3 biomes, tune parameters, range 3 water

This commit is contained in:
paramat 2014-02-17 14:43:35 +00:00
parent b89e87e16f
commit 6f8f13f4a7
2 changed files with 93 additions and 46 deletions

View File

@ -1,4 +1,4 @@
watershed 0.1.0 by paramat
watershed 0.1.1 by paramat
For latest stable Minetest back to 0.4.8
Depends default
Licenses: code WTFPL

137
init.lua
View File

@ -1,4 +1,4 @@
-- watershed 0.1.0 by paramat
-- watershed 0.1.1 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
@ -7,58 +7,59 @@
local YMIN = 6000
local YMAX = 8000
local TERCEN = 7000 -- Terrain centre
local YWAT = 7256 -- Sea level
local TERCEN = 7008 -- Terrain centre
local YWAT = 7024 -- Sea level
local TERSCA = 512 -- Vertical terrain scale
local TSTONE = 0.02 -- Density threshold for stone
local RINAMP = 0.5 -- Ridge noise amplitude
local RIDEXP = 1.2 -- Ridge exponent, controls sharpness of ridges
local TRIV = -0.08 -- Ridge density threshold for river water at sea level
local TEREXP = 0.8 -- Terrain exponent, controls shape of river canyons
local TERAMP = 0.5 -- Terrain amplitude relative to ridge
local TDIRT = 0.01 -- Density threshold for dirt
local BASAMP = 0.5 -- Base terrain amplitude
local BASEXP = 0.8 -- Base terrain exponent
local CANAMP = 0.5 -- Canyon terrain amplitude
local TRIV = -0.012 -- Maximum densitybase threshold for river water
local TSAND = -0.015 -- Maximum densitybase threshold for sand
-- 3D noise for rough terrain
local np_terrough = {
local np_rough = {
offset = 0,
scale = 1,
spread = {x=414, y=414, z=414},
seed = 5900033,
spread = {x=512, y=512, z=512},
seed = 593,
octaves = 6,
persist = 0.6
}
-- 3D noise for smooth terrain
local np_terrsmoo = {
local np_smooth = {
offset = 0,
scale = 1,
spread = {x=414, y=414, z=414},
seed = 5900033,
spread = {x=512, y=512, z=512},
seed = 593,
octaves = 6,
persist = 0.4
}
-- 3D noise for ridge noise
-- 2D noise for base terrain / riverbed height, terrain blend, river and river sand depth
local np_terridge = {
local np_base = {
offset = 0,
scale = 1,
spread = {x=1024, y=1024, z=1024},
seed = -4747,
spread = {x=4096, y=4096, z=4096},
seed = 8890,
octaves = 3,
persist = 0.4
persist = 0.5
}
-- 2D noise for ranges and terrain blend
-- 2D noise for biomes
local np_range = {
local np_biome = {
offset = 0,
scale = 1,
spread = {x=2048, y=2048, z=2048}, -- spread is still stated with xyz values
seed = -188900,
octaves = 2,
persist = 0.4
spread = {x=2048, y=2048, z=2048},
seed = -677772,
octaves = 3,
persist = 0.5
}
-- Stuff
@ -67,6 +68,24 @@ watershed = {}
-- Nodes
minetest.register_node("watershed:grass", {
description = "WS Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
is_ground_content = false,
groups = {crumbly=3,soil=1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
minetest.register_node("watershed:redstone", {
description = "WS Red Stone",
tiles = {"default_desert_stone.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("watershed:stone", {
description = "WS Stone",
tiles = {"default_stone.png"},
@ -95,7 +114,7 @@ minetest.register_node("watershed:water", {
liquid_alternative_source = "watershed:water",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 1,
liquid_range = 3,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
})
@ -132,7 +151,7 @@ minetest.register_node("watershed:waterflow", {
liquid_alternative_source = "watershed:water",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 1,
liquid_range = 3,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
@ -159,21 +178,27 @@ minetest.register_on_generated(function(minp, maxp, seed)
local data = vm:get_data()
local c_air = minetest.get_content_id("air")
local c_wsstone = minetest.get_content_id("watershed:stone")
local c_sand = minetest.get_content_id("default:sand")
local c_wswater = minetest.get_content_id("watershed:water")
local c_water = minetest.get_content_id("default:water_source")
local c_sand = minetest.get_content_id("default:sand")
local c_desand = minetest.get_content_id("default:desert_sand")
local c_snowblock = minetest.get_content_id("default:snowblock")
local c_dirt = minetest.get_content_id("default:dirt")
local c_wswater = minetest.get_content_id("watershed:water")
local c_wsstone = minetest.get_content_id("watershed:stone")
local c_wsredstone = minetest.get_content_id("watershed:redstone")
local c_wsgrass = minetest.get_content_id("watershed:grass")
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen, z=sidelen}
local minposxyz = {x=x0, y=y0, z=z0}
local minposxz = {x=x0, y=z0}
local nvals_terrough = minetest.get_perlin_map(np_terrough, chulens):get3dMap_flat(minposxyz)
local nvals_terrsmoo = minetest.get_perlin_map(np_terrsmoo, chulens):get3dMap_flat(minposxyz)
local nvals_terridge = minetest.get_perlin_map(np_terridge, chulens):get3dMap_flat(minposxyz)
local nvals_rough = minetest.get_perlin_map(np_rough, chulens):get3dMap_flat(minposxyz)
local nvals_smooth = minetest.get_perlin_map(np_smooth, chulens):get3dMap_flat(minposxyz)
local nvals_range = minetest.get_perlin_map(np_range, chulens):get2dMap_flat(minposxz)
local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
local nvals_biome = minetest.get_perlin_map(np_biome, chulens):get2dMap_flat(minposxz)
local nixyz = 1
local nixz = 1
@ -193,22 +218,44 @@ minetest.register_on_generated(function(minp, maxp, seed)
local vi = area:index(x0, y, z)
for x = x0, x1 do -- for each node do
local si = x - x0 + 1
local ridge = 1 - math.abs(nvals_range[nixz]) ^ RIDEXP + nvals_terridge[nixyz] * RINAMP
local grad = (TERCEN - y) / TERSCA
local denridge = ridge + grad
local terblen = math.max((1 - math.abs(nvals_range[nixz])), 0)
local n_base = nvals_base[nixz]
local terblen = math.max(1 - math.abs(n_base) ^ BASEXP, 0)
local densitybase = terblen * BASAMP
+ grad
local triv = TRIV * (1 - terblen)
local density = ridge + grad
+ math.abs(nvals_terrough[nixyz] * terblen + nvals_terrsmoo[nixyz] * (1 - terblen)) ^ TEREXP * TERAMP
if density >= TSTONE then
data[vi] = c_wsstone
local tsand = TSAND * (1 - terblen)
local tstone = TSTONE -- by height not terblen
local canexp = 1.2
local density = densitybase
+ math.abs(nvals_rough[nixyz] * terblen + nvals_smooth[nixyz] * (1 - terblen)) ^ canexp * CANAMP
local n_biome = nvals_biome[nixz]
if density >= tstone then -- stone
if n_biome > 0.5 then
data[vi] = c_wsredstone
else
data[vi] = c_wsstone
end
stable[si] = stable[si] + 1
elseif density >= 0 and density < TSTONE and stable[si] >= 2 then
data[vi] = c_sand
elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
if densitybase >= tsand or y <= YWAT + math.random(3) then
data[vi] = c_sand -- riverbed, seabed
else
if n_biome > 0.5 then
data[vi] = c_desand
elseif density > TDIRT then
data[vi] = c_dirt
elseif n_biome < -0.5 then
data[vi] = c_snowblock
else
data[vi] = c_wsgrass
end
end
elseif y <= YWAT then -- sea level water
data[vi] = c_water
stable[si] = 0
elseif denridge >= triv then -- river water
elseif densitybase >= triv then -- river water
data[vi] = c_wswater
stable[si] = 0
else
@ -229,5 +276,5 @@ minetest.register_on_generated(function(minp, maxp, seed)
vm:calc_lighting()
vm:write_to_map(data)
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[noise23] "..chugent.." ms")
print ("[watershed] "..chugent.." ms")
end)