Craft 8 lights at once. Mid colour blend water. Flatter lowlands: terblen exponent, vary canexp, canamp. Grassy sides on mod grass
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@ -1,4 +1,4 @@
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watershed 0.3.13 by paramat
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watershed 0.3.14 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default bucket
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Licenses: code WTFPL, textures CC BY-SA
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@ -229,8 +229,8 @@ if SINGLENODE then
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain amplitude
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local CANEXP = 1.33 -- Canyon shape exponent
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local CANAMP = 0.4 -- Canyon terrain maximum amplitude
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local BLENEXP = 2 -- Terrain blend exponent
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local xsp
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local ysp
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local zsp
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@ -271,7 +271,7 @@ if SINGLENODE then
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scale = 1,
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spread = {x=4096, y=4096, z=4096},
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seed = 8890,
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octaves = 4,
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octaves = 3,
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persist = 0.33
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}
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local np_xlscale = {
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@ -280,7 +280,7 @@ if SINGLENODE then
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spread = {x=8192, y=8192, z=8192},
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seed = -72,
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octaves = 3,
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persist = 0.4
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persist = 0.33
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}
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for chunk = 1, 64 do
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print ("[watershed] searching for spawn "..chunk)
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@ -317,10 +317,12 @@ if SINGLENODE then
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local n_xlscale = nvals_xlscale[nixz]
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local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
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local densitybase = (1 - math.abs(n_base)) * BASAMP + n_xlscale * XLSAMP + grad
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local terblen = math.max(1 - math.abs(n_base), 0)
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local terblen = (math.max(1 - math.abs(n_base), 0)) ^ BLENEXP
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local canexp = 0.5 + terblen
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local canamp = 0.03 + terblen * CANAMP
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local density = densitybase +
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math.abs((n_rough + n_roughalt) * 0.5 * terblen +
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(n_smooth + n_smoothalt) * 0.25 * (1 - terblen)) ^ CANEXP * CANAMP
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(n_smooth + n_smoothalt) * 0.5 * (1 - terblen)) ^ canexp * canamp
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if y >= 1 and density > -0.01 and density < 0 then
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ysp = y + 1
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xsp = x
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45
init.lua
45
init.lua
@ -1,10 +1,13 @@
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-- watershed 0.3.13 by paramat
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-- watershed 0.3.14 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default bucket
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-- License: code WTFPL, textures CC BY-SA
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-- Red cobble texture CC BY-SA by brunob.santos
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-- y = 47 bugfix: add snowblocks in chunk above
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-- light crafting gives 8 lights
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-- mid colour water at y == 2
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-- flatter lowlands: terblen exponent, vary canexp, canamp
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-- grassy sides on mod grass
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-- Parameters
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@ -20,9 +23,9 @@ local CLOUDS = true -- Mod clouds?
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local TERSCA = 512 -- Vertical terrain scale
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain amplitude
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local CANEXP = 1.33 -- Canyon shape exponent
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local CANAMP = 0.4 -- Canyon terrain maximum amplitude
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local BLENEXP = 2 -- Terrain blend exponent
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local TSTONE = 0.02 -- Density threshold for stone, depth of soil at TERCEN
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local TRIV = -0.02 -- Maximum densitybase threshold for river water
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@ -160,7 +163,7 @@ local np_base = {
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scale = 1,
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spread = {x=4096, y=4096, z=4096},
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seed = 8890,
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octaves = 4,
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octaves = 3,
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persist = 0.33
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}
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@ -172,7 +175,7 @@ local np_xlscale = {
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spread = {x=8192, y=8192, z=8192},
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seed = -72,
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octaves = 3,
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persist = 0.4
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persist = 0.33
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}
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-- 2D noise for magma surface
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@ -242,6 +245,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_obsidian = minetest.get_content_id("default:obsidian")
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local c_wsfreshwater = minetest.get_content_id("watershed:freshwater")
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local c_wsmixwater = minetest.get_content_id("watershed:mixwater")
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local c_wsstone = minetest.get_content_id("watershed:stone")
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local c_wsredstone = minetest.get_content_id("watershed:redstone")
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local c_wsgrass = minetest.get_content_id("watershed:grass")
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@ -304,12 +308,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local n_xlscale = nvals_xlscale[nixz]
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local n_magma = nvals_magma[nixz]
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-- get densitybase and density
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local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP -- vertical density gradient
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local densitybase = (1 - math.abs(n_base)) * BASAMP + n_xlscale * XLSAMP + grad -- base terrain
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local terblen = math.max(1 - math.abs(n_base), 0) -- canyon terrain blend of rough and smooth
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local density = densitybase + -- add canyon terrain
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local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
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local densitybase = (1 - math.abs(n_base)) * BASAMP + n_xlscale * XLSAMP + grad
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local terblen = (math.max(1 - math.abs(n_base), 0)) ^ BLENEXP
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local canexp = 0.5 + terblen
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local canamp = 0.03 + terblen * CANAMP
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local density = densitybase +
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math.abs((n_rough + n_roughalt) * 0.5 * terblen +
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(n_smooth + n_smoothalt) * 0.25 * (1 - terblen)) ^ CANEXP * CANAMP
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(n_smooth + n_smoothalt) * 0.5 * (1 - terblen)) ^ canexp * canamp
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-- other values
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local triv = TRIV * (1 - terblen) -- river threshold
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local tsand = TSAND * (1 - terblen) -- sand threshold
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@ -396,8 +402,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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stable[si] = 1
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under[si] = 0
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elseif density >= tstone and nofis -- stone cut by fissures
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or (density >= tstone and density < TSTONE * 2 and y <= YWAT) -- stone around water
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or (density >= tstone and density < TSTONE * 2 and densitybase >= triv ) then -- stone around river
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or (density >= tstone and density < TSTONE * 1.5 and y <= YWAT) -- stone around water
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or (density >= tstone and density < TSTONE * 1.5 and densitybase >= triv ) then -- stone around river
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local densitystr = n_strata * 0.25 + (TERCEN - y) / TERSCA
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local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density'
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if (densityper >= 0.05 and densityper <= 0.09) -- sandstone strata
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@ -408,7 +414,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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or (densityper >= 0.84 and densityper <= 0.87)
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or (densityper >= 0.95 and densityper <= 0.98) then
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data[vi] = c_sandstone
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elseif biome == 7 and density < TSTONE * 4 then -- desert stone as surface layer
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elseif biome == 7 and density < TSTONE * 3 then -- desert stone as surface layer
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data[vi] = c_wsredstone
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elseif math.abs(n_seam) < SEAMT then
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if densityper >= 0 and densityper <= ORETHI * 4 then -- ore seams
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@ -491,7 +497,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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stable[si] = 0
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under[si] = 0
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end
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elseif y >= YWAT - bergdep and y <= YWAT + bergdep / 8 and n_temp < ICETET -- iceberg
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elseif y >= YWAT - bergdep and y <= YWAT + bergdep / 8 and n_temp < ICETET -- icesheet
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and density < tstone and math.abs(n_fissure) > 0.01 then
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data[vi] = c_ice
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under[si] = 12
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@ -504,7 +510,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if n_temp < ICETET then
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data[vi] = c_wsfreshice
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else
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data[vi] = c_wsfreshwater
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if y == YWAT + 1 then
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data[vi] = c_wsmixwater
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else
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data[vi] = c_wsfreshwater
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end
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end
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stable[si] = 0
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under[si] = 0
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@ -598,7 +608,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if math.random(PAPCHA) == 2 then
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watershed_papyrus(x, y, z, area, data)
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end
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elseif under[si] == 12 and n_humid > LOHUT then -- snowy iceberg
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elseif under[si] == 12
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and n_humid > LOHUT + (math.random() - 0.5) * BLEND then -- snowy iceberg
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data[vi] = c_snowblock
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end
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end
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92
nodes.lua
92
nodes.lua
@ -85,7 +85,7 @@ minetest.register_node("watershed:icydirt", {
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minetest.register_node("watershed:grass", {
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description = "WS Grass",
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
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is_ground_content = false,
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groups = {crumbly=3,soil=1},
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drop = "default:dirt",
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@ -278,8 +278,8 @@ minetest.register_node("watershed:freshwater", {
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liquid_alternative_source = "watershed:freshwater",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a=64, r=100, g=100, b=200},
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liquid_range = 4,
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post_effect_color = {a=64, r=100, g=150, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1},
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})
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@ -315,8 +315,8 @@ minetest.register_node("watershed:freshwaterflow", {
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liquid_alternative_source = "watershed:freshwater",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a=64, r=100, g=100, b=200},
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liquid_range = 4,
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post_effect_color = {a=64, r=100, g=150, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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@ -395,6 +395,81 @@ minetest.register_node("watershed:lavaflow", {
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groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
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})
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minetest.register_node("watershed:mixwater", {
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description = "WS Mixed Water Source",
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inventory_image = minetest.inventorycube("watershed_mixwater.png"),
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drawtype = "liquid",
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tiles = {
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{
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name="watershed_mixwateranim.png",
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2.0}
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}
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},
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special_tiles = {
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{
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name="watershed_mixwateranim.png",
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2.0},
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backface_culling = false,
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}
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},
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alpha = WATER_ALPHA,
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "watershed:mixwaterflow",
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liquid_alternative_source = "watershed:mixwater",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 4,
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post_effect_color = {a=64, r=100, g=120, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1},
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})
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minetest.register_node("watershed:mixwaterflow", {
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description = "WS Flowing Mixed Water",
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inventory_image = minetest.inventorycube("watershed_mixwater.png"),
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drawtype = "flowingliquid",
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tiles = {"watershed_mixwater.png"},
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special_tiles = {
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{
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image="watershed_mixwaterflowanim.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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{
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image="watershed_mixwaterflowanim.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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},
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alpha = WATER_ALPHA,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "watershed:mixwaterflow",
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liquid_alternative_source = "watershed:mixwater",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 4,
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post_effect_color = {a=64, r=100, g=120, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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-- Items
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minetest.register_craftitem("watershed:luxcrystal", {
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@ -411,10 +486,11 @@ minetest.register_craft({
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})
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minetest.register_craft({
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output = "watershed:light",
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output = "watershed:light 8",
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recipe = {
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{"default:glass"},
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{"watershed:luxcrystal"},
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{"default:glass", "default:glass", "default:glass"},
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{"default:glass", "watershed:luxcrystal", "default:glass"},
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{"default:glass", "default:glass", "default:glass"},
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},
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})
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BIN
textures/watershed_mixwater.png
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BIN
textures/watershed_mixwater.png
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After Width: | Height: | Size: 716 B |
BIN
textures/watershed_mixwateranim.png
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BIN
textures/watershed_mixwateranim.png
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After Width: | Height: | Size: 4.8 KiB |
BIN
textures/watershed_mixwaterflowanim.png
Normal file
BIN
textures/watershed_mixwaterflowanim.png
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After Width: | Height: | Size: 5.7 KiB |
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