forked from minetest-mods/warps
Attempt to emerge/mapgen areas before teleporting to them.
The client will still have to actually load the mapblocks, but the server should safely teleport a player to the location, even if it wasn't even generated.
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parent
979ba1c934
commit
74e68db79c
44
init.lua
44
init.lua
@ -18,24 +18,31 @@ local warps_freeze = 5
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-- p = player obj
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-- w = warp name
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local warp = function(player, dest)
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local function lookup_warp(name)
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for i = 1,table.getn(warps) do
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if warps[i].name == dest then
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player:setpos({x = warps[i].x, y = warps[i].y, z = warps[i].z})
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-- MT Core FIXME
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-- get functions don't output proper values for set!
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-- https://github.com/minetest/minetest/issues/2658
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player:set_look_yaw(warps[i].yaw - (math.pi/2))
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player:set_look_pitch(0 - warps[i].pitch)
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minetest.chat_send_player(player:get_player_name(), "Warped to \"" .. dest .. "\"")
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minetest.log("action", player:get_player_name() .. " warped to \"" .. dest .. "\"")
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minetest.sound_play("warps_plop", {
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pos = {x = warps[i].x, y = warps[i].y, z = warps[i].z},
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})
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return
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if warps[i].name == name then
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return warps[i]
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end
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end
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minetest.chat_send_player(player:get_player_name(), "Unknown warp \"" .. dest .. "\"")
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end
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local warp = function(player, dest)
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local warp = lookup_warp(dest)
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if not warp then
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minetest.chat_send_player(player:get_player_name(), "Unknown warp \"" .. dest .. "\"")
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return
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end
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local pos = {x = warp.x, y = warp.y, z = warp.z}
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player:setpos(pos)
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-- MT Core FIXME
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-- get functions don't output proper values for set!
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-- https://github.com/minetest/minetest/issues/2658
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player:set_look_yaw(warp.yaw - (math.pi/2))
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player:set_look_pitch(0 - warp.pitch)
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minetest.chat_send_player(player:get_player_name(), "Warped to \"" .. dest .. "\"")
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minetest.log("action", player:get_player_name() .. " warped to \"" .. dest .. "\"")
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minetest.sound_play("warps_plop", {pos = pos})
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end
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do_warp_queue = function()
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@ -79,6 +86,13 @@ local warp_queue_add = function(player, dest)
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queue_state = 1
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minetest.after(1, do_warp_queue)
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end
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-- attempt to emerge the target area before the player gets there
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local warp = lookup_warp(dest)
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local pos = {x = warp.x, y = warp.y, z = warp.z}
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minetest.get_voxel_manip():read_from_map(pos, pos)
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if not minetest.get_node_or_nil(pos) then
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minetest.emerge_area(vector.subtract(pos, 80), vector.add(pos, 80))
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end
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end
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local worldpath = minetest.get_worldpath()
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