Quadrupled coal seams. wider seams. lux ore as a seam. no jungletree roots. modulate cliffs with strata noise

This commit is contained in:
paramat 2014-04-11 05:57:49 +01:00
parent eaffef96a5
commit 5470dd045d
3 changed files with 52 additions and 48 deletions

View File

@ -1,4 +1,4 @@
watershed 0.3.6 by paramat
watershed 0.3.7 by paramat
For latest stable Minetest back to 0.4.8
Depends default bucket
Licenses: code WTFPL, textures CC BY-SA

View File

@ -101,7 +101,7 @@ function watershed_jungletree(x, y, z, area, data)
end
end
end
elseif j <= -1 or j == top - 2 or j == branch then -- branches, roots
elseif j == top - 2 or j == branch then -- branches
for i = -1, 1 do
for k = -1, 1 do
if math.abs(i) + math.abs(k) == 2 then
@ -121,7 +121,7 @@ function watershed_jungletree(x, y, z, area, data)
end
end
end
if j >= -1 and j <= top - 3 then -- trunk
if j <= top - 3 then -- trunk
local vi = area:index(x, y + j, z)
data[vi] = c_juntree
end

View File

@ -1,15 +1,14 @@
-- watershed 0.3.6 by paramat
-- watershed 0.3.7 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default bucket
-- License: code WTFPL, textures CC BY-SA
-- Red cobble texture CC BY-SA by brunob.santos minetestbr.blogspot.com
-- smelt red cobble to default:desert_stone
-- add luxore to fissures. luxcrystals craftable to lights
-- redued strata vertical scale
-- reduced seam horizontal scale
-- thicker seams
-- ores more common within seams
-- more coal seams, now 4 per terrain scale
-- wider seams
-- luxore seam
-- remove jungletree roots as they are griefed by mapgen method and make holes underground
-- use strata noise for modulating cliffs
-- Parameters
@ -21,21 +20,19 @@ local YCLOMIN = 287 -- Minimum height of mod clouds
local CLOUDS = true -- Mod clouds?
local TERSCA = 512 -- Vertical terrain scale
local STRASCA = 256 -- Vertical strata scale
local XLSAMP = 0.2 -- Extra large scale height variation amplitude
local BASAMP = 0.4 -- Base terrain amplitude
local CANAMP = 0.4 -- Canyon terrain amplitude
local CANEXP = 1.33 -- Canyon shape exponent
local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
local TSTONE = 0.03 -- Density threshold for stone, depth of soil at TERCEN
local TSTONE = 0.02 -- Density threshold for stone, depth of soil at TERCEN
local TRIV = -0.02 -- Maximum densitybase threshold for river water
local TSAND = -0.025 -- Maximum densitybase threshold for river sand
local TLAVA = 2.3 -- Maximum densitybase threshold for lava, small because grad is non-linear
local FIST = 0 -- Fissure threshold at surface, controls size of fissure entrances at surface
local FISEXP = 0.02 -- Fissure expansion rate under surface
local ORETHI = 0.005 -- Ore seam thickness tuner
local SEAMT = 0.05 -- Seam threshold
local ORETHI = 0.002 -- Ore seam thickness tuner
local SEAMT = 0.2 -- Seam threshold, width of seams, 0.2 = rare, 2 = continuous layers
local HITET = 0.35 -- High temperature threshold
local LOTET = -0.35 -- Low ..
@ -74,7 +71,7 @@ local np_smooth = {
scale = 1,
spread = {x=512, y=512, z=512},
seed = 593,
octaves = 6,
octaves = 5,
persist = 0.3
}
@ -85,7 +82,7 @@ local np_fault = {
scale = 1,
spread = {x=512, y=1024, z=512},
seed = 14440002,
octaves = 6,
octaves = 5,
persist = 0.5
}
@ -144,7 +141,7 @@ local np_strata = {
persist = 0.5
}
-- 2D noise for base terrain / riverbed height / mountain ranges, terrain blend, river and river sand depth
-- 2D noise for base terrain / riverbed height, terrain blend, river and river sand depth
local np_base = {
offset = 0,
@ -279,21 +276,20 @@ minetest.register_on_generated(function(minp, maxp, seed)
for x = x0, x1 do -- for each node do
local si = x - x0 + 1 -- stable, under tables index
local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP -- get densitybase and density
local n_base = nvals_base[nixz]
local n_base = nvals_base[nixz] -- get densitybase and density
local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
local densitybase = (1 - math.abs(n_base)) * BASAMP + nvals_xlscale[nixz] * XLSAMP + grad
local terblen = math.max(1 - math.abs(n_base), 0)
local n_temp = nvals_temp[nixyz]
local n_humid = nvals_humid[nixyz]
local n_strata = nvals_strata[nixyz]
local density
if nvals_fault[nixyz] >= 0 then
density = densitybase
+ math.abs(nvals_rough[nixyz] * terblen
+ nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP * (1 + n_temp * 0.5)
+ nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP * math.abs(1 + n_strata)
else
density = densitybase
+ math.abs(nvals_rough[nixyz] * terblen
+ nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP * (1 + n_humid * 0.5)
+ nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
end
local triv = TRIV * (1 - terblen) -- other values
@ -302,7 +298,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local tlava = TLAVA * (1 - nvals_magma[nixz] ^ 4 * terblen ^ 16 * 0.5)
local nofis = false -- set fissure bool
if math.abs(nvals_fissure[nixyz]) > FIST + math.sqrt(density) * FISEXP then
if math.abs(nvals_fissure[nixyz]) > math.sqrt(density) * FISEXP then
nofis = true
end
-- overgeneration and in-chunk generation
@ -330,6 +326,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
elseif y >= y0 and y <= y1 then -- chunk
local biome = false -- select biome for node
local n_temp = nvals_temp[nixyz]
local n_humid = nvals_humid[nixyz]
if n_temp < LOTET then
if n_humid < LOHUT then
biome = 1 -- tundra
@ -367,45 +365,51 @@ minetest.register_on_generated(function(minp, maxp, seed)
stable[si] = 1
under[si] = 0
elseif density >= tstone and nofis -- stone cut by fissures
or (density >= tstone and density < TSTONE * 3 and y <= YWAT) -- stone around water
or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- stone around river
local densitystr = nvals_strata[nixyz] / 4 + (TERCEN - y) / STRASCA
or (density >= tstone and density < TSTONE * 2 and y <= YWAT) -- stone around water
or (density >= tstone and density < TSTONE * 2 and densitybase >= triv ) then -- stone around river
local densitystr = n_strata * 0.25 + (TERCEN - y) / TERSCA
local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density'
if (densityper >= 0 and densityper <= 0.04) -- sandstone strata
or (densityper >= 0.2 and densityper <= 0.23)
if (densityper >= 0.05 and densityper <= 0.09) -- sandstone strata
or (densityper >= 0.25 and densityper <= 0.28)
or (densityper >= 0.45 and densityper <= 0.47)
or (densityper >= 0.7 and densityper <= 0.73)
or (densityper >= 0.75 and densityper <= 0.77)
or (densityper >= 0.74 and densityper <= 0.76)
or (densityper >= 0.77 and densityper <= 0.79)
or (densityper >= 0.84 and densityper <= 0.87)
or (densityper >= 0.92 and densityper <= 0.95) then
or (densityper >= 0.95 and densityper <= 0.98) then
data[vi] = c_sandstone
elseif biome == 7 and density < TSTONE * 3 then -- desert stone
elseif biome == 7 and density < TSTONE * 2 then -- desert stone as surface layer
data[vi] = c_wsredstone
elseif math.abs(nvals_seam[nixyz]) < SEAMT then -- if seam
if densityper >= 0.9 and densityper <= 0.9 + ORETHI
and math.random(11) == 2 then
data[vi] = c_stodiam
elseif densityper >= 0.8 and densityper <= 0.8 + ORETHI
and math.random(5) == 2 then
data[vi] = c_stogold
elseif densityper >= 0.6 and densityper <= 0.6 + ORETHI * 4 then
if densityper >= 0 and densityper <= ORETHI * 4 then
data[vi] = c_stocoal
elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 4 then
data[vi] = c_stocoal
elseif densityper >= 0.5 and densityper <= 0.5 + ORETHI * 4 then
data[vi] = c_stocoal
elseif densityper >= 0.8 and densityper <= 0.8 + ORETHI * 4 then
data[vi] = c_stocoal
elseif densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then
data[vi] = c_gravel
elseif densityper >= 0.4 and densityper <= 0.4 + ORETHI * 2
elseif densityper >= 0.1 and densityper <= 0.1 + ORETHI * 2 then
data[vi] = c_wsluxoreoff
elseif densityper >= 0.2 and densityper <= 0.2 + ORETHI * 2
and math.random(2) == 2 then
data[vi] = c_stoiron
elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 2
elseif densityper >= 0.4 and densityper <= 0.4 + ORETHI * 2
and math.random(3) == 2 then
data[vi] = c_stocopp
elseif densityper >= 0.1 and densityper <= 0.1 + ORETHI
elseif densityper >= 0.6 and densityper <= 0.6 + ORETHI
and math.random(5) == 2 then
data[vi] = c_stogold
elseif densityper >= 0.7 and densityper <= 0.7 + ORETHI
and math.random(7) == 2 then
data[vi] = c_mese
elseif densityper >= 0.9 and densityper <= 0.9 + ORETHI
and math.random(11) == 2 then
data[vi] = c_stodiam
else
data[vi] = c_wsstone
end
elseif math.random(729) == 2 then
data[vi] = c_wsluxoreoff
else
data[vi] = c_wsstone
end
@ -600,8 +604,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
-- voxelmanip stuff
vm:set_data(data)
vm:set_lighting({day=0, night=0})
vm:calc_lighting()
vm:set_lighting({day=14, night=14})
--vm:calc_lighting()
vm:write_to_map(data)
local chugent = math.ceil((os.clock() - t1) * 1000) -- chunk generation time