6 Commits

Author SHA1 Message Date
c6cc6ab83c Merge branch 'master' of yunohost:nalc/unified_inventory 2019-09-29 01:11:56 +02:00
04b1cb9e7d Fix error on invalid item_button_ fields
Also reduce the player inventory sending by one. If a formspec is sent, it'll also take the newest known search text
2019-08-02 16:39:43 +02:00
774674d0f5 README: Add features and link to mod contents
+LICENSE.txt
2019-06-16 11:14:08 +02:00
4403b696be Replace deprecated functions with newer ones (#131)
These commits makes more compatibility with MT/MTG 5.0.0+ versions.
However, these commits breaks compatibility with the 0.4-series.
2019-06-16 10:26:40 +02:00
a70ffb1509 Compress textures (-61 KB!) 2019-05-31 17:30:24 +02:00
86d2a11643 Allow all players to view items regardless of 'creative' priv
This allows any player to see usages of items found
even if item does not have explicit
recipies themselves.
(ex: default:papyrus, found/grown in wild, can be made into paper)
2019-05-28 21:30:55 +02:00
59 changed files with 94 additions and 34 deletions

19
LICENSE.txt Normal file
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@ -0,0 +1,19 @@
Unified Inventory for Minetest
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Contact information:
Examine a git patch to get the contributor's email address.

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@ -1,22 +1,48 @@
Unified inventory # Unified Inventory
=================
Unified Inventory replaces the default survival and creative inventory. Unified Inventory replaces the default survival and creative inventory.
It adds a nicer interface and a number of features, such as a crafting guide.
License
======= ## Features
* Node, item and tool browser
* Crafting guide
* Can copy the recipe to the crafting grid
* Recipe search function by ingredients
* Up to four bags with up to 24 slots each
* Home function to teleport
* Trash slot
* Lite mode: reduces the item browser width
* Mod API for modders: see [mod_api.txt](doc/mod_api.txt)
* Setting-determinated features: see [settingtypes.txt](settingtypes.txt)
## Requirements
* Minetest 5.0.0+ since commit 4403b69
* Minetest 0.4.16+ prior commit 4403b69
# Licenses
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel) Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
Unified inventory code is licensed under the GNU LGPLv2+. Copyright (C) 2012-? Various minetest-mods contributors
Licenses for textures:
## Code
GNU LGPLv2+, see [license notice](LICENSE.txt)
## Textures
VanessaE: (CC-BY-4.0) VanessaE: (CC-BY-4.0)
* `ui_group.png` * `ui_group.png`
Tango Project: (Public Domain, CC-BY-4.0) Tango Project: (Public Domain, CC-BY-4.0)
* [`ui_reset_icon.png`](https://commons.wikimedia.org/wiki/File:Edit-clear.svg) * [`ui_reset_icon.png`](https://commons.wikimedia.org/wiki/File:Edit-clear.svg)
* [`ui_doubleleft_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-backward.svg) * [`ui_doubleleft_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-backward.svg)
* [`ui_doubleright_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-forward.svg) * [`ui_doubleright_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-forward.svg)
@ -25,6 +51,7 @@ Tango Project: (Public Domain, CC-BY-4.0)
* [`ui_skip_forward_icon.png`](http://commons.wikimedia.org/wiki/File:Media-skip-forward.svg) * [`ui_skip_forward_icon.png`](http://commons.wikimedia.org/wiki/File:Media-skip-forward.svg)
From http://www.clker.com (Public Domain, CC-BY-4.0): From http://www.clker.com (Public Domain, CC-BY-4.0):
* [`bags_small.png`](http://www.clker.com/clipart-moneybag-empty.html) * [`bags_small.png`](http://www.clker.com/clipart-moneybag-empty.html)
* [`bags_medium.png`](http://www.clker.com/clipart-backpack-1.html) * [`bags_medium.png`](http://www.clker.com/clipart-backpack-1.html)
* [`bags_large.png` / `ui_bags_icon.png`](http://www.clker.com/clipart-backpack-green-brown.html) * [`bags_large.png` / `ui_bags_icon.png`](http://www.clker.com/clipart-backpack-green-brown.html)
@ -37,25 +64,33 @@ From http://www.clker.com (Public Domain, CC-BY-4.0):
* [`ui_waypoint_set_icon.png`](http://www.clker.com/clipart-larger-flag.html) * [`ui_waypoint_set_icon.png`](http://www.clker.com/clipart-larger-flag.html)
Everaldo Coelho (YellowIcon) (LGPL v2.1+): Everaldo Coelho (YellowIcon) (LGPL v2.1+):
* [`ui_craftguide_icon.png` / `ui_craft_icon.png`](http://commons.wikimedia.org/wiki/File:Advancedsettings.png) * [`ui_craftguide_icon.png` / `ui_craft_icon.png`](http://commons.wikimedia.org/wiki/File:Advancedsettings.png)
Gregory H. Revera: (CC-BY-SA 3.0) Gregory H. Revera: (CC-BY-SA 3.0)
* [`ui_moon_icon.png`](http://commons.wikimedia.org/wiki/File:FullMoon2010.jpg) * [`ui_moon_icon.png`](http://commons.wikimedia.org/wiki/File:FullMoon2010.jpg)
Thomas Bresson: (CC-BY 3.0) Thomas Bresson: (CC-BY 3.0)
* [`ui_sun_icon.png`](http://commons.wikimedia.org/wiki/File:2012-10-13_15-29-35-sun.jpg) * [`ui_sun_icon.png`](http://commons.wikimedia.org/wiki/File:2012-10-13_15-29-35-sun.jpg)
Fibonacci: (Public domain, CC-BY 4.0) Fibonacci: (Public domain, CC-BY 4.0)
* [`ui_xyz_off_icon.png`](http://commons.wikimedia.org/wiki/File:No_sign.svg) * [`ui_xyz_off_icon.png`](http://commons.wikimedia.org/wiki/File:No_sign.svg)
Gregory Maxwell: (Public domain, CC-BY 4.0) Gregory Maxwell: (Public domain, CC-BY 4.0)
* [`ui_ok_icon.png`](http://commons.wikimedia.org/wiki/File:Yes_check.svg) * [`ui_ok_icon.png`](http://commons.wikimedia.org/wiki/File:Yes_check.svg)
Adrien Facélina: (LGPL v2.1+) Adrien Facélina: (LGPL v2.1+)
* [`inventory_plus_worldedit_gui.png`](http://commons.wikimedia.org/wiki/File:Erioll_world_2.svg) * [`inventory_plus_worldedit_gui.png`](http://commons.wikimedia.org/wiki/File:Erioll_world_2.svg)
Other files from Wikimedia Commons: Other files from Wikimedia Commons:
* [`ui_gohome_icon.png` / `ui_home_icon.png` / `ui_sethome_icon.png`](http://commons.wikimedia.org/wiki/File:Home_256x256.png) (GPL v2+) * [`ui_gohome_icon.png` / `ui_home_icon.png` / `ui_sethome_icon.png`](http://commons.wikimedia.org/wiki/File:Home_256x256.png) (GPL v2+)
RealBadAngel: (CC-BY-4.0) RealBadAngel: (CC-BY-4.0)
* Everything else. * Everything else.

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@ -187,7 +187,7 @@ end
function unified_inventory.go_home(player) function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()] local pos = unified_inventory.home_pos[player:get_player_name()]
if pos then if pos then
player:setpos(pos) player:set_pos(pos)
end end
end end

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@ -1,7 +1,9 @@
-- Bags for Minetest --[[
Bags for Minetest
-- Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com> Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
-- License: GPLv3 License: GPLv3
--]]
local S = unified_inventory.gettext local S = unified_inventory.gettext
local F = minetest.formspec_escape local F = minetest.formspec_escape
@ -118,17 +120,19 @@ local function save_bags_metadata(player, bags_inv)
is_empty = false is_empty = false
end end
end end
local meta = player:get_meta()
if is_empty then if is_empty then
player:set_attribute("unified_inventory:bags", nil) meta:set_string("unified_inventory:bags", nil)
else else
player:set_attribute("unified_inventory:bags", meta:set_string("unified_inventory:bags",
minetest.serialize(bags)) minetest.serialize(bags))
end end
end end
local function load_bags_metadata(player, bags_inv) local function load_bags_metadata(player, bags_inv)
local player_inv = player:get_inventory() local player_inv = player:get_inventory()
local bags_meta = player:get_attribute("unified_inventory:bags") local meta = player:get_meta()
local bags_meta = meta:get_string("unified_inventory:bags")
local bags = bags_meta and minetest.deserialize(bags_meta) or {} local bags = bags_meta and minetest.deserialize(bags_meta) or {}
local dirty_meta = false local dirty_meta = false
if not bags_meta then if not bags_meta then

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@ -47,6 +47,15 @@ minetest.register_on_joinplayer(function(player)
refill:set_size("main", 1) refill:set_size("main", 1)
end) end)
local function apply_new_filter(player, search_text, new_dir)
local player_name = player:get_player_name()
minetest.sound_play("click", {to_player=player_name, gain = 0.1})
unified_inventory.apply_filter(player, search_text, new_dir)
unified_inventory.current_searchbox[player_name] = search_text
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name() local player_name = player:get_player_name()
@ -60,7 +69,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.searchbox if fields.searchbox
and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
unified_inventory.current_searchbox[player_name] = fields.searchbox unified_inventory.current_searchbox[player_name] = fields.searchbox
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end end
for i, def in pairs(unified_inventory.buttons) do for i, def in pairs(unified_inventory.buttons) do
@ -112,21 +120,18 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.current_page[player_name]) unified_inventory.current_page[player_name])
end end
-- Check clicked item image button
local clicked_item local clicked_item
for name, value in pairs(fields) do for name, value in pairs(fields) do
if string.sub(name, 1, 12) == "item_button_" then local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$")
local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$") if new_dir and mangled_item then
clicked_item = unified_inventory.demangle_for_formspec(mangled_item) clicked_item = unified_inventory.demangle_for_formspec(mangled_item)
if string.sub(clicked_item, 1, 6) == "group:" then if string.sub(clicked_item, 1, 6) == "group:" then
minetest.sound_play("click", {to_player=player_name, gain = 0.1}) -- Change search filter to this group
unified_inventory.apply_filter(player, clicked_item, new_dir) apply_new_filter(player, clicked_item, new_dir)
unified_inventory.current_searchbox[player_name] = clicked_item
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
return return
end end
if new_dir == "recipe" if new_dir == "recipe" or new_dir == "usage" then
or new_dir == "usage" then
unified_inventory.current_craft_direction[player_name] = new_dir unified_inventory.current_craft_direction[player_name] = new_dir
end end
break break
@ -145,6 +150,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.alternate[player_name] = 1 unified_inventory.alternate[player_name] = 1
unified_inventory.set_inventory_formspec(player, "craftguide") unified_inventory.set_inventory_formspec(player, "craftguide")
elseif player_creative then elseif player_creative then
-- Creative page: Add entire stack to inventory
local inv = player:get_inventory() local inv = player:get_inventory()
local stack = ItemStack(clicked_item) local stack = ItemStack(clicked_item)
stack:set_count(stack:get_stack_max()) stack:set_count(stack:get_stack_max())
@ -162,12 +168,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.sound_play("paperflip2", minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0}) {to_player=player_name, gain = 1.0})
elseif fields.searchresetbutton then elseif fields.searchresetbutton then
unified_inventory.apply_filter(player, "", "nochange") apply_new_filter(player, "", "nochange")
unified_inventory.current_searchbox[player_name] = ""
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
end end
-- alternate buttons -- alternate buttons

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@ -302,15 +302,13 @@ function unified_inventory.apply_filter(player, filter, search_dir)
return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true) return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
end end
end end
local is_creative = unified_inventory.is_creative(player_name)
unified_inventory.filtered_items_list[player_name]={} unified_inventory.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0) or def.groups.not_in_creative_inventory == 0)
and def.description and def.description
and def.description ~= "" and def.description ~= ""
and ffilter(name, def) and ffilter(name, def) then
and (is_creative or unified_inventory.crafts_for.recipe[def.name]) then
table.insert(unified_inventory.filtered_items_list[player_name], name) table.insert(unified_inventory.filtered_items_list[player_name], name)
end end
end end

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@ -1 +1,4 @@
name = unified_inventory name = unified_inventory
depends = default
optional_depends = creative, sfinv, intllib, datastorage, farming
description = Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide.

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@ -174,7 +174,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields["set_waypoint"..i] then if fields["set_waypoint"..i] then
hit = true hit = true
local pos = player:getpos() local pos = player:get_pos()
pos.x = math.floor(pos.x) pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y) pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z) pos.z = math.floor(pos.z)