Clouds, cacti, papyrus, ice, dry shrubs, savanna, golden grass, dry grass. Arctan gradient for floatlands

This commit is contained in:
paramat 2014-02-20 12:24:02 +00:00
parent 047ed04978
commit 9f6f937193
4 changed files with 83 additions and 30 deletions

View File

@ -82,22 +82,41 @@ function watershed_jungletree(x, y, z, area, data)
end
end
function watershed_savannatree(x, y, z, area, data)
function watershed_acaciatree(x, y, z, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_leaves = minetest.get_content_id("default:leaves")
for j = -3, 6 do
if j >= 5 then
for i = -3, 3 do
for k = -3, 3 do
local vil = area:index(x + i, y + j + 1, z + k)
if math.random(2) == 2 then
data[vil] = c_leaves
for j = -3, 7 do
if j == 7 then
for i = -4, 4 do
for k = -4, 4 do
if not (i == 0 or k == 0) then
if math.random(5) ~= 2 then
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_leaves
end
end
end
end
elseif j == 6 then
for i = -2, 2, 4 do
for k = -2, 2, 4 do
local vit = area:index(x + i, y + j, z + k)
data[vit] = c_tree
end
end
elseif j == 5 then
for i = -1, 1 do
for k = -1, 1 do
if math.abs(i) + math.abs(k) == 2 then
local vit = area:index(x + i, y + j, z + k)
data[vit] = c_tree
end
end
end
else
local vit = area:index(x, y + j, z)
data[vit] = c_tree
end
local vit = area:index(x, y + j, z)
data[vit] = c_tree
end
end

View File

@ -3,26 +3,32 @@
-- Depends default
-- License: code WTFPL
-- 0.2.3 clouds, cacti, ice, papyrus, dry shrub
-- 0.2.3 clouds, cacti, ice, papyrus, dry shrubs
-- savanna with acacias, dry grass surface nodes and golden grass
-- arctan density gradient for floatlands and caves
-- Parameters
local YMIN = 6000 -- Approximate base of realm stone
local YMAX = 8000 -- Approximate top of atmosphere / mountains / floatlands
local TERCEN = 7960 -- Terrain 'centre'. Approximate average seabed level
local TERCEN = 6960 -- Terrain 'centre'. Approximate average seabed level
local YWAT = 7024 -- Sea level
local CLOUDY = 7152 -- Cloud level
local TERSCA = 384 -- Vertical terrain scale
local XLSAMP = 0 -- Extra large scale height variation amplitude
local BASAMP = 0.3 -- Base terrain amplitude
local CANAMP = 0.7 -- Canyon terrain amplitude
local CANEXP = 1.33 -- Canyon shape exponent
local TSTONE = 0.015 -- Density threshold for stone
local ATANAMP = 1.4 -- Arctan function amplitude. Controls size and number of floatlands / caves
local TSTONE = 0.02 -- Density threshold for stone
local TRIV = -0.017 -- Maximum densitybase threshold for river water
local TSAND = -0.02 -- Maximum densitybase threshold for sand
local FIST = 0 -- Fissure threshold at surface. Controls size of fissure entrances at surface
local FISEXP = 0.02 -- Fissure expansion rate under surface
local ORECHA = 1 / (7 * 7 * 7) -- Ore chance per stone node
local CLOUT = 0.5 -- Cloud threshold
local PINCHA = 47 -- Pine tree 1/x chance per node
local APTCHA = 47 -- Appletree
@ -31,9 +37,11 @@ local FOGCHA = 9 -- Forest grass
local GRACHA = 3 -- Grassland grasses
local JUTCHA = 16 -- Jungletree
local JUGCHA = 9 -- Junglegrass
local CACCHA = 529 -- Cactus
local DRYCHA = 361 -- Dry shrub
local CACCHA = 841 -- Cactus
local DRYCHA = 169 -- Dry shrub
local PAPCHA = 3 -- Papyrus
local ACACHA = 841 -- Acacia tree
local GOGCHA = 3 -- Golden grass
-- 3D noise for rough terrain
@ -106,10 +114,10 @@ local np_xlscale = {
local np_cloud = {
offset = 0,
scale = 1,
spread = {x=207, y=207, z=207},
spread = {x=104, y=104, z=104},
seed = 2113,
octaves = 4,
persist = 0.8
octaves = 3,
persist = 0.9
}
-- Stuff
@ -160,6 +168,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_wsstone = minetest.get_content_id("watershed:stone")
local c_wsredstone = minetest.get_content_id("watershed:redstone")
local c_wsgrass = minetest.get_content_id("watershed:grass")
local c_wsdrygrass = minetest.get_content_id("watershed:drygrass")
local c_wsgoldgrass = minetest.get_content_id("watershed:goldengrass")
local c_wsdirt = minetest.get_content_id("watershed:dirt")
local c_wscloud = minetest.get_content_id("watershed:cloud")
@ -198,14 +208,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
local viu = area:index(x0, y-1, z)
for x = x0, x1 do -- for each node do
local si = x - x0 + 1
local grad = (TERCEN - y) / TERSCA
local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
local n_base = nvals_base[nixz]
local n_biome = nvals_biome[nixz]
local terblen = 1 - math.abs(n_base)
local densitybase = terblen * BASAMP + nvals_xlscale[nixz] * XLSAMP + grad
local triv = TRIV * (1 - terblen * 1.1) -- 1.1 river disappears before ridge top
local tsand = TSAND * (1 - terblen * 1.1)
local tstone = TSTONE * (1 + grad * 1.5)
local tstone = TSTONE * (1 + grad)
local density = densitybase
+ math.abs(nvals_rough[nixyz] * terblen + nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
@ -219,7 +229,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
if density >= tstone and nofis -- stone cut by fissures
or (density >= tstone and density < TSTONE * 3 and y <= YWAT) -- or stone layer around water
or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- or stone layer around river
if n_biome > 0.7 then
if n_biome > 0.8 then
data[vi] = c_wsredstone
elseif math.random() < ORECHA then
local osel = math.random(34)
@ -240,20 +250,24 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_wsstone
end
stable[si] = stable[si] + 1
under[si] = 0
elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
if densitybase >= tsand or y <= YWAT + 1 + math.random(2) then -- river / seabed not cut by fissures
data[vi] = c_sand
elseif nofis then -- fine materials cut by fissures
if n_biome > 0.7 then
if n_biome > 0.8 then
data[vi] = c_desand
under[si] = 5 -- desert
elseif n_biome > 0.2 then
under[si] = 6 -- desert
elseif n_biome > 0.4 then
data[vi] = c_wsdirt
under[si] = 5 -- savanna
elseif n_biome > 0 then
data[vi] = c_wsdirt
under[si] = 4 -- rainforest
elseif n_biome > -0.2 then
elseif n_biome > -0.4 then
data[vi] = c_wsdirt
under[si] = 3 -- grassland
elseif n_biome > -0.7 then
elseif n_biome > -0.8 then
data[vi] = c_wsdirt
under[si] = 2 -- forest
else
@ -288,7 +302,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local xrq = 16 * math.floor((x - x0) / 16)
local zrq = 16 * math.floor((z - z0) / 16)
local qixz = zrq * sidelen + xrq + 1
if nvals_cloud[qixz] > 0.5 then
if nvals_cloud[qixz] > CLOUT then
data[vi] = c_wscloud
end
stable[si] = 0
@ -334,9 +348,18 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end
elseif under[si] == 5 then
if n_biome < 0.8 and math.random(CACCHA) == 2 then
if math.random(ACACHA) == 2 then
watershed_acaciatree(x, y, z, area, data)
else
data[viu] = c_wsdrygrass
if math.random(GOGCHA) == 2 then
data[vi] = c_wsgoldgrass
end
end
elseif under[si] == 6 and n_biome < 1 then
if math.random(CACCHA) == 2 then
watershed_cactus(x, y, z, area, data)
elseif n_biome < 0.8 and math.random(DRYCHA) == 2 then
elseif math.random(DRYCHA) == 2 then
data[vi] = c_dryshrub
end
end

View File

@ -28,7 +28,7 @@ minetest.register_node("watershed:dirt", {
minetest.register_node("watershed:grass", {
description = "WS Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = false,
groups = {crumbly=3,soil=1},
drop = "default:dirt",
@ -95,6 +95,17 @@ minetest.register_node("watershed:goldengrass", {
},
})
minetest.register_node("watershed:drygrass", {
description = "WS Dry Grass",
tiles = {"watershed_drygrass.png"},
is_ground_content = false,
groups = {crumbly=3,soil=1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("watershed:water", {
description = "WS Water Source",
inventory_image = minetest.inventorycube("default_water.png"),

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