Version MFF.

This commit is contained in:
sys4-fr 2018-09-08 23:25:25 +02:00
parent 7ecd043206
commit 5447526852
33 changed files with 437 additions and 1182 deletions

8
README.txt Normal file → Executable file
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@ -1,4 +1,4 @@
watershed 0.6.6 by paramat
For latest stable Minetest back to 0.4.8
Depends default stairs bucket
Licenses: code WTFPL, textures CC BY-SA
watershed 0.7.1 by paramat, modified by the MinetestForFun Team.
For Minetest 0.4.13 and later
Depends default farming darkage
Licenses: WTFPL

4
depends.txt Normal file → Executable file
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@ -1,3 +1,3 @@
default
bucket
stairs
farming
darkage

363
functions.lua Normal file → Executable file
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@ -1,31 +1,60 @@
--[[ MFF: Prevent trees from destroying existing blocks
This is the list of "safe" blocks in which a tree can grow
They were moved outside the local safety function for speed (I hope)
--]]
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
-- MFF: The local function to do safety checks
local function safely_set_block(t, k, v)
if t[k] == c_air or t[k] == c_ignore then
t[k] = v
end
end
function watershed_appletree(x, y, z, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_apple = minetest.get_content_id("default:apple")
local c_wsappleaf = minetest.get_content_id("watershed:appleleaf")
for j = -2, 4 do
if j == 3 or j == 4 then
-- MFF: Higher default tree with a bit of randomness
local tree_top = 5 + math.random(0, 1)
local leaves_height = tree_top - 1
local branches_height = leaves_height - 1
for j = 0, tree_top do -- MFF: Higher tree, same design
if j >= leaves_height then
for i = -2, 2 do
for k = -2, 2 do
local vil = area:index(x + i, y + j, z + k)
if math.random(64) == 2 then
data[vil] = c_apple
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vil, c_apple)
elseif math.random(5) ~= 2 then
data[vil] = c_wsappleaf
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vil, c_wsappleaf)
end
end
end
elseif j == 2 then
elseif j == branches_height then
for i = -1, 1 do
for k = -1, 1 do
if math.abs(i) + math.abs(k) == 2 then
local vit = area:index(x + i, y + j, z + k)
data[vit] = c_tree
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vit, c_tree)
end
end
end
else
local vit = area:index(x, y + j, z)
data[vit] = c_tree
-- MFF: Prevent trees from destroying existing blocks
if j == 0 then
-- MFF: the position of the sapling itself, replace it without checking.
data[vit] = c_tree
else
safely_set_block(data, vit, c_tree)
end
end
end
end
@ -34,16 +63,17 @@ function watershed_pinetree(x, y, z, area, data)
local c_wspitree = minetest.get_content_id("watershed:pinetree")
local c_wsneedles = minetest.get_content_id("watershed:needles")
local c_snowblock = minetest.get_content_id("default:snowblock")
for j = -4, 14 do
for j = 0, 14 do
if j == 3 or j == 6 or j == 9 or j == 12 then
for i = -2, 2 do
for k = -2, 2 do
if math.abs(i) == 2 or math.abs(k) == 2 then
if math.random(7) ~= 2 then
-- MFF: Prevent trees from destroying existing blocks
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_wsneedles
safely_set_block(data, vil, c_wsneedles)
local vila = area:index(x + i, y + j + 1, z + k)
data[vila] = c_snowblock
safely_set_block(data, vila, c_snowblock)
end
end
end
@ -53,10 +83,11 @@ function watershed_pinetree(x, y, z, area, data)
for k = -1, 1 do
if not (i == 0 and j == 0) then
if math.random(11) ~= 2 then
-- MFF: Prevent trees from destroying existing blocks
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_wsneedles
safely_set_block(data, vil, c_wsneedles)
local vila = area:index(x + i, y + j + 1, z + k)
data[vila] = c_snowblock
safely_set_block(data, vila, c_snowblock)
end
end
end
@ -65,40 +96,47 @@ function watershed_pinetree(x, y, z, area, data)
for i = -1, 1 do
for k = -1, 1 do
if not (i == 0 and j == 0) then
-- MFF: Prevent trees from destroying existing blocks
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_wsneedles
safely_set_block(data, vil,c_wsneedles)
local vila = area:index(x + i, y + j + 1, z + k)
data[vila] = c_wsneedles
safely_set_block(data, vila, c_wsneedles)
local vilaa = area:index(x + i, y + j + 2, z + k)
data[vilaa] = c_snowblock
safely_set_block(data, vilaa, c_snowblock)
end
end
end
end
-- MFF: Prevent trees from destroying existing blocks
local vit = area:index(x, y + j, z)
data[vit] = c_wspitree
if j == 0 then
data[vit] = c_wspitree -- No safety check for the sapling itself
else
safely_set_block(data, vit, c_wspitree)
end
end
local vil = area:index(x, y + 15, z)
local vila = area:index(x, y + 16, z)
local vilaa = area:index(x, y + 17, z)
data[vil] = c_wsneedles
data[vila] = c_wsneedles
data[vilaa] = c_snowblock
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vil, c_wsneedles)
safely_set_block(data, vila, c_wsneedles)
safely_set_block(data, vilaa, c_snowblock)
end
function watershed_jungletree(x, y, z, area, data)
local c_juntree = minetest.get_content_id("default:jungletree")
local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf")
local c_vine = minetest.get_content_id("watershed:vine")
local top = math.random(17,23)
local branch = math.floor(top * 0.6)
for j = -5, top do
for j = 0, top do
if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then
for i = -2, 2 do -- leaves
for k = -2, 2 do
local vi = area:index(x + i, y + j, z + k)
if math.random(5) ~= 2 then
data[vi] = c_wsjunleaf
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vi, c_wsjunleaf)
end
end
end
@ -107,64 +145,28 @@ function watershed_jungletree(x, y, z, area, data)
for k = -1, 1 do
if math.abs(i) + math.abs(k) == 2 then
local vi = area:index(x + i, y + j, z + k)
data[vi] = c_juntree
end
end
end
end
if j >= 0 and j <= top - 3 then -- climbable nodes
for i = -1, 1 do
for k = -1, 1 do
if math.abs(i) + math.abs(k) == 1 then
local vi = area:index(x + i, y + j, z + k)
data[vi] = c_vine
-- MFF: Prevent trees from destroying existing blocks
safely_set_block(data, vi, c_juntree)
end
end
end
end
if j <= top - 3 then -- trunk
local vi = area:index(x, y + j, z)
data[vi] = c_juntree
-- MFF: Prevent trees from destroying existing blocks
if j == 0 then
data[vi] = c_juntree -- No safety check for the sapling itself
else
safely_set_block(data, vi, c_juntree)
end
end
end
end
function watershed_acaciatree(x, y, z, area, data)
local c_wsactree = minetest.get_content_id("watershed:acaciatree")
local c_wsacleaf = minetest.get_content_id("watershed:acacialeaf")
for j = -3, 6 do
if j == 6 then
for i = -4, 4 do
for k = -4, 4 do
if not (i == 0 or k == 0) then
if math.random(7) ~= 2 then
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_wsacleaf
end
end
end
end
elseif j == 5 then
for i = -2, 2, 4 do
for k = -2, 2, 4 do
local vit = area:index(x + i, y + j, z + k)
data[vit] = c_wsactree
end
end
elseif j == 4 then
for i = -1, 1 do
for k = -1, 1 do
if math.abs(i) + math.abs(k) == 2 then
local vit = area:index(x + i, y + j, z + k)
data[vit] = c_wsactree
end
end
end
else
local vit = area:index(x, y + j, z)
data[vit] = c_wsactree
end
end
local c_sapling = minetest.get_content_id("moretrees:acacia_sapling_ongen")
local vi = area:index(x, y, z)
data[vi] = c_sapling
end
function watershed_flower(data, vi, noise)
@ -191,7 +193,7 @@ end
function watershed_cactus(x, y, z, area, data)
local c_wscactus = minetest.get_content_id("watershed:cactus")
for j = -2, 4 do
for j = 0, 4 do
for i = -2, 2 do
if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then
local vic = area:index(x + i, y + j, z)
@ -217,194 +219,38 @@ local SINGLENODE = true
if SINGLENODE then
-- Set mapgen parameters
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
end)
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
-- Spawn player function. Requires chunksize = 80 nodes (the default)
function spawnplayer(player)
local TERCEN = -128
local TERSCA = 512
local XLSAMP = 0.1
local BASAMP = 0.3
local MIDAMP = 0.1
local CANAMP = 0.4
local ATANAMP = 1.1
local BLENEXP = 2
local xsp
local ysp
local zsp
local np_terrain = {
offset = 0,
scale = 1,
spread = {x=384, y=192, z=384},
seed = 593,
octaves = 5,
persist = 0.67
}
local np_mid = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=1},
seed = 85546,
octaves = 5,
persist = 0.5
}
local np_base = {
offset = 0,
scale = 1,
spread = {x=4096, y=4096, z=1},
seed = 8890,
octaves = 3,
persist = 0.33
}
local np_xlscale = {
offset = 0,
scale = 1,
spread = {x=8192, y=8192, z=1},
seed = -72,
octaves = 3,
persist = 0.33
}
local nobj_terrain = nil
local nobj_mid = nil
local nobj_base = nil
local nobj_xlscale = nil
for chunk = 1, 64 do
print ("[watershed] searching for spawn "..chunk)
local x0 = 80 * math.random(-32, 32) - 32
local z0 = 80 * math.random(-32, 32) - 32
local y0 = -32
local x1 = x0 + 79
local z1 = z0 + 79
local y1 = 47
local sidelen = 80
local chulensxyz = {x=sidelen, y=sidelen+2, z=sidelen}
local chulensxz = {x=sidelen, y=sidelen, z=1}
local minposxyz = {x=x0, y=y0-1, z=z0}
local minposxz = {x=x0, y=z0}
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulensxyz)
nobj_mid = nobj_mid or minetest.get_perlin_map(np_mid, chulensxz)
nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz)
nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np_xlscale, chulensxz)
local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz)
local nvals_mid = nobj_mid:get2dMap_flat(minposxz)
local nvals_base = nobj_base:get2dMap_flat(minposxz)
local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz)
local nixz = 1
local nixyz = 1
for z = z0, z1 do
for y = y0, y1 do
for x = x0, x1 do
local n_absterrain = math.abs(nvals_terrain[nixyz])
local n_absmid = math.abs(nvals_mid[nixz])
local n_absbase = math.abs(nvals_base[nixz])
local n_xlscale = nvals_xlscale[nixz]
local n_invbase = (1 - n_absbase)
local terblen = (math.max(n_invbase, 0)) ^ BLENEXP
local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
local densitybase = n_invbase * BASAMP + n_xlscale * XLSAMP + grad
local densitymid = n_absmid * MIDAMP + densitybase
local canexp = 0.5 + terblen * 0.5
local canamp = terblen * CANAMP
local density = n_absterrain ^ canexp * canamp * n_absmid + densitymid
if y >= 1 and density > -0.005 and density < 0 then
ysp = y + 1
xsp = x
zsp = z
break
end
nixz = nixz + 1
nixyz = nixyz + 1
end
if ysp then
break
end
nixz = nixz - 80
end
if ysp then
break
end
nixz = nixz + 80
end
if ysp then
break
end
end
print ("[watershed] spawn player ("..xsp.." "..ysp.." "..zsp..")")
player:setpos({x=xsp, y=ysp, z=zsp})
end
minetest.register_on_newplayer(function(player)
spawnplayer(player)
end)
minetest.register_on_respawnplayer(function(player)
spawnplayer(player)
return true
end)
-- Spawn player function is useless in minetestforfun
end
-- ABM
-- Lava-water cooling
minetest.register_abm({
nodenames = {"group:lava"},
neighbors = {"group:water"},
interval = 11,
chance = 64,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos, {name="default:obsidian"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end,
})
-- Appletree sapling
minetest.register_abm({
nodenames = {"watershed:appling"},
interval = 57,
chance = 3,
action = function(pos, node)
function default.grow_tree(pos)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-2, y=y-2, z=z-2}
local pos2 = {x=x+2, y=y+4, z=z+2}
local pos1 = {x = x - 2, y = y - 2, z = z - 2}
local pos2 = {x = x + 2, y = y + 4, z = z + 2}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
watershed_appletree(x, y, z, area, data)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end,
})
end
-- Pine sapling
minetest.register_abm({
nodenames = {"watershed:pineling"},
interval = 59,
chance = 3,
action = function(pos, node)
function default.grow_pine_tree(pos)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-2, y=y-4, z=z-2}
local pos2 = {x=x+2, y=y+17, z=z+2}
local pos1 = {x = x - 2, y = y - 4, z = z - 2}
local pos2 = {x = x + 2, y = y + 17, z = z + 2}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
@ -412,51 +258,28 @@ minetest.register_abm({
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end,
})
end
-- Acacia sapling
minetest.register_abm({
nodenames = {"watershed:acacialing"},
interval = 61,
chance = 3,
action = function(pos, node)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-4, y=y-3, z=z-4}
local pos2 = {x=x+4, y=y+6, z=z+4}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
watershed_acaciatree(x, y, z, area, data)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end,
})
-- Acacia sapling is already defined in Moretrees
-- Jungletree sapling
minetest.register_abm({
nodenames = {"watershed:jungling"},
interval = 63,
chance = 3,
action = function(pos, node)
function default.grow_jungle_tree(pos)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-2, y=y-5, z=z-2}
local pos2 = {x=x+2, y=y+23, z=z+2}
local pos1 = {x = x - 2, y = y - 5, z = z - 2}
local pos2 = {x = x + 2, y = y + 23, z = z + 2}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
watershed_jungletree(x, y, z, area, data)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end,
})
end
default.grow_new_apple_tree = default.grow_tree
default.grow_new_jungle_tree = default.grow_jungle_tree
default.grow_new_pine_tree = default.grow_pine_tree

572
init.lua Normal file → Executable file
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@ -1,10 +1,3 @@
-- watershed 0.6.6 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default stairs bucket
-- License: code WTFPL, textures CC BY-SA
-- re-add z=1 for z component of 2D noisemap size to fix crashes
-- Parameters
local YMIN = -33000 -- Approximate base of realm stone
@ -21,7 +14,8 @@ local XLSAMP = 0.1 -- Extra large scale height variation amplitude
local BASAMP = 0.3 -- Base terrain amplitude
local MIDAMP = 0.1 -- Mid terrain amplitude
local CANAMP = 0.4 -- Canyon terrain maximum amplitude
local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
local ATANAMP = 1.1 -- Arctan function amplitude,
-- smaller = more and larger floatlands above ridges
local BLENEXP = 2 -- Terrain blend exponent
local TSTONE = 0.02 -- Density threshold for stone, depth of soil at TERCEN
@ -29,7 +23,8 @@ local TRIVER = -0.028 -- Densitybase threshold for river surface
local TRSAND = -0.035 -- Densitybase threshold for river sand
local TSTREAM = -0.004 -- Densitymid threshold for stream surface
local TSSAND = -0.005 -- Densitymid threshold for stream sand
local TLAVA = 2 -- Maximum densitybase threshold for lava, small because grad is non-linear
local TLAVA = 2 -- Maximum densitybase threshold for lava,
-- small because grad is non-linear
local TFIS = 0.01 -- Fissure threshold, controls width
local TSEAM = 0.2 -- Seam threshold, width of seams
local ORESCA = 512 -- Seam system vertical scale
@ -37,13 +32,14 @@ local ORETHI = 0.002 -- Ore seam thickness tuner
local BERGDEP = 32 -- Maximum iceberg depth
local TFOG = -0.04 -- Fog top densitymid threshold
local HITET = 0.35 -- High temperature threshold
local LOTET = -0.35 -- Low ..
local ICETET = -0.7 -- Ice ..
local HIHUT = 0.35 -- High humidity threshold
local LOHUT = -0.35 -- Low ..
local FOGHUT = 1.0 -- Fog ..
local BLEND = 0.02 -- Biome blend randomness
local biomeparams = {
HITET = 0.35, -- High temperature threshold
LOTET = -0.35, -- Low ..
ICETET = -0.7, -- Ice ..
HIHUT = 0.35, -- High humidity threshold
LOHUT = -0.35, -- Low ..
BLEND = 0.02, -- Biome blend randomness
}
local flora = {
PINCHA = 36, -- Pine tree 1/x chance per node
@ -52,132 +48,178 @@ local flora = {
GRACHA = 36, -- Grassland grasses
JUTCHA = 16, -- Jungletree
JUGCHA = 16, -- Junglegrass
CACCHA = 2209, -- Cactus
DRYCHA = 121, -- Dry shrub
CACCHA = 800, -- Cactus
CACCHA_DRYGRASS = 1600,
DRYCHA = 150, -- Dry shrub
ACACHA = 1369, -- Acacia tree
GOGCHA = 9, -- Golden grass
PAPCHA = 4, -- Papyrus
DUGCHA = 16, -- Dune grass
}
local np = {
-- pack it in a single table to avoid "function has more than 60 upvalues"
-- 3D noises
-- 3D noise for terrain
local np_terrain = {
terrain = {
offset = 0,
scale = 1,
spread = {x=384, y=192, z=384},
spread = {x = 384, y = 192, z = 384},
seed = 593,
octaves = 5,
persist = 0.67
}
},
-- 3D noise for fissures
local np_fissure = {
fissure = {
offset = 0,
scale = 1,
spread = {x=256, y=512, z=256},
spread = {x = 256, y = 512, z = 256},
seed = 20099,
octaves = 5,
persist = 0.5
}
-- 3D noise for temperature
local np_temp = {
offset = 0,
scale = 1,
spread = {x=1024, y=1024, z=1024},
seed = 9130,
octaves = 3,
persist = 0.5
}
-- 3D noise for humidity
local np_humid = {
offset = 0,
scale = 1,
spread = {x=1024, y=1024, z=1024},
seed = -55500,
octaves = 3,
persist = 0.5
}
},
-- 3D noise for ore seam networks
local np_seam = {
seam = {
offset = 0,
scale = 1,
spread = {x=512, y=512, z=512},
spread = {x = 512, y = 512, z = 512},
seed = -992221,
octaves = 2,
persist = 0.5
}
},
-- 3D noise for rock strata inclination
local np_strata = {
strata = {
offset = 0,
scale = 1,
spread = {x=512, y=512, z=512},
spread = {x = 512, y = 512, z = 512},
seed = 92219,
octaves = 3,
persist = 0.5
}
},
-- 3D noises for caves, from Valleys Mapgen mod by Gael-de-Sailly
cave1 = {
offset = 0,
scale = 1,
spread = {x = 32, y = 32, z = 32},
seed = -4640,
octaves = 4,
persist = 0.5
},
cave2 = {
offset = 0,
scale = 1,
seed = 8804,
spread = {x = 32, y = 32, z = 32},
octaves = 4,
persist = 0.5
},
cave3 = {
offset = 0,
scale = 1,
seed = -4780,
spread = {x = 32, y = 32, z = 32},
octaves = 4,
persist = 0.5
},
cave4 = {
offset = 0,
scale = 1,
seed = -9969,
spread = {x = 32, y = 32, z = 32},
octaves = 4,
persist = 0.5
},
-- 2D noises
-- 2D noise for mid terrain / streambed height
local np_mid = {
mid = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=768},
spread = {x = 768, y = 768, z = 768},
seed = 85546,
octaves = 5,
persist = 0.5
}
},
-- 2D noise for base terrain / riverbed height
local np_base = {
base = {
offset = 0,
scale = 1,
spread = {x=4096, y=4096, z=4096},
spread = {x = 1024, y = 1024, z = 1024},
seed = 8890,
octaves = 3,
persist = 0.33
}
},
-- 2D noise for extra large scale height variation
local np_xlscale = {
xlscale = {
offset = 0,
scale = 1,
spread = {x=8192, y=8192, z=8192},
spread = {x = 4096, y = 4096, z = 4096},
seed = -72,
octaves = 3,
persist = 0.33
}
},
-- 2D noise for magma surface
local np_magma = {
magma = {
offset = 0,
scale = 1,
spread = {x=128, y=128, z=128},
spread = {x = 128, y = 128, z = 128},
seed = -13,
octaves = 2,
persist = 0.5
},
-- 2D noise for temperature, the same than in Plantlife and Snowdrift
temp = {
offset = 0,
scale = 1,
spread = {x = 256, y = 256, z = 256},
seed = 112,
octaves = 3,
persist = 0.5
},
-- 2D noise for humidity
humid = {
offset = 0,
scale = 1,
spread = {x = 256, y = 256, z = 256},
seed = 72384,
octaves = 4,
persist = 0.66
},
}
-- Do files
-- Stuff
dofile(minetest.get_modpath("watershed") .. "/nodes.lua")
dofile(minetest.get_modpath("watershed") .. "/functions.lua")
-- initialize 3D and 2D noise objects to nil
-- Initialize 3D and 2D noise objects to nil
local nobj_terrain = nil
local nobj_fissure = nil
@ -186,17 +228,40 @@ local nobj_humid = nil
local nobj_seam = nil
local nobj_strata = nil
local nobj_cave1 = nil
local nobj_cave2 = nil
local nobj_cave3 = nil
local nobj_cave4 = nil
local nobj_mid = nil
local nobj_base = nil
local nobj_xlscale = nil
local nobj_magma = nil
dofile(minetest.get_modpath("watershed").."/nodes.lua")
dofile(minetest.get_modpath("watershed").."/functions.lua")
-- Localise noise buffers
local nbuf_terrain
local nbuf_fissure
local nbuf_temp
local nbuf_humid
local nbuf_seam
local nbuf_strata
local nbuf_cave1
local nbuf_cave2
local nbuf_cave3
local nbuf_cave4
local nbuf_mid
local nbuf_base
local nbuf_xlscale
local nbuf_magma
-- Mapchunk generation function
local global_seed
function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
@ -225,9 +290,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
local c_clay = minetest.get_content_id("default:clay")
local c_grass5 = minetest.get_content_id("default:grass_5")
local c_obsidian = minetest.get_content_id("default:obsidian")
local c_wsfreshwater = minetest.get_content_id("watershed:freshwater")
local c_wsmixwater = minetest.get_content_id("watershed:mixwater")
local c_wsstone = minetest.get_content_id("watershed:stone")
local c_wsredstone = minetest.get_content_id("watershed:redstone")
local c_wsgrass = minetest.get_content_id("watershed:grass")
@ -237,66 +301,86 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
local c_wspermafrost = minetest.get_content_id("watershed:permafrost")
local c_wslava = minetest.get_content_id("watershed:lava")
local c_wsfreshice = minetest.get_content_id("watershed:freshice")
local c_wscloud = minetest.get_content_id("watershed:cloud")
local c_wsluxore = minetest.get_content_id("watershed:luxore")
local c_wscloud = minetest.get_content_id("air") -- disable clouds
local c_wsicydirt = minetest.get_content_id("watershed:icydirt")
-- perlinmap stuff
local sidelen = x1 - x0 + 1 -- chunk sidelength
local chulensxyz = {x=sidelen, y=sidelen+2, z=sidelen} -- chunk dimensions, '+2' for overgeneration
local chulensxz = {x=sidelen, y=sidelen, z=1} -- here x = map x, y = map z
local minposxyz = {x=x0, y=y0-1, z=z0}
local minposxz = {x=x0, y=z0} -- here x = map x, y = map z
local sidelen = x1 - x0 + 1
local sqr_sidelen = sidelen ^ 2
local chulensxyz = {x = sidelen, y = sidelen + 2, z = sidelen}
local chulensxz = {x = sidelen, y = sidelen, z = 1}
local minposxyz = {x = x0, y = y0 - 1, z = z0}
local minposxz = {x = x0, y = z0}
-- 3D and 2D noise objects created once on first mapchunk generation only
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulensxyz)
nobj_fissure = nobj_fissure or minetest.get_perlin_map(np_fissure, chulensxyz)
nobj_temp = nobj_temp or minetest.get_perlin_map(np_temp, chulensxyz)
nobj_humid = nobj_humid or minetest.get_perlin_map(np_humid, chulensxyz)
nobj_seam = nobj_seam or minetest.get_perlin_map(np_seam, chulensxyz)
nobj_strata = nobj_strata or minetest.get_perlin_map(np_strata, chulensxyz)
nobj_mid = nobj_mid or minetest.get_perlin_map(np_mid, chulensxz)
nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz)
nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np_xlscale, chulensxz)
nobj_magma = nobj_magma or minetest.get_perlin_map(np_magma, chulensxz)
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np.terrain, chulensxyz)
nobj_fissure = nobj_fissure or minetest.get_perlin_map(np.fissure, chulensxyz)
nobj_temp = nobj_temp or minetest.get_perlin_map(np.temp, chulensxyz)
nobj_humid = nobj_humid or minetest.get_perlin_map(np.humid, chulensxyz)
nobj_seam = nobj_seam or minetest.get_perlin_map(np.seam, chulensxyz)
nobj_strata = nobj_strata or minetest.get_perlin_map(np.strata, chulensxyz)
nobj_cave1 = nobj_cave1 or minetest.get_perlin_map(np.cave1, chulensxyz)
nobj_cave2 = nobj_cave2 or minetest.get_perlin_map(np.cave2, chulensxyz)
nobj_cave3 = nobj_cave3 or minetest.get_perlin_map(np.cave3, chulensxyz)
nobj_cave4 = nobj_cave4 or minetest.get_perlin_map(np.cave4, chulensxyz)
nobj_mid = nobj_mid or minetest.get_perlin_map(np.mid, chulensxz)
nobj_base = nobj_base or minetest.get_perlin_map(np.base, chulensxz)
nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np.xlscale, chulensxz)
nobj_magma = nobj_magma or minetest.get_perlin_map(np.magma, chulensxz)
-- 3D and 2D perlinmaps created per mapchunk
local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz)
local nvals_fissure = nobj_fissure:get3dMap_flat(minposxyz)
local nvals_temp = nobj_temp:get3dMap_flat(minposxyz)
local nvals_humid = nobj_humid:get3dMap_flat(minposxyz)
local nvals_seam = nobj_seam:get3dMap_flat(minposxyz)
local nvals_strata = nobj_strata:get3dMap_flat(minposxyz)
local nvals_mid = nobj_mid:get2dMap_flat(minposxz)
local nvals_base = nobj_base:get2dMap_flat(minposxz)
local nvals_temp = nobj_temp :get2dMap_flat(minposxz)
local nvals_humid = nobj_humid :get2dMap_flat(minposxz)
local nvals_seam = nobj_seam :get3dMap_flat(minposxyz)
local nvals_strata = nobj_strata :get3dMap_flat(minposxyz)
local nvals_cave1 = nobj_cave1 :get3dMap_flat(minposxyz)
local nvals_cave2 = nobj_cave2 :get3dMap_flat(minposxyz)
local nvals_cave3 = nobj_cave3 :get3dMap_flat(minposxyz)
local nvals_cave4 = nobj_cave4 :get3dMap_flat(minposxyz)
local nvals_mid = nobj_mid :get2dMap_flat(minposxz)
local nvals_base = nobj_base :get2dMap_flat(minposxz)
local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz)
local nvals_magma = nobj_magma:get2dMap_flat(minposxz)
local nvals_magma = nobj_magma :get2dMap_flat(minposxz)
-- ungenerated chunk below?
local viu = area:index(x0, y0-1, z0)
local viu = area:index(x0, y0 - 1, z0)
local ungen = data[viu] == c_ignore
-- mapgen loop
local nixyz = 1 -- 3D and 2D perlinmap indexes
local nixz = 1
local stable = {} -- stability table of true/false. is node supported from below by 2 stone or nodes on 2 stone?
local under = {} -- biome table. biome number of previous fine material placed in column
for z = z0, z1 do -- for each xy plane progressing northwards
for y = y0 - 1, y1 + 1 do -- for each x row progressing upwards
local vi = area:index(x0, y, z) -- voxelmanip index for first node in this x row
local viu = area:index(x0, y-1, z) -- index for under node
for x = x0, x1 do -- for each node do
local stable = {} -- stability table of true/false.
-- is node supported from below by 2 stone or nodes on 2 stone?
local under = {} -- biome table.
-- biome number of previous fine material placed in column
for z = z0, z1 do
for y = y0 - 1, y1 + 1 do
local vi = area:index(x0, y, z)
local viu = area:index(x0, y - 1, z)
for x = x0, x1 do
local si = x - x0 + 1 -- stable, under tables index
-- noise values for node
local n_absterrain = math.abs(nvals_terrain[nixyz])
local n_fissure = nvals_fissure[nixyz]
local n_temp = nvals_temp[nixyz]
local n_humid = nvals_humid[nixyz]
local n_seam = nvals_seam[nixyz]
local n_strata = nvals_strata[nixyz]
local n_cave1 = nvals_cave1[nixyz]
local n_cave2 = nvals_cave2[nixyz]
local n_cave3 = nvals_cave3[nixyz]
local n_cave4 = nvals_cave4[nixyz]
local n_absmid = math.abs(nvals_mid[nixz])
local n_absbase = math.abs(nvals_base[nixz])
local n_xlscale = nvals_xlscale[nixz]
local n_magma = nvals_magma[nixz]
local n_temp = nvals_temp[nixz]
local n_humid = nvals_humid[nixz]
-- get densities
local n_invbase = (1 - n_absbase)
local terblen = (math.max(n_invbase, 0)) ^ BLENEXP
@ -315,39 +399,46 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
local tlava = TLAVA * (1 - n_magma ^ 4 * terblen ^ 16 * 0.6) -- lava threshold
local ysand = YSAV + n_fissure * SAMP + math.random() * 2 -- sandline
local bergdep = math.abs(n_seam) * BERGDEP -- iceberg depth
local nofis = false -- set fissure bool
if math.abs(n_fissure) >= TFIS then
if math.abs(n_fissure) >= TFIS
and n_cave1 ^ 2 + n_cave2 ^ 2 + n_cave3 ^ 2 + n_cave4 ^ 2 >= 0.07 then -- from Valleys Mapgen
nofis = true
end
local biome = false -- select biome for node
if n_temp < LOTET + (math.random() - 0.5) * BLEND then
if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
if n_temp < biomeparams.LOTET +
(math.random() - 0.5) * biomeparams.BLEND then
if n_humid < biomeparams.LOHUT +
(math.random() - 0.5) * biomeparams.BLEND then
biome = 1 -- tundra
elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
elseif n_humid > biomeparams.HIHUT +
(math.random() - 0.5) * biomeparams.BLEND then
biome = 3 -- taiga
else
biome = 2 -- snowy plains
end
elseif n_temp > HITET + (math.random() - 0.5) * BLEND then
if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
elseif n_temp > biomeparams.HITET +
(math.random() - 0.5) * biomeparams.BLEND then
if n_humid < biomeparams.LOHUT +
(math.random() - 0.5) * biomeparams.BLEND then
biome = 7 -- desert
elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
elseif n_humid > biomeparams.HIHUT +
(math.random() - 0.5) * biomeparams.BLEND then
biome = 9 -- rainforest
else
biome = 8 -- savanna
end
else
if n_humid < LOHUT then
if n_humid < biomeparams.LOHUT then
biome = 4 -- dry grassland
elseif n_humid > HIHUT then
elseif n_humid > biomeparams.HIHUT then
biome = 6 -- deciduous forest
else
biome = 5 -- grassland
end
end
-- overgeneration and in-chunk generation
if y == y0 - 1 then -- node layer below chunk, initialise tables
under[si] = 0
@ -360,22 +451,21 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
else -- scan top layer of chunk below
local nodid = data[vi]
if nodid == c_wsstone
or nodid == c_wsredstone
or nodid == c_wsdirt
or nodid == c_wspermafrost
or nodid == c_wsluxore
or nodid == c_sand
or nodid == c_desand
or nodid == c_mese
or nodid == c_stodiam
or nodid == c_stogold
or nodid == c_stocopp
or nodid == c_stoiron
or nodid == c_stocoal
or nodid == c_sandstone
or nodid == c_gravel
or nodid == c_clay
or nodid == c_obsidian then
or nodid == c_wsredstone
or nodid == c_wsdirt
or nodid == c_wspermafrost
or nodid == c_sand
or nodid == c_desand
or nodid == c_mese
or nodid == c_stodiam
or nodid == c_stogold
or nodid == c_stocopp
or nodid == c_stoiron
or nodid == c_stocoal
or nodid == c_sandstone
or nodid == c_gravel
or nodid == c_clay
or nodid == c_obsidian then
stable[si] = 2
else
stable[si] = 0
@ -390,57 +480,41 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
stable[si] = 0
under[si] = 0
elseif densitybase >= tlava - math.min(0.6 + density * 6, 0.6)
and density < tstone then -- obsidian
and density < tstone then -- obsidian
data[vi] = c_obsidian
stable[si] = 1
under[si] = 0
elseif density >= tstone and nofis -- stone cut by fissures
or (density >= tstone and density < TSTONE * 1.2 and y <= YWAT) -- stone around water
or (density >= tstone and density < TSTONE * 1.2 and densitybase >= triver ) -- stone around river
or (density >= tstone and density < TSTONE * 1.2 and densitymid >= tstream ) then -- stone around stream
or (density >= tstone and density < TSTONE * 1.2 and
y <= YWAT) -- stone around water
or (density >= tstone and density < TSTONE * 1.2 and
densitybase >= triver ) -- stone around river
or (density >= tstone and density < TSTONE * 1.2 and
densitymid >= tstream ) then -- stone around stream
local densitystr = n_strata * 0.25 + (TERCEN - y) / ORESCA
local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density'
-- periodic strata 'density'
local densityper = densitystr - math.floor(densitystr)
if (densityper >= 0.05 and densityper <= 0.09) -- sandstone strata
or (densityper >= 0.25 and densityper <= 0.28)
or (densityper >= 0.45 and densityper <= 0.47)
or (densityper >= 0.74 and densityper <= 0.76)
or (densityper >= 0.77 and densityper <= 0.79)
or (densityper >= 0.84 and densityper <= 0.87)
or (densityper >= 0.95 and densityper <= 0.98) then
data[vi] = c_sandstone
elseif biome == 7 and density < TSTONE * 3 then -- desert stone as surface layer
or (densityper >= 0.25 and densityper <= 0.28)
or (densityper >= 0.45 and densityper <= 0.47)
or (densityper >= 0.74 and densityper <= 0.76)
or (densityper >= 0.77 and densityper <= 0.79)
or (densityper >= 0.84 and densityper <= 0.87)
or (densityper >= 0.95 and densityper <= 0.98) then
if y > -84 and (y >= -80 or math.random() > 0.5) then
data[vi] = c_sandstone
else
data[vi] = c_wsstone
end
elseif biome == 7 and density < TSTONE * 3 then
-- desert stone as surface layer
data[vi] = c_wsredstone
elseif math.abs(n_seam) < TSEAM then
if densityper >= 0 and densityper <= ORETHI * 4 then -- ore seams
data[vi] = c_stocoal
elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 4 then
data[vi] = c_stocoal
elseif densityper >= 0.5 and densityper <= 0.5 + ORETHI * 4 then
data[vi] = c_stocoal
elseif densityper >= 0.8 and densityper <= 0.8 + ORETHI * 4 then
data[vi] = c_stocoal
elseif densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then
-- ore seams
if densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then
data[vi] = c_gravel
elseif densityper >= 0.1 and densityper <= 0.1 + ORETHI * 2 then
data[vi] = c_wsluxore
elseif densityper >= 0.2 and densityper <= 0.2 + ORETHI * 2
and math.random(2) == 2 then
data[vi] = c_stoiron
elseif densityper >= 0.65 and densityper <= 0.65 + ORETHI * 2
and math.random(2) == 2 then
data[vi] = c_stoiron
elseif densityper >= 0.4 and densityper <= 0.4 + ORETHI * 2
and math.random(3) == 2 then
data[vi] = c_stocopp
elseif densityper >= 0.6 and densityper <= 0.6 + ORETHI
and math.random(5) == 2 then
data[vi] = c_stogold
elseif densityper >= 0.7 and densityper <= 0.7 + ORETHI
and math.random(7) == 2 then
data[vi] = c_mese
elseif densityper >= 0.9 and densityper <= 0.9 + ORETHI
and math.random(11) == 2 then
data[vi] = c_stodiam
else
data[vi] = c_wsstone
end
@ -449,6 +523,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
end
stable[si] = stable[si] + 1
under[si] = 0
-- fine materials
elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
if y == YWAT - 2 and math.abs(n_temp) < 0.05 then -- clay
data[vi] = c_clay
@ -495,8 +571,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
under[si] = 0
end
elseif y >= YWAT - bergdep and y <= YWAT + bergdep / 8 -- icesheet
and n_temp < ICETET and density < tstone
and math.abs(n_fissure) > 0.01 then
and n_temp < biomeparams.ICETET and density < tstone
and nofis then
data[vi] = c_ice
under[si] = 12
stable[si] = 0
@ -504,31 +580,29 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
data[vi] = c_water
under[si] = 0
stable[si] = 0
elseif densitybase >= triver and density < tstone then -- river water not in fissures
if n_temp < ICETET then
-- river water not in fissures
elseif densitybase >= triver and density < tstone then
if n_temp < biomeparams.ICETET then
data[vi] = c_wsfreshice
else
if y == YWAT + 1 then
data[vi] = c_wsmixwater
else
data[vi] = c_wsfreshwater
end
data[vi] = c_wsfreshwater
end
stable[si] = 0
under[si] = 0
elseif densitymid >= tstream and density < tstone then -- stream water not in fissures
if n_temp < ICETET then
-- stream water not in fissures
elseif densitymid >= tstream and density < tstone then
if n_temp < biomeparams.ICETET then
data[vi] = c_wsfreshice
else
if y == YWAT + 1 then
data[vi] = c_wsmixwater
else
data[vi] = c_wsfreshwater
end
data[vi] = c_wsfreshwater
end
stable[si] = 0
under[si] = 0
elseif density < 0 and y >= YWAT and under[si] ~= 0 then -- air above surface node
-- air above surface node
elseif density < 0 and y >= YWAT and under[si] ~= 0 then
local fnoise = n_fissure -- noise for flower colours
if under[si] == 1 then
data[viu] = c_wsicydirt
@ -547,7 +621,9 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
end
elseif under[si] == 4 then
data[viu] = c_wsdrygrass
if math.random(flora.DRYCHA) == 2 then
if math.random(flora.CACCHA_DRYGRASS) == 2 then
watershed_cactus(x, y, z, area, data)
elseif math.random(flora.DRYCHA) == 2 then
data[vi] = c_dryshrub
end
elseif under[si] == 5 then
@ -568,7 +644,7 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
data[vi] = c_grass5
end
end
elseif under[si] == 7 and n_temp < HITET + 0.1 then
elseif under[si] == 7 and n_temp < biomeparams.HITET + 0.1 then
if math.random(flora.CACCHA) == 2 then
watershed_cactus(x, y, z, area, data)
elseif math.random(flora.DRYCHA) == 2 then
@ -593,34 +669,21 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
end
end
elseif under[si] == 10 then -- dunes
if math.random(flora.DUGCHA) == 2 and y > YSAV
and biome >= 4 then
if math.random(flora.DUGCHA) == 2 and y > YSAV
and biome >= 4 then
data[vi] = c_wsgoldengrass
end
elseif under[si] == 11 and n_temp > HITET then -- hot biome riverbank
elseif under[si] == 11 and n_temp > biomeparams.HITET then -- hot biome riverbank
if math.random(flora.PAPCHA) == 2 then
watershed_papyrus(x, y, z, area, data)
end
elseif under[si] == 12
and n_humid > LOHUT + (math.random() - 0.5) * BLEND then -- snowy iceberg
-- snowy iceberg
elseif under[si] == 12 and n_humid > biomeparams.LOHUT +
(math.random() - 0.5) * biomeparams.BLEND then
data[vi] = c_snowblock
end
stable[si] = 0
under[si] = 0
elseif density < 0 and densitymid > TFOG and n_humid > FOGHUT then -- fog
data[vi] = c_wscloud
stable[si] = 0
under[si] = 0
elseif density < 0 and CLOUDS and y == y1 and y >= YCLOMIN then -- clouds
local xrq = 16 * math.floor((x - x0) / 16) -- quantise to 16x16 lattice
local zrq = 16 * math.floor((z - z0) / 16)
local yrq = 79
local qixyz = zrq * 6400 + yrq * 80 + xrq + 1 -- quantised 3D index
if math.abs(nvals_fissure[qixyz]) < nvals_humid[qixyz] * 0.1 then
data[vi] = c_wscloud
end
stable[si] = 0
under[si] = 0
else -- air
stable[si] = 0
under[si] = 0
@ -648,7 +711,7 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
end
end
end
nixyz = nixyz + 1 -- increment perlinmap and voxelarea indexes along x row
nixyz = nixyz + 1
nixz = nixz + 1
vi = vi + 1
viu = viu + 1
@ -657,57 +720,15 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
end
nixz = nixz + sidelen
end
darkage_mapgen(data, area, {x=x0, y=y0, z=z0}, {x=x1, y=y1, z=z1}, global_seed) -- Generate darkage ores
end
-- Regenerate chunk by chat command. Dependant on chunksize = 5.
minetest.register_chatcommand("regen",{
description = "Regenerate player's current mapchunk",
privs = {server = true, rollback = true},
func = function(name, params)
local t1 = os.clock()
local player = minetest.get_player_by_name(name)
local pos = player:getpos()
local plax = math.floor(pos.x + 0.5)
local play = math.floor(pos.y + 0.5)
local plaz = math.floor(pos.z + 0.5)
local x0 = (80 * math.floor((plax + 32) / 80)) - 32
local y0 = (80 * math.floor((play + 32) / 80)) - 32
local z0 = (80 * math.floor((plaz + 32) / 80)) - 32
local x1 = x0 + 79
local y1 = y0 + 79
local z1 = z0 + 79
if y0 < YMIN or y1 > YMAX then
return
end
print ("[watershed] regenerate mapchunk")
local vm = minetest.get_voxel_manip()
local pos1 = {x = x0, y = y0 - 1, z = z0}
local pos2 = {x = x1, y = y1 + 1, z = z1}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[watershed] "..chugent.." ms")
end
})
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
global_seed = seed
if minp.y < YMIN or maxp.y > YMAX then
return
end
@ -720,21 +741,42 @@ minetest.register_on_generated(function(minp, maxp, seed)
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
print ("[watershed] generate mapchunk minp ("..x0.." "..y0.." "..z0..")")
print ("[watershed] generate mapchunk minp (" .. x0 .. " " .. y0 .. " " .. z0 .. ")")
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local data = vm:get_data()
watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
vm:set_data(data)
minetest.generate_ores(vm, minp, maxp)
minetest.generate_decorations(vm, minp, maxp)
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:write_to_map(data)
vm:update_liquids()
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[watershed] "..chugent.." ms")
print ("[watershed] " .. chugent .. " ms")
end)
default.register_ores()
farming.register_mgv6_decorations()
-- cherry tree
minetest.register_decoration({
deco_type = "simple",
place_on = "default:dirt_with_grass",
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.005,
spread = {x=100, y=100, z=100},
seed = 278,
octaves = 2,
persist = 0.7
},
decoration = "default:mg_cherry_sapling",
height = 1,
})

0
license.txt Normal file → Executable file
View File

672
nodes.lua Normal file → Executable file
View File

@ -1,647 +1,37 @@
minetest.register_node("watershed:appleleaf", {
description = "Appletree leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{items = {"watershed:appling"},rarity = 20},
{items = {"watershed:appleleaf"}}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_alias("watershed:appleleaf", "default:leaves")
minetest.register_alias("watershed:appling", "default:sapling")
minetest.register_alias("watershed:acaciatree", "moretrees:acacia_trunk")
minetest.register_alias("watershed:acacialeaf", "moretrees:acacia_leaves")
minetest.register_alias("watershed:acacialing", "moretrees:acacia_sapling")
minetest.register_alias("watershed:pinetree", "default:pine_tree")
minetest.register_alias("watershed:needles", "default:pine_needles")
minetest.register_alias("watershed:pineling", "default:pine_sapling")
minetest.register_alias("watershed:jungleleaf", "default:jungleleaves")
minetest.register_alias("watershed:jungling", "default:junglesapling")
minetest.register_node("watershed:appling", {
description = "Appletree sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_alias("watershed:dirt", "default:dirt")
minetest.register_alias("watershed:icydirt", "default:dirt_with_grass")
minetest.register_alias("watershed:grass", "default:dirt_with_grass")
minetest.register_alias("watershed:redstone", "default:desert_stone")
minetest.register_alias("watershed:redcobble", "default:desert_cobble")
minetest.register_alias("watershed:stone", "default:stone")
minetest.register_alias("watershed:cactus", "default:cactus")
minetest.register_alias("watershed:goldengrass", "default:dry_shrub")
minetest.register_alias("watershed:drygrass", "default:dirt_with_dry_grass")
minetest.register_alias("watershed:permafrost", "default:dirt")
minetest.register_alias("watershed:freshice", "default:ice")
minetest.register_alias("watershed:cloud", "default:cloud")
minetest.register_alias("watershed:luxore", "default:stone")
minetest.register_alias("watershed:light", "lantern:lamp")
minetest.register_alias("watershed:acaciawood", "moretrees:acacia_wood")
minetest.register_alias("watershed:pinewood", "default:pinewood")
minetest.register_node("watershed:acaciatree", {
description = "Acacia tree",
tiles = {"watershed_acaciatreetop.png", "watershed_acaciatreetop.png", "watershed_acaciatree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("watershed:acacialeaf", {
description = "Acacia leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"watershed_acacialeaf.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{items = {"watershed:acacialing"},rarity = 20},
{items = {"watershed:acacialeaf"}}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("watershed:acacialing", {
description = "Acacia tree sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"watershed_acacialing.png"},
inventory_image = "watershed_acacialing.png",
wield_image = "watershed_acacialing.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("watershed:pinetree", {
description = "Pine tree",
tiles = {"watershed_pinetreetop.png", "watershed_pinetreetop.png", "watershed_pinetree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("watershed:needles", {
description = "Pine needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"watershed_needles.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3},
drop = {
max_items = 1,
items = {
{items = {"watershed:pineling"},rarity = 20},
{items = {"watershed:needles"}}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("watershed:pineling", {
description = "Pine sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"watershed_pineling.png"},
inventory_image = "watershed_pineling.png",
wield_image = "watershed_pineling.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("watershed:jungleleaf", {
description = "Jungletree leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{items = {"watershed:jungling"},rarity = 20},
{items = {"watershed:jungleleaf"}}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("watershed:jungling", {
description = "Jungletree sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("watershed:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
is_ground_content = false,
groups = {crumbly=3,soil=1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("watershed:icydirt", {
description = "Icy dirt",
tiles = {"watershed_icydirt.png"},
is_ground_content = false,
groups = {crumbly=1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.15},
dug = {name="default_snow_footstep", gain=0.45},
}),
})
minetest.register_node("watershed:grass", {
description = "Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
is_ground_content = false,
groups = {crumbly=3,soil=1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
minetest.register_node("watershed:redstone", {
description = "Red stone",
tiles = {"default_desert_stone.png"},
is_ground_content = false,
groups = {cracky=3},
drop = "watershed:redcobble",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("watershed:redcobble", {
description = "Red cobblestone",
tiles = {"watershed_redcobble.png"},
is_ground_content = false,
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("watershed:stone", {
description = "Stone",
tiles = {"default_stone.png"},
is_ground_content = false,
groups = {cracky=3},
drop = "default:cobble",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("watershed:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {snappy=1,choppy=3,flammable=2},
drop = "default:cactus",
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("watershed:goldengrass", {
description = "Golden grass",
drawtype = "plantlike",
tiles = {"watershed_goldengrass.png"},
inventory_image = "watershed_goldengrass.png",
wield_image = "watershed_goldengrass.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = false,
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("watershed:drygrass", {
description = "Dry grass",
tiles = {"watershed_drygrass.png"},
is_ground_content = false,
groups = {crumbly=1,soil=1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("watershed:permafrost", {
description = "Permafrost",
tiles = {"watershed_permafrost.png"},
is_ground_content = false,
groups = {crumbly=1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("watershed:vine", {
description = "Jungletree vine",
drawtype = "airlike",
paramtype = "light",
walkable = false,
climbable = true,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
groups = {not_in_creative_inventory=1},
})
minetest.register_node("watershed:freshice", {
description = "Fresh ice",
tiles = {"watershed_freshice.png"},
is_ground_content = false,
paramtype = "light",
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("watershed:cloud", {
description = "Cloud",
drawtype = "glasslike",
tiles = {"watershed_cloud.png"},
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
post_effect_color = {a=23, r=241, g=248, b=255},
})
minetest.register_node("watershed:luxore", {
description = "Lux ore",
tiles = {"watershed_luxore.png"},
paramtype = "light",
light_source = 14,
groups = {cracky=3},
drop = "watershed:luxcrystal 8",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("watershed:light", {
description = "Light",
tiles = {"watershed_light.png"},
paramtype = "light",
light_source = 14,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("watershed:acaciawood", {
description = "Acacia wood planks",
tiles = {"watershed_acaciawood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("watershed:pinewood", {
description = "Pine wood planks",
tiles = {"watershed_pinewood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("watershed:freshwater", {
description = "Freshwater source",
inventory_image = minetest.inventorycube("watershed_freshwater.png"),
drawtype = "liquid",
tiles = {
{
name="watershed_freshwateranim.png",
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2.0}
}
},
special_tiles = {
{
name="watershed_freshwateranim.png",
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2.0},
backface_culling = false,
}
},
alpha = WATER_ALPHA,
paramtype = "light",
is_ground_content = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "watershed:freshwaterflow",
liquid_alternative_source = "watershed:freshwater",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=150, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
})
minetest.register_node("watershed:freshwaterflow", {
description = "Flowing freshwater",
inventory_image = minetest.inventorycube("watershed_freshwater.png"),
drawtype = "flowingliquid",
tiles = {"watershed_freshwater.png"},
special_tiles = {
{
image="watershed_freshwaterflowanim.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
{
image="watershed_freshwaterflowanim.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
},
alpha = WATER_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
is_ground_content = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "watershed:freshwaterflow",
liquid_alternative_source = "watershed:freshwater",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=150, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
minetest.register_node("watershed:lava", {
description = "Lava source",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "liquid",
tiles = {
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
special_tiles = {
{
name="default_lava_source_animated.png",
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=3.0},
backface_culling = false,
}
},
paramtype = "light",
light_source = 14,
is_ground_content = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "watershed:lavaflow",
liquid_alternative_source = "watershed:lava",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
liquid_range = 2,
damage_per_second = 8,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1},
})
minetest.register_node("watershed:lavaflow", {
description = "Flowing lava",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
{
image="default_lava_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=3.3}
},
{
image="default_lava_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=3.3}
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = 14,
is_ground_content = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "watershed:lavaflow",
liquid_alternative_source = "watershed:lava",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
liquid_range = 2,
damage_per_second = 8,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
})
minetest.register_node("watershed:mixwater", {
description = "Mixed water source",
inventory_image = minetest.inventorycube("watershed_mixwater.png"),
drawtype = "liquid",
tiles = {
{
name="watershed_mixwateranim.png",
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2.0}
}
},
special_tiles = {
{
name="watershed_mixwateranim.png",
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2.0},
backface_culling = false,
}
},
alpha = WATER_ALPHA,
paramtype = "light",
is_ground_content = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "watershed:mixwaterflow",
liquid_alternative_source = "watershed:mixwater",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=120, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
})
minetest.register_node("watershed:mixwaterflow", {
description = "Flowing mixed water",
inventory_image = minetest.inventorycube("watershed_mixwater.png"),
drawtype = "flowingliquid",
tiles = {"watershed_mixwater.png"},
special_tiles = {
{
image="watershed_mixwaterflowanim.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
{
image="watershed_mixwaterflowanim.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
},
alpha = WATER_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
is_ground_content = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "watershed:mixwaterflow",
liquid_alternative_source = "watershed:mixwater",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=120, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
minetest.register_alias("watershed:freshwater", "default:river_water_source")
minetest.register_alias("watershed:freshwaterflow", "default:river_water_flowing")
minetest.register_alias("watershed:lava", "default:lava_source")
minetest.register_alias("watershed:lavaflow", "default:lava_flowing")
-- Items
minetest.register_craftitem("watershed:luxcrystal", {
description = "Lux crystal",
inventory_image = "watershed_luxcrystal.png",
})
minetest.register_alias("watershed:luxcrystal", "default:cobble")
-- Crafting
minetest.register_craft({
type = "cooking",
output = "default:desert_stone",
recipe = "watershed:redcobble",
})
minetest.register_craft({
output = "watershed:light 8",
recipe = {
{"default:glass", "default:glass", "default:glass"},
{"default:glass", "watershed:luxcrystal", "default:glass"},
{"default:glass", "default:glass", "default:glass"},
},
})
minetest.register_craft({
output = "watershed:acaciawood 4",
recipe = {
{"watershed:acaciatree"},
}
})
minetest.register_craft({
output = "watershed:pinewood 4",
recipe = {
{"watershed:pinetree"},
}
})
-- Buckets
bucket.register_liquid(
"watershed:freshwater",
"watershed:freshwaterflow",
"watershed:bucket_freshwater",
"watershed_bucketfreshwater.png",
"WS Fresh Water Bucket"
)
bucket.register_liquid(
"watershed:lava",
"watershed:lavaflow",
"watershed:bucket_lava",
"bucket_lava.png",
"WS Lava Bucket"
)
-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "watershed:bucket_lava",
burntime = 60,
replacements = {{"watershed:bucket_lava", "bucket:bucket_empty"}},
})
-- Register stairs and slabs
stairs.register_stair_and_slab("acaciawood", "watershed:acaciawood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"watershed_acaciawood.png"},
"Acaciawood stair",
"Acaciawood slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("pinewood", "watershed:pinewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"watershed_pinewood.png"},
"Pinewood stair",
"Pinewood slab",
default.node_sound_wood_defaults())

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