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			nalc-1.2.0
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			0501920345
		
	
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|---|---|---|---|
| 0501920345 | |||
|  | 63edf837d7 | ||
| 9bf8a890c6 | |||
|  | ed6b514057 | ||
| 374735b17f | |||
|  | f8c12047d5 | ||
|  | fdbcc2e425 | ||
| 2f0ad734d4 | |||
|  | 8c7aaf6c0b | ||
|  | e826bbd9b9 | 
							
								
								
									
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							| @@ -0,0 +1,5 @@ | ||||
| read_globals = { | ||||
| 	-- Defined by Minetest | ||||
| 	"minetest", "PseudoRandom", "VoxelArea", "string", "dump", "math" | ||||
| } | ||||
| globals = {"vector", "vector_extras_functions"} | ||||
							
								
								
									
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							| @@ -52,6 +52,7 @@ local function return_line(pos, dir, range) --range ~= length | ||||
| 	local num = 1 | ||||
| 	local t_dir = get_used_dir(dir) | ||||
| 	local dir_typ = t_dir[1] | ||||
| 	local f_tab | ||||
| 	if t_dir[3] == "+" then | ||||
| 		f_tab = {0, range, 1} | ||||
| 	else | ||||
| @@ -122,7 +123,7 @@ function funcs.rayIter(pos, dir) | ||||
| 		for i in pairs(step) do | ||||
| 			choose[i] = vector.new(p) | ||||
| 			choose[i][i] = choose[i][i] + step[i] | ||||
| 			choosefit[i] = vector.scalar(vector.normalize(vector.subtract(choose[i], pos)), dir) | ||||
| 			choosefit[i] = vector.dot(vector.normalize(vector.subtract(choose[i], pos)), dir) | ||||
| 		end | ||||
| 		p = choose[vector.get_max_coord(choosefit)] | ||||
|  | ||||
| @@ -273,7 +274,7 @@ end | ||||
| --local areas = {} | ||||
| function funcs.plane(ps) | ||||
| 	-- sort positions and imagine the first one (A) as vector.zero | ||||
| 	ps = vector.sort_positions(ps) | ||||
| 	vector.sort_positions(ps) | ||||
| 	local pos = ps[1] | ||||
| 	local B = vector.subtract(ps[2], pos) | ||||
| 	local C = vector.subtract(ps[3], pos) | ||||
| @@ -292,29 +293,29 @@ function funcs.plane(ps) | ||||
|  | ||||
| 	local nAB = vector.normalize(B) | ||||
| 	local nAC = vector.normalize(C) | ||||
| 	local angle_BAC = math.acos(vector.scalar(nAB, nAC)) | ||||
| 	local angle_BAC = math.acos(vector.dot(nAB, nAC)) | ||||
|  | ||||
| 	local nBA = vector.multiply(nAB, -1) | ||||
| 	local nBC = vector.normalize(vector.subtract(C, B)) | ||||
| 	local angle_ABC = math.acos(vector.scalar(nBA, nBC)) | ||||
| 	local angle_ABC = math.acos(vector.dot(nBA, nBC)) | ||||
|  | ||||
| 	for z = cube_p1.z, cube_p2.z do | ||||
| 		for y = cube_p1.y, cube_p2.y do | ||||
| 			for x = cube_p1.x, cube_p2.x do | ||||
| 				local p = {x=x, y=y, z=z} | ||||
| 				local n = -vector.scalar(p, vn)/vector.scalar(vn, vn) | ||||
| 				local n = -vector.dot(p, vn)/vector.dot(vn, vn) | ||||
| 				if math.abs(n) <= 0.5 then | ||||
| 					local ep = vector.add(p, vector.multiply(vn, n)) | ||||
| 					local nep = vector.normalize(ep) | ||||
| 					local angle_BAep = math.acos(vector.scalar(nAB, nep)) | ||||
| 					local angle_CAep = math.acos(vector.scalar(nAC, nep)) | ||||
| 					local angle_BAep = math.acos(vector.dot(nAB, nep)) | ||||
| 					local angle_CAep = math.acos(vector.dot(nAC, nep)) | ||||
| 					local angldif = angle_BAC - (angle_BAep+angle_CAep) | ||||
| 					if math.abs(angldif) < 0.001 then | ||||
| 						ep = vector.subtract(ep, B) | ||||
| 						nep = vector.normalize(ep) | ||||
| 						local angle_ABep = math.acos(vector.scalar(nBA, nep)) | ||||
| 						local angle_CBep = math.acos(vector.scalar(nBC, nep)) | ||||
| 						local angldif = angle_ABC - (angle_ABep+angle_CBep) | ||||
| 						local angle_ABep = math.acos(vector.dot(nBA, nep)) | ||||
| 						local angle_CBep = math.acos(vector.dot(nBC, nep)) | ||||
| 						angldif = angle_ABC - (angle_ABep+angle_CBep) | ||||
| 						if math.abs(angldif) < 0.001 then | ||||
| 							table.insert(ps, vector.add(pos, p)) | ||||
| 						end | ||||
| @@ -333,7 +334,16 @@ function funcs.straightdelay(s, v, a) | ||||
| 	return (math.sqrt(v*v+2*a*s)-v)/a | ||||
| end | ||||
|  | ||||
| vector.zero = vector.new() | ||||
| -- override vector.zero | ||||
| -- builtin used not to have the vector.zero function. to keep compatibility, | ||||
| -- vector.zero has to be a 0-vector and vector.zero() has to return a 0-vector | ||||
| -- => we make a callable 0-vector table | ||||
| if not vector.zero then | ||||
| 	vector.zero = {x = 0, y = 0, z = 0} | ||||
| else | ||||
| 	local old_zero = vector.zero | ||||
| 	vector.zero = setmetatable({x = 0, y = 0, z = 0}, {__call = old_zero}) | ||||
| end | ||||
|  | ||||
| function funcs.sun_dir(time) | ||||
| 	if not time then | ||||
| @@ -358,9 +368,9 @@ function funcs.inside(pos, minp, maxp) | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| function funcs.minmax(p1, p2) | ||||
| 	local p1 = vector.new(p1) | ||||
| 	local p2 = vector.new(p2) | ||||
| function funcs.minmax(pos1, pos2) | ||||
| 	local p1 = vector.new(pos1) | ||||
| 	local p2 = vector.new(pos2) | ||||
| 	for _,i in ipairs({"x", "y", "z"}) do | ||||
| 		if p1[i] > p2[i] then | ||||
| 			p1[i], p2[i] = p2[i], p1[i] | ||||
| @@ -390,7 +400,7 @@ end | ||||
|  | ||||
| local adammil_fill = dofile(path .. "/adammil_flood_fill.lua") | ||||
| function funcs.search_2d(go_test, x0, y0, allow_revisit, give_map) | ||||
| 	marked_places = adammil_fill(go_test, x0, y0, allow_revisit) | ||||
| 	local marked_places = adammil_fill(go_test, x0, y0, allow_revisit) | ||||
| 	if give_map then | ||||
| 		return marked_places | ||||
| 	end | ||||
| @@ -406,7 +416,7 @@ end | ||||
| local fallings_search = dofile(path .. "/fill_3d.lua") | ||||
| local moves_touch = { | ||||
| 	{x = -1, y = 0, z = 0}, | ||||
| 	{x = 0, y = 0, z = 0}, | ||||
| 	{x = 0, y = 0, z = 0},  -- FIXME should this be here? | ||||
| 	{x = 1, y = 0, z = 0}, | ||||
| 	{x = 0, y = -1, z = 0}, | ||||
| 	{x = 0, y = 1, z = 0}, | ||||
| @@ -498,7 +508,8 @@ function funcs.explosion_perlin(rmin, rmax, nparams) | ||||
| 	nparams.spread = nparams.spread or vector.from_number(r*5) | ||||
|  | ||||
| 	local pos = {x=math.random(-30000, 30000), y=math.random(-30000, 30000), z=math.random(-30000, 30000)} | ||||
| 	local map = minetest.get_perlin_map(nparams, vector.from_number(r+r+1)):get3dMap_flat(pos) | ||||
| 	local map = minetest.get_perlin_map(nparams, vector.from_number(r+r+1) | ||||
| 		):get3dMap_flat(pos) | ||||
|  | ||||
| 	local id = 1 | ||||
|  | ||||
| @@ -513,11 +524,11 @@ function funcs.explosion_perlin(rmin, rmax, nparams) | ||||
|  | ||||
| 	local tab, n = {}, 1 | ||||
| 	for z=-r,r do | ||||
| 		local bare_dist = z*z | ||||
| 		local bare_dist_z = z*z | ||||
| 		for y=-r,r do | ||||
| 			local bare_dist = bare_dist+y*y | ||||
| 			local bare_dist_yz = bare_dist_z + y*y | ||||
| 			for x=-r,r do | ||||
| 				local bare_dist = bare_dist+x*x | ||||
| 				local bare_dist = bare_dist_yz + x*x | ||||
| 				local add = bare_dist < bare_mindist | ||||
| 				local pval, distdiv | ||||
| 				if not add | ||||
| @@ -543,22 +554,19 @@ function funcs.explosion_perlin(rmin, rmax, nparams) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	map = nil | ||||
| 	collectgarbage() | ||||
|  | ||||
| 	-- change strange values | ||||
| 	local pval_diff = pval_max - pval_min | ||||
| 	pval_min = pval_min/pval_diff | ||||
|  | ||||
| 	for n,i in pairs(tab) do | ||||
| 	for k,i in pairs(tab) do | ||||
| 		if i[2] then | ||||
| 			local new_pval = math.abs(i[2]/pval_diff - pval_min) | ||||
| 			if i[3]+0.33 < new_pval then | ||||
| 				tab[n] = {i[1]} | ||||
| 				tab[k] = {i[1]} | ||||
| 			elseif i[3] < new_pval then | ||||
| 				tab[n] = {i[1], true} | ||||
| 				tab[k] = {i[1], true} | ||||
| 			else | ||||
| 				tab[n] = nil | ||||
| 				tab[k] = nil | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| @@ -633,67 +641,6 @@ function funcs.ring(r) | ||||
| 	return tab2 | ||||
| end | ||||
|  | ||||
| 	--~ posy(t) = att + bt + c | ||||
| 	--~ vely(t) = 2at + b | ||||
| 	--~ accy(t) = 2a | ||||
|  | ||||
| 	--~ a = -0.5gravity | ||||
| 	--~ vely(0) = b = vel.y | ||||
| 	--~ posy(0) = c = pos.y | ||||
|  | ||||
| 	--~ posy(t) = -0.5 * gravity * t * t + vel.y * t + pos.y | ||||
| 	--~ vely(t) = -gravity*t + vel.y | ||||
|  | ||||
| 	--~ Scheitel: | ||||
| 	--~ vely(t) = 0 = -gravity*t + vel.y | ||||
| 	--~ t = vel.y / gravity | ||||
|  | ||||
| 	--~ 45° | ||||
| 	--~ vely(t)^2 = velx(t)^2 + velz(t)^2 | ||||
| 	--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z | ||||
| 	--~ gravity^2 * t^2 + vel.y^2 - -2*gravity*t*vel.y = vel.x * vel.x + vel.z * vel.z | ||||
| 	--~ gravity^2 * t^2 - 2*gravity*vel.y * t + (vel.y^2 - vel.x^2 - vel.z^2) = 0 | ||||
| 	--~ t = (2*gravity*vel.y .. rt((2*gravity*vel.y)^2 - 4*gravity^2*(vel.y^2 - vel.x^2 - vel.z^2))) / (2*gravity^2) | ||||
| 	--~ t = (2*gravity*vel.y .. rt(4*gravity^2*vel.y^2 - 4*gravity^2*(vel.y^2) + 4*gravity^2*(vel.x^2 + vel.z^2))) / (2*gravity^2) | ||||
| 	--~ t = (2*gravity*vel.y .. 2*gravity*rt(vel.x^2 + vel.z^2)) / (2*gravity^2) | ||||
| 	--~ t = (vel.y .. rt(vel.x^2 + vel.z^2)) / gravity | ||||
| 	--~ t1 = (vel.y - math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity | ||||
| 	--~ t2 = (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity | ||||
|  | ||||
| 	--~ yswitch = posy(t1) (= posy(t2)) //links und rechts gleich | ||||
| 	--~ yswitch = -0.5 * gravity * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity)^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y | ||||
| 	--~ yswitch = -0.5 * gravity * (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z))^2 / gravity^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y | ||||
| 	--~ yswitch = -0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) / gravity + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y | ||||
| 	--~ yswitch = (-0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)))) / gravity + pos.y | ||||
| 	--~ yswitch = (-0.5 * vel.y^2 - vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity + pos.y | ||||
| 	--~ yswitch = (-0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2) / gravity + pos.y | ||||
| 	--~ yswitch = (0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2) / gravity + pos.y | ||||
| 	--~ yswitch = -0.5 * (vel.x * vel.x + vel.z * vel.z - vel.y * vel.y) / gravity + pos.y | ||||
|  | ||||
|  | ||||
| 	--~ 45° Zeitpunkte kleineres beim Aufstieg, größeres beim Fall | ||||
| 	--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z | ||||
| 	--~ -gravity*t + vel.y = ..math.sqrt(vel.x * vel.x + vel.z * vel.z) | ||||
| 	--~ t = (..math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity | ||||
| 	--~ t_raise = (-math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity | ||||
| 	--~ t_fall = (math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity | ||||
|  | ||||
| 	--~ posy nach t umstellen | ||||
| 	--~ y = -0.5 * gravity * t * t + vel.y * t + pos.y | ||||
| 	--~ 0 = -0.5 * gravity * t * t + vel.y * t + pos.y - y | ||||
| 	--~ t = (-vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / (-gravity) | ||||
| 	--~ t = (vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity | ||||
| 	--~ t_up = (vel.y - math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity | ||||
| 	--~ t_down = (vel.y + math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity | ||||
|  | ||||
| 	--~ posx(t) = vel.x * t + pos.x | ||||
| 	--~ posz(t) = vel.z * t + pos.z | ||||
|  | ||||
| 	--~ posx nach t umstellen | ||||
| 	--~ posx - pos.x = vel.x * t | ||||
| 	--~ t = (posx - pos.x) / vel.x | ||||
|  | ||||
|  | ||||
| local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount, | ||||
| 		time) | ||||
| 	local pointcount = 0 | ||||
| @@ -703,9 +650,9 @@ local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount, | ||||
| 		/ gravity + pos.y | ||||
|  | ||||
| 	-- the times of the 45° angle point | ||||
| 	local i = math.sqrt(vel.x^2 + vel.z^2) | ||||
| 	local t_raise_end = (-i + vel.y) / gravity | ||||
| 	local t_fall_start = (i + vel.y) / gravity | ||||
| 	local vel_len = math.sqrt(vel.x^2 + vel.z^2) | ||||
| 	local t_raise_end = (-vel_len + vel.y) / gravity | ||||
| 	local t_fall_start = (vel_len + vel.y) / gravity | ||||
| 	if t_fall_start > 0 then | ||||
| 		-- the right 45° angle point wasn't passed yet | ||||
| 		if t_raise_end > 0 then | ||||
| @@ -834,11 +781,11 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time) | ||||
| 			-- get a list of possible positions between | ||||
| 			local diff = vector.subtract(p2, p) | ||||
| 			local possible_positions = {} | ||||
| 			for i,v in pairs(diff) do | ||||
| 			for c,v in pairs(diff) do | ||||
| 				if v ~= 0 then | ||||
| 					local p = vector.new(p) | ||||
| 					p[i] = p[i] + v | ||||
| 					possible_positions[#possible_positions+1] = p | ||||
| 					local pos_moved = vector.new(p) | ||||
| 					pos_moved[c] = pos_moved[c] + v | ||||
| 					possible_positions[#possible_positions+1] = pos_moved | ||||
| 				end | ||||
| 			end | ||||
| 			-- test which one fits best | ||||
| @@ -849,12 +796,12 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time) | ||||
| 				z = vel.z * t + pos.z, | ||||
| 			} | ||||
| 			local d = math.huge | ||||
| 			for i = 1,2 do | ||||
| 				local pos = possible_positions[i] | ||||
| 				local dist = vector.distance(pos, near_p) | ||||
| 				if dist < d then | ||||
| 					p = pos | ||||
| 					d = dist | ||||
| 			for k = 1,2 do | ||||
| 				local pos_moved = possible_positions[k] | ||||
| 				local dist_current = vector.distance(pos_moved, near_p) | ||||
| 				if dist_current < d then | ||||
| 					p = pos_moved | ||||
| 					d = dist_current | ||||
| 				end | ||||
| 			end | ||||
| 			-- add it | ||||
| @@ -865,11 +812,11 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time) | ||||
| 				-- get a list of possible positions between | ||||
| 				local diff = vector.subtract(p2, p) | ||||
| 				local possible_positions = {} | ||||
| 				for i,v in pairs(diff) do | ||||
| 				for c,v in pairs(diff) do | ||||
| 					if v ~= 0 then | ||||
| 						local p = vector.new(p) | ||||
| 						p[i] = p[i] + v | ||||
| 						possible_positions[#possible_positions+1] = p | ||||
| 						local pos_moved = vector.new(p) | ||||
| 						pos_moved[c] = pos_moved[c] + v | ||||
| 						possible_positions[#possible_positions+1] = pos_moved | ||||
| 					end | ||||
| 				end | ||||
| 				-- test which one fits best | ||||
| @@ -881,12 +828,12 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time) | ||||
| 				} | ||||
| 				local d = math.huge | ||||
| 				assert(#possible_positions == 4-k, "how, number positions?") | ||||
| 				for i = 1,4-k do | ||||
| 					local pos = possible_positions[i] | ||||
| 					local dist = vector.distance(pos, near_p) | ||||
| 					if dist < d then | ||||
| 						p = pos | ||||
| 						d = dist | ||||
| 				for j = 1,4-k do | ||||
| 					local pos_moved = possible_positions[j] | ||||
| 					local dist_current = vector.distance(pos_moved, near_p) | ||||
| 					if dist_current < d then | ||||
| 						p = pos_moved | ||||
| 						d = dist_current | ||||
| 					end | ||||
| 				end | ||||
| 				-- add it | ||||
| @@ -907,9 +854,9 @@ function funcs.chunkcorner(pos) | ||||
| 	return {x=pos.x-pos.x%16, y=pos.y-pos.y%16, z=pos.z-pos.z%16} | ||||
| end | ||||
|  | ||||
| function funcs.point_distance_minmax(p1, p2) | ||||
| 	local p1 = vector.new(p1) | ||||
| 	local p2 = vector.new(p2) | ||||
| function funcs.point_distance_minmax(pos1, pos2) | ||||
| 	local p1 = vector.new(pos1) | ||||
| 	local p2 = vector.new(pos2) | ||||
| 	local min, max, vmin, vmax, num | ||||
| 	for _,i in ipairs({"x", "y", "z"}) do | ||||
| 		num = math.abs(p1[i] - p2[i]) | ||||
| @@ -926,21 +873,20 @@ function funcs.point_distance_minmax(p1, p2) | ||||
| end | ||||
|  | ||||
| function funcs.collision(p1, p2) | ||||
| 	local clear, node_pos, collision_pos, max, dmax, dcmax, pt | ||||
| 	clear, node_pos = minetest.line_of_sight(p1, p2) | ||||
| 	local clear, node_pos = minetest.line_of_sight(p1, p2) | ||||
| 	if clear then | ||||
| 		return false | ||||
| 	end | ||||
| 	collision_pos = {} | ||||
| 	min, max = funcs.point_distance_minmax(node_pos, p2) | ||||
| 	local collision_pos = {} | ||||
| 	local _, max = funcs.point_distance_minmax(node_pos, p2) | ||||
| 	if node_pos[max] > p2[max] then | ||||
| 		collision_pos[max] = node_pos[max] - 0.5 | ||||
| 	else | ||||
| 		collision_pos[max] = node_pos[max] + 0.5 | ||||
| 	end | ||||
| 	dmax = p2[max] - node_pos[max] | ||||
| 	dcmax = p2[max] - collision_pos[max] | ||||
| 	pt = dcmax/dmax | ||||
| 	local dmax = p2[max] - node_pos[max] | ||||
| 	local dcmax = p2[max] - collision_pos[max] | ||||
| 	local pt = dcmax / dmax | ||||
|  | ||||
| 	for _,i in ipairs({"x", "y", "z"}) do | ||||
| 		collision_pos[i] = p2[i] - (p2[i] - node_pos[i]) * pt | ||||
| @@ -1037,9 +983,9 @@ function funcs.triangle(pos1, pos2, pos3) | ||||
| 	end | ||||
|  | ||||
| 	-- https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/rasterization-stage | ||||
| 	local function edgefunc(p1, p2, pos) | ||||
| 		return (pos[1] - p1[1]) * (p2[2] - p1[2]) | ||||
| 			- (pos[2] - p1[2]) * (p2[1] - p1[1]) | ||||
| 	local function edgefunc(vert1, vert2, pos) | ||||
| 		return (pos[1] - vert1[1]) * (vert2[2] - vert1[2]) | ||||
| 			- (pos[2] - vert1[2]) * (vert2[1] - vert1[1]) | ||||
| 	end | ||||
| 	-- eps is used to prevend holes in neighbouring triangles | ||||
| 	-- It should be smaller than the smallest possible barycentric value | ||||
|   | ||||
| @@ -94,15 +94,15 @@ function vector.meta.complete_node_table(pos, name) --neccesary because tab[1] w | ||||
| 	if not tmp then | ||||
| 		vector.meta.nodes[pos.x] = {} | ||||
| 	end | ||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y] | ||||
| 	tmp = vector.meta.nodes[pos.x][pos.y] | ||||
| 	if not tmp then | ||||
| 		vector.meta.nodes[pos.x][pos.y] = {} | ||||
| 	end | ||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z] | ||||
| 	tmp = vector.meta.nodes[pos.x][pos.y][pos.z] | ||||
| 	if not tmp then | ||||
| 		vector.meta.nodes[pos.x][pos.y][pos.z] = {} | ||||
| 	end | ||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name] | ||||
| 	tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name] | ||||
| 	if not tmp then | ||||
| 		vector.meta.nodes[pos.x][pos.y][pos.z][name] = {} | ||||
| 	end | ||||
| @@ -117,12 +117,12 @@ function vector.meta.get_node(pos, name) | ||||
| 	or table_empty(tmp) then | ||||
| 		return false | ||||
| 	end | ||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y] | ||||
| 	tmp = vector.meta.nodes[pos.x][pos.y] | ||||
| 	if not tmp | ||||
| 	or table_empty(tmp) then | ||||
| 		return false | ||||
| 	end | ||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z] | ||||
| 	tmp = vector.meta.nodes[pos.x][pos.y][pos.z] | ||||
| 	if not tmp | ||||
| 	or table_empty(tmp) then | ||||
| 		return false | ||||
| @@ -133,7 +133,7 @@ function vector.meta.get_node(pos, name) | ||||
| 		return true | ||||
| 	end | ||||
|  | ||||
| 	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name] | ||||
| 	tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name] | ||||
| 	if not tmp | ||||
| 	or table_empty(tmp) then | ||||
| 		return false | ||||
|   | ||||
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