Turquoise freshwater. Magma rising under ridges. Lavacooling
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@ -226,3 +226,27 @@ minetest.register_craft({
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burntime = 60,
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replacements = {{"watershed:bucket_lava", "bucket:bucket_empty"}},
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})
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-- ABM
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minetest.register_abm({
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nodenames = {"watershed:lavaflow"},
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neighbors = {"group:water"},
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interval = 1,
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chance = 11,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node(pos, {name="watershed:stone"})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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end,
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})
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minetest.register_abm({
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nodenames = {"watershed:lava"},
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neighbors = {"group:water"},
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interval = 1,
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chance = 11,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node(pos, {name="default:obsidian"})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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end,
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})
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31
init.lua
31
init.lua
@ -3,14 +3,14 @@
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-- Depends default
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-- License: code WTFPL
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-- register bucket water lava
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-- remove leaves from leafdecay, grass function
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-- appleleaf mod node
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-- TODO
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-- greener freshwater in rivers
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-- magma rising at ridges
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-- lavacooling
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-- turquiose freshwater in rivers
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-- TODO
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-- all tree heights vary
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-- fog
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-- singlenode option
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-- singlenode game version
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-- Parameters
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@ -30,6 +30,7 @@ local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floa
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local TSTONE = 0.01 -- Density threshold for stone, depth of soil at TERCEN
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local TRIV = -0.015 -- Maximum densitybase threshold for river water
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local TSAND = -0.018 -- Maximum densitybase threshold for river sand
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local TLAVA = 1
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local FIST = 0 -- Fissure threshold at surface, controls size of fissure entrances at surface
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local FISEXP = 0.02 -- Fissure expansion rate under surface
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local ORETHI = 0.001 -- Ore seam thickness tuner
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@ -179,6 +180,17 @@ local np_cloud = {
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persist = 0.7
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}
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-- 2D noise for magma
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local np_magma = {
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offset = 0,
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scale = 1,
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spread = {x=128, y=128, z=128},
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seed = -13,
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octaves = 1,
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persist = 0.5
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}
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-- Stuff
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watershed = {}
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@ -286,11 +298,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
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local nvals_xlscale = minetest.get_perlin_map(np_xlscale, chulens):get2dMap_flat(minposxz)
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local nvals_cloud = minetest.get_perlin_map(np_cloud, chulens):get2dMap_flat(minposxz)
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local nvals_magma = minetest.get_perlin_map(np_magma, chulens):get2dMap_flat(minposxz)
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local ungen = false -- ungenerated chunk below?
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if minetest.get_node({x=x0, y=y0-1, z=z0}).name == "ignore" then
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ungen = true
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print ("[watershed] ungen")
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end
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local nixyz = 1
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@ -311,6 +323,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local triv = TRIV * (1 - altprop * 1.1)
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local tsand = TSAND * (1 - altprop * 1.1)
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local tstone = TSTONE * (1 - math.atan(altprop) * 0.6) -- 1 to 0.05
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local tlava = TLAVA * (0.9 - nvals_magma[nixz] ^ 4 * terblen ^ 16)
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local density
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if nvals_fault[nixyz] >= 0 then
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density = densitybase
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@ -378,7 +391,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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if density >= tstone and nofis -- stone cut by fissures
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if density >= tstone and densitybase >= tlava then
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data[vi] = c_wslava
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stable[si] = 0
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under[si] = 0
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elseif density >= tstone and nofis -- stone cut by fissures
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or (density >= tstone and density < TSTONE * 3 and y <= YWAT) -- stone around water
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or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- stone around river
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local densitystr = nvals_strata[nixyz] / 4 + (TERCEN - y) / TERSCA
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12
nodes.lua
12
nodes.lua
@ -162,18 +162,18 @@ minetest.register_node("watershed:vine", {
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minetest.register_node("watershed:water", {
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description = "WS Water Source",
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inventory_image = minetest.inventorycube("default_water.png"),
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inventory_image = minetest.inventorycube("watershed_water.png"),
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drawtype = "liquid",
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tiles = {
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{
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name="default_water_source_animated.png",
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name="watershed_wateranim.png",
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2.0}
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}
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},
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special_tiles = {
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{
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name="default_water_source_animated.png",
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name="watershed_wateranim.png",
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2.0},
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backface_culling = false,
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@ -200,17 +200,17 @@ minetest.register_node("watershed:water", {
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minetest.register_node("watershed:waterflow", {
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description = "WS Flowing Water",
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inventory_image = minetest.inventorycube("default_water.png"),
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inventory_image = minetest.inventorycube("watershed_water.png"),
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drawtype = "flowingliquid",
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tiles = {"default_water.png"},
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special_tiles = {
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{
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image="default_water_flowing_animated.png",
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image="watershed_waterflowanim.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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{
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image="default_water_flowing_animated.png",
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image="watershed_waterflowanim.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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textures/watershed_water.png
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textures/watershed_water.png
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textures/watershed_wateranim.png
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textures/watershed_wateranim.png
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textures/watershed_waterflowanim.png
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textures/watershed_waterflowanim.png
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