Obsidian volcanos, stacked realm/singlenode options, bugfixes
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d5097935cf
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6a49a77032
@ -1,4 +1,4 @@
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watershed 0.3.0 by paramat
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watershed 0.3.1 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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230
functions.lua
230
functions.lua
@ -249,137 +249,143 @@ minetest.register_abm({
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end,
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})
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-- Set mapgen parameters
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-- Singlenode mapgen option
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode", flags = "nolight", flagmask = "nolight"})
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end)
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local SINGLENODE = true
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-- Spawn player
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if SINGLENODE then
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-- Set mapgen parameters
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function spawnplayer(player)
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local TERCEN = -160 -- Terrain 'centre', average seabed level
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local TERSCA = 512 -- Vertical terrain scale
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain amplitude
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local CANEXP = 1.33 -- Canyon shape exponent
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local xsp
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local ysp
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local zsp
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local np_rough = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=512, z=512},
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seed = 593,
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octaves = 6,
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persist = 0.63
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}
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local np_smooth = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=512, z=512},
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seed = 593,
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octaves = 6,
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persist = 0.3
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}
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local np_fault = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=1024, z=512},
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seed = 14440002,
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octaves = 6,
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persist = 0.5
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}
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local np_base = {
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offset = 0,
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scale = 1,
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spread = {x=4096, y=4096, z=4096},
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seed = 8890,
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octaves = 4,
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persist = 0.4
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}
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local np_xlscale = {
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offset = 0,
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scale = 1,
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spread = {x=8192, y=8192, z=8192},
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seed = -72,
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octaves = 3,
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persist = 0.4
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}
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for chunk = 1, 32 do
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print ("[watershed] chunk "..chunk)
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local x0 = 80 * math.random(-24, 24) - 32
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local z0 = 80 * math.random(-24, 24) - 32
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local y0 = -32
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local x1 = x0 + 79
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local z1 = z0 + 79
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local y1 = 47
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode", flags = "nolight", flagmask = "nolight"})
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end)
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-- Spawn player
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function spawnplayer(player)
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local TERCEN = -160 -- Terrain 'centre', average seabed level
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local TERSCA = 512 -- Vertical terrain scale
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain amplitude
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local CANEXP = 1.33 -- Canyon shape exponent
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local xsp
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local ysp
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local zsp
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local np_rough = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=512, z=512},
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seed = 593,
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octaves = 6,
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persist = 0.63
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}
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local np_smooth = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=512, z=512},
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seed = 593,
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octaves = 6,
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persist = 0.3
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}
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local np_fault = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=1024, z=512},
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seed = 14440002,
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octaves = 6,
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persist = 0.5
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}
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local np_base = {
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offset = 0,
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scale = 1,
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spread = {x=4096, y=4096, z=4096},
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seed = 8890,
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octaves = 4,
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persist = 0.4
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}
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local np_xlscale = {
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offset = 0,
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scale = 1,
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spread = {x=8192, y=8192, z=8192},
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seed = -72,
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octaves = 3,
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persist = 0.4
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}
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for chunk = 1, 32 do
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print ("[watershed] chunk "..chunk)
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local x0 = 80 * math.random(-24, 24) - 32
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local z0 = 80 * math.random(-24, 24) - 32
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local y0 = -32
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local x1 = x0 + 79
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local z1 = z0 + 79
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local y1 = 47
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local sidelen = 80
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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local minposxyz = {x=x0, y=y0, z=z0}
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local minposxz = {x=x0, y=z0}
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local sidelen = 80
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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local minposxyz = {x=x0, y=y0, z=z0}
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local minposxz = {x=x0, y=z0}
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local nvals_rough = minetest.get_perlin_map(np_rough, chulens):get3dMap_flat(minposxyz)
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local nvals_smooth = minetest.get_perlin_map(np_smooth, chulens):get3dMap_flat(minposxyz)
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local nvals_fault = minetest.get_perlin_map(np_fault, chulens):get3dMap_flat(minposxyz)
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local nvals_rough = minetest.get_perlin_map(np_rough, chulens):get3dMap_flat(minposxyz)
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local nvals_smooth = minetest.get_perlin_map(np_smooth, chulens):get3dMap_flat(minposxyz)
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local nvals_fault = minetest.get_perlin_map(np_fault, chulens):get3dMap_flat(minposxyz)
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local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
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local nvals_xlscale = minetest.get_perlin_map(np_xlscale, chulens):get2dMap_flat(minposxz)
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local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
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local nvals_xlscale = minetest.get_perlin_map(np_xlscale, chulens):get2dMap_flat(minposxz)
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local nixz = 1
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local nixyz = 1
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for z = z0, z1 do
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for y = y0, y1 do
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for x = x0, x1 do
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local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
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local n_base = nvals_base[nixz]
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local terblen = math.max(1 - math.abs(n_base), 0)
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local densitybase = (1 - math.abs(n_base)) * BASAMP + nvals_xlscale[nixz] * XLSAMP + grad
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local density
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if nvals_fault[nixyz] >= 0 then
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density = densitybase
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+ math.abs(nvals_rough[nixyz] * terblen
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+ nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
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else
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density = densitybase
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+ math.abs(nvals_rough[nixyz] * terblen
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- nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
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local nixz = 1
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local nixyz = 1
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for z = z0, z1 do
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for y = y0, y1 do
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for x = x0, x1 do
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local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
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local n_base = nvals_base[nixz]
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local terblen = math.max(1 - math.abs(n_base), 0)
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local densitybase = (1 - math.abs(n_base)) * BASAMP + nvals_xlscale[nixz] * XLSAMP + grad
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local density
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if nvals_fault[nixyz] >= 0 then
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density = densitybase
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+ math.abs(nvals_rough[nixyz] * terblen
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+ nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
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else
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density = densitybase
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+ math.abs(nvals_rough[nixyz] * terblen
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- nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
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end
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if y >= 1 and density > -0.01 and density < 0 then
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ysp = y
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xsp = x
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zsp = z
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break
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end
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nixz = nixz + 1
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nixyz = nixyz + 1
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end
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if y >= 1 and density > -0.01 and density < 0 then
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ysp = y
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xsp = x
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zsp = z
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if ysp then
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break
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end
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nixz = nixz + 1
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nixyz = nixyz + 1
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nixz = nixz - 80
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end
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if ysp then
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break
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end
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nixz = nixz - 80
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nixz = nixz + 80
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end
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if ysp then
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break
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end
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nixz = nixz + 80
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end
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if ysp then
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break
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end
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print ("[watershed] spawn player ("..xsp.." "..ysp.." "..zsp..")")
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player:setpos({x=xsp, y=ysp, z=zsp})
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end
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print ("[watershed] spawn player ("..xsp.." "..ysp.." "..zsp..")")
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player:setpos({x=xsp, y=ysp, z=zsp})
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end
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minetest.register_on_newplayer(function(player)
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spawnplayer(player)
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end)
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minetest.register_on_newplayer(function(player)
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spawnplayer(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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spawnplayer(player)
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return true
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end)
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minetest.register_on_respawnplayer(function(player)
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spawnplayer(player)
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return true
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end)
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end
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61
init.lua
61
init.lua
@ -1,11 +1,14 @@
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-- watershed 0.3.0 by paramat
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-- watershed 0.3.1 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- add snowy plains biome
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-- bugfixes
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-- optional mod clouds
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-- stacked realm / singlenode option
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-- volcanoes
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-- TODO
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-- lava at surface: volcanic cone?
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-- check river continuous over faults
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-- tree heights vary
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-- fog
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@ -16,6 +19,7 @@ local YMAX = 33000 -- Approximate top of atmosphere / mountains / floatlands
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local TERCEN = -160 -- Terrain 'centre', average seabed level
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local YWAT = 1 -- Sea surface y
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local YCLOUD = 128 -- Cloud level
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local CLOUDS = false
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local TERSCA = 512 -- Vertical terrain scale
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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@ -24,7 +28,7 @@ local CANAMP = 0.4 -- Canyon terrain amplitude
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local CANEXP = 1.33 -- Canyon shape exponent
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local TSTONE = 0.01 -- Density threshold for stone, depth of soil at TERCEN
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local TSTONE = 0.02 -- Density threshold for stone, depth of soil at TERCEN
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local TRIV = -0.015 -- Maximum densitybase threshold for river water
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local TSAND = -0.018 -- Maximum densitybase threshold for river sand
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local TLAVA = 2 -- Maximum densitybase threshold for lava
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@ -34,16 +38,16 @@ local ORETHI = 0.001 -- Ore seam thickness tuner
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local ORET = 0.02 -- Ore threshold for seam
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local TCLOUD = 0.5 -- Cloud threshold
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local HITET = 0.4 -- High temperature threshold
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local LOTET = -0.4 -- Low ..
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local ICETET = -0.8 -- Ice ..
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local HIHUT = 0.4 -- High humidity threshold
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local LOHUT = -0.4 -- Low ..
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local HITET = 0.35 -- High temperature threshold
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local LOTET = -0.35 -- Low ..
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local ICETET = -0.7 -- Ice ..
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local HIHUT = 0.35 -- High humidity threshold
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local LOHUT = -0.35 -- Low ..
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local CLOHUT = 0 -- Cloud humidity threshold
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local DCLOHUT = 1 -- Dark cloud ..
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local PINCHA = 47 -- Pine tree 1/x chance per node
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local APTCHA = 47 -- Appletree
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local PINCHA = 49 -- Pine tree 1/x chance per node
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local APTCHA = 49 -- Appletree
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local FLOCHA = 36 -- Flower
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local FOGCHA = 9 -- Forest grass
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local GRACHA = 3 -- Grassland grasses
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@ -52,7 +56,7 @@ local JUGCHA = 9 -- Junglegrass
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local CACCHA = 841 -- Cactus
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local DRYCHA = 169 -- Dry shrub
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local PAPCHA = 3 -- Papyrus
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local ACACHA = 841 -- Acacia tree
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local ACACHA = 529 -- Acacia tree
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local GOGCHA = 3 -- Golden grass
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-- 3D noise for rough terrain
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@ -183,7 +187,7 @@ local np_magma = {
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scale = 1,
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spread = {x=128, y=128, z=128},
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seed = -13,
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octaves = 1,
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octaves = 2,
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persist = 0.5
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}
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@ -264,6 +268,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_gravel = minetest.get_content_id("default:gravel")
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local c_clay = minetest.get_content_id("default:clay")
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local c_grass5 = minetest.get_content_id("default:grass_5")
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local c_obsidian = minetest.get_content_id("default:obsidian")
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local c_wswater = minetest.get_content_id("watershed:water")
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local c_wsstone = minetest.get_content_id("watershed:stone")
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@ -316,10 +321,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local terblen = math.max(1 - math.abs(n_base), 0)
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local densitybase = (1 - math.abs(n_base)) * BASAMP + nvals_xlscale[nixz] * XLSAMP + grad
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local altprop = (y - YWAT) / (TERCEN + TERSCA - YWAT)
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local triv = TRIV * (1 - altprop * 1.1)
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local tsand = TSAND * (1 - altprop * 1.1)
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local triv = TRIV * (1 - terblen)
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local tsand = TSAND * (1 - terblen * 1.1)
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local tstone = TSTONE * (1 - math.atan(altprop) * 0.6) -- 1 to 0.05
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local tlava = TLAVA * (0.9 - nvals_magma[nixz] ^ 4 * terblen ^ 16)
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local tlava = TLAVA * (1 - nvals_magma[nixz] ^ 4 * terblen ^ 16)
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local density
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if nvals_fault[nixyz] >= 0 then
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density = densitybase
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@ -389,10 +394,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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if density >= tstone and densitybase >= tlava then
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data[vi] = c_wslava
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if densitybase >= tlava then
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if densitybase >= -0.05 then
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data[vi] = c_wslava
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end
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stable[si] = 0
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under[si] = 0
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elseif densitybase >= tlava - 0.5 and densitybase >= -0.1 then
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data[vi] = c_obsidian
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stable[si] = 1
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under[si] = 0
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elseif density >= tstone and nofis -- stone cut by fissures
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or (density >= tstone and density < TSTONE * 3 and y <= YWAT) -- stone around water
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or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- stone around river
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@ -495,7 +506,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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stable[si] = 0
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under[si] = 0
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elseif y == YCLOUD then -- clouds
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elseif CLOUDS and y == YCLOUD then -- clouds
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local xrq = 16 * math.floor((x - x0) / 16) -- quantise to 16x16 lattice
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local zrq = 16 * math.floor((z - z0) / 16)
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local qixz = zrq * 80 + xrq + 1 -- quantised index
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@ -604,16 +615,18 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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elseif under[si] == 2 then
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data[viu] = c_dirtsnow
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elseif under[si] == 3 then
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data[viu] = c_dirtsnow
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elseif under[si] == 4 then
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data[viu] = c_wsdrygrass
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elseif under[si] == 5 then
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data[viu] = c_wsgrass
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elseif under[si] == 3 then
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data[viu] = c_wsdrygrass
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elseif under[si] == 4 then
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elseif under[si] == 6 then
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data[viu] = c_wsgrass
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elseif under[si] == 8 then
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data[viu] = c_wsgrass
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elseif under[si] == 7 then
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data[viu] = c_wsdrygrass
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elseif under[si] == 9 then
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data[viu] = c_wsgrass
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end
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end
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end
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@ -274,7 +274,7 @@ minetest.register_node("watershed:lava", {
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liquid_alternative_source = "watershed:lava",
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liquid_viscosity = LAVA_VISC,
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liquid_renewable = false,
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liquid_range = 2,
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liquid_range = 0,
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damage_per_second = 8,
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post_effect_color = {a=192, r=255, g=64, b=0},
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groups = {lava=3, liquid=2, hot=3, igniter=1},
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@ -313,7 +313,7 @@ minetest.register_node("watershed:lavaflow", {
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liquid_alternative_source = "watershed:lava",
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liquid_viscosity = LAVA_VISC,
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liquid_renewable = false,
|
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liquid_range = 2,
|
||||
liquid_range = 0,
|
||||
damage_per_second = 8,
|
||||
post_effect_color = {a=192, r=255, g=64, b=0},
|
||||
groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
|
||||
|
Loading…
Reference in New Issue
Block a user