fork of wowiamdiamonds' unified bricks mod
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Vanessa Ezekowitz a1a187d220 Use param2-based colorization wherever possible
for brick blocks and clay blocks.

Also, this gets rid of the tons and tons of single bricks
and lumps of clay, and gets rid of the related crafts,
replacing them with a simple place-and-paint scheme
for the clay blocks and single-color brick block.

Place a default brick block or default clay block, then
right-click on it with a dye color to paint it.

Digging one of these will return a default brick or clay
block and the dye you painted it with.

For the multi-color brick blocks, craft them using a single
default brick block and three portions of dye.  Digging one
returns a default brick block and three portions of dye.

Multi-color brick blocks are now in the creative inventory.
2017-01-25 13:20:27 -05:00
models Use param2-based colorization wherever possible 2017-01-25 13:20:27 -05:00
textures Use param2-based colorization wherever possible 2017-01-25 13:20:27 -05:00
depends.txt now uses empty vessels, buckets 2012-07-27 16:40:53 -07:00
init.lua Use param2-based colorization wherever possible 2017-01-25 13:20:27 -05:00
mod.conf Create mod.conf 2016-11-25 22:02:47 -08:00
README.txt now uses empty vessels, buckets 2012-07-27 16:40:53 -07:00

unifiedbricks

Code license: WTFPL
Texture license: WTFPL

depends: unifieddyes, default

Adds configurable clay blocks, clay lumps, bricks, and brick blocks. Includes
all of the colors that unifieddyes offers (which amounts to 89 clayblocks, clay
lumps, bricks, brick blocks, leaving 356 total).

Now returns glass bottles and empty buckets when appropriate.

Settings at the top of init.lua:
	SETTING_allow_default_coloring = 1
		When set to 1, default clay + unifieddyes dye = unifiedbricks clay lump
	SETTING_allow_hues = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
		Each number represents a hue (red, orange, yellow ...). When a value is
		set to 0, that hue is disabled.
	SETTING_allow_types = {1,1,1,1}
		Same, except these represent clay blocks, clay lumps, etc.
	SETTING_allow_saturation = {1,1}
		Represents low saturation and full saturation, respectively.
	SETTING_allow_darkness = {1,1,1,1}
		Represents dark, medium, bright, and light colors, respectively.

	Furthermore, a list of names is included below that, from which you can
	change, for example, "red" to "mahogany".

WARNING: if you remove something important, such as clay lumps, you'll have to
cheat to get some items.
	
If you don't like what I did, tell me or use one of github's fancy features or 
do it yourself or whatever. Hint: I would absolutely love to have some better
looking textures, especially the brick and clay textures.

Used VanessaE's gentextures.sh to change the texture colors.