Volcanos/lava level tuned, retune arctan grad, mod clouds return at y=256, no dark clouds
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@ -1,4 +1,4 @@
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watershed 0.3.4 by paramat
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watershed 0.3.5 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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@ -250,7 +250,7 @@ if SINGLENODE then
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function spawnplayer(player)
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local TERCEN = -160 -- Terrain 'centre', average seabed level
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local TERSCA = 512 -- Vertical terrain scale
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain amplitude
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37
init.lua
37
init.lua
@ -1,11 +1,12 @@
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-- watershed 0.3.4 by paramat
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-- watershed 0.3.5 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- Depends default bucket
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-- License: code WTFPL
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-- no flagmask for compatibility with 0.4.9dev
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-- tune volcanos
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-- lava flows again
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-- retune arctan 'grad'
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-- mod clouds return at y = 256
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-- no dark clouds
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-- TODO
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-- fog
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@ -15,21 +16,21 @@ local YMIN = -33000 -- Approximate base of realm stone
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local YMAX = 33000 -- Approximate top of atmosphere / mountains / floatlands
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local TERCEN = -160 -- Terrain 'centre', average seabed level
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local YWAT = 1 -- Sea surface y
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local YCLOUD = 128 -- Cloud level
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local CLOUDS = false
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local YCLOUD = 256 -- Cloud level
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local CLOUDS = true
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local TERSCA = 512 -- Vertical terrain scale
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain amplitude
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local CANEXP = 1.33 -- Canyon shape exponent
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local TSTONE = 0.03 -- Density threshold for stone, depth of soil at TERCEN
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local TRIV = -0.02 -- Maximum densitybase threshold for river water
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local TSAND = -0.025 -- Maximum densitybase threshold for river sand
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local TLAVA = 2.5 -- Maximum densitybase threshold for lava, small because grad is non-linear
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local VOLC = 0.5 -- Amount of volcanos
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local TLAVA = 2.3 -- Maximum densitybase threshold for lava, small because grad is non-linear
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local VOLC = 0.5 -- Amount of volcanos, 0.5 = rare, 1 = lots
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local FIST = 0 -- Fissure threshold at surface, controls size of fissure entrances at surface
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local FISEXP = 0.02 -- Fissure expansion rate under surface
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local ORETHI = 0.001 -- Ore seam thickness tuner
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@ -41,11 +42,10 @@ local LOTET = -0.35 -- Low ..
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local ICETET = -0.7 -- Ice ..
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local HIHUT = 0.35 -- High humidity threshold
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local LOHUT = -0.35 -- Low ..
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local CLOHUT = 0 -- Cloud humidity threshold
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local DCLOHUT = 1 -- Dark cloud ..
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local CLOHUT = 0.35 -- Cloud humidity threshold
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local PINCHA = 49 -- Pine tree 1/x chance per node
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local APTCHA = 49 -- Appletree
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local PINCHA = 36 -- Pine tree 1/x chance per node
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local APTCHA = 36 -- Appletree
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local FLOCHA = 36 -- Flower
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local FOGCHA = 9 -- Forest grass
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local GRACHA = 3 -- Grassland grasses
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@ -252,7 +252,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_wsgoldgrass = minetest.get_content_id("watershed:goldengrass")
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local c_wsdirt = minetest.get_content_id("watershed:dirt")
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local c_wscloud = minetest.get_content_id("watershed:cloud")
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local c_wsdarkcloud = minetest.get_content_id("watershed:darkcloud")
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local c_wspermafrost = minetest.get_content_id("watershed:permafrost")
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local c_wslava = minetest.get_content_id("watershed:lava")
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-- perlinmap stuff
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@ -310,7 +309,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local triv = TRIV * (1 - terblen) -- other values
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local tsand = TSAND * (1 - terblen)
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local tstone = TSTONE * (1 + grad)
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local tstone = TSTONE * (1 + grad * 0.5)
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local tlava = TLAVA * (1 - nvals_magma[nixz] ^ 4 * terblen ^ 16 * VOLC)
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local nofis = false
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if density >= 0 then -- if terrain set fissure flag
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@ -318,7 +317,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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nofis = true
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end
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end
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-- overgeneration and in-chunk generation
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if y == y0 - 1 then -- node layer below chunk
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if ungen then
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if density >= 0 then -- if node solid
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@ -375,7 +374,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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stable[si] = 0
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under[si] = 0
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elseif densitybase >= tlava - math.min(1 + density * 10, 1) and density < tstone then -- obsidian
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elseif densitybase >= tlava - math.min(1.5 + density * 15, 1.5) and density < tstone then -- obsidian
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data[vi] = c_obsidian
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stable[si] = 1
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under[si] = 0
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@ -488,9 +487,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if nvals_cloud[qixz] > TCLOUD then
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local yrq = 16 * math.floor((y - y0) / 16)
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local qixyz = zrq * 6400 + yrq * 80 + xrq + 1
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if nvals_humid[qixyz] > DCLOHUT then
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data[vi] = c_wsdarkcloud
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elseif nvals_humid[qixyz] > CLOHUT then
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if nvals_humid[qixyz] > CLOHUT then
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data[vi] = c_wscloud
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end
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end
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17
nodes.lua
17
nodes.lua
@ -93,21 +93,6 @@ minetest.register_node("watershed:cloud", {
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groups = {not_in_creative_inventory=1},
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})
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minetest.register_node("watershed:darkcloud", {
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description = "WS Dark Cloud",
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drawtype = "glasslike",
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tiles = {"watershed_darkcloud.png"},
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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post_effect_color = {a=128, r=241, g=248, b=255},
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groups = {not_in_creative_inventory=1},
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})
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minetest.register_node("watershed:cactus", {
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description = "WS Cactus",
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tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
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@ -263,6 +248,7 @@ minetest.register_node("watershed:lava", {
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},
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paramtype = "light",
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light_source = 14,
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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@ -302,6 +288,7 @@ minetest.register_node("watershed:lavaflow", {
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paramtype = "light",
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paramtype2 = "flowingliquid",
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light_source = 14,
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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