Bugfix spawn player function
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@ -224,31 +224,31 @@ if SINGLENODE then
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-- Spawn player
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function spawnplayer(player)
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local TERCEN = -160 -- Terrain 'centre', average seabed level
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local TERCEN = -128 -- Terrain 'centre', average seabed level
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local TERSCA = 512 -- Vertical terrain scale
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local XLSAMP = 0.1 -- Extra large scale height variation amplitude
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local BASAMP = 0.3 -- Base terrain amplitude
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local MIDAMP = 0.1 -- Mid terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain maximum amplitude
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local BLENEXP = 2 -- Terrain blend exponent
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local ATANAMP = 1
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local xsp
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local ysp
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local zsp
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local np_rough = {
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local np_terrain = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=256, z=512},
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spread = {x=384, y=192, z=384},
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seed = 593,
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octaves = 6,
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octaves = 5,
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persist = 0.67
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}
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local np_roughalt = {
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local np_mid = {
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offset = 0,
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scale = 1,
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spread = {x=414, y=207, z=414},
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seed = -9003,
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octaves = 6,
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persist = 0.67
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spread = {x=768, y=768, z=768},
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seed = 85546,
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octaves = 5,
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persist = 0.5
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}
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local np_base = {
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offset = 0,
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@ -280,9 +280,8 @@ if SINGLENODE then
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local minposxyz = {x=x0, y=y0, z=z0}
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local minposxz = {x=x0, y=z0}
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local nvals_rough = minetest.get_perlin_map(np_rough, chulens):get3dMap_flat(minposxyz)
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local nvals_roughalt = minetest.get_perlin_map(np_roughalt, chulens):get3dMap_flat(minposxyz)
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local nvals_terrain = minetest.get_perlin_map(np_terrain, chulens):get3dMap_flat(minposxyz)
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local nvals_mid = minetest.get_perlin_map(np_mid, chulens):get2dMap_flat(minposxz)
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local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
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local nvals_xlscale = minetest.get_perlin_map(np_xlscale, chulens):get2dMap_flat(minposxz)
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@ -291,16 +290,17 @@ if SINGLENODE then
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for z = z0, z1 do
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for y = y0, y1 do
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for x = x0, x1 do
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local n_rough = nvals_rough[nixyz]
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local n_roughalt = nvals_roughalt[nixyz]
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local n_base = nvals_base[nixz]
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local n_absterrain = math.abs(nvals_terrain[nixyz])
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local n_absmid = math.abs(nvals_mid[nixz])
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local n_absbase = math.abs(nvals_base[nixz])
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local n_xlscale = nvals_xlscale[nixz]
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local n_invbase = (1 - n_absbase)
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local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
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local densitybase = (1 - math.abs(n_base)) * BASAMP + n_xlscale * XLSAMP + grad
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local terblen = (math.max(1 - math.abs(n_base), 0)) ^ BLENEXP
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local canexp = 0.5 + terblen
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local canamp = 0.01 + terblen * CANAMP
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local density = densitybase + math.abs((n_rough + n_roughalt) * 0.5) ^ canexp * canamp
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local densitybase = n_invbase * BASAMP + grad + 0.1
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local densitymid = n_absmid * MIDAMP + densitybase
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local canexp = 0.2 + n_invbase * 0.8
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local canamp = n_invbase * CANAMP
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local density = n_absterrain ^ canexp * canamp * n_absmid + densitymid
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if y >= 1 and density > -0.01 and density < 0 then
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ysp = y + 1
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xsp = x
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