forked from mtcontrib/weather_pack
160 lines
3.3 KiB
Lua
160 lines
3.3 KiB
Lua
|
----------------------------
|
||
|
-- Happy Weather: Snowfall
|
||
|
|
||
|
-- License: MIT
|
||
|
|
||
|
-- Credits: xeranas
|
||
|
----------------------------
|
||
|
|
||
|
local snowstorm = {}
|
||
|
|
||
|
-- Weather identification code
|
||
|
snowstorm.code = "snowstorm"
|
||
|
snow.last_check = 0
|
||
|
snow.check_interval = 400
|
||
|
snow.chance = 0.04
|
||
|
|
||
|
-- Keeps sound handler references
|
||
|
local sound_handlers = {}
|
||
|
|
||
|
-- Manual triggers flags
|
||
|
local manual_trigger_start = false
|
||
|
local manual_trigger_end = false
|
||
|
|
||
|
-- Skycolor layer id
|
||
|
local SKYCOLOR_LAYER = "happy_weather_snowstorm_sky"
|
||
|
|
||
|
local set_weather_sound = function(player)
|
||
|
return minetest.sound_play("happy_weather_snowstorm", {
|
||
|
object = player,
|
||
|
max_hear_distance = 2,
|
||
|
loop = true,
|
||
|
})
|
||
|
end
|
||
|
|
||
|
local remove_weather_sound = function(player)
|
||
|
local sound = sound_handlers[player:get_player_name()]
|
||
|
if sound ~= nil then
|
||
|
minetest.sound_stop(sound)
|
||
|
sound_handlers[player:get_player_name()] = nil
|
||
|
end
|
||
|
end
|
||
|
|
||
|
snowstorm.is_starting = function(dtime, position)
|
||
|
if manual_trigger_start then
|
||
|
manual_trigger_start = false
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
snowstorm.is_ending = function(dtime)
|
||
|
if manual_trigger_end then
|
||
|
manual_trigger_end = false
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
local set_sky_box = function(player_name)
|
||
|
local sl = {}
|
||
|
sl.layer_type = skylayer.SKY_PLAIN
|
||
|
sl.name = SKYCOLOR_LAYER
|
||
|
sl.sky_data = {
|
||
|
gradient_colors = {
|
||
|
{r=0, g=0, b=0},
|
||
|
{r=70, g=70, b=85},
|
||
|
{r=120, g=120, b=125},
|
||
|
{r=70, g=70, b=85},
|
||
|
{r=0, g=0, b=0}
|
||
|
}
|
||
|
}
|
||
|
sl.clouds_data = {
|
||
|
gradient_colors = {
|
||
|
{r=10, g=10, b=10},
|
||
|
{r=65, g=66, b=78},
|
||
|
{r=112, g=110, b=119},
|
||
|
{r=65, g=66, b=78},
|
||
|
{r=10, g=10, b=10}
|
||
|
},
|
||
|
speed = {z = 30, y = -80},
|
||
|
density = 0.6
|
||
|
}
|
||
|
skylayer.add_layer(player_name, sl)
|
||
|
end
|
||
|
|
||
|
snowstorm.add_player = function(player)
|
||
|
sound_handlers[player:get_player_name()] = set_weather_sound(player)
|
||
|
set_sky_box(player:get_player_name())
|
||
|
end
|
||
|
|
||
|
snowstorm.remove_player = function(player)
|
||
|
remove_weather_sound(player)
|
||
|
skylayer.remove_layer(player:get_player_name(), SKYCOLOR_LAYER)
|
||
|
end
|
||
|
|
||
|
local rain_drop_texture = "happy_weather_snowstorm.png"
|
||
|
|
||
|
local sign = function (number)
|
||
|
if number >= 0 then
|
||
|
return 1
|
||
|
else
|
||
|
return -1
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local add_wide_range_rain_particle = function(player)
|
||
|
local offset = {
|
||
|
front = 7,
|
||
|
back = 4,
|
||
|
top = 3,
|
||
|
bottom = 0
|
||
|
}
|
||
|
|
||
|
local random_pos = hw_utils.get_random_pos(player, offset)
|
||
|
local p_pos = player:getpos()
|
||
|
|
||
|
local look_dir = player:get_look_dir()
|
||
|
|
||
|
if hw_utils.is_outdoor(random_pos) then
|
||
|
minetest.add_particle({
|
||
|
pos = {x=random_pos.x, y=random_pos.y, z=random_pos.z},
|
||
|
velocity = {x = sign(look_dir.x) * -10, y = -1, z = sign(look_dir.z) * -10},
|
||
|
acceleration = {x = sign(look_dir.x) * -10, y = -1, z = sign(look_dir.z) * -10},
|
||
|
expirationtime = 0.3,
|
||
|
size = 30,
|
||
|
collisiondetection = true,
|
||
|
texture = "happy_weather_snowstorm.png",
|
||
|
playername = player:get_player_name()
|
||
|
})
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local display_particles = function(player)
|
||
|
if hw_utils.is_underwater(player) then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local particles_number_per_update = 3
|
||
|
for i=particles_number_per_update, 1,-1 do
|
||
|
add_wide_range_rain_particle(player)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
snowstorm.render = function(dtime, player)
|
||
|
display_particles(player)
|
||
|
end
|
||
|
|
||
|
snowstorm.start = function()
|
||
|
manual_trigger_start = true
|
||
|
end
|
||
|
|
||
|
snowstorm.stop = function()
|
||
|
manual_trigger_end = true
|
||
|
end
|
||
|
|
||
|
happy_weather.register_weather(snowstorm)
|
||
|
|