added snowstorm weather

This commit is contained in:
Arturas Norkus 2019-07-14 12:42:12 +03:00
parent bb53648a69
commit 5e4a9a46cb
4 changed files with 160 additions and 0 deletions

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@ -18,6 +18,7 @@ dofile(modpath.."/light_rain.lua")
dofile(modpath.."/rain.lua")
dofile(modpath.."/heavy_rain.lua")
dofile(modpath.."/snow.lua")
dofile(modpath.."/snowstorm.lua")
if minetest.get_modpath("lightning") ~= nil then
dofile(modpath.."/thunder.lua")

159
snowstorm.lua Normal file
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@ -0,0 +1,159 @@
----------------------------
-- Happy Weather: Snowfall
-- License: MIT
-- Credits: xeranas
----------------------------
local snowstorm = {}
-- Weather identification code
snowstorm.code = "snowstorm"
snow.last_check = 0
snow.check_interval = 400
snow.chance = 0.04
-- Keeps sound handler references
local sound_handlers = {}
-- Manual triggers flags
local manual_trigger_start = false
local manual_trigger_end = false
-- Skycolor layer id
local SKYCOLOR_LAYER = "happy_weather_snowstorm_sky"
local set_weather_sound = function(player)
return minetest.sound_play("happy_weather_snowstorm", {
object = player,
max_hear_distance = 2,
loop = true,
})
end
local remove_weather_sound = function(player)
local sound = sound_handlers[player:get_player_name()]
if sound ~= nil then
minetest.sound_stop(sound)
sound_handlers[player:get_player_name()] = nil
end
end
snowstorm.is_starting = function(dtime, position)
if manual_trigger_start then
manual_trigger_start = false
return true
end
return false
end
snowstorm.is_ending = function(dtime)
if manual_trigger_end then
manual_trigger_end = false
return true
end
return false
end
local set_sky_box = function(player_name)
local sl = {}
sl.layer_type = skylayer.SKY_PLAIN
sl.name = SKYCOLOR_LAYER
sl.sky_data = {
gradient_colors = {
{r=0, g=0, b=0},
{r=70, g=70, b=85},
{r=120, g=120, b=125},
{r=70, g=70, b=85},
{r=0, g=0, b=0}
}
}
sl.clouds_data = {
gradient_colors = {
{r=10, g=10, b=10},
{r=65, g=66, b=78},
{r=112, g=110, b=119},
{r=65, g=66, b=78},
{r=10, g=10, b=10}
},
speed = {z = 30, y = -80},
density = 0.6
}
skylayer.add_layer(player_name, sl)
end
snowstorm.add_player = function(player)
sound_handlers[player:get_player_name()] = set_weather_sound(player)
set_sky_box(player:get_player_name())
end
snowstorm.remove_player = function(player)
remove_weather_sound(player)
skylayer.remove_layer(player:get_player_name(), SKYCOLOR_LAYER)
end
local rain_drop_texture = "happy_weather_snowstorm.png"
local sign = function (number)
if number >= 0 then
return 1
else
return -1
end
end
local add_wide_range_rain_particle = function(player)
local offset = {
front = 7,
back = 4,
top = 3,
bottom = 0
}
local random_pos = hw_utils.get_random_pos(player, offset)
local p_pos = player:getpos()
local look_dir = player:get_look_dir()
if hw_utils.is_outdoor(random_pos) then
minetest.add_particle({
pos = {x=random_pos.x, y=random_pos.y, z=random_pos.z},
velocity = {x = sign(look_dir.x) * -10, y = -1, z = sign(look_dir.z) * -10},
acceleration = {x = sign(look_dir.x) * -10, y = -1, z = sign(look_dir.z) * -10},
expirationtime = 0.3,
size = 30,
collisiondetection = true,
texture = "happy_weather_snowstorm.png",
playername = player:get_player_name()
})
end
end
local display_particles = function(player)
if hw_utils.is_underwater(player) then
return
end
local particles_number_per_update = 3
for i=particles_number_per_update, 1,-1 do
add_wide_range_rain_particle(player)
end
end
snowstorm.render = function(dtime, player)
display_particles(player)
end
snowstorm.start = function()
manual_trigger_start = true
end
snowstorm.stop = function()
manual_trigger_end = true
end
happy_weather.register_weather(snowstorm)

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