. "]",
"button["..(give_x)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]",
"button["..(give_x+0.8)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]",
"button["..(give_x+1.6)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]"
})
if not craft then
-- No craft recipes available for this item.
fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
.. F(no_recipe_text[dir]) .. "]"
local no_pos = dir == "recipe" and 4.5 or 6.5
local item_pos = dir == "recipe" and 6.5 or 4.5
fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
formspec[n] = string.format("label[%f,%f;%s]", craftguidex+2.5, craftguidey+1.5, F(no_recipe_text[dir]))
local no_pos = dir == "recipe" and (craftguidex+2.5) or craftguideresultx
local item_pos = dir == "recipe" and craftguideresultx or (craftguidex+2.5)
formspec[n+1] = "image["..no_pos..","..craftguidey..";1.2,1.2;ui_no.png]"
formspec[n+2] = stack_image_button(item_pos, craftguidey, 1.2, 1.2,
"item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
formspec[n+3] = giveme_form
end
return { formspec = table.concat(fs) }
return { formspec = table.concat(formspec) }
else
formspec[n] = stack_image_button(craftguideresultx, craftguidey, 1.2, 1.2,
"item_button_" .. rdir .. "_", ItemStack(craft.output))
n = n + 1
end
local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {})
local craft_type = ui.registered_craft_types[craft.type] or
ui.craft_type_defaults(craft.type, {})
if craft_type.icon then
fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon)
formspec[n] = string.format("image[%f,%f;%f,%f;%s]",
craftguidearrowx+0.35, craftguidey, 0.5, 0.5, craft_type.icon)
n = n + 1
end
fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
"item_button_usage_", ItemStack(craft.output))
formspec[n] = string.format("label[%f,%f;%s]", craftguidearrowx + 0.15, craftguidey + 1.4, F(craft_type.description))
n = n + 1
local display_size = craft_type.dynamic_display_size
and craft_type.dynamic_display_size(craft)
@ -292,11 +364,12 @@ unified_inventory.register_page("craftguide", {
-- This keeps recipes aligned to the right,
-- so that they're close to the arrow.
local xoffset = 5.5
local xoffset = craftguidex+3.75
local bspc = 1.25
-- Offset factor for crafting grids with side length > 4
local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
local od = 0
-- Minimum grid size at which size optimazation measures kick in
-- Minimum grid size at which size optimization measures kick in
local mini_craft_size = 6
if display_size.width >= mini_craft_size then
od = math.max(1, display_size.width - 2)
@ -305,12 +378,12 @@ unified_inventory.register_page("craftguide", {
-- Size modifier factor
local sf = math.min(1, of * (1.05 + 0.05*od))
-- Button size
local bsize_h = 1.1 * sf
local bsize_w = bsize_h
if display_size.width >= mini_craft_size then
bsize_w = 1.175 * sf
local bsize = 1.2 * sf
if display_size.width >= mini_craft_size then -- it's not a normal 3x3 grid
bsize = 0.8 * sf
end
if (bsize_h > 0.35 and display_size.width) then
if (bsize > 0.35 and display_size.width) then
for y = 1, display_size.height do
for x = 1, display_size.width do
local item
@ -320,48 +393,53 @@ unified_inventory.register_page("craftguide", {
-- Flipped x, used to build formspec buttons from right to left
local fx = display_size.width - (x-1)
-- x offset, y offset
local xof = (fx-1) * of + of
local yof = (y-1) * of + 1
local xof = ((fx-1) * of + of) * bspc
local yof = ((y-1) * of + 1) * bspc
if item then
fs[#fs + 1] = stack_image_button(
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
formspec[n] = stack_image_button(
xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize,
"item_button_recipe_",
ItemStack(item))
else
-- Fake buttons just to make grid
fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
formspec[n] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize)
end
n = n + 1
end
end
else
-- Error
fs[#fs + 1] = string.format("label[2,%f;%s]",
formspecy, F(S("This recipe is too\nlarge to be displayed.")))
formspec[n] = string.format("label[2,%f;%s]",
craftguidey, F(S("This recipe is too@nlarge to be displayed.")))
n = n + 1
end
if craft_type.uses_crafting_grid and display_size.width <= 3 then
fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
.. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
.. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
.. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
formspec[n] = "label["..(give_x+0.1)..",".. (craftguidey + 1.7) .. ";" .. F(S("To craft grid:")) .. "]"
formspec[n+1] = "button[".. (give_x)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_1;1]"
formspec[n+2] = "button[".. (give_x+0.8)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_10;10]"
formspec[n+3] = "button[".. (give_x+1.6)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
n = n + 4
end
if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
formspec[n] = giveme_form
n = n + 1
end
if alternates and alternates > 1 then
fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
.. F(S(recipe_text[dir], alternate, alternates)) .. "]"
.. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
.. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
.. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
.. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
formspec[n] = string.format("label[%f,%f;%s]",
craftguidex+4, craftguidey + 2.3, F(S(recipe_text[dir], alternate, alternates)))
formspec[n+1] = string.format("image_button[%f,%f;1.1,1.1;ui_left_icon.png;alternate_prev;]",
craftguidearrowx+0.2, craftguidey + 2.6)
formspec[n+2] = string.format("image_button[%f,%f;1.1,1.1;ui_right_icon.png;alternate;]",
craftguidearrowx+1.35, craftguidey + 2.6)
formspec[n+3] = "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
formspec[n+4] = "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
end
return { formspec = table.concat(fs) }
return { formspec = table.concat(formspec) }
end,
})
@ -369,7 +447,7 @@ local function craftguide_giveme(player, formname, fields)
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
if not player_privs.give and
not unified_inventory.is_creative(player_name) then
not ui.is_creative(player_name) then
minetest.log("action", "[unified_inventory] Denied give action to player " ..
player_name)
return
@ -384,7 +462,7 @@ local function craftguide_giveme(player, formname, fields)
amount = tonumber(amount) or 0
if amount == 0 then return end
local output = unified_inventory.current_item[player_name]
local output = ui.current_item[player_name]
if (not output) or (output == "") then return end
local player_inv = player:get_inventory()
@ -405,21 +483,21 @@ local function craftguide_craft(player, formname, fields)
local player_name = player:get_player_name()
local output = unified_inventory.current_item[player_name] or ""
local output = ui.current_item[player_name] or ""
if output == "" then return end
local crafts = unified_inventory.crafts_for[
unified_inventory.current_craft_direction[player_name]][output] or {}
local crafts = ui.crafts_for[
ui.current_craft_direction[player_name]][output] or {}
if #crafts == 0 then return end
local alternate = unified_inventory.alternate[player_name]
local alternate = ui.alternate[player_name]
local craft = crafts[alternate]
if craft.width > 3 then return end
unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount)
ui.craftguide_match_craft(player, "main", "craft", craft, amount)
unified_inventory.set_inventory_formspec(player, "craft")
ui.set_inventory_formspec(player, "craft")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)

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@ -1,5 +1,6 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
@ -14,28 +15,38 @@ local hud_colors_max = #hud_colors
-- Stores temporary player data (persists until player leaves)
local waypoints_temp = {}
unified_inventory.register_page("waypoints", {
ui.register_page("waypoints", {
get_formspec = function(player)
local player_name = player:get_player_name()
local wp_info_x = ui.style_full.form_header_x + 1.25
local wp_info_y = ui.style_full.form_header_y + 0.5
local wp_bottom_row = ui.style_full.std_inv_y - 1
local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc
local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1
-- build a "fake" temp entry if the server took too long
-- during sign-on and returned an empty entry
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..
"label[1,0;" .. F(S("Waypoints")) .. "]"
local formspec = { ui.style_full.standard_inv_bg,
string.format("label[%f,%f;%s]",
ui.style_full.form_header_x, ui.style_full.form_header_y,
F(S("Waypoints"))),
"image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
}
local n=4
-- Tabs buttons:
for i = 1, 5, 1 do
formspec = formspec ..
"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
"ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" ..
"tooltip[select_waypoint" .. i .. ";"
.. S("Select Waypoint #@1", i).."]"
for i = 1, 5 do
local sw="select_waypoint"..i
formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]",
ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc,
ui.style_full.btn_size, ui.style_full.btn_size,
(i == waypoints.selected) and "ui_blue_icon_background.png^" or "",
i, sw)
formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]"
n = n + 2
end
local i = waypoints.selected or 1
@ -44,72 +55,58 @@ unified_inventory.register_page("waypoints", {
local default_name = S("Waypoint @1", i)
-- Main buttons:
formspec = formspec ..
"image_button[4.5,3.7;.8,.8;"..
"ui_waypoint_set_icon.png;"..
"set_waypoint"..i..";]"..
"tooltip[set_waypoint" .. i .. ";"
.. F(S("Set waypoint to current location")).."]"
local btnlist = {
{ "ui_waypoint_set_icon.png", "set_waypoint", S("Set waypoint to current location") },
{ waypoint.active and "ui_on_icon.png" or "ui_off_icon.png", "toggle_waypoint", S("Make waypoint @1", waypoint.active and "invisible" or "visible") },
{ waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)", "toggle_display_pos", S("@1 display of waypoint coordinates", waypoint.display_pos and "Disable" or "Enable") },
{ "ui_circular_arrows_icon.png", "toggle_color", S("Change color of waypoint display") },
{ "ui_pencil_icon.png", "rename_waypoint", S("Edit waypoint name") }
}
formspec = formspec ..
"image_button[5.2,3.7;.8,.8;"..
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
"toggle_waypoint"..i..";]"..
"tooltip[toggle_waypoint" .. i .. ";"
.. F(S("Make waypoint @1",
waypoint.active and S("invisible") or S("visible"))).."]"
formspec = formspec ..
"image_button[5.9,3.7;.8,.8;"..
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
"toggle_display_pos" .. i .. ";]"..
"tooltip[toggle_display_pos" .. i .. ";"
.. F(S("@1 display of waypoint coordinates",
waypoint.display_pos and S("Disable") or S("Enable"))) .."]"
formspec = formspec ..
"image_button[6.6,3.7;.8,.8;"..
"ui_circular_arrows_icon.png;"..
"toggle_color"..i..";]"..
"tooltip[toggle_color" .. i .. ";"
.. F(S("Change color of waypoint display")).."]"
formspec = formspec ..
"image_button[7.3,3.7;.8,.8;"..
"ui_pencil_icon.png;"..
"rename_waypoint"..i..";]"..
"tooltip[rename_waypoint" .. i .. ";"
.. F(S("Edit waypoint name")).."]"
local x = 4
for _, b in pairs(btnlist) do
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]",
wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row,
ui.style_full.btn_size, ui.style_full.btn_size,
b[1], b[2], i)
formspec[n+1] = "tooltip["..b[2]..i..";"..F(b[3]).."]"
x = x - 1
n = n + 2
end
-- Waypoint's info:
formspec[n] = "label["..wp_info_x..","..(wp_info_y+1.1)..";"
if waypoint.active then
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint active")).."]"
formspec[n+1] = F(S("Waypoint active")).."]"
else
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint inactive")).."]"
formspec[n+1] = F(S("Waypoint inactive")).."]"
end
n = n + 2
if temp.edit then
formspec = formspec ..
"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
..(waypoint.name or default_name).."]" ..
"image_button[7.3,2.9;.8,.8;"..
"ui_ok_icon.png;"..
"confirm_rename"..i.. ";]"..
"tooltip[confirm_rename" .. i .. ";"
.. F(S("Finish editing")).."]"
formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]",
wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc,
wp_edit_w, ui.style_full.btn_size, i, (waypoint.name or default_name))
formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]",
wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc,
ui.style_full.btn_size, ui.style_full.btn_size, i)
formspec[n+2] = "tooltip[confirm_rename"..i..";"..F(S("Finish editing")).."]"
n = n + 3
end
formspec = formspec .. "label[1,1.3;"..F(S("World position"))..": " ..
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
"label[1,1.8;"..F(S("Name"))..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..F(S("HUD text color"))..": " ..
hud_colors[waypoint.color or 1][3] .. "]"
formspec[n] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+1.6, F(S("World position")),
minetest.pos_to_string(waypoint.world_pos or vector.new()))
formspec[n+1] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+2.10, F(S("Name")), (waypoint.name or default_name))
formspec[n+2] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3])
return {formspec=formspec}
return {formspec=table.concat(formspec)}
end,
})
unified_inventory.register_button("waypoints", {
ui.register_button("waypoints", {
type = "image",
image = "ui_waypoints_icon.png",
tooltip = S("Waypoints"),
@ -224,7 +221,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
update_hud(player, waypoints, temp, i)
end
if update_formspec then
unified_inventory.set_inventory_formspec(player, "waypoints")
ui.set_inventory_formspec(player, "waypoints")
end
if hit then return end
end