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|  | read_globals = { | ||||||
|  | 	-- Defined by Minetest | ||||||
|  | 	"minetest", "PseudoRandom", "VoxelArea", "string", "dump", "math" | ||||||
|  | } | ||||||
|  | globals = {"vector", "vector_extras_functions"} | ||||||
| @@ -1 +1 @@ | |||||||
| WTFPL | CC0, except for code copied from e.g. minetest's builtin | ||||||
|   | |||||||
| @@ -1,2 +1,6 @@ | |||||||
| TODO: | TODO: | ||||||
| — maybe make the explosion table function return a perlin explosion table | * maybe make the explosion table function return a perlin explosion table | ||||||
|  | * Figure out and implement 3D scanline search | ||||||
|  | * Add vector.hollowsphere, less positions than WorldEdit hollowsphere | ||||||
|  | * Add unit tests | ||||||
|  | * Use %a string format for vector.serialize so that it is reversible | ||||||
|   | |||||||
							
								
								
									
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|  | -- http://www.adammil.net/blog/v126_A_More_Efficient_Flood_Fill.html | ||||||
|  |  | ||||||
|  | local can_go | ||||||
|  | local marked_places | ||||||
|  | local function calc_2d_index(x, y) | ||||||
|  | 	return (y + 32768) * 65536 + x + 32768 | ||||||
|  | end | ||||||
|  | local function mark(x, y) | ||||||
|  | 	marked_places[calc_2d_index(x, y)] = true | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local _fill | ||||||
|  | local function fill(x, y) | ||||||
|  | 	if can_go(x, y) then | ||||||
|  | 		_fill(x, y) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local corefill | ||||||
|  | function _fill(x, y) | ||||||
|  | 	while true do | ||||||
|  | 		local ox = x | ||||||
|  | 		local oy = y | ||||||
|  | 		while can_go(x, y-1) do | ||||||
|  | 			y = y-1 | ||||||
|  | 		end | ||||||
|  | 		while can_go(x-1, y) do | ||||||
|  | 			x = x-1 | ||||||
|  | 		end | ||||||
|  | 		if x == ox | ||||||
|  | 		and y == oy then | ||||||
|  | 			break | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | 	corefill(x, y) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function corefill(x, y) | ||||||
|  | 	local lastcnt = 0 | ||||||
|  | 	repeat | ||||||
|  | 		local cnt = 0 | ||||||
|  | 		local sx = x | ||||||
|  | 		if lastcnt ~= 0 | ||||||
|  | 		and not can_go(y, x) then | ||||||
|  | 			-- go right to find the x start | ||||||
|  | 			repeat | ||||||
|  | 				lastcnt = lastcnt-1 | ||||||
|  | 				if lastcnt == 0 then | ||||||
|  | 					return | ||||||
|  | 				end | ||||||
|  | 				x = x+1 | ||||||
|  | 			until can_go(x, y) | ||||||
|  | 			sx = x | ||||||
|  | 		else | ||||||
|  | 			-- go left if possible, and mark and _fill above | ||||||
|  | 			while can_go(x-1, y) do | ||||||
|  | 				x = x-1 | ||||||
|  | 				mark(x, y) | ||||||
|  | 				if can_go(x, y-1) then | ||||||
|  | 					_fill(x, y-1) | ||||||
|  | 				end | ||||||
|  | 				cnt = cnt+1 | ||||||
|  | 				lastcnt = lastcnt+1 | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		-- go right if possible, and mark | ||||||
|  | 		while can_go(sx, y) do | ||||||
|  | 			mark(sx, y) | ||||||
|  | 			cnt = cnt+1 | ||||||
|  | 			sx = sx+1 | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		if cnt < lastcnt then | ||||||
|  | 			local e = x + lastcnt | ||||||
|  | 			sx = sx+1 | ||||||
|  | 			while sx < e do | ||||||
|  | 				if can_go(sx, y) then | ||||||
|  | 					corefill(sx, y) | ||||||
|  | 				end | ||||||
|  | 				sx = sx+1 | ||||||
|  | 			end | ||||||
|  | 		elseif cnt > lastcnt then | ||||||
|  | 			local ux = x + lastcnt + 1 | ||||||
|  | 			while ux < sx do | ||||||
|  | 				if can_go(ux, y-1) then | ||||||
|  | 					_fill(ux, y-1) | ||||||
|  | 				end | ||||||
|  | 				ux = ux+1 | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  | 		lastcnt = cnt | ||||||
|  | 		y = y+1 | ||||||
|  | 	until lastcnt == 0 | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local function apply_fill(go_test, x0, y0, allow_revisit) | ||||||
|  | 	if allow_revisit then | ||||||
|  | 		can_go = go_test | ||||||
|  | 	else | ||||||
|  | 		local visited = {} | ||||||
|  | 		can_go = function(x, y) | ||||||
|  | 			local vi = calc_2d_index(x, y) | ||||||
|  | 			if visited[vi] then | ||||||
|  | 				return false | ||||||
|  | 			end | ||||||
|  | 			visited[vi] = true | ||||||
|  | 			return go_test(x, y) | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | 	marked_places = {} | ||||||
|  | 	fill(x0, y0) | ||||||
|  | 	return marked_places | ||||||
|  | end | ||||||
|  |  | ||||||
|  | return apply_fill | ||||||
							
								
								
									
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							| @@ -0,0 +1,154 @@ | |||||||
|  |  | ||||||
|  | # Vector helpers added by this mod | ||||||
|  |  | ||||||
|  | ## Helpers which return many positions for a shape, e.g. a line | ||||||
|  |  | ||||||
|  | ### Line functions | ||||||
|  |  | ||||||
|  | These may be deprecated since raycasting has been added to minetest. | ||||||
|  | See e.g. `minetest.line_of_sight`. | ||||||
|  |  | ||||||
|  | * `vector.line([pos, dir[, range][, alt]])`: returns a table of vectors | ||||||
|  |     * `dir` is either a direction (when range is a number) or | ||||||
|  |       the start position (when range is the end position). | ||||||
|  |     * If alt is true, an old path calculation is used. | ||||||
|  | * `vector.twoline(x, y)`: can return e.g. `{{0,0}, {0,1}}` | ||||||
|  |     * This is a lower-level function than `vector.line`; it can be used for | ||||||
|  |       a 2D line. | ||||||
|  | * `vector.threeline(x, y, z)`: can return e.g. `{{0,0,0}, {0,1,0}}` | ||||||
|  |     * Similar to `vector.twoline`; this one is for the 3D case. | ||||||
|  |     * The parameters should be integers. | ||||||
|  | * `vector.rayIter(pos, dir)`: returns an iterator for a for loop | ||||||
|  |     * `pos` can have non-integer values | ||||||
|  | * `vector.fine_line([pos, dir[, range], scale])`: returns a table of vectors | ||||||
|  |     * Like `vector.line` but allows non-integer positions | ||||||
|  |     * It uses `vector.rayIter`. | ||||||
|  |  | ||||||
|  |  | ||||||
|  | ### Flood Fill | ||||||
|  |  | ||||||
|  | * `vector.search_2d(go_test, x0, y0, allow_revisit, give_map)`: returns e.g. | ||||||
|  |   `{{0,0}, {0,1}}` | ||||||
|  |     * This function uses a Flood Fill algorithm, so it can be used to detect | ||||||
|  |       positions connected to each other in 2D. | ||||||
|  |     * `go_test(x, y)` should be a function which returns true iff the algorithm | ||||||
|  |       can "fill" at the position `(x, y)`. | ||||||
|  |     * `(x0, y0)` defines the start position. | ||||||
|  |     * If `allow_revisit` is false (the default), the function | ||||||
|  |       invokes `go_test` only once at every potential position. | ||||||
|  |     * If `give_map` is true (default is false), the function returns the | ||||||
|  |       marked table, whose indices are 2D vector indices, instead of a list of | ||||||
|  |       2D positions. | ||||||
|  | * `vector.search_3d(can_go, startpos, apply_move, moves)`: returns FIXME | ||||||
|  |     * FIXME | ||||||
|  |  | ||||||
|  |  | ||||||
|  | ### Other Shapes | ||||||
|  |  | ||||||
|  | * `vector.explosion_table(r)`: returns e.g. `{{pos1}, {pos2, true}}` | ||||||
|  |     * The returned list of positions and boolean represents a sphere; | ||||||
|  |       if the boolean is true, the position is on the outer side of the sphere. | ||||||
|  |     * It might be used for explosion calculations; but `vector.explosion_perlin` | ||||||
|  |       should make more realistic holes. | ||||||
|  | * `vector.explosion_perlin(rmin, rmax[, nparams])`: returns e.g. | ||||||
|  |   `{{pos1}, {pos2, true}}` | ||||||
|  |     * This function is similar to `vector.explosion_table`; the positions | ||||||
|  |       do not represent a sphere but a more complex hole which is calculated | ||||||
|  |       with the help of perlin noise. | ||||||
|  |     * `rmin` and `rmax` represent the minimum and maximum radius, | ||||||
|  |       and `nparams` (which has a default value) are parameters for the perlin | ||||||
|  |       noise. | ||||||
|  | * `vector.circle(r)`: returns a table of vectors | ||||||
|  |     * The returned positions represent a circle of radius `r` along the x and z | ||||||
|  |       directions; the y coordinates are all zero. | ||||||
|  | * `vector.ring(r)`: returns a table of vectors | ||||||
|  |     * This function is similar to `vector.circle`; the positions are all | ||||||
|  |       touching each other (i.e. they are connected on whole surfaces and not | ||||||
|  |       only infinitely thin edges), so it is called `ring` instead of `circle` | ||||||
|  |     * `r` can be a non-integer number. | ||||||
|  | * `vector.throw_parabola(pos, vel, gravity, point_count, time)` | ||||||
|  |     * FIXME: should return positions along a parabola so that moving objects | ||||||
|  |       collisions can be calculated | ||||||
|  | * `vector.triangle(pos1, pos2, pos3)`: returns a table of positions, a number | ||||||
|  |   and a table with barycentric coordinates | ||||||
|  |     * This function calculates integer positions for a triangle defined by | ||||||
|  |       `pos1`, `pos2` and `pos3`, so it can be used to place polygons in | ||||||
|  |       minetest. | ||||||
|  |     * The returned number is the number of positions. | ||||||
|  |     * The barycentric coordinates are specified in a table with three elements; | ||||||
|  |       the first one corresponds to `pos1`, etc. | ||||||
|  |  | ||||||
|  |  | ||||||
|  | ## Helpers for various vector calculations | ||||||
|  |  | ||||||
|  | * `vector.sort_positions(ps[, preferred_coords])` | ||||||
|  |     * Sorts a table of vectors `ps` along the coordinates specified in the | ||||||
|  |       table `preferred_coords` in-place. | ||||||
|  |     * If `preferred_coords` is omitted, it sorts along z, y and x in this order, | ||||||
|  |       where z has the highest priority. | ||||||
|  | * `vector.maxnorm(v)`: returns the Tschebyshew norm of `v` | ||||||
|  | * `vector.sumnorm(v)`: returns the Manhattan norm of `v` | ||||||
|  | * `vector.pnorm(v, p)`: returns the `p` norm of `v` | ||||||
|  | * `vector.inside(pos, minp, maxp)`: returns a boolean | ||||||
|  |     * Returns true iff `pos` is within the closed AABB defined by `minp` | ||||||
|  |       and `maxp`. | ||||||
|  | * `vector.minmax(pos1, pos2)`: returns two vectors | ||||||
|  |     * This does the same as `worldedit.sort_pos`. | ||||||
|  |     * The components of the second returned vector are all bigger or equal to | ||||||
|  |       those of the first one. | ||||||
|  | * `vector.move(pos1, pos2, length)`: returns a vector | ||||||
|  |     * Go from `pos1` `length` metres to `pos2` and then round to the nearest | ||||||
|  |       integer position. | ||||||
|  |     * Made for rubenwardy | ||||||
|  | * `vector.from_number(i)`: returns `{x=i, y=i, z=i}` | ||||||
|  | * `vector.chunkcorner(pos)`: returns a vector | ||||||
|  |     * Returns the mapblock position of the mapblock which contains | ||||||
|  |       the integer position `pos` | ||||||
|  | * `vector.point_distance_minmax(p1, p2)`: returns two numbers | ||||||
|  |     * Returns the minimum and maximum of the absolute component-wise distances | ||||||
|  | * `vector.collision(p1, p2)` FIXME | ||||||
|  | * `vector.update_minp_maxp(minp, maxp, pos)` | ||||||
|  |     * Can change `minp` and `maxp` so that `pos` is within the AABB defined by | ||||||
|  |       `minp` and `maxp` | ||||||
|  | * `vector.unpack(v)`: returns three numbers | ||||||
|  |     * Returns `v.z, v.y, v.x` | ||||||
|  | * `vector.get_max_coord(v)`: returns a string | ||||||
|  |     * Returns `"x"`, `"y"` or `"z"`, depending on which component has the | ||||||
|  |       biggest value | ||||||
|  | * `vector.get_max_coords(v)`: returns three strings | ||||||
|  |     * Similar to `vector.get_max_coord`; it returns the coordinates in the order | ||||||
|  |       of their component values | ||||||
|  |     * Example: `vector.get_max_coords{x=1, y=5, z=3}` returns `"y", "z", "x"` | ||||||
|  | * `vector.serialize(v)`: returns a string | ||||||
|  |     * In comparison to `minetest.serialize`, this function uses a more compact | ||||||
|  |       string for the serialization. | ||||||
|  |  | ||||||
|  |  | ||||||
|  | ## Minetest-specific helper functions | ||||||
|  |  | ||||||
|  | * `vector.straightdelay([length, vel[, acc]])`: returns a number | ||||||
|  |     * Returns the time an object takes to move `length` if it has velocity `vel` | ||||||
|  |       and acceleration `acc` | ||||||
|  | * `vector.sun_dir([time])`: returns a vector or nil | ||||||
|  |     * Returns the vector which points to the sun | ||||||
|  |     * If `time` is omitted, it uses the current time. | ||||||
|  |     * This function does not yet support the moon; | ||||||
|  |       at night it simply returns `nil`. | ||||||
|  |  | ||||||
|  |  | ||||||
|  | ## Helpers which I don't recommend to use now | ||||||
|  |  | ||||||
|  | * `vector.pos_to_string(pos)`: returns a string | ||||||
|  |     * It is similar to `minetest.pos_to_string`; it uses a different format: | ||||||
|  |       `"("..pos.x.."|"..pos.y.."|"..pos.z..")"` | ||||||
|  | * `vector.zero` | ||||||
|  |     * The zero vector `{x=0, y=0, z=0}` | ||||||
|  | * `vector.quickadd(pos, [z],[y],[x])` | ||||||
|  |     * Adds values to the vector components in-place | ||||||
|  |  | ||||||
|  |  | ||||||
|  | ## Deprecated helpers | ||||||
|  |  | ||||||
|  | * `vector.plane` | ||||||
|  |     * should be removed soon; it should have done the same as vector.triangle | ||||||
|  |  | ||||||
							
								
								
									
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							| @@ -0,0 +1,53 @@ | |||||||
|  | -- Algorithm created by sofar and changed by others: | ||||||
|  | -- https://github.com/minetest/minetest/commit/d7908ee49480caaab63d05c8a53d93103579d7a9 | ||||||
|  |  | ||||||
|  | local function search(go, p, apply_move, moves) | ||||||
|  | 	local num_moves = #moves | ||||||
|  |  | ||||||
|  | 	-- We make a stack, and manually maintain size for performance. | ||||||
|  | 	-- Stored in the stack, we will maintain tables with pos, and | ||||||
|  | 	-- last neighbor visited. This way, when we get back to each | ||||||
|  | 	-- node, we know which directions we have already walked, and | ||||||
|  | 	-- which direction is the next to walk. | ||||||
|  | 	local s = {} | ||||||
|  | 	local n = 0 | ||||||
|  | 	-- The neighbor order we will visit from our table. | ||||||
|  | 	local v = 1 | ||||||
|  |  | ||||||
|  | 	while true do | ||||||
|  | 		-- Push current pos onto the stack. | ||||||
|  | 		n = n + 1 | ||||||
|  | 		s[n] = {p = p, v = v} | ||||||
|  | 		-- Select next node from neighbor list. | ||||||
|  | 		p = apply_move(p, moves[v]) | ||||||
|  | 		-- Now we check out the node. If it is in need of an update, | ||||||
|  | 		-- it will let us know in the return value (true = updated). | ||||||
|  | 		if not go(p) then | ||||||
|  | 			-- If we don't need to "recurse" (walk) to it then pop | ||||||
|  | 			-- our previous pos off the stack and continue from there, | ||||||
|  | 			-- with the v value we were at when we last were at that | ||||||
|  | 			-- node | ||||||
|  | 			repeat | ||||||
|  | 				local pop = s[n] | ||||||
|  | 				p = pop.p | ||||||
|  | 				v = pop.v | ||||||
|  | 				s[n] = nil | ||||||
|  | 				n = n - 1 | ||||||
|  | 				-- If there's nothing left on the stack, and no | ||||||
|  | 				-- more sides to walk to, we're done and can exit | ||||||
|  | 				if n == 0 and v == num_moves then | ||||||
|  | 					return | ||||||
|  | 				end | ||||||
|  | 			until v < num_moves | ||||||
|  | 			-- The next round walk the next neighbor in list. | ||||||
|  | 			v = v + 1 | ||||||
|  | 		else | ||||||
|  | 			-- If we did need to walk the neighbor, then | ||||||
|  | 			-- start walking it from the walk order start (1), | ||||||
|  | 			-- and not the order we just pushed up the stack. | ||||||
|  | 			v = 1 | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | return search | ||||||
							
								
								
									
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							| @@ -1,4 +1,4 @@ | |||||||
| local load_time_start = minetest.get_us_time() | local path = minetest.get_modpath"vector_extras" | ||||||
|  |  | ||||||
| local funcs = {} | local funcs = {} | ||||||
|  |  | ||||||
| @@ -6,7 +6,8 @@ function funcs.pos_to_string(pos) | |||||||
| 	return "("..pos.x.."|"..pos.y.."|"..pos.z..")" | 	return "("..pos.x.."|"..pos.y.."|"..pos.z..")" | ||||||
| end | end | ||||||
|  |  | ||||||
| local r_corr = 0.25 --remove a bit more nodes (if shooting diagonal) to let it look like a hole (sth like antialiasing) | local r_corr = 0.25 --remove a bit more nodes (if shooting diagonal) to let it | ||||||
|  | -- look like a hole (sth like antialiasing) | ||||||
|  |  | ||||||
| -- this doesn't need to be calculated every time | -- this doesn't need to be calculated every time | ||||||
| local f_1 = 0.5-r_corr | local f_1 = 0.5-r_corr | ||||||
| @@ -51,6 +52,7 @@ local function return_line(pos, dir, range) --range ~= length | |||||||
| 	local num = 1 | 	local num = 1 | ||||||
| 	local t_dir = get_used_dir(dir) | 	local t_dir = get_used_dir(dir) | ||||||
| 	local dir_typ = t_dir[1] | 	local dir_typ = t_dir[1] | ||||||
|  | 	local f_tab | ||||||
| 	if t_dir[3] == "+" then | 	if t_dir[3] == "+" then | ||||||
| 		f_tab = {0, range, 1} | 		f_tab = {0, range, 1} | ||||||
| 	else | 	else | ||||||
| @@ -121,7 +123,7 @@ function funcs.rayIter(pos, dir) | |||||||
| 		for i in pairs(step) do | 		for i in pairs(step) do | ||||||
| 			choose[i] = vector.new(p) | 			choose[i] = vector.new(p) | ||||||
| 			choose[i][i] = choose[i][i] + step[i] | 			choose[i][i] = choose[i][i] + step[i] | ||||||
| 			choosefit[i] = vector.scalar(vector.normalize(vector.subtract(choose[i], pos)), dir) | 			choosefit[i] = vector.dot(vector.normalize(vector.subtract(choose[i], pos)), dir) | ||||||
| 		end | 		end | ||||||
| 		p = choose[vector.get_max_coord(choosefit)] | 		p = choose[vector.get_max_coord(choosefit)] | ||||||
|  |  | ||||||
| @@ -255,18 +257,6 @@ function funcs.sort_positions(ps, preferred_coords) | |||||||
| 	table.sort(ps, ps_sorting) | 	table.sort(ps, ps_sorting) | ||||||
| end | end | ||||||
|  |  | ||||||
| function funcs.scalar(v1, v2) |  | ||||||
| 	return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z |  | ||||||
| end |  | ||||||
|  |  | ||||||
| function funcs.cross(v1, v2) |  | ||||||
| 	return { |  | ||||||
| 		x = v1.y*v2.z - v1.z*v2.y, |  | ||||||
| 		y = v1.z*v2.x - v1.x*v2.z, |  | ||||||
| 		z = v1.x*v2.y - v1.y*v2.x |  | ||||||
| 	} |  | ||||||
| end |  | ||||||
|  |  | ||||||
| -- Tschebyschew norm | -- Tschebyschew norm | ||||||
| function funcs.maxnorm(v) | function funcs.maxnorm(v) | ||||||
| 	return math.max(math.max(math.abs(v.x), math.abs(v.y)), math.abs(v.z)) | 	return math.max(math.max(math.abs(v.x), math.abs(v.y)), math.abs(v.z)) | ||||||
| @@ -284,7 +274,7 @@ end | |||||||
| --local areas = {} | --local areas = {} | ||||||
| function funcs.plane(ps) | function funcs.plane(ps) | ||||||
| 	-- sort positions and imagine the first one (A) as vector.zero | 	-- sort positions and imagine the first one (A) as vector.zero | ||||||
| 	ps = vector.sort_positions(ps) | 	vector.sort_positions(ps) | ||||||
| 	local pos = ps[1] | 	local pos = ps[1] | ||||||
| 	local B = vector.subtract(ps[2], pos) | 	local B = vector.subtract(ps[2], pos) | ||||||
| 	local C = vector.subtract(ps[3], pos) | 	local C = vector.subtract(ps[3], pos) | ||||||
| @@ -303,29 +293,29 @@ function funcs.plane(ps) | |||||||
|  |  | ||||||
| 	local nAB = vector.normalize(B) | 	local nAB = vector.normalize(B) | ||||||
| 	local nAC = vector.normalize(C) | 	local nAC = vector.normalize(C) | ||||||
| 	local angle_BAC = math.acos(vector.scalar(nAB, nAC)) | 	local angle_BAC = math.acos(vector.dot(nAB, nAC)) | ||||||
|  |  | ||||||
| 	local nBA = vector.multiply(nAB, -1) | 	local nBA = vector.multiply(nAB, -1) | ||||||
| 	local nBC = vector.normalize(vector.subtract(C, B)) | 	local nBC = vector.normalize(vector.subtract(C, B)) | ||||||
| 	local angle_ABC = math.acos(vector.scalar(nBA, nBC)) | 	local angle_ABC = math.acos(vector.dot(nBA, nBC)) | ||||||
|  |  | ||||||
| 	for z = cube_p1.z, cube_p2.z do | 	for z = cube_p1.z, cube_p2.z do | ||||||
| 		for y = cube_p1.y, cube_p2.y do | 		for y = cube_p1.y, cube_p2.y do | ||||||
| 			for x = cube_p1.x, cube_p2.x do | 			for x = cube_p1.x, cube_p2.x do | ||||||
| 				local p = {x=x, y=y, z=z} | 				local p = {x=x, y=y, z=z} | ||||||
| 				local n = -vector.scalar(p, vn)/vector.scalar(vn, vn) | 				local n = -vector.dot(p, vn)/vector.dot(vn, vn) | ||||||
| 				if math.abs(n) <= 0.5 then | 				if math.abs(n) <= 0.5 then | ||||||
| 					local ep = vector.add(p, vector.multiply(vn, n)) | 					local ep = vector.add(p, vector.multiply(vn, n)) | ||||||
| 					local nep = vector.normalize(ep) | 					local nep = vector.normalize(ep) | ||||||
| 					local angle_BAep = math.acos(vector.scalar(nAB, nep)) | 					local angle_BAep = math.acos(vector.dot(nAB, nep)) | ||||||
| 					local angle_CAep = math.acos(vector.scalar(nAC, nep)) | 					local angle_CAep = math.acos(vector.dot(nAC, nep)) | ||||||
| 					local angldif = angle_BAC - (angle_BAep+angle_CAep) | 					local angldif = angle_BAC - (angle_BAep+angle_CAep) | ||||||
| 					if math.abs(angldif) < 0.001 then | 					if math.abs(angldif) < 0.001 then | ||||||
| 						ep = vector.subtract(ep, B) | 						ep = vector.subtract(ep, B) | ||||||
| 						nep = vector.normalize(ep) | 						nep = vector.normalize(ep) | ||||||
| 						local angle_ABep = math.acos(vector.scalar(nBA, nep)) | 						local angle_ABep = math.acos(vector.dot(nBA, nep)) | ||||||
| 						local angle_CBep = math.acos(vector.scalar(nBC, nep)) | 						local angle_CBep = math.acos(vector.dot(nBC, nep)) | ||||||
| 						local angldif = angle_ABC - (angle_ABep+angle_CBep) | 						angldif = angle_ABC - (angle_ABep+angle_CBep) | ||||||
| 						if math.abs(angldif) < 0.001 then | 						if math.abs(angldif) < 0.001 then | ||||||
| 							table.insert(ps, vector.add(pos, p)) | 							table.insert(ps, vector.add(pos, p)) | ||||||
| 						end | 						end | ||||||
| @@ -344,7 +334,16 @@ function funcs.straightdelay(s, v, a) | |||||||
| 	return (math.sqrt(v*v+2*a*s)-v)/a | 	return (math.sqrt(v*v+2*a*s)-v)/a | ||||||
| end | end | ||||||
|  |  | ||||||
| vector.zero = vector.new() | -- override vector.zero | ||||||
|  | -- builtin used not to have the vector.zero function. to keep compatibility, | ||||||
|  | -- vector.zero has to be a 0-vector and vector.zero() has to return a 0-vector | ||||||
|  | -- => we make a callable 0-vector table | ||||||
|  | if not vector.zero then | ||||||
|  | 	vector.zero = {x = 0, y = 0, z = 0} | ||||||
|  | else | ||||||
|  | 	local old_zero = vector.zero | ||||||
|  | 	vector.zero = setmetatable({x = 0, y = 0, z = 0}, {__call = old_zero}) | ||||||
|  | end | ||||||
|  |  | ||||||
| function funcs.sun_dir(time) | function funcs.sun_dir(time) | ||||||
| 	if not time then | 	if not time then | ||||||
| @@ -369,9 +368,9 @@ function funcs.inside(pos, minp, maxp) | |||||||
| 	return true | 	return true | ||||||
| end | end | ||||||
|  |  | ||||||
| function funcs.minmax(p1, p2) | function funcs.minmax(pos1, pos2) | ||||||
| 	local p1 = vector.new(p1) | 	local p1 = vector.new(pos1) | ||||||
| 	local p2 = vector.new(p2) | 	local p2 = vector.new(pos2) | ||||||
| 	for _,i in ipairs({"x", "y", "z"}) do | 	for _,i in ipairs({"x", "y", "z"}) do | ||||||
| 		if p1[i] > p2[i] then | 		if p1[i] > p2[i] then | ||||||
| 			p1[i], p2[i] = p2[i], p1[i] | 			p1[i], p2[i] = p2[i], p1[i] | ||||||
| @@ -399,6 +398,66 @@ function funcs.from_number(i) | |||||||
| 	return {x=i, y=i, z=i} | 	return {x=i, y=i, z=i} | ||||||
| end | end | ||||||
|  |  | ||||||
|  | local adammil_fill = dofile(path .. "/adammil_flood_fill.lua") | ||||||
|  | function funcs.search_2d(go_test, x0, y0, allow_revisit, give_map) | ||||||
|  | 	local marked_places = adammil_fill(go_test, x0, y0, allow_revisit) | ||||||
|  | 	if give_map then | ||||||
|  | 		return marked_places | ||||||
|  | 	end | ||||||
|  | 	local l = {} | ||||||
|  | 	for vi in pairs(marked_places) do | ||||||
|  | 		local x = (vi % 65536) - 32768 | ||||||
|  | 		local y = (math.floor(x / 65536) % 65536) - 32768 | ||||||
|  | 		l[#l+1] = {x, y} | ||||||
|  | 	end | ||||||
|  | 	return l | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local fallings_search = dofile(path .. "/fill_3d.lua") | ||||||
|  | local moves_touch = { | ||||||
|  | 	{x = -1, y = 0, z = 0}, | ||||||
|  | 	{x = 0, y = 0, z = 0},  -- FIXME should this be here? | ||||||
|  | 	{x = 1, y = 0, z = 0}, | ||||||
|  | 	{x = 0, y = -1, z = 0}, | ||||||
|  | 	{x = 0, y = 1, z = 0}, | ||||||
|  | 	{x = 0, y = 0, z = -1}, | ||||||
|  | 	{x = 0, y = 0, z = 1}, | ||||||
|  | } | ||||||
|  | local moves_near = {} | ||||||
|  | for z = -1,1 do | ||||||
|  | 	for y = -1,1 do | ||||||
|  | 		for x = -1,1 do | ||||||
|  | 			moves_near[#moves_near+1] = {x = x, y = y, z = z} | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function funcs.search_3d(can_go, startpos, apply_move, moves) | ||||||
|  | 	local visited = {} | ||||||
|  | 	local found = {} | ||||||
|  | 	local function on_visit(pos) | ||||||
|  | 		local vi = minetest.hash_node_position(pos) | ||||||
|  | 		if visited[vi] then | ||||||
|  | 			return false | ||||||
|  | 		end | ||||||
|  | 		visited[vi] = true | ||||||
|  | 		local valid_pos = can_go(pos) | ||||||
|  | 		if valid_pos then | ||||||
|  | 			found[#found+1] = pos | ||||||
|  | 		end | ||||||
|  | 		return valid_pos | ||||||
|  | 	end | ||||||
|  | 	if apply_move == "touch" then | ||||||
|  | 		apply_move = vector.add | ||||||
|  | 		moves = moves_touch | ||||||
|  | 	elseif apply_move == "near" then | ||||||
|  | 		apply_move = vector.add | ||||||
|  | 		moves = moves_near | ||||||
|  | 	end | ||||||
|  | 	fallings_search(on_visit, startpos, apply_move, moves) | ||||||
|  | end | ||||||
|  |  | ||||||
|  |  | ||||||
| local explosion_tables = {} | local explosion_tables = {} | ||||||
| function funcs.explosion_table(r) | function funcs.explosion_table(r) | ||||||
| 	local table = explosion_tables[r] | 	local table = explosion_tables[r] | ||||||
| @@ -449,7 +508,8 @@ function funcs.explosion_perlin(rmin, rmax, nparams) | |||||||
| 	nparams.spread = nparams.spread or vector.from_number(r*5) | 	nparams.spread = nparams.spread or vector.from_number(r*5) | ||||||
|  |  | ||||||
| 	local pos = {x=math.random(-30000, 30000), y=math.random(-30000, 30000), z=math.random(-30000, 30000)} | 	local pos = {x=math.random(-30000, 30000), y=math.random(-30000, 30000), z=math.random(-30000, 30000)} | ||||||
| 	local map = minetest.get_perlin_map(nparams, vector.from_number(r+r+1)):get3dMap_flat(pos) | 	local map = minetest.get_perlin_map(nparams, vector.from_number(r+r+1) | ||||||
|  | 		):get3dMap_flat(pos) | ||||||
|  |  | ||||||
| 	local id = 1 | 	local id = 1 | ||||||
|  |  | ||||||
| @@ -464,11 +524,11 @@ function funcs.explosion_perlin(rmin, rmax, nparams) | |||||||
|  |  | ||||||
| 	local tab, n = {}, 1 | 	local tab, n = {}, 1 | ||||||
| 	for z=-r,r do | 	for z=-r,r do | ||||||
| 		local bare_dist = z*z | 		local bare_dist_z = z*z | ||||||
| 		for y=-r,r do | 		for y=-r,r do | ||||||
| 			local bare_dist = bare_dist+y*y | 			local bare_dist_yz = bare_dist_z + y*y | ||||||
| 			for x=-r,r do | 			for x=-r,r do | ||||||
| 				local bare_dist = bare_dist+x*x | 				local bare_dist = bare_dist_yz + x*x | ||||||
| 				local add = bare_dist < bare_mindist | 				local add = bare_dist < bare_mindist | ||||||
| 				local pval, distdiv | 				local pval, distdiv | ||||||
| 				if not add | 				if not add | ||||||
| @@ -494,22 +554,19 @@ function funcs.explosion_perlin(rmin, rmax, nparams) | |||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	map = nil |  | ||||||
| 	collectgarbage() |  | ||||||
|  |  | ||||||
| 	-- change strange values | 	-- change strange values | ||||||
| 	local pval_diff = pval_max - pval_min | 	local pval_diff = pval_max - pval_min | ||||||
| 	pval_min = pval_min/pval_diff | 	pval_min = pval_min/pval_diff | ||||||
|  |  | ||||||
| 	for n,i in pairs(tab) do | 	for k,i in pairs(tab) do | ||||||
| 		if i[2] then | 		if i[2] then | ||||||
| 			local new_pval = math.abs(i[2]/pval_diff - pval_min) | 			local new_pval = math.abs(i[2]/pval_diff - pval_min) | ||||||
| 			if i[3]+0.33 < new_pval then | 			if i[3]+0.33 < new_pval then | ||||||
| 				tab[n] = {i[1]} | 				tab[k] = {i[1]} | ||||||
| 			elseif i[3] < new_pval then | 			elseif i[3] < new_pval then | ||||||
| 				tab[n] = {i[1], true} | 				tab[k] = {i[1], true} | ||||||
| 			else | 			else | ||||||
| 				tab[n] = nil | 				tab[k] = nil | ||||||
| 			end | 			end | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
| @@ -584,67 +641,6 @@ function funcs.ring(r) | |||||||
| 	return tab2 | 	return tab2 | ||||||
| end | end | ||||||
|  |  | ||||||
| 	--~ posy(t) = att + bt + c |  | ||||||
| 	--~ vely(t) = 2at + b |  | ||||||
| 	--~ accy(t) = 2a |  | ||||||
|  |  | ||||||
| 	--~ a = -0.5gravity |  | ||||||
| 	--~ vely(0) = b = vel.y |  | ||||||
| 	--~ posy(0) = c = pos.y |  | ||||||
|  |  | ||||||
| 	--~ posy(t) = -0.5 * gravity * t * t + vel.y * t + pos.y |  | ||||||
| 	--~ vely(t) = -gravity*t + vel.y |  | ||||||
|  |  | ||||||
| 	--~ Scheitel: |  | ||||||
| 	--~ vely(t) = 0 = -gravity*t + vel.y |  | ||||||
| 	--~ t = vel.y / gravity |  | ||||||
|  |  | ||||||
| 	--~ 45° |  | ||||||
| 	--~ vely(t)^2 = velx(t)^2 + velz(t)^2 |  | ||||||
| 	--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z |  | ||||||
| 	--~ gravity^2 * t^2 + vel.y^2 - -2*gravity*t*vel.y = vel.x * vel.x + vel.z * vel.z |  | ||||||
| 	--~ gravity^2 * t^2 - 2*gravity*vel.y * t + (vel.y^2 - vel.x^2 - vel.z^2) = 0 |  | ||||||
| 	--~ t = (2*gravity*vel.y .. rt((2*gravity*vel.y)^2 - 4*gravity^2*(vel.y^2 - vel.x^2 - vel.z^2))) / (2*gravity^2) |  | ||||||
| 	--~ t = (2*gravity*vel.y .. rt(4*gravity^2*vel.y^2 - 4*gravity^2*(vel.y^2) + 4*gravity^2*(vel.x^2 + vel.z^2))) / (2*gravity^2) |  | ||||||
| 	--~ t = (2*gravity*vel.y .. 2*gravity*rt(vel.x^2 + vel.z^2)) / (2*gravity^2) |  | ||||||
| 	--~ t = (vel.y .. rt(vel.x^2 + vel.z^2)) / gravity |  | ||||||
| 	--~ t1 = (vel.y - math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity |  | ||||||
| 	--~ t2 = (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity |  | ||||||
|  |  | ||||||
| 	--~ yswitch = posy(t1) (= posy(t2)) //links und rechts gleich |  | ||||||
| 	--~ yswitch = -0.5 * gravity * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity)^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y |  | ||||||
| 	--~ yswitch = -0.5 * gravity * (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z))^2 / gravity^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y |  | ||||||
| 	--~ yswitch = -0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) / gravity + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y |  | ||||||
| 	--~ yswitch = (-0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)))) / gravity + pos.y |  | ||||||
| 	--~ yswitch = (-0.5 * vel.y^2 - vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity + pos.y |  | ||||||
| 	--~ yswitch = (-0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2) / gravity + pos.y |  | ||||||
| 	--~ yswitch = (0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2) / gravity + pos.y |  | ||||||
| 	--~ yswitch = -0.5 * (vel.x * vel.x + vel.z * vel.z - vel.y * vel.y) / gravity + pos.y |  | ||||||
|  |  | ||||||
|  |  | ||||||
| 	--~ 45° Zeitpunkte kleineres beim Aufstieg, größeres beim Fall |  | ||||||
| 	--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z |  | ||||||
| 	--~ -gravity*t + vel.y = ..math.sqrt(vel.x * vel.x + vel.z * vel.z) |  | ||||||
| 	--~ t = (..math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity |  | ||||||
| 	--~ t_raise = (-math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity |  | ||||||
| 	--~ t_fall = (math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity |  | ||||||
|  |  | ||||||
| 	--~ posy nach t umstellen |  | ||||||
| 	--~ y = -0.5 * gravity * t * t + vel.y * t + pos.y |  | ||||||
| 	--~ 0 = -0.5 * gravity * t * t + vel.y * t + pos.y - y |  | ||||||
| 	--~ t = (-vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / (-gravity) |  | ||||||
| 	--~ t = (vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity |  | ||||||
| 	--~ t_up = (vel.y - math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity |  | ||||||
| 	--~ t_down = (vel.y + math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity |  | ||||||
|  |  | ||||||
| 	--~ posx(t) = vel.x * t + pos.x |  | ||||||
| 	--~ posz(t) = vel.z * t + pos.z |  | ||||||
|  |  | ||||||
| 	--~ posx nach t umstellen |  | ||||||
| 	--~ posx - pos.x = vel.x * t |  | ||||||
| 	--~ t = (posx - pos.x) / vel.x |  | ||||||
|  |  | ||||||
|  |  | ||||||
| local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount, | local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount, | ||||||
| 		time) | 		time) | ||||||
| 	local pointcount = 0 | 	local pointcount = 0 | ||||||
| @@ -654,9 +650,9 @@ local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount, | |||||||
| 		/ gravity + pos.y | 		/ gravity + pos.y | ||||||
|  |  | ||||||
| 	-- the times of the 45° angle point | 	-- the times of the 45° angle point | ||||||
| 	local i = math.sqrt(vel.x^2 + vel.z^2) | 	local vel_len = math.sqrt(vel.x^2 + vel.z^2) | ||||||
| 	local t_raise_end = (-i + vel.y) / gravity | 	local t_raise_end = (-vel_len + vel.y) / gravity | ||||||
| 	local t_fall_start = (i + vel.y) / gravity | 	local t_fall_start = (vel_len + vel.y) / gravity | ||||||
| 	if t_fall_start > 0 then | 	if t_fall_start > 0 then | ||||||
| 		-- the right 45° angle point wasn't passed yet | 		-- the right 45° angle point wasn't passed yet | ||||||
| 		if t_raise_end > 0 then | 		if t_raise_end > 0 then | ||||||
| @@ -785,11 +781,11 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time) | |||||||
| 			-- get a list of possible positions between | 			-- get a list of possible positions between | ||||||
| 			local diff = vector.subtract(p2, p) | 			local diff = vector.subtract(p2, p) | ||||||
| 			local possible_positions = {} | 			local possible_positions = {} | ||||||
| 			for i,v in pairs(diff) do | 			for c,v in pairs(diff) do | ||||||
| 				if v ~= 0 then | 				if v ~= 0 then | ||||||
| 					local p = vector.new(p) | 					local pos_moved = vector.new(p) | ||||||
| 					p[i] = p[i] + v | 					pos_moved[c] = pos_moved[c] + v | ||||||
| 					possible_positions[#possible_positions+1] = p | 					possible_positions[#possible_positions+1] = pos_moved | ||||||
| 				end | 				end | ||||||
| 			end | 			end | ||||||
| 			-- test which one fits best | 			-- test which one fits best | ||||||
| @@ -800,12 +796,12 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time) | |||||||
| 				z = vel.z * t + pos.z, | 				z = vel.z * t + pos.z, | ||||||
| 			} | 			} | ||||||
| 			local d = math.huge | 			local d = math.huge | ||||||
| 			for i = 1,2 do | 			for k = 1,2 do | ||||||
| 				local pos = possible_positions[i] | 				local pos_moved = possible_positions[k] | ||||||
| 				local dist = vector.distance(pos, near_p) | 				local dist_current = vector.distance(pos_moved, near_p) | ||||||
| 				if dist < d then | 				if dist_current < d then | ||||||
| 					p = pos | 					p = pos_moved | ||||||
| 					d = dist | 					d = dist_current | ||||||
| 				end | 				end | ||||||
| 			end | 			end | ||||||
| 			-- add it | 			-- add it | ||||||
| @@ -816,11 +812,11 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time) | |||||||
| 				-- get a list of possible positions between | 				-- get a list of possible positions between | ||||||
| 				local diff = vector.subtract(p2, p) | 				local diff = vector.subtract(p2, p) | ||||||
| 				local possible_positions = {} | 				local possible_positions = {} | ||||||
| 				for i,v in pairs(diff) do | 				for c,v in pairs(diff) do | ||||||
| 					if v ~= 0 then | 					if v ~= 0 then | ||||||
| 						local p = vector.new(p) | 						local pos_moved = vector.new(p) | ||||||
| 						p[i] = p[i] + v | 						pos_moved[c] = pos_moved[c] + v | ||||||
| 						possible_positions[#possible_positions+1] = p | 						possible_positions[#possible_positions+1] = pos_moved | ||||||
| 					end | 					end | ||||||
| 				end | 				end | ||||||
| 				-- test which one fits best | 				-- test which one fits best | ||||||
| @@ -832,12 +828,12 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time) | |||||||
| 				} | 				} | ||||||
| 				local d = math.huge | 				local d = math.huge | ||||||
| 				assert(#possible_positions == 4-k, "how, number positions?") | 				assert(#possible_positions == 4-k, "how, number positions?") | ||||||
| 				for i = 1,4-k do | 				for j = 1,4-k do | ||||||
| 					local pos = possible_positions[i] | 					local pos_moved = possible_positions[j] | ||||||
| 					local dist = vector.distance(pos, near_p) | 					local dist_current = vector.distance(pos_moved, near_p) | ||||||
| 					if dist < d then | 					if dist_current < d then | ||||||
| 						p = pos | 						p = pos_moved | ||||||
| 						d = dist | 						d = dist_current | ||||||
| 					end | 					end | ||||||
| 				end | 				end | ||||||
| 				-- add it | 				-- add it | ||||||
| @@ -858,9 +854,9 @@ function funcs.chunkcorner(pos) | |||||||
| 	return {x=pos.x-pos.x%16, y=pos.y-pos.y%16, z=pos.z-pos.z%16} | 	return {x=pos.x-pos.x%16, y=pos.y-pos.y%16, z=pos.z-pos.z%16} | ||||||
| end | end | ||||||
|  |  | ||||||
| function funcs.point_distance_minmax(p1, p2) | function funcs.point_distance_minmax(pos1, pos2) | ||||||
| 	local p1 = vector.new(p1) | 	local p1 = vector.new(pos1) | ||||||
| 	local p2 = vector.new(p2) | 	local p2 = vector.new(pos2) | ||||||
| 	local min, max, vmin, vmax, num | 	local min, max, vmin, vmax, num | ||||||
| 	for _,i in ipairs({"x", "y", "z"}) do | 	for _,i in ipairs({"x", "y", "z"}) do | ||||||
| 		num = math.abs(p1[i] - p2[i]) | 		num = math.abs(p1[i] - p2[i]) | ||||||
| @@ -877,21 +873,20 @@ function funcs.point_distance_minmax(p1, p2) | |||||||
| end | end | ||||||
|  |  | ||||||
| function funcs.collision(p1, p2) | function funcs.collision(p1, p2) | ||||||
| 	local clear, node_pos, collision_pos, max, dmax, dcmax, pt | 	local clear, node_pos = minetest.line_of_sight(p1, p2) | ||||||
| 	clear, node_pos = minetest.line_of_sight(p1, p2) |  | ||||||
| 	if clear then | 	if clear then | ||||||
| 		return false | 		return false | ||||||
| 	end | 	end | ||||||
| 	collision_pos = {} | 	local collision_pos = {} | ||||||
| 	min, max = funcs.point_distance_minmax(node_pos, p2) | 	local _, max = funcs.point_distance_minmax(node_pos, p2) | ||||||
| 	if node_pos[max] > p2[max] then | 	if node_pos[max] > p2[max] then | ||||||
| 		collision_pos[max] = node_pos[max] - 0.5 | 		collision_pos[max] = node_pos[max] - 0.5 | ||||||
| 	else | 	else | ||||||
| 		collision_pos[max] = node_pos[max] + 0.5 | 		collision_pos[max] = node_pos[max] + 0.5 | ||||||
| 	end | 	end | ||||||
| 	dmax = p2[max] - node_pos[max] | 	local dmax = p2[max] - node_pos[max] | ||||||
| 	dcmax = p2[max] - collision_pos[max] | 	local dcmax = p2[max] - collision_pos[max] | ||||||
| 	pt = dcmax/dmax | 	local pt = dcmax / dmax | ||||||
|  |  | ||||||
| 	for _,i in ipairs({"x", "y", "z"}) do | 	for _,i in ipairs({"x", "y", "z"}) do | ||||||
| 		collision_pos[i] = p2[i] - (p2[i] - node_pos[i]) * pt | 		collision_pos[i] = p2[i] - (p2[i] - node_pos[i]) * pt | ||||||
| @@ -958,10 +953,77 @@ function funcs.serialize(vec) | |||||||
| 	return "{x=" .. vec.x .. ",y=" .. vec.y .. ",z=" .. vec.z .. "}" | 	return "{x=" .. vec.x .. ",y=" .. vec.y .. ",z=" .. vec.z .. "}" | ||||||
| end | end | ||||||
|  |  | ||||||
|  | function funcs.triangle(pos1, pos2, pos3) | ||||||
|  | 	local normal = vector.cross(vector.subtract(pos2, pos1), | ||||||
|  | 		vector.subtract(pos3, pos1)) | ||||||
|  | 	-- Find the biggest absolute component of the normal vector | ||||||
|  | 	local dir = vector.get_max_coord({ | ||||||
|  | 		x = math.abs(normal.x), | ||||||
|  | 		y = math.abs(normal.y), | ||||||
|  | 		z = math.abs(normal.z), | ||||||
|  | 	}) | ||||||
|  | 	-- Find the other directions for the for loops | ||||||
|  | 	local all_other_dirs = { | ||||||
|  | 		x = {"z", "y"}, | ||||||
|  | 		y = {"z", "x"}, | ||||||
|  | 		z = {"y", "x"}, | ||||||
|  | 	} | ||||||
|  | 	local other_dirs = all_other_dirs[dir] | ||||||
|  | 	local odir1, odir2 = other_dirs[1], other_dirs[2] | ||||||
|  |  | ||||||
|  | 	local pos1_2d = {pos1[odir1], pos1[odir2]} | ||||||
|  | 	local pos2_2d = {pos2[odir1], pos2[odir2]} | ||||||
|  | 	local pos3_2d = {pos3[odir1], pos3[odir2]} | ||||||
|  | 	-- The boundaries of the 2D AABB along other_dirs | ||||||
|  | 	local p1 = {} | ||||||
|  | 	local p2 = {} | ||||||
|  | 	for i = 1,2 do | ||||||
|  | 		p1[i] = math.floor(math.min(pos1_2d[i], pos2_2d[i], pos3_2d[i])) | ||||||
|  | 		p2[i] = math.ceil(math.max(pos1_2d[i], pos2_2d[i], pos3_2d[i])) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/rasterization-stage | ||||||
|  | 	local function edgefunc(vert1, vert2, pos) | ||||||
|  | 		return (pos[1] - vert1[1]) * (vert2[2] - vert1[2]) | ||||||
|  | 			- (pos[2] - vert1[2]) * (vert2[1] - vert1[1]) | ||||||
|  | 	end | ||||||
|  | 	-- eps is used to prevend holes in neighbouring triangles | ||||||
|  | 	-- It should be smaller than the smallest possible barycentric value | ||||||
|  | 	-- FIXME: I'm not sure if it really does what it should. | ||||||
|  | 	local eps = 0.5 / math.max(p2[1] - p1[1], p2[2] - p1[2]) | ||||||
|  | 	local a_all_inv = 1.0 / edgefunc(pos1_2d, pos2_2d, pos3_2d) | ||||||
|  | 	local step_k3 = - (pos2_2d[1] - pos1_2d[1]) * a_all_inv | ||||||
|  | 	local step_k1 = - (pos3_2d[1] - pos2_2d[1]) * a_all_inv | ||||||
|  | 	-- Calculate the triangle points | ||||||
|  | 	local points = {} | ||||||
|  | 	local barycentric_coords = {} | ||||||
|  | 	local n = 0 | ||||||
|  | 	-- It is possible to further optimize this | ||||||
|  | 	for v1 = p1[1], p2[1] do | ||||||
|  | 		local p = {v1, p1[2]} | ||||||
|  | 		local k3 = edgefunc(pos1_2d, pos2_2d, p) * a_all_inv | ||||||
|  | 		local k1 = edgefunc(pos2_2d, pos3_2d, p) * a_all_inv | ||||||
|  | 		for _ = p1[2], p2[2] do | ||||||
|  | 			local k2 = 1 - k1 - k3 | ||||||
|  | 			if k1 >= -eps and k2 >= -eps and k3 >= -eps then | ||||||
|  | 				-- On triangle | ||||||
|  | 				local h = math.floor(k1 * pos1[dir] + k2 * pos2[dir] + | ||||||
|  | 					k3 * pos3[dir] + 0.5) | ||||||
|  | 				n = n+1 | ||||||
|  | 				points[n] = {[odir1] = v1, [odir2] = p[2], [dir] = h} | ||||||
|  | 				barycentric_coords[n] = {k1, k2, k3} | ||||||
|  | 			end | ||||||
|  | 			p[2] = p[2]+1 | ||||||
|  | 			k3 = k3 + step_k3 | ||||||
|  | 			k1 = k1 + step_k1 | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | 	return points, n, barycentric_coords | ||||||
|  | end | ||||||
|  |  | ||||||
|  |  | ||||||
| vector_extras_functions = funcs | vector_extras_functions = funcs | ||||||
|  |  | ||||||
| local path = minetest.get_modpath"vector_extras" |  | ||||||
| dofile(path .. "/legacy.lua") | dofile(path .. "/legacy.lua") | ||||||
| --dofile(minetest.get_modpath("vector_extras").."/vector_meta.lua") | --dofile(minetest.get_modpath("vector_extras").."/vector_meta.lua") | ||||||
|  |  | ||||||
| @@ -977,11 +1039,4 @@ for name,func in pairs(funcs) do | |||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
|  | minetest.log("action", "[vector_extras] loaded.") | ||||||
| local time = (minetest.get_us_time() - load_time_start) / 1000000 |  | ||||||
| local msg = "[vector_extras] loaded after ca. " .. time .. " seconds." |  | ||||||
| if time > 0.01 then |  | ||||||
| 	print(msg) |  | ||||||
| else |  | ||||||
| 	minetest.log("action", msg) |  | ||||||
| end |  | ||||||
|   | |||||||
| @@ -1,5 +1,11 @@ | |||||||
| local funcs = vector_extras_functions | local funcs = vector_extras_functions | ||||||
|  |  | ||||||
|  | function funcs.scalar(v1, v2) | ||||||
|  | 	minetest.log("deprecated", "[vector_extras] vector.scalar is " .. | ||||||
|  | 		"deprecated, use vector.dot instead.") | ||||||
|  | 	return vector.dot(v1, v2) | ||||||
|  | end | ||||||
|  |  | ||||||
| function funcs.get_data_from_pos(tab, z,y,x) | function funcs.get_data_from_pos(tab, z,y,x) | ||||||
| 	minetest.log("deprecated", "[vector_extras] get_data_from_pos is " .. | 	minetest.log("deprecated", "[vector_extras] get_data_from_pos is " .. | ||||||
| 		"deprecated, use the minetest pos hash function instead.") | 		"deprecated, use the minetest pos hash function instead.") | ||||||
|   | |||||||
| @@ -94,15 +94,15 @@ function vector.meta.complete_node_table(pos, name) --neccesary because tab[1] w | |||||||
| 	if not tmp then | 	if not tmp then | ||||||
| 		vector.meta.nodes[pos.x] = {} | 		vector.meta.nodes[pos.x] = {} | ||||||
| 	end | 	end | ||||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y] | 	tmp = vector.meta.nodes[pos.x][pos.y] | ||||||
| 	if not tmp then | 	if not tmp then | ||||||
| 		vector.meta.nodes[pos.x][pos.y] = {} | 		vector.meta.nodes[pos.x][pos.y] = {} | ||||||
| 	end | 	end | ||||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z] | 	tmp = vector.meta.nodes[pos.x][pos.y][pos.z] | ||||||
| 	if not tmp then | 	if not tmp then | ||||||
| 		vector.meta.nodes[pos.x][pos.y][pos.z] = {} | 		vector.meta.nodes[pos.x][pos.y][pos.z] = {} | ||||||
| 	end | 	end | ||||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name] | 	tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name] | ||||||
| 	if not tmp then | 	if not tmp then | ||||||
| 		vector.meta.nodes[pos.x][pos.y][pos.z][name] = {} | 		vector.meta.nodes[pos.x][pos.y][pos.z][name] = {} | ||||||
| 	end | 	end | ||||||
| @@ -117,12 +117,12 @@ function vector.meta.get_node(pos, name) | |||||||
| 	or table_empty(tmp) then | 	or table_empty(tmp) then | ||||||
| 		return false | 		return false | ||||||
| 	end | 	end | ||||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y] | 	tmp = vector.meta.nodes[pos.x][pos.y] | ||||||
| 	if not tmp | 	if not tmp | ||||||
| 	or table_empty(tmp) then | 	or table_empty(tmp) then | ||||||
| 		return false | 		return false | ||||||
| 	end | 	end | ||||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z] | 	tmp = vector.meta.nodes[pos.x][pos.y][pos.z] | ||||||
| 	if not tmp | 	if not tmp | ||||||
| 	or table_empty(tmp) then | 	or table_empty(tmp) then | ||||||
| 		return false | 		return false | ||||||
| @@ -133,7 +133,7 @@ function vector.meta.get_node(pos, name) | |||||||
| 		return true | 		return true | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name] | 	tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name] | ||||||
| 	if not tmp | 	if not tmp | ||||||
| 	or table_empty(tmp) then | 	or table_empty(tmp) then | ||||||
| 		return false | 		return false | ||||||
|   | |||||||
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