convert "multicolor" brick blocks to param2 coloring
Revised recipes somewhat: craft with a default brick block and three dyes: bricks + dark grey + dark grey + grey = dark multicolor bricks + white + medium grey + dark grey = medium multicolor bricks + white + white + grey = light multicolor Craft, place, then punch with a color dye to set the "real" color.
199
init.lua
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@ -137,6 +137,89 @@ minetest.override_item("default:clay", {
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groups = {crumbly = 3, ud_param2_colorable = 1}
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})
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minetest.register_node("unifiedbricks:brickblock_multicolor_dark", {
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description = "Brick block (dark multicolor)",
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tiles = {
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"unifiedbricks_brickblock_multicolor_dark.png",
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{ name = "unifiedbricks_mortar.png", color = 0xffffffff },
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},
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drawtype = "mesh",
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mesh = "unifiedbricks_brick_block.obj",
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette.png",
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is_ground_content = true,
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groups = {cracky=3, ud_param2_colorable = 1},
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sounds = default.node_sound_stone_defaults(),
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after_dig_node = unifieddyes.after_dig_node,
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})
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minetest.register_node("unifiedbricks:brickblock_multicolor_medium", {
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description = "Brick block (medium multicolor)",
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tiles = {
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"unifiedbricks_brickblock_multicolor_medium.png",
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{ name = "unifiedbricks_mortar.png", color = 0xffffffff },
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},
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drawtype = "mesh",
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mesh = "unifiedbricks_brick_block.obj",
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette.png",
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is_ground_content = true,
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groups = {cracky=3, ud_param2_colorable = 1},
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sounds = default.node_sound_stone_defaults(),
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after_dig_node = unifieddyes.after_dig_node,
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})
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minetest.register_node("unifiedbricks:brickblock_multicolor_light", {
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description = "Brick block (light multicolor)",
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tiles = {
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"unifiedbricks_brickblock_multicolor_light.png",
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{ name = "unifiedbricks_mortar.png", color = 0xffffffff },
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},
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drawtype = "mesh",
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mesh = "unifiedbricks_brick_block.obj",
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette.png",
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is_ground_content = true,
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groups = {cracky=3, ud_param2_colorable = 1},
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sounds = default.node_sound_stone_defaults(),
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after_dig_node = unifieddyes.after_dig_node,
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifiedbricks:brickblock_multicolor_dark",
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recipe = {
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"default:brick",
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"unifieddyes:grey",
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"unifieddyes:dark_grey",
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"unifieddyes:dark_grey"
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifiedbricks:brickblock_multicolor_medium",
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recipe = {
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"default:brick",
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"unifieddyes:white",
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"unifieddyes:grey",
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"unifieddyes:dark_grey"
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "unifiedbricks:brickblock_multicolor_light",
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recipe = {
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"default:brick",
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"unifieddyes:white",
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"unifieddyes:white",
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"unifieddyes:grey"
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},
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})
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-- static nodes
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@ -145,40 +228,15 @@ unifiedbricks.register_old_static_block = function(name, formalname, blocktype)
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table.insert(unifiedbricks.old_static_list_formals, formalname)
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end
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unifiedbricks.register_multicolor = function(name, formalname, drop_one, drop_two, drop_three)
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minetest.register_node("unifiedbricks:" .. TYPES[5] .. name, {
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description = formalname .. FORMALTYPES[5],
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tiles = {"unifiedbricks_" .. TYPES[5] .. name .. ".png"},
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is_ground_content = true,
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groups = {cracky=3},
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drop = {
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max_items = 4,
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items = {
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items = {
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{ "default:brick",
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"unifieddyes:"..drop_one,
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"unifieddyes:"..drop_two,
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"unifieddyes:"..drop_three,
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rarity = 1 }
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}
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}
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},
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sounds = default.node_sound_stone_defaults(),
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})
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for _, color in ipairs(HUES) do
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table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_dark_"..color)
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table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_medium_"..color)
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table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_light_"..color)
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end
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unifiedbricks.register_multicolor_craft = function(name, dye_one, dye_two, dye_three)
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minetest.register_craft( {
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type = "shapeless",
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output = "unifiedbricks:multicolor_" .. name,
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recipe = {
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"default:brick",
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"unifieddyes:"..dye_one,
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"unifieddyes:"..dye_two,
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"unifieddyes:"..dye_three
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},
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})
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end
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table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_darkgrey")
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table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_grey")
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table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_lightgrey")
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--REGISTERS ALL STATIC NODES EXCEPT MULTICOLOR BRICK BLOCKS
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for i = 1,17 do
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@ -217,59 +275,6 @@ for i = 1,17 do
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end
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end
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--REGISTERS ALL MULTICOLOR EVERYTHING
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for i = 1,13 do
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if i == 13 then
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name = HUES[14]
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formalname = FORMALHUES[14]
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brick_one = HUES[14]
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brick_two = HUES[15]
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brick_three = HUES[16]
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unifiedbricks.register_multicolor(name, formalname, brick_one, brick_two, brick_three)
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unifiedbricks.register_multicolor_craft(name, brick_one, brick_two, brick_three)
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name = HUES[15]
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formalname = FORMALHUES[15]
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brick_one = HUES[15]
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brick_two = HUES[14]
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brick_three = HUES[16]
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unifiedbricks.register_multicolor(name, formalname, brick_one, brick_two, brick_three)
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unifiedbricks.register_multicolor_craft(name, brick_one, brick_two, brick_three)
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name = HUES[16]
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formalname = FORMALHUES[16]
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brick_one = HUES[16]
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brick_two = HUES[14]
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brick_three = HUES[15]
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unifiedbricks.register_multicolor(name, formalname, brick_one, brick_two, brick_three)
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unifiedbricks.register_multicolor_craft(name, brick_one, brick_two, brick_three)
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else
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name = DARKNESS[1] .. HUES[i]
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formalname = FORMALDARKNESS[1] .. FORMALHUES[i]
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brick_one = DARKNESS[1] .. HUES[i]
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brick_two = DARKNESS[2] .. HUES[i]
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brick_three = DARKNESS[2] .. HUES[i] .. SATURATION[1]
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unifiedbricks.register_multicolor(name, formalname, brick_one, brick_two, brick_three)
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unifiedbricks.register_multicolor_craft(name, brick_one, brick_two, brick_three)
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name = DARKNESS[2] .. HUES[i]
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formalname = FORMALDARKNESS[2] .. FORMALHUES[i]
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brick_one = DARKNESS[2] .. HUES[i]
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brick_two = DARKNESS[1] .. HUES[i]
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brick_three = DARKNESS[3] .. HUES[i] .. SATURATION[1]
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unifiedbricks.register_multicolor(name, formalname, brick_one, brick_two, brick_three)
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unifiedbricks.register_multicolor_craft(name, brick_one, brick_two, brick_three)
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name = DARKNESS[4] .. HUES[i]
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formalname = FORMALDARKNESS[4] .. FORMALHUES[i]
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brick_one = DARKNESS[3] .. HUES[i]
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brick_two = DARKNESS[4] .. HUES[i]
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brick_three = DARKNESS[2] .. HUES[i] .. SATURATION[1]
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unifiedbricks.register_multicolor(name, formalname, brick_one, brick_two, brick_three)
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unifiedbricks.register_multicolor_craft(name, brick_one, brick_two, brick_three)
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end
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end
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-- convert in-map static nodes to use param2 coloring
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minetest.register_lbm({
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@ -287,9 +292,29 @@ minetest.register_lbm({
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local color2 = string.gsub(color1, "grey", "_grey")
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if color2 == "_grey" then color2 = "grey" end
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local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color2)
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local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color2)
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if string.find(type, "brickblock") then
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if string.find(type, "multicolor") then
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local newpalette = (hue*8)+1
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local shade
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if string.find(name, "dark") then
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shade = "dark"
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elseif string.find(name, "medium")
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or name == "unifiedbricks:multicolor_grey" then
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shade = "medium"
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else
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shade = "light"
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end
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if string.find(name, "grey") then
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newpalette = 2
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end
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minetest.set_node(pos, { name = "unifiedbricks:brickblock_multicolor_"..shade, param2 = newpalette })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", "unifieddyes:"..color1)
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elseif string.find(type, "brickblock") then
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minetest.set_node(pos, { name = "unifiedbricks:brickblock", param2 = paletteidx })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", "unifieddyes:"..color1)
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BIN
textures/unifiedbricks_brickblock_multicolor_dark.png
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textures/unifiedbricks_brickblock_multicolor_light.png
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textures/unifiedbricks_brickblock_multicolor_medium.png
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