2D Noise parameter's spread.z does not need to be 1, return to 3 identical numbers

This commit is contained in:
paramat 2014-12-18 07:13:41 +00:00
parent a5e58a4e7c
commit 59c558d193
2 changed files with 8 additions and 8 deletions

View File

@ -1,4 +1,4 @@
watershed 0.6.2 by paramat
watershed 0.6.3 by paramat
For latest stable Minetest back to 0.4.8
Depends default stairs
Depends default stairs bucket
Licenses: code WTFPL, textures CC BY-SA

View File

@ -1,6 +1,6 @@
-- watershed 0.6.2 by paramat
-- watershed 0.6.3 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default bucket
-- Depends default stairs bucket
-- License: code WTFPL, textures CC BY-SA
@ -134,7 +134,7 @@ local np_strata = {
local np_mid = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=1},
spread = {x=768, y=768, z=768},
seed = 85546,
octaves = 5,
persist = 0.5
@ -145,7 +145,7 @@ local np_mid = {
local np_base = {
offset = 0,
scale = 1,
spread = {x=4096, y=4096, z=1},
spread = {x=4096, y=4096, z=4096},
seed = 8890,
octaves = 3,
persist = 0.33
@ -156,7 +156,7 @@ local np_base = {
local np_xlscale = {
offset = 0,
scale = 1,
spread = {x=8192, y=8192, z=1},
spread = {x=8192, y=8192, z=8192},
seed = -72,
octaves = 3,
persist = 0.33
@ -167,7 +167,7 @@ local np_xlscale = {
local np_magma = {
offset = 0,
scale = 1,
spread = {x=128, y=128, z=1},
spread = {x=128, y=128, z=128},
seed = -13,
octaves = 2,
persist = 0.5