Version MFF.
8
README.txt
Normal file → Executable file
@ -1,4 +1,4 @@
|
||||
watershed 0.6.6 by paramat
|
||||
For latest stable Minetest back to 0.4.8
|
||||
Depends default stairs bucket
|
||||
Licenses: code WTFPL, textures CC BY-SA
|
||||
watershed 0.7.1 by paramat, modified by the MinetestForFun Team.
|
||||
For Minetest 0.4.13 and later
|
||||
Depends default farming darkage
|
||||
Licenses: WTFPL
|
||||
|
4
depends.txt
Normal file → Executable file
@ -1,3 +1,3 @@
|
||||
default
|
||||
bucket
|
||||
stairs
|
||||
farming
|
||||
darkage
|
||||
|
363
functions.lua
Normal file → Executable file
@ -1,31 +1,60 @@
|
||||
--[[ MFF: Prevent trees from destroying existing blocks
|
||||
This is the list of "safe" blocks in which a tree can grow
|
||||
They were moved outside the local safety function for speed (I hope)
|
||||
--]]
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_ignore = minetest.get_content_id("ignore")
|
||||
|
||||
-- MFF: The local function to do safety checks
|
||||
local function safely_set_block(t, k, v)
|
||||
if t[k] == c_air or t[k] == c_ignore then
|
||||
t[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
function watershed_appletree(x, y, z, area, data)
|
||||
local c_tree = minetest.get_content_id("default:tree")
|
||||
local c_apple = minetest.get_content_id("default:apple")
|
||||
local c_wsappleaf = minetest.get_content_id("watershed:appleleaf")
|
||||
for j = -2, 4 do
|
||||
if j == 3 or j == 4 then
|
||||
|
||||
-- MFF: Higher default tree with a bit of randomness
|
||||
local tree_top = 5 + math.random(0, 1)
|
||||
local leaves_height = tree_top - 1
|
||||
local branches_height = leaves_height - 1
|
||||
|
||||
for j = 0, tree_top do -- MFF: Higher tree, same design
|
||||
if j >= leaves_height then
|
||||
for i = -2, 2 do
|
||||
for k = -2, 2 do
|
||||
local vil = area:index(x + i, y + j, z + k)
|
||||
if math.random(64) == 2 then
|
||||
data[vil] = c_apple
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
safely_set_block(data, vil, c_apple)
|
||||
elseif math.random(5) ~= 2 then
|
||||
data[vil] = c_wsappleaf
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
safely_set_block(data, vil, c_wsappleaf)
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif j == 2 then
|
||||
elseif j == branches_height then
|
||||
for i = -1, 1 do
|
||||
for k = -1, 1 do
|
||||
if math.abs(i) + math.abs(k) == 2 then
|
||||
local vit = area:index(x + i, y + j, z + k)
|
||||
data[vit] = c_tree
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
safely_set_block(data, vit, c_tree)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local vit = area:index(x, y + j, z)
|
||||
data[vit] = c_tree
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
if j == 0 then
|
||||
-- MFF: the position of the sapling itself, replace it without checking.
|
||||
data[vit] = c_tree
|
||||
else
|
||||
safely_set_block(data, vit, c_tree)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -34,16 +63,17 @@ function watershed_pinetree(x, y, z, area, data)
|
||||
local c_wspitree = minetest.get_content_id("watershed:pinetree")
|
||||
local c_wsneedles = minetest.get_content_id("watershed:needles")
|
||||
local c_snowblock = minetest.get_content_id("default:snowblock")
|
||||
for j = -4, 14 do
|
||||
for j = 0, 14 do
|
||||
if j == 3 or j == 6 or j == 9 or j == 12 then
|
||||
for i = -2, 2 do
|
||||
for k = -2, 2 do
|
||||
if math.abs(i) == 2 or math.abs(k) == 2 then
|
||||
if math.random(7) ~= 2 then
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
local vil = area:index(x + i, y + j, z + k)
|
||||
data[vil] = c_wsneedles
|
||||
safely_set_block(data, vil, c_wsneedles)
|
||||
local vila = area:index(x + i, y + j + 1, z + k)
|
||||
data[vila] = c_snowblock
|
||||
safely_set_block(data, vila, c_snowblock)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -53,10 +83,11 @@ function watershed_pinetree(x, y, z, area, data)
|
||||
for k = -1, 1 do
|
||||
if not (i == 0 and j == 0) then
|
||||
if math.random(11) ~= 2 then
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
local vil = area:index(x + i, y + j, z + k)
|
||||
data[vil] = c_wsneedles
|
||||
safely_set_block(data, vil, c_wsneedles)
|
||||
local vila = area:index(x + i, y + j + 1, z + k)
|
||||
data[vila] = c_snowblock
|
||||
safely_set_block(data, vila, c_snowblock)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -65,40 +96,47 @@ function watershed_pinetree(x, y, z, area, data)
|
||||
for i = -1, 1 do
|
||||
for k = -1, 1 do
|
||||
if not (i == 0 and j == 0) then
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
local vil = area:index(x + i, y + j, z + k)
|
||||
data[vil] = c_wsneedles
|
||||
safely_set_block(data, vil,c_wsneedles)
|
||||
local vila = area:index(x + i, y + j + 1, z + k)
|
||||
data[vila] = c_wsneedles
|
||||
safely_set_block(data, vila, c_wsneedles)
|
||||
local vilaa = area:index(x + i, y + j + 2, z + k)
|
||||
data[vilaa] = c_snowblock
|
||||
safely_set_block(data, vilaa, c_snowblock)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
local vit = area:index(x, y + j, z)
|
||||
data[vit] = c_wspitree
|
||||
if j == 0 then
|
||||
data[vit] = c_wspitree -- No safety check for the sapling itself
|
||||
else
|
||||
safely_set_block(data, vit, c_wspitree)
|
||||
end
|
||||
end
|
||||
local vil = area:index(x, y + 15, z)
|
||||
local vila = area:index(x, y + 16, z)
|
||||
local vilaa = area:index(x, y + 17, z)
|
||||
data[vil] = c_wsneedles
|
||||
data[vila] = c_wsneedles
|
||||
data[vilaa] = c_snowblock
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
safely_set_block(data, vil, c_wsneedles)
|
||||
safely_set_block(data, vila, c_wsneedles)
|
||||
safely_set_block(data, vilaa, c_snowblock)
|
||||
end
|
||||
|
||||
function watershed_jungletree(x, y, z, area, data)
|
||||
local c_juntree = minetest.get_content_id("default:jungletree")
|
||||
local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf")
|
||||
local c_vine = minetest.get_content_id("watershed:vine")
|
||||
local top = math.random(17,23)
|
||||
local branch = math.floor(top * 0.6)
|
||||
for j = -5, top do
|
||||
for j = 0, top do
|
||||
if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then
|
||||
for i = -2, 2 do -- leaves
|
||||
for k = -2, 2 do
|
||||
local vi = area:index(x + i, y + j, z + k)
|
||||
if math.random(5) ~= 2 then
|
||||
data[vi] = c_wsjunleaf
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
safely_set_block(data, vi, c_wsjunleaf)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -107,64 +145,28 @@ function watershed_jungletree(x, y, z, area, data)
|
||||
for k = -1, 1 do
|
||||
if math.abs(i) + math.abs(k) == 2 then
|
||||
local vi = area:index(x + i, y + j, z + k)
|
||||
data[vi] = c_juntree
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if j >= 0 and j <= top - 3 then -- climbable nodes
|
||||
for i = -1, 1 do
|
||||
for k = -1, 1 do
|
||||
if math.abs(i) + math.abs(k) == 1 then
|
||||
local vi = area:index(x + i, y + j, z + k)
|
||||
data[vi] = c_vine
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
safely_set_block(data, vi, c_juntree)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if j <= top - 3 then -- trunk
|
||||
local vi = area:index(x, y + j, z)
|
||||
data[vi] = c_juntree
|
||||
-- MFF: Prevent trees from destroying existing blocks
|
||||
if j == 0 then
|
||||
data[vi] = c_juntree -- No safety check for the sapling itself
|
||||
else
|
||||
safely_set_block(data, vi, c_juntree)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function watershed_acaciatree(x, y, z, area, data)
|
||||
local c_wsactree = minetest.get_content_id("watershed:acaciatree")
|
||||
local c_wsacleaf = minetest.get_content_id("watershed:acacialeaf")
|
||||
for j = -3, 6 do
|
||||
if j == 6 then
|
||||
for i = -4, 4 do
|
||||
for k = -4, 4 do
|
||||
if not (i == 0 or k == 0) then
|
||||
if math.random(7) ~= 2 then
|
||||
local vil = area:index(x + i, y + j, z + k)
|
||||
data[vil] = c_wsacleaf
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif j == 5 then
|
||||
for i = -2, 2, 4 do
|
||||
for k = -2, 2, 4 do
|
||||
local vit = area:index(x + i, y + j, z + k)
|
||||
data[vit] = c_wsactree
|
||||
end
|
||||
end
|
||||
elseif j == 4 then
|
||||
for i = -1, 1 do
|
||||
for k = -1, 1 do
|
||||
if math.abs(i) + math.abs(k) == 2 then
|
||||
local vit = area:index(x + i, y + j, z + k)
|
||||
data[vit] = c_wsactree
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local vit = area:index(x, y + j, z)
|
||||
data[vit] = c_wsactree
|
||||
end
|
||||
end
|
||||
local c_sapling = minetest.get_content_id("moretrees:acacia_sapling_ongen")
|
||||
local vi = area:index(x, y, z)
|
||||
data[vi] = c_sapling
|
||||
end
|
||||
|
||||
function watershed_flower(data, vi, noise)
|
||||
@ -191,7 +193,7 @@ end
|
||||
|
||||
function watershed_cactus(x, y, z, area, data)
|
||||
local c_wscactus = minetest.get_content_id("watershed:cactus")
|
||||
for j = -2, 4 do
|
||||
for j = 0, 4 do
|
||||
for i = -2, 2 do
|
||||
if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then
|
||||
local vic = area:index(x + i, y + j, z)
|
||||
@ -217,194 +219,38 @@ local SINGLENODE = true
|
||||
if SINGLENODE then
|
||||
-- Set mapgen parameters
|
||||
|
||||
minetest.register_on_mapgen_init(function(mgparams)
|
||||
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
|
||||
end)
|
||||
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
|
||||
|
||||
-- Spawn player function. Requires chunksize = 80 nodes (the default)
|
||||
|
||||
function spawnplayer(player)
|
||||
local TERCEN = -128
|
||||
local TERSCA = 512
|
||||
local XLSAMP = 0.1
|
||||
local BASAMP = 0.3
|
||||
local MIDAMP = 0.1
|
||||
local CANAMP = 0.4
|
||||
local ATANAMP = 1.1
|
||||
local BLENEXP = 2
|
||||
local xsp
|
||||
local ysp
|
||||
local zsp
|
||||
|
||||
local np_terrain = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=384, y=192, z=384},
|
||||
seed = 593,
|
||||
octaves = 5,
|
||||
persist = 0.67
|
||||
}
|
||||
local np_mid = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=768, y=768, z=1},
|
||||
seed = 85546,
|
||||
octaves = 5,
|
||||
persist = 0.5
|
||||
}
|
||||
local np_base = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=4096, y=4096, z=1},
|
||||
seed = 8890,
|
||||
octaves = 3,
|
||||
persist = 0.33
|
||||
}
|
||||
local np_xlscale = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=8192, y=8192, z=1},
|
||||
seed = -72,
|
||||
octaves = 3,
|
||||
persist = 0.33
|
||||
}
|
||||
|
||||
local nobj_terrain = nil
|
||||
local nobj_mid = nil
|
||||
local nobj_base = nil
|
||||
local nobj_xlscale = nil
|
||||
|
||||
for chunk = 1, 64 do
|
||||
print ("[watershed] searching for spawn "..chunk)
|
||||
local x0 = 80 * math.random(-32, 32) - 32
|
||||
local z0 = 80 * math.random(-32, 32) - 32
|
||||
local y0 = -32
|
||||
local x1 = x0 + 79
|
||||
local z1 = z0 + 79
|
||||
local y1 = 47
|
||||
local sidelen = 80
|
||||
local chulensxyz = {x=sidelen, y=sidelen+2, z=sidelen}
|
||||
local chulensxz = {x=sidelen, y=sidelen, z=1}
|
||||
local minposxyz = {x=x0, y=y0-1, z=z0}
|
||||
local minposxz = {x=x0, y=z0}
|
||||
|
||||
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulensxyz)
|
||||
nobj_mid = nobj_mid or minetest.get_perlin_map(np_mid, chulensxz)
|
||||
nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz)
|
||||
nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np_xlscale, chulensxz)
|
||||
|
||||
local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz)
|
||||
local nvals_mid = nobj_mid:get2dMap_flat(minposxz)
|
||||
local nvals_base = nobj_base:get2dMap_flat(minposxz)
|
||||
local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz)
|
||||
|
||||
local nixz = 1
|
||||
local nixyz = 1
|
||||
for z = z0, z1 do
|
||||
for y = y0, y1 do
|
||||
for x = x0, x1 do
|
||||
local n_absterrain = math.abs(nvals_terrain[nixyz])
|
||||
local n_absmid = math.abs(nvals_mid[nixz])
|
||||
local n_absbase = math.abs(nvals_base[nixz])
|
||||
local n_xlscale = nvals_xlscale[nixz]
|
||||
|
||||
local n_invbase = (1 - n_absbase)
|
||||
local terblen = (math.max(n_invbase, 0)) ^ BLENEXP
|
||||
local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
|
||||
local densitybase = n_invbase * BASAMP + n_xlscale * XLSAMP + grad
|
||||
local densitymid = n_absmid * MIDAMP + densitybase
|
||||
local canexp = 0.5 + terblen * 0.5
|
||||
local canamp = terblen * CANAMP
|
||||
local density = n_absterrain ^ canexp * canamp * n_absmid + densitymid
|
||||
|
||||
if y >= 1 and density > -0.005 and density < 0 then
|
||||
ysp = y + 1
|
||||
xsp = x
|
||||
zsp = z
|
||||
break
|
||||
end
|
||||
nixz = nixz + 1
|
||||
nixyz = nixyz + 1
|
||||
end
|
||||
if ysp then
|
||||
break
|
||||
end
|
||||
nixz = nixz - 80
|
||||
end
|
||||
if ysp then
|
||||
break
|
||||
end
|
||||
nixz = nixz + 80
|
||||
end
|
||||
if ysp then
|
||||
break
|
||||
end
|
||||
end
|
||||
print ("[watershed] spawn player ("..xsp.." "..ysp.." "..zsp..")")
|
||||
player:setpos({x=xsp, y=ysp, z=zsp})
|
||||
end
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
spawnplayer(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
spawnplayer(player)
|
||||
return true
|
||||
end)
|
||||
-- Spawn player function is useless in minetestforfun
|
||||
end
|
||||
|
||||
-- ABM
|
||||
|
||||
-- Lava-water cooling
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:lava"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 11,
|
||||
chance = 64,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.add_node(pos, {name="default:obsidian"})
|
||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
||||
end,
|
||||
})
|
||||
|
||||
-- Appletree sapling
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"watershed:appling"},
|
||||
interval = 57,
|
||||
chance = 3,
|
||||
action = function(pos, node)
|
||||
function default.grow_tree(pos)
|
||||
local x = pos.x
|
||||
local y = pos.y
|
||||
local z = pos.z
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local pos1 = {x=x-2, y=y-2, z=z-2}
|
||||
local pos2 = {x=x+2, y=y+4, z=z+2}
|
||||
local pos1 = {x = x - 2, y = y - 2, z = z - 2}
|
||||
local pos2 = {x = x + 2, y = y + 4, z = z + 2}
|
||||
local emin, emax = vm:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||||
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
|
||||
local data = vm:get_data()
|
||||
watershed_appletree(x, y, z, area, data)
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
-- Pine sapling
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"watershed:pineling"},
|
||||
interval = 59,
|
||||
chance = 3,
|
||||
action = function(pos, node)
|
||||
function default.grow_pine_tree(pos)
|
||||
local x = pos.x
|
||||
local y = pos.y
|
||||
local z = pos.z
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local pos1 = {x=x-2, y=y-4, z=z-2}
|
||||
local pos2 = {x=x+2, y=y+17, z=z+2}
|
||||
local pos1 = {x = x - 2, y = y - 4, z = z - 2}
|
||||
local pos2 = {x = x + 2, y = y + 17, z = z + 2}
|
||||
local emin, emax = vm:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||||
local data = vm:get_data()
|
||||
@ -412,51 +258,28 @@ minetest.register_abm({
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
-- Acacia sapling
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"watershed:acacialing"},
|
||||
interval = 61,
|
||||
chance = 3,
|
||||
action = function(pos, node)
|
||||
local x = pos.x
|
||||
local y = pos.y
|
||||
local z = pos.z
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local pos1 = {x=x-4, y=y-3, z=z-4}
|
||||
local pos2 = {x=x+4, y=y+6, z=z+4}
|
||||
local emin, emax = vm:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||||
local data = vm:get_data()
|
||||
watershed_acaciatree(x, y, z, area, data)
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
end,
|
||||
})
|
||||
-- Acacia sapling is already defined in Moretrees
|
||||
|
||||
-- Jungletree sapling
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"watershed:jungling"},
|
||||
interval = 63,
|
||||
chance = 3,
|
||||
action = function(pos, node)
|
||||
function default.grow_jungle_tree(pos)
|
||||
local x = pos.x
|
||||
local y = pos.y
|
||||
local z = pos.z
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local pos1 = {x=x-2, y=y-5, z=z-2}
|
||||
local pos2 = {x=x+2, y=y+23, z=z+2}
|
||||
local pos1 = {x = x - 2, y = y - 5, z = z - 2}
|
||||
local pos2 = {x = x + 2, y = y + 23, z = z + 2}
|
||||
local emin, emax = vm:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||||
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
|
||||
local data = vm:get_data()
|
||||
watershed_jungletree(x, y, z, area, data)
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
default.grow_new_apple_tree = default.grow_tree
|
||||
default.grow_new_jungle_tree = default.grow_jungle_tree
|
||||
default.grow_new_pine_tree = default.grow_pine_tree
|
||||
|
556
init.lua
Normal file → Executable file
@ -1,10 +1,3 @@
|
||||
-- watershed 0.6.6 by paramat
|
||||
-- For latest stable Minetest and back to 0.4.8
|
||||
-- Depends default stairs bucket
|
||||
-- License: code WTFPL, textures CC BY-SA
|
||||
|
||||
-- re-add z=1 for z component of 2D noisemap size to fix crashes
|
||||
|
||||
-- Parameters
|
||||
|
||||
local YMIN = -33000 -- Approximate base of realm stone
|
||||
@ -21,7 +14,8 @@ local XLSAMP = 0.1 -- Extra large scale height variation amplitude
|
||||
local BASAMP = 0.3 -- Base terrain amplitude
|
||||
local MIDAMP = 0.1 -- Mid terrain amplitude
|
||||
local CANAMP = 0.4 -- Canyon terrain maximum amplitude
|
||||
local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
|
||||
local ATANAMP = 1.1 -- Arctan function amplitude,
|
||||
-- smaller = more and larger floatlands above ridges
|
||||
local BLENEXP = 2 -- Terrain blend exponent
|
||||
|
||||
local TSTONE = 0.02 -- Density threshold for stone, depth of soil at TERCEN
|
||||
@ -29,7 +23,8 @@ local TRIVER = -0.028 -- Densitybase threshold for river surface
|
||||
local TRSAND = -0.035 -- Densitybase threshold for river sand
|
||||
local TSTREAM = -0.004 -- Densitymid threshold for stream surface
|
||||
local TSSAND = -0.005 -- Densitymid threshold for stream sand
|
||||
local TLAVA = 2 -- Maximum densitybase threshold for lava, small because grad is non-linear
|
||||
local TLAVA = 2 -- Maximum densitybase threshold for lava,
|
||||
-- small because grad is non-linear
|
||||
local TFIS = 0.01 -- Fissure threshold, controls width
|
||||
local TSEAM = 0.2 -- Seam threshold, width of seams
|
||||
local ORESCA = 512 -- Seam system vertical scale
|
||||
@ -37,13 +32,14 @@ local ORETHI = 0.002 -- Ore seam thickness tuner
|
||||
local BERGDEP = 32 -- Maximum iceberg depth
|
||||
local TFOG = -0.04 -- Fog top densitymid threshold
|
||||
|
||||
local HITET = 0.35 -- High temperature threshold
|
||||
local LOTET = -0.35 -- Low ..
|
||||
local ICETET = -0.7 -- Ice ..
|
||||
local HIHUT = 0.35 -- High humidity threshold
|
||||
local LOHUT = -0.35 -- Low ..
|
||||
local FOGHUT = 1.0 -- Fog ..
|
||||
local BLEND = 0.02 -- Biome blend randomness
|
||||
local biomeparams = {
|
||||
HITET = 0.35, -- High temperature threshold
|
||||
LOTET = -0.35, -- Low ..
|
||||
ICETET = -0.7, -- Ice ..
|
||||
HIHUT = 0.35, -- High humidity threshold
|
||||
LOHUT = -0.35, -- Low ..
|
||||
BLEND = 0.02, -- Biome blend randomness
|
||||
}
|
||||
|
||||
local flora = {
|
||||
PINCHA = 36, -- Pine tree 1/x chance per node
|
||||
@ -52,132 +48,178 @@ local flora = {
|
||||
GRACHA = 36, -- Grassland grasses
|
||||
JUTCHA = 16, -- Jungletree
|
||||
JUGCHA = 16, -- Junglegrass
|
||||
CACCHA = 2209, -- Cactus
|
||||
DRYCHA = 121, -- Dry shrub
|
||||
CACCHA = 800, -- Cactus
|
||||
CACCHA_DRYGRASS = 1600,
|
||||
DRYCHA = 150, -- Dry shrub
|
||||
ACACHA = 1369, -- Acacia tree
|
||||
GOGCHA = 9, -- Golden grass
|
||||
PAPCHA = 4, -- Papyrus
|
||||
DUGCHA = 16, -- Dune grass
|
||||
}
|
||||
|
||||
local np = {
|
||||
-- pack it in a single table to avoid "function has more than 60 upvalues"
|
||||
|
||||
-- 3D noises
|
||||
|
||||
-- 3D noise for terrain
|
||||
|
||||
local np_terrain = {
|
||||
terrain = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=384, y=192, z=384},
|
||||
spread = {x = 384, y = 192, z = 384},
|
||||
seed = 593,
|
||||
octaves = 5,
|
||||
persist = 0.67
|
||||
}
|
||||
},
|
||||
|
||||
-- 3D noise for fissures
|
||||
|
||||
local np_fissure = {
|
||||
fissure = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=256, y=512, z=256},
|
||||
spread = {x = 256, y = 512, z = 256},
|
||||
seed = 20099,
|
||||
octaves = 5,
|
||||
persist = 0.5
|
||||
}
|
||||
|
||||
-- 3D noise for temperature
|
||||
|
||||
local np_temp = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=1024, y=1024, z=1024},
|
||||
seed = 9130,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
}
|
||||
|
||||
-- 3D noise for humidity
|
||||
|
||||
local np_humid = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=1024, y=1024, z=1024},
|
||||
seed = -55500,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
}
|
||||
},
|
||||
|
||||
-- 3D noise for ore seam networks
|
||||
|
||||
local np_seam = {
|
||||
seam = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=512, y=512, z=512},
|
||||
spread = {x = 512, y = 512, z = 512},
|
||||
seed = -992221,
|
||||
octaves = 2,
|
||||
persist = 0.5
|
||||
}
|
||||
},
|
||||
|
||||
-- 3D noise for rock strata inclination
|
||||
|
||||
local np_strata = {
|
||||
strata = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=512, y=512, z=512},
|
||||
spread = {x = 512, y = 512, z = 512},
|
||||
seed = 92219,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
}
|
||||
},
|
||||
|
||||
-- 3D noises for caves, from Valleys Mapgen mod by Gael-de-Sailly
|
||||
|
||||
cave1 = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 32, y = 32, z = 32},
|
||||
seed = -4640,
|
||||
octaves = 4,
|
||||
persist = 0.5
|
||||
},
|
||||
|
||||
cave2 = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
seed = 8804,
|
||||
spread = {x = 32, y = 32, z = 32},
|
||||
octaves = 4,
|
||||
persist = 0.5
|
||||
},
|
||||
|
||||
cave3 = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
seed = -4780,
|
||||
spread = {x = 32, y = 32, z = 32},
|
||||
octaves = 4,
|
||||
persist = 0.5
|
||||
},
|
||||
|
||||
cave4 = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
seed = -9969,
|
||||
spread = {x = 32, y = 32, z = 32},
|
||||
octaves = 4,
|
||||
persist = 0.5
|
||||
},
|
||||
|
||||
-- 2D noises
|
||||
|
||||
-- 2D noise for mid terrain / streambed height
|
||||
|
||||
local np_mid = {
|
||||
mid = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=768, y=768, z=768},
|
||||
spread = {x = 768, y = 768, z = 768},
|
||||
seed = 85546,
|
||||
octaves = 5,
|
||||
persist = 0.5
|
||||
}
|
||||
},
|
||||
|
||||
-- 2D noise for base terrain / riverbed height
|
||||
|
||||
local np_base = {
|
||||
base = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=4096, y=4096, z=4096},
|
||||
spread = {x = 1024, y = 1024, z = 1024},
|
||||
seed = 8890,
|
||||
octaves = 3,
|
||||
persist = 0.33
|
||||
}
|
||||
},
|
||||
|
||||
-- 2D noise for extra large scale height variation
|
||||
|
||||
local np_xlscale = {
|
||||
xlscale = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=8192, y=8192, z=8192},
|
||||
spread = {x = 4096, y = 4096, z = 4096},
|
||||
seed = -72,
|
||||
octaves = 3,
|
||||
persist = 0.33
|
||||
}
|
||||
},
|
||||
|
||||
-- 2D noise for magma surface
|
||||
|
||||
local np_magma = {
|
||||
magma = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=128, y=128, z=128},
|
||||
spread = {x = 128, y = 128, z = 128},
|
||||
seed = -13,
|
||||
octaves = 2,
|
||||
persist = 0.5
|
||||
},
|
||||
|
||||
-- 2D noise for temperature, the same than in Plantlife and Snowdrift
|
||||
|
||||
temp = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 256, y = 256, z = 256},
|
||||
seed = 112,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
},
|
||||
|
||||
-- 2D noise for humidity
|
||||
|
||||
humid = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 256, y = 256, z = 256},
|
||||
seed = 72384,
|
||||
octaves = 4,
|
||||
persist = 0.66
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
-- Do files
|
||||
|
||||
-- Stuff
|
||||
dofile(minetest.get_modpath("watershed") .. "/nodes.lua")
|
||||
dofile(minetest.get_modpath("watershed") .. "/functions.lua")
|
||||
|
||||
-- initialize 3D and 2D noise objects to nil
|
||||
-- Initialize 3D and 2D noise objects to nil
|
||||
|
||||
local nobj_terrain = nil
|
||||
local nobj_fissure = nil
|
||||
@ -186,17 +228,40 @@ local nobj_humid = nil
|
||||
local nobj_seam = nil
|
||||
local nobj_strata = nil
|
||||
|
||||
local nobj_cave1 = nil
|
||||
local nobj_cave2 = nil
|
||||
local nobj_cave3 = nil
|
||||
local nobj_cave4 = nil
|
||||
|
||||
local nobj_mid = nil
|
||||
local nobj_base = nil
|
||||
local nobj_xlscale = nil
|
||||
local nobj_magma = nil
|
||||
|
||||
dofile(minetest.get_modpath("watershed").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("watershed").."/functions.lua")
|
||||
|
||||
-- Localise noise buffers
|
||||
|
||||
local nbuf_terrain
|
||||
local nbuf_fissure
|
||||
local nbuf_temp
|
||||
local nbuf_humid
|
||||
local nbuf_seam
|
||||
local nbuf_strata
|
||||
|
||||
local nbuf_cave1
|
||||
local nbuf_cave2
|
||||
local nbuf_cave3
|
||||
local nbuf_cave4
|
||||
|
||||
local nbuf_mid
|
||||
local nbuf_base
|
||||
local nbuf_xlscale
|
||||
local nbuf_magma
|
||||
|
||||
|
||||
-- Mapchunk generation function
|
||||
|
||||
local global_seed
|
||||
function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_ignore = minetest.get_content_id("ignore")
|
||||
@ -227,7 +292,6 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
local c_obsidian = minetest.get_content_id("default:obsidian")
|
||||
|
||||
local c_wsfreshwater = minetest.get_content_id("watershed:freshwater")
|
||||
local c_wsmixwater = minetest.get_content_id("watershed:mixwater")
|
||||
local c_wsstone = minetest.get_content_id("watershed:stone")
|
||||
local c_wsredstone = minetest.get_content_id("watershed:redstone")
|
||||
local c_wsgrass = minetest.get_content_id("watershed:grass")
|
||||
@ -237,66 +301,86 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
local c_wspermafrost = minetest.get_content_id("watershed:permafrost")
|
||||
local c_wslava = minetest.get_content_id("watershed:lava")
|
||||
local c_wsfreshice = minetest.get_content_id("watershed:freshice")
|
||||
local c_wscloud = minetest.get_content_id("watershed:cloud")
|
||||
local c_wsluxore = minetest.get_content_id("watershed:luxore")
|
||||
local c_wscloud = minetest.get_content_id("air") -- disable clouds
|
||||
local c_wsicydirt = minetest.get_content_id("watershed:icydirt")
|
||||
-- perlinmap stuff
|
||||
local sidelen = x1 - x0 + 1 -- chunk sidelength
|
||||
local chulensxyz = {x=sidelen, y=sidelen+2, z=sidelen} -- chunk dimensions, '+2' for overgeneration
|
||||
local chulensxz = {x=sidelen, y=sidelen, z=1} -- here x = map x, y = map z
|
||||
local minposxyz = {x=x0, y=y0-1, z=z0}
|
||||
local minposxz = {x=x0, y=z0} -- here x = map x, y = map z
|
||||
-- 3D and 2D noise objects created once on first mapchunk generation only
|
||||
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulensxyz)
|
||||
nobj_fissure = nobj_fissure or minetest.get_perlin_map(np_fissure, chulensxyz)
|
||||
nobj_temp = nobj_temp or minetest.get_perlin_map(np_temp, chulensxyz)
|
||||
nobj_humid = nobj_humid or minetest.get_perlin_map(np_humid, chulensxyz)
|
||||
nobj_seam = nobj_seam or minetest.get_perlin_map(np_seam, chulensxyz)
|
||||
nobj_strata = nobj_strata or minetest.get_perlin_map(np_strata, chulensxyz)
|
||||
|
||||
nobj_mid = nobj_mid or minetest.get_perlin_map(np_mid, chulensxz)
|
||||
nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz)
|
||||
nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np_xlscale, chulensxz)
|
||||
nobj_magma = nobj_magma or minetest.get_perlin_map(np_magma, chulensxz)
|
||||
-- perlinmap stuff
|
||||
local sidelen = x1 - x0 + 1
|
||||
local sqr_sidelen = sidelen ^ 2
|
||||
local chulensxyz = {x = sidelen, y = sidelen + 2, z = sidelen}
|
||||
local chulensxz = {x = sidelen, y = sidelen, z = 1}
|
||||
local minposxyz = {x = x0, y = y0 - 1, z = z0}
|
||||
local minposxz = {x = x0, y = z0}
|
||||
|
||||
-- 3D and 2D noise objects created once on first mapchunk generation only
|
||||
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np.terrain, chulensxyz)
|
||||
nobj_fissure = nobj_fissure or minetest.get_perlin_map(np.fissure, chulensxyz)
|
||||
nobj_temp = nobj_temp or minetest.get_perlin_map(np.temp, chulensxyz)
|
||||
nobj_humid = nobj_humid or minetest.get_perlin_map(np.humid, chulensxyz)
|
||||
nobj_seam = nobj_seam or minetest.get_perlin_map(np.seam, chulensxyz)
|
||||
nobj_strata = nobj_strata or minetest.get_perlin_map(np.strata, chulensxyz)
|
||||
|
||||
nobj_cave1 = nobj_cave1 or minetest.get_perlin_map(np.cave1, chulensxyz)
|
||||
nobj_cave2 = nobj_cave2 or minetest.get_perlin_map(np.cave2, chulensxyz)
|
||||
nobj_cave3 = nobj_cave3 or minetest.get_perlin_map(np.cave3, chulensxyz)
|
||||
nobj_cave4 = nobj_cave4 or minetest.get_perlin_map(np.cave4, chulensxyz)
|
||||
|
||||
nobj_mid = nobj_mid or minetest.get_perlin_map(np.mid, chulensxz)
|
||||
nobj_base = nobj_base or minetest.get_perlin_map(np.base, chulensxz)
|
||||
nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np.xlscale, chulensxz)
|
||||
nobj_magma = nobj_magma or minetest.get_perlin_map(np.magma, chulensxz)
|
||||
|
||||
-- 3D and 2D perlinmaps created per mapchunk
|
||||
local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz)
|
||||
local nvals_fissure = nobj_fissure:get3dMap_flat(minposxyz)
|
||||
local nvals_temp = nobj_temp:get3dMap_flat(minposxyz)
|
||||
local nvals_humid = nobj_humid:get3dMap_flat(minposxyz)
|
||||
local nvals_seam = nobj_seam:get3dMap_flat(minposxyz)
|
||||
local nvals_strata = nobj_strata:get3dMap_flat(minposxyz)
|
||||
local nvals_temp = nobj_temp :get2dMap_flat(minposxz)
|
||||
local nvals_humid = nobj_humid :get2dMap_flat(minposxz)
|
||||
local nvals_seam = nobj_seam :get3dMap_flat(minposxyz)
|
||||
local nvals_strata = nobj_strata :get3dMap_flat(minposxyz)
|
||||
|
||||
local nvals_mid = nobj_mid:get2dMap_flat(minposxz)
|
||||
local nvals_base = nobj_base:get2dMap_flat(minposxz)
|
||||
local nvals_cave1 = nobj_cave1 :get3dMap_flat(minposxyz)
|
||||
local nvals_cave2 = nobj_cave2 :get3dMap_flat(minposxyz)
|
||||
local nvals_cave3 = nobj_cave3 :get3dMap_flat(minposxyz)
|
||||
local nvals_cave4 = nobj_cave4 :get3dMap_flat(minposxyz)
|
||||
|
||||
local nvals_mid = nobj_mid :get2dMap_flat(minposxz)
|
||||
local nvals_base = nobj_base :get2dMap_flat(minposxz)
|
||||
local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz)
|
||||
local nvals_magma = nobj_magma:get2dMap_flat(minposxz)
|
||||
local nvals_magma = nobj_magma :get2dMap_flat(minposxz)
|
||||
|
||||
-- ungenerated chunk below?
|
||||
local viu = area:index(x0, y0-1, z0)
|
||||
local viu = area:index(x0, y0 - 1, z0)
|
||||
local ungen = data[viu] == c_ignore
|
||||
|
||||
-- mapgen loop
|
||||
local nixyz = 1 -- 3D and 2D perlinmap indexes
|
||||
local nixz = 1
|
||||
local stable = {} -- stability table of true/false. is node supported from below by 2 stone or nodes on 2 stone?
|
||||
local under = {} -- biome table. biome number of previous fine material placed in column
|
||||
for z = z0, z1 do -- for each xy plane progressing northwards
|
||||
for y = y0 - 1, y1 + 1 do -- for each x row progressing upwards
|
||||
local vi = area:index(x0, y, z) -- voxelmanip index for first node in this x row
|
||||
local viu = area:index(x0, y-1, z) -- index for under node
|
||||
for x = x0, x1 do -- for each node do
|
||||
local stable = {} -- stability table of true/false.
|
||||
-- is node supported from below by 2 stone or nodes on 2 stone?
|
||||
local under = {} -- biome table.
|
||||
-- biome number of previous fine material placed in column
|
||||
for z = z0, z1 do
|
||||
for y = y0 - 1, y1 + 1 do
|
||||
local vi = area:index(x0, y, z)
|
||||
local viu = area:index(x0, y - 1, z)
|
||||
for x = x0, x1 do
|
||||
local si = x - x0 + 1 -- stable, under tables index
|
||||
-- noise values for node
|
||||
local n_absterrain = math.abs(nvals_terrain[nixyz])
|
||||
local n_fissure = nvals_fissure[nixyz]
|
||||
local n_temp = nvals_temp[nixyz]
|
||||
local n_humid = nvals_humid[nixyz]
|
||||
local n_seam = nvals_seam[nixyz]
|
||||
local n_strata = nvals_strata[nixyz]
|
||||
local n_cave1 = nvals_cave1[nixyz]
|
||||
local n_cave2 = nvals_cave2[nixyz]
|
||||
local n_cave3 = nvals_cave3[nixyz]
|
||||
local n_cave4 = nvals_cave4[nixyz]
|
||||
|
||||
local n_absmid = math.abs(nvals_mid[nixz])
|
||||
local n_absbase = math.abs(nvals_base[nixz])
|
||||
local n_xlscale = nvals_xlscale[nixz]
|
||||
local n_magma = nvals_magma[nixz]
|
||||
local n_temp = nvals_temp[nixz]
|
||||
local n_humid = nvals_humid[nixz]
|
||||
-- get densities
|
||||
local n_invbase = (1 - n_absbase)
|
||||
local terblen = (math.max(n_invbase, 0)) ^ BLENEXP
|
||||
@ -317,31 +401,38 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
local bergdep = math.abs(n_seam) * BERGDEP -- iceberg depth
|
||||
|
||||
local nofis = false -- set fissure bool
|
||||
if math.abs(n_fissure) >= TFIS then
|
||||
if math.abs(n_fissure) >= TFIS
|
||||
and n_cave1 ^ 2 + n_cave2 ^ 2 + n_cave3 ^ 2 + n_cave4 ^ 2 >= 0.07 then -- from Valleys Mapgen
|
||||
nofis = true
|
||||
end
|
||||
|
||||
local biome = false -- select biome for node
|
||||
if n_temp < LOTET + (math.random() - 0.5) * BLEND then
|
||||
if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
|
||||
if n_temp < biomeparams.LOTET +
|
||||
(math.random() - 0.5) * biomeparams.BLEND then
|
||||
if n_humid < biomeparams.LOHUT +
|
||||
(math.random() - 0.5) * biomeparams.BLEND then
|
||||
biome = 1 -- tundra
|
||||
elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
|
||||
elseif n_humid > biomeparams.HIHUT +
|
||||
(math.random() - 0.5) * biomeparams.BLEND then
|
||||
biome = 3 -- taiga
|
||||
else
|
||||
biome = 2 -- snowy plains
|
||||
end
|
||||
elseif n_temp > HITET + (math.random() - 0.5) * BLEND then
|
||||
if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
|
||||
elseif n_temp > biomeparams.HITET +
|
||||
(math.random() - 0.5) * biomeparams.BLEND then
|
||||
if n_humid < biomeparams.LOHUT +
|
||||
(math.random() - 0.5) * biomeparams.BLEND then
|
||||
biome = 7 -- desert
|
||||
elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
|
||||
elseif n_humid > biomeparams.HIHUT +
|
||||
(math.random() - 0.5) * biomeparams.BLEND then
|
||||
biome = 9 -- rainforest
|
||||
else
|
||||
biome = 8 -- savanna
|
||||
end
|
||||
else
|
||||
if n_humid < LOHUT then
|
||||
if n_humid < biomeparams.LOHUT then
|
||||
biome = 4 -- dry grassland
|
||||
elseif n_humid > HIHUT then
|
||||
elseif n_humid > biomeparams.HIHUT then
|
||||
biome = 6 -- deciduous forest
|
||||
else
|
||||
biome = 5 -- grassland
|
||||
@ -360,22 +451,21 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
else -- scan top layer of chunk below
|
||||
local nodid = data[vi]
|
||||
if nodid == c_wsstone
|
||||
or nodid == c_wsredstone
|
||||
or nodid == c_wsdirt
|
||||
or nodid == c_wspermafrost
|
||||
or nodid == c_wsluxore
|
||||
or nodid == c_sand
|
||||
or nodid == c_desand
|
||||
or nodid == c_mese
|
||||
or nodid == c_stodiam
|
||||
or nodid == c_stogold
|
||||
or nodid == c_stocopp
|
||||
or nodid == c_stoiron
|
||||
or nodid == c_stocoal
|
||||
or nodid == c_sandstone
|
||||
or nodid == c_gravel
|
||||
or nodid == c_clay
|
||||
or nodid == c_obsidian then
|
||||
or nodid == c_wsredstone
|
||||
or nodid == c_wsdirt
|
||||
or nodid == c_wspermafrost
|
||||
or nodid == c_sand
|
||||
or nodid == c_desand
|
||||
or nodid == c_mese
|
||||
or nodid == c_stodiam
|
||||
or nodid == c_stogold
|
||||
or nodid == c_stocopp
|
||||
or nodid == c_stoiron
|
||||
or nodid == c_stocoal
|
||||
or nodid == c_sandstone
|
||||
or nodid == c_gravel
|
||||
or nodid == c_clay
|
||||
or nodid == c_obsidian then
|
||||
stable[si] = 2
|
||||
else
|
||||
stable[si] = 0
|
||||
@ -390,57 +480,41 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
elseif densitybase >= tlava - math.min(0.6 + density * 6, 0.6)
|
||||
and density < tstone then -- obsidian
|
||||
and density < tstone then -- obsidian
|
||||
data[vi] = c_obsidian
|
||||
stable[si] = 1
|
||||
under[si] = 0
|
||||
elseif density >= tstone and nofis -- stone cut by fissures
|
||||
or (density >= tstone and density < TSTONE * 1.2 and y <= YWAT) -- stone around water
|
||||
or (density >= tstone and density < TSTONE * 1.2 and densitybase >= triver ) -- stone around river
|
||||
or (density >= tstone and density < TSTONE * 1.2 and densitymid >= tstream ) then -- stone around stream
|
||||
or (density >= tstone and density < TSTONE * 1.2 and
|
||||
y <= YWAT) -- stone around water
|
||||
or (density >= tstone and density < TSTONE * 1.2 and
|
||||
densitybase >= triver ) -- stone around river
|
||||
or (density >= tstone and density < TSTONE * 1.2 and
|
||||
densitymid >= tstream ) then -- stone around stream
|
||||
local densitystr = n_strata * 0.25 + (TERCEN - y) / ORESCA
|
||||
local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density'
|
||||
-- periodic strata 'density'
|
||||
local densityper = densitystr - math.floor(densitystr)
|
||||
if (densityper >= 0.05 and densityper <= 0.09) -- sandstone strata
|
||||
or (densityper >= 0.25 and densityper <= 0.28)
|
||||
or (densityper >= 0.45 and densityper <= 0.47)
|
||||
or (densityper >= 0.74 and densityper <= 0.76)
|
||||
or (densityper >= 0.77 and densityper <= 0.79)
|
||||
or (densityper >= 0.84 and densityper <= 0.87)
|
||||
or (densityper >= 0.95 and densityper <= 0.98) then
|
||||
data[vi] = c_sandstone
|
||||
elseif biome == 7 and density < TSTONE * 3 then -- desert stone as surface layer
|
||||
or (densityper >= 0.25 and densityper <= 0.28)
|
||||
or (densityper >= 0.45 and densityper <= 0.47)
|
||||
or (densityper >= 0.74 and densityper <= 0.76)
|
||||
or (densityper >= 0.77 and densityper <= 0.79)
|
||||
or (densityper >= 0.84 and densityper <= 0.87)
|
||||
or (densityper >= 0.95 and densityper <= 0.98) then
|
||||
if y > -84 and (y >= -80 or math.random() > 0.5) then
|
||||
data[vi] = c_sandstone
|
||||
else
|
||||
data[vi] = c_wsstone
|
||||
end
|
||||
elseif biome == 7 and density < TSTONE * 3 then
|
||||
|
||||
-- desert stone as surface layer
|
||||
data[vi] = c_wsredstone
|
||||
elseif math.abs(n_seam) < TSEAM then
|
||||
if densityper >= 0 and densityper <= ORETHI * 4 then -- ore seams
|
||||
data[vi] = c_stocoal
|
||||
elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 4 then
|
||||
data[vi] = c_stocoal
|
||||
elseif densityper >= 0.5 and densityper <= 0.5 + ORETHI * 4 then
|
||||
data[vi] = c_stocoal
|
||||
elseif densityper >= 0.8 and densityper <= 0.8 + ORETHI * 4 then
|
||||
data[vi] = c_stocoal
|
||||
elseif densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then
|
||||
-- ore seams
|
||||
|
||||
if densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then
|
||||
data[vi] = c_gravel
|
||||
elseif densityper >= 0.1 and densityper <= 0.1 + ORETHI * 2 then
|
||||
data[vi] = c_wsluxore
|
||||
elseif densityper >= 0.2 and densityper <= 0.2 + ORETHI * 2
|
||||
and math.random(2) == 2 then
|
||||
data[vi] = c_stoiron
|
||||
elseif densityper >= 0.65 and densityper <= 0.65 + ORETHI * 2
|
||||
and math.random(2) == 2 then
|
||||
data[vi] = c_stoiron
|
||||
elseif densityper >= 0.4 and densityper <= 0.4 + ORETHI * 2
|
||||
and math.random(3) == 2 then
|
||||
data[vi] = c_stocopp
|
||||
elseif densityper >= 0.6 and densityper <= 0.6 + ORETHI
|
||||
and math.random(5) == 2 then
|
||||
data[vi] = c_stogold
|
||||
elseif densityper >= 0.7 and densityper <= 0.7 + ORETHI
|
||||
and math.random(7) == 2 then
|
||||
data[vi] = c_mese
|
||||
elseif densityper >= 0.9 and densityper <= 0.9 + ORETHI
|
||||
and math.random(11) == 2 then
|
||||
data[vi] = c_stodiam
|
||||
else
|
||||
data[vi] = c_wsstone
|
||||
end
|
||||
@ -449,6 +523,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
end
|
||||
stable[si] = stable[si] + 1
|
||||
under[si] = 0
|
||||
-- fine materials
|
||||
|
||||
elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
|
||||
if y == YWAT - 2 and math.abs(n_temp) < 0.05 then -- clay
|
||||
data[vi] = c_clay
|
||||
@ -495,8 +571,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
under[si] = 0
|
||||
end
|
||||
elseif y >= YWAT - bergdep and y <= YWAT + bergdep / 8 -- icesheet
|
||||
and n_temp < ICETET and density < tstone
|
||||
and math.abs(n_fissure) > 0.01 then
|
||||
and n_temp < biomeparams.ICETET and density < tstone
|
||||
and nofis then
|
||||
data[vi] = c_ice
|
||||
under[si] = 12
|
||||
stable[si] = 0
|
||||
@ -504,31 +580,29 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
data[vi] = c_water
|
||||
under[si] = 0
|
||||
stable[si] = 0
|
||||
elseif densitybase >= triver and density < tstone then -- river water not in fissures
|
||||
if n_temp < ICETET then
|
||||
-- river water not in fissures
|
||||
|
||||
elseif densitybase >= triver and density < tstone then
|
||||
if n_temp < biomeparams.ICETET then
|
||||
data[vi] = c_wsfreshice
|
||||
else
|
||||
if y == YWAT + 1 then
|
||||
data[vi] = c_wsmixwater
|
||||
else
|
||||
data[vi] = c_wsfreshwater
|
||||
end
|
||||
data[vi] = c_wsfreshwater
|
||||
end
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
elseif densitymid >= tstream and density < tstone then -- stream water not in fissures
|
||||
if n_temp < ICETET then
|
||||
-- stream water not in fissures
|
||||
|
||||
elseif densitymid >= tstream and density < tstone then
|
||||
if n_temp < biomeparams.ICETET then
|
||||
data[vi] = c_wsfreshice
|
||||
else
|
||||
if y == YWAT + 1 then
|
||||
data[vi] = c_wsmixwater
|
||||
else
|
||||
data[vi] = c_wsfreshwater
|
||||
end
|
||||
data[vi] = c_wsfreshwater
|
||||
end
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
elseif density < 0 and y >= YWAT and under[si] ~= 0 then -- air above surface node
|
||||
-- air above surface node
|
||||
|
||||
elseif density < 0 and y >= YWAT and under[si] ~= 0 then
|
||||
local fnoise = n_fissure -- noise for flower colours
|
||||
if under[si] == 1 then
|
||||
data[viu] = c_wsicydirt
|
||||
@ -547,7 +621,9 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
end
|
||||
elseif under[si] == 4 then
|
||||
data[viu] = c_wsdrygrass
|
||||
if math.random(flora.DRYCHA) == 2 then
|
||||
if math.random(flora.CACCHA_DRYGRASS) == 2 then
|
||||
watershed_cactus(x, y, z, area, data)
|
||||
elseif math.random(flora.DRYCHA) == 2 then
|
||||
data[vi] = c_dryshrub
|
||||
end
|
||||
elseif under[si] == 5 then
|
||||
@ -568,7 +644,7 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
data[vi] = c_grass5
|
||||
end
|
||||
end
|
||||
elseif under[si] == 7 and n_temp < HITET + 0.1 then
|
||||
elseif under[si] == 7 and n_temp < biomeparams.HITET + 0.1 then
|
||||
if math.random(flora.CACCHA) == 2 then
|
||||
watershed_cactus(x, y, z, area, data)
|
||||
elseif math.random(flora.DRYCHA) == 2 then
|
||||
@ -594,33 +670,20 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
end
|
||||
elseif under[si] == 10 then -- dunes
|
||||
if math.random(flora.DUGCHA) == 2 and y > YSAV
|
||||
and biome >= 4 then
|
||||
and biome >= 4 then
|
||||
data[vi] = c_wsgoldengrass
|
||||
end
|
||||
elseif under[si] == 11 and n_temp > HITET then -- hot biome riverbank
|
||||
elseif under[si] == 11 and n_temp > biomeparams.HITET then -- hot biome riverbank
|
||||
if math.random(flora.PAPCHA) == 2 then
|
||||
watershed_papyrus(x, y, z, area, data)
|
||||
end
|
||||
elseif under[si] == 12
|
||||
and n_humid > LOHUT + (math.random() - 0.5) * BLEND then -- snowy iceberg
|
||||
-- snowy iceberg
|
||||
elseif under[si] == 12 and n_humid > biomeparams.LOHUT +
|
||||
(math.random() - 0.5) * biomeparams.BLEND then
|
||||
data[vi] = c_snowblock
|
||||
end
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
elseif density < 0 and densitymid > TFOG and n_humid > FOGHUT then -- fog
|
||||
data[vi] = c_wscloud
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
elseif density < 0 and CLOUDS and y == y1 and y >= YCLOMIN then -- clouds
|
||||
local xrq = 16 * math.floor((x - x0) / 16) -- quantise to 16x16 lattice
|
||||
local zrq = 16 * math.floor((z - z0) / 16)
|
||||
local yrq = 79
|
||||
local qixyz = zrq * 6400 + yrq * 80 + xrq + 1 -- quantised 3D index
|
||||
if math.abs(nvals_fissure[qixyz]) < nvals_humid[qixyz] * 0.1 then
|
||||
data[vi] = c_wscloud
|
||||
end
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
else -- air
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
@ -648,7 +711,7 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
end
|
||||
end
|
||||
end
|
||||
nixyz = nixyz + 1 -- increment perlinmap and voxelarea indexes along x row
|
||||
nixyz = nixyz + 1
|
||||
nixz = nixz + 1
|
||||
vi = vi + 1
|
||||
viu = viu + 1
|
||||
@ -657,57 +720,15 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
end
|
||||
nixz = nixz + sidelen
|
||||
end
|
||||
|
||||
darkage_mapgen(data, area, {x=x0, y=y0, z=z0}, {x=x1, y=y1, z=z1}, global_seed) -- Generate darkage ores
|
||||
end
|
||||
|
||||
|
||||
-- Regenerate chunk by chat command. Dependant on chunksize = 5.
|
||||
|
||||
minetest.register_chatcommand("regen",{
|
||||
description = "Regenerate player's current mapchunk",
|
||||
privs = {server = true, rollback = true},
|
||||
func = function(name, params)
|
||||
local t1 = os.clock()
|
||||
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local pos = player:getpos()
|
||||
local plax = math.floor(pos.x + 0.5)
|
||||
local play = math.floor(pos.y + 0.5)
|
||||
local plaz = math.floor(pos.z + 0.5)
|
||||
local x0 = (80 * math.floor((plax + 32) / 80)) - 32
|
||||
local y0 = (80 * math.floor((play + 32) / 80)) - 32
|
||||
local z0 = (80 * math.floor((plaz + 32) / 80)) - 32
|
||||
local x1 = x0 + 79
|
||||
local y1 = y0 + 79
|
||||
local z1 = z0 + 79
|
||||
|
||||
if y0 < YMIN or y1 > YMAX then
|
||||
return
|
||||
end
|
||||
|
||||
print ("[watershed] regenerate mapchunk")
|
||||
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local pos1 = {x = x0, y = y0 - 1, z = z0}
|
||||
local pos2 = {x = x1, y = y1 + 1, z = z1}
|
||||
local emin, emax = vm:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||||
local data = vm:get_data()
|
||||
|
||||
watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
|
||||
local chugent = math.ceil((os.clock() - t1) * 1000)
|
||||
print ("[watershed] "..chugent.." ms")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- On generated function
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
global_seed = seed
|
||||
if minp.y < YMIN or maxp.y > YMAX then
|
||||
return
|
||||
end
|
||||
@ -721,20 +742,41 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
local y0 = minp.y
|
||||
local z0 = minp.z
|
||||
|
||||
print ("[watershed] generate mapchunk minp ("..x0.." "..y0.." "..z0..")")
|
||||
print ("[watershed] generate mapchunk minp (" .. x0 .. " " .. y0 .. " " .. z0 .. ")")
|
||||
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
|
||||
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
|
||||
local data = vm:get_data()
|
||||
|
||||
watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
|
||||
vm:set_data(data)
|
||||
minetest.generate_ores(vm, minp, maxp)
|
||||
minetest.generate_decorations(vm, minp, maxp)
|
||||
vm:set_lighting({day = 0, night = 0})
|
||||
vm:calc_lighting()
|
||||
vm:write_to_map(data)
|
||||
vm:update_liquids()
|
||||
|
||||
local chugent = math.ceil((os.clock() - t1) * 1000)
|
||||
print ("[watershed] "..chugent.." ms")
|
||||
print ("[watershed] " .. chugent .. " ms")
|
||||
end)
|
||||
|
||||
default.register_ores()
|
||||
farming.register_mgv6_decorations()
|
||||
-- cherry tree
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "default:dirt_with_grass",
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.005,
|
||||
spread = {x=100, y=100, z=100},
|
||||
seed = 278,
|
||||
octaves = 2,
|
||||
persist = 0.7
|
||||
},
|
||||
decoration = "default:mg_cherry_sapling",
|
||||
height = 1,
|
||||
})
|
||||
|
0
license.txt
Normal file → Executable file
672
nodes.lua
Normal file → Executable file
@ -1,647 +1,37 @@
|
||||
minetest.register_node("watershed:appleleaf", {
|
||||
description = "Appletree leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tiles = {"default_leaves.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3, flammable=2, leaves=1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"watershed:appling"},rarity = 20},
|
||||
{items = {"watershed:appleleaf"}}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
minetest.register_alias("watershed:appleleaf", "default:leaves")
|
||||
minetest.register_alias("watershed:appling", "default:sapling")
|
||||
minetest.register_alias("watershed:acaciatree", "moretrees:acacia_trunk")
|
||||
minetest.register_alias("watershed:acacialeaf", "moretrees:acacia_leaves")
|
||||
minetest.register_alias("watershed:acacialing", "moretrees:acacia_sapling")
|
||||
minetest.register_alias("watershed:pinetree", "default:pine_tree")
|
||||
minetest.register_alias("watershed:needles", "default:pine_needles")
|
||||
minetest.register_alias("watershed:pineling", "default:pine_sapling")
|
||||
minetest.register_alias("watershed:jungleleaf", "default:jungleleaves")
|
||||
minetest.register_alias("watershed:jungling", "default:junglesapling")
|
||||
|
||||
minetest.register_node("watershed:appling", {
|
||||
description = "Appletree sapling",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
tiles = {"default_sapling.png"},
|
||||
inventory_image = "default_sapling.png",
|
||||
wield_image = "default_sapling.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
|
||||
},
|
||||
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
minetest.register_alias("watershed:dirt", "default:dirt")
|
||||
minetest.register_alias("watershed:icydirt", "default:dirt_with_grass")
|
||||
minetest.register_alias("watershed:grass", "default:dirt_with_grass")
|
||||
minetest.register_alias("watershed:redstone", "default:desert_stone")
|
||||
minetest.register_alias("watershed:redcobble", "default:desert_cobble")
|
||||
minetest.register_alias("watershed:stone", "default:stone")
|
||||
minetest.register_alias("watershed:cactus", "default:cactus")
|
||||
minetest.register_alias("watershed:goldengrass", "default:dry_shrub")
|
||||
minetest.register_alias("watershed:drygrass", "default:dirt_with_dry_grass")
|
||||
minetest.register_alias("watershed:permafrost", "default:dirt")
|
||||
minetest.register_alias("watershed:freshice", "default:ice")
|
||||
minetest.register_alias("watershed:cloud", "default:cloud")
|
||||
minetest.register_alias("watershed:luxore", "default:stone")
|
||||
minetest.register_alias("watershed:light", "lantern:lamp")
|
||||
minetest.register_alias("watershed:acaciawood", "moretrees:acacia_wood")
|
||||
minetest.register_alias("watershed:pinewood", "default:pinewood")
|
||||
|
||||
minetest.register_node("watershed:acaciatree", {
|
||||
description = "Acacia tree",
|
||||
tiles = {"watershed_acaciatreetop.png", "watershed_acaciatreetop.png", "watershed_acaciatree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:acacialeaf", {
|
||||
description = "Acacia leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tiles = {"watershed_acacialeaf.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3, flammable=2, leaves=1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"watershed:acacialing"},rarity = 20},
|
||||
{items = {"watershed:acacialeaf"}}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:acacialing", {
|
||||
description = "Acacia tree sapling",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
tiles = {"watershed_acacialing.png"},
|
||||
inventory_image = "watershed_acacialing.png",
|
||||
wield_image = "watershed_acacialing.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
|
||||
},
|
||||
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:pinetree", {
|
||||
description = "Pine tree",
|
||||
tiles = {"watershed_pinetreetop.png", "watershed_pinetreetop.png", "watershed_pinetree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:needles", {
|
||||
description = "Pine needles",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tiles = {"watershed_needles.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"watershed:pineling"},rarity = 20},
|
||||
{items = {"watershed:needles"}}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:pineling", {
|
||||
description = "Pine sapling",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
tiles = {"watershed_pineling.png"},
|
||||
inventory_image = "watershed_pineling.png",
|
||||
wield_image = "watershed_pineling.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
|
||||
},
|
||||
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:jungleleaf", {
|
||||
description = "Jungletree leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tiles = {"default_jungleleaves.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3, flammable=2, leaves=1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"watershed:jungling"},rarity = 20},
|
||||
{items = {"watershed:jungleleaf"}}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:jungling", {
|
||||
description = "Jungletree sapling",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
tiles = {"default_junglesapling.png"},
|
||||
inventory_image = "default_junglesapling.png",
|
||||
wield_image = "default_junglesapling.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
|
||||
},
|
||||
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:dirt", {
|
||||
description = "Dirt",
|
||||
tiles = {"default_dirt.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,soil=1},
|
||||
drop = "default:dirt",
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:icydirt", {
|
||||
description = "Icy dirt",
|
||||
tiles = {"watershed_icydirt.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=1},
|
||||
drop = "default:dirt",
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.15},
|
||||
dug = {name="default_snow_footstep", gain=0.45},
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:grass", {
|
||||
description = "Grass",
|
||||
tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,soil=1},
|
||||
drop = "default:dirt",
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.25},
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:redstone", {
|
||||
description = "Red stone",
|
||||
tiles = {"default_desert_stone.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3},
|
||||
drop = "watershed:redcobble",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:redcobble", {
|
||||
description = "Red cobblestone",
|
||||
tiles = {"watershed_redcobble.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3, stone=2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:stone", {
|
||||
description = "Stone",
|
||||
tiles = {"default_stone.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3},
|
||||
drop = "default:cobble",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:cactus", {
|
||||
description = "Cactus",
|
||||
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=1,choppy=3,flammable=2},
|
||||
drop = "default:cactus",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:goldengrass", {
|
||||
description = "Golden grass",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"watershed_goldengrass.png"},
|
||||
inventory_image = "watershed_goldengrass.png",
|
||||
wield_image = "watershed_goldengrass.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:drygrass", {
|
||||
description = "Dry grass",
|
||||
tiles = {"watershed_drygrass.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=1,soil=1},
|
||||
drop = "default:dirt",
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:permafrost", {
|
||||
description = "Permafrost",
|
||||
tiles = {"watershed_permafrost.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=1},
|
||||
drop = "default:dirt",
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:vine", {
|
||||
description = "Jungletree vine",
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:freshice", {
|
||||
description = "Fresh ice",
|
||||
tiles = {"watershed_freshice.png"},
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:cloud", {
|
||||
description = "Cloud",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"watershed_cloud.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
post_effect_color = {a=23, r=241, g=248, b=255},
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:luxore", {
|
||||
description = "Lux ore",
|
||||
tiles = {"watershed_luxore.png"},
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
groups = {cracky=3},
|
||||
drop = "watershed:luxcrystal 8",
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:light", {
|
||||
description = "Light",
|
||||
tiles = {"watershed_light.png"},
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:acaciawood", {
|
||||
description = "Acacia wood planks",
|
||||
tiles = {"watershed_acaciawood.png"},
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:pinewood", {
|
||||
description = "Pine wood planks",
|
||||
tiles = {"watershed_pinewood.png"},
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("watershed:freshwater", {
|
||||
description = "Freshwater source",
|
||||
inventory_image = minetest.inventorycube("watershed_freshwater.png"),
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
name="watershed_freshwateranim.png",
|
||||
animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=2.0}
|
||||
}
|
||||
},
|
||||
special_tiles = {
|
||||
{
|
||||
name="watershed_freshwateranim.png",
|
||||
animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=2.0},
|
||||
backface_culling = false,
|
||||
}
|
||||
},
|
||||
alpha = WATER_ALPHA,
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "watershed:freshwaterflow",
|
||||
liquid_alternative_source = "watershed:freshwater",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a=64, r=100, g=150, b=200},
|
||||
groups = {water=3, liquid=3, puts_out_fire=1},
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:freshwaterflow", {
|
||||
description = "Flowing freshwater",
|
||||
inventory_image = minetest.inventorycube("watershed_freshwater.png"),
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"watershed_freshwater.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
image="watershed_freshwaterflowanim.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
|
||||
},
|
||||
{
|
||||
image="watershed_freshwaterflowanim.png",
|
||||
backface_culling=true,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
|
||||
},
|
||||
},
|
||||
alpha = WATER_ALPHA,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "watershed:freshwaterflow",
|
||||
liquid_alternative_source = "watershed:freshwater",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a=64, r=100, g=150, b=200},
|
||||
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:lava", {
|
||||
description = "Lava source",
|
||||
inventory_image = minetest.inventorycube("default_lava.png"),
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
|
||||
},
|
||||
special_tiles = {
|
||||
{
|
||||
name="default_lava_source_animated.png",
|
||||
animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=3.0},
|
||||
backface_culling = false,
|
||||
}
|
||||
},
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "watershed:lavaflow",
|
||||
liquid_alternative_source = "watershed:lava",
|
||||
liquid_viscosity = LAVA_VISC,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
damage_per_second = 8,
|
||||
post_effect_color = {a=192, r=255, g=64, b=0},
|
||||
groups = {lava=3, liquid=2, hot=3, igniter=1},
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:lavaflow", {
|
||||
description = "Flowing lava",
|
||||
inventory_image = minetest.inventorycube("default_lava.png"),
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"default_lava.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
image="default_lava_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=3.3}
|
||||
},
|
||||
{
|
||||
image="default_lava_flowing_animated.png",
|
||||
backface_culling=true,
|
||||
animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=3.3}
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
light_source = 14,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "watershed:lavaflow",
|
||||
liquid_alternative_source = "watershed:lava",
|
||||
liquid_viscosity = LAVA_VISC,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
damage_per_second = 8,
|
||||
post_effect_color = {a=192, r=255, g=64, b=0},
|
||||
groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:mixwater", {
|
||||
description = "Mixed water source",
|
||||
inventory_image = minetest.inventorycube("watershed_mixwater.png"),
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
name="watershed_mixwateranim.png",
|
||||
animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=2.0}
|
||||
}
|
||||
},
|
||||
special_tiles = {
|
||||
{
|
||||
name="watershed_mixwateranim.png",
|
||||
animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=2.0},
|
||||
backface_culling = false,
|
||||
}
|
||||
},
|
||||
alpha = WATER_ALPHA,
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "watershed:mixwaterflow",
|
||||
liquid_alternative_source = "watershed:mixwater",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a=64, r=100, g=120, b=200},
|
||||
groups = {water=3, liquid=3, puts_out_fire=1},
|
||||
})
|
||||
|
||||
minetest.register_node("watershed:mixwaterflow", {
|
||||
description = "Flowing mixed water",
|
||||
inventory_image = minetest.inventorycube("watershed_mixwater.png"),
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"watershed_mixwater.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
image="watershed_mixwaterflowanim.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
|
||||
},
|
||||
{
|
||||
image="watershed_mixwaterflowanim.png",
|
||||
backface_culling=true,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
|
||||
},
|
||||
},
|
||||
alpha = WATER_ALPHA,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "watershed:mixwaterflow",
|
||||
liquid_alternative_source = "watershed:mixwater",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a=64, r=100, g=120, b=200},
|
||||
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
|
||||
})
|
||||
minetest.register_alias("watershed:freshwater", "default:river_water_source")
|
||||
minetest.register_alias("watershed:freshwaterflow", "default:river_water_flowing")
|
||||
minetest.register_alias("watershed:lava", "default:lava_source")
|
||||
minetest.register_alias("watershed:lavaflow", "default:lava_flowing")
|
||||
|
||||
-- Items
|
||||
|
||||
minetest.register_craftitem("watershed:luxcrystal", {
|
||||
description = "Lux crystal",
|
||||
inventory_image = "watershed_luxcrystal.png",
|
||||
})
|
||||
minetest.register_alias("watershed:luxcrystal", "default:cobble")
|
||||
|
||||
-- Crafting
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:desert_stone",
|
||||
recipe = "watershed:redcobble",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "watershed:light 8",
|
||||
recipe = {
|
||||
{"default:glass", "default:glass", "default:glass"},
|
||||
{"default:glass", "watershed:luxcrystal", "default:glass"},
|
||||
{"default:glass", "default:glass", "default:glass"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "watershed:acaciawood 4",
|
||||
recipe = {
|
||||
{"watershed:acaciatree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "watershed:pinewood 4",
|
||||
recipe = {
|
||||
{"watershed:pinetree"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Buckets
|
||||
|
||||
bucket.register_liquid(
|
||||
"watershed:freshwater",
|
||||
"watershed:freshwaterflow",
|
||||
"watershed:bucket_freshwater",
|
||||
"watershed_bucketfreshwater.png",
|
||||
"WS Fresh Water Bucket"
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"watershed:lava",
|
||||
"watershed:lavaflow",
|
||||
"watershed:bucket_lava",
|
||||
"bucket_lava.png",
|
||||
"WS Lava Bucket"
|
||||
)
|
||||
|
||||
-- Fuel
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "watershed:bucket_lava",
|
||||
burntime = 60,
|
||||
replacements = {{"watershed:bucket_lava", "bucket:bucket_empty"}},
|
||||
})
|
||||
|
||||
-- Register stairs and slabs
|
||||
|
||||
stairs.register_stair_and_slab("acaciawood", "watershed:acaciawood",
|
||||
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
{"watershed_acaciawood.png"},
|
||||
"Acaciawood stair",
|
||||
"Acaciawood slab",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("pinewood", "watershed:pinewood",
|
||||
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
{"watershed_pinewood.png"},
|
||||
"Pinewood stair",
|
||||
"Pinewood slab",
|
||||
default.node_sound_wood_defaults())
|
||||
|
Before Width: | Height: | Size: 340 B |
Before Width: | Height: | Size: 359 B |
Before Width: | Height: | Size: 682 B |
Before Width: | Height: | Size: 731 B |
Before Width: | Height: | Size: 364 B |
Before Width: | Height: | Size: 330 B |
Before Width: | Height: | Size: 136 B |
Before Width: | Height: | Size: 771 B |
Before Width: | Height: | Size: 780 B |
Before Width: | Height: | Size: 713 B |
Before Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 683 B |
Before Width: | Height: | Size: 746 B |
Before Width: | Height: | Size: 155 B |
Before Width: | Height: | Size: 207 B |
Before Width: | Height: | Size: 311 B |
Before Width: | Height: | Size: 716 B |
Before Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 860 B |
Before Width: | Height: | Size: 897 B |
Before Width: | Height: | Size: 406 B |
Before Width: | Height: | Size: 693 B |
Before Width: | Height: | Size: 802 B |
Before Width: | Height: | Size: 366 B |
Before Width: | Height: | Size: 686 B |