forked from mtcontrib/vector_extras
e826bbd9b933ca748d7f83ac7282f31d496a45ed
TODO: * maybe make the explosion table function return a perlin explosion table * Figure out and implement 3D scanline search * Add vector.hollowsphere, less positions than WorldEdit hollowsphere * Add unit tests * Use %a string format for vector.serialize so that it is reversible
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