added clouds for rain weathers update embeded skylayer

This commit is contained in:
Arturas Norkus 2018-04-15 17:48:57 +03:00
parent 695ef4521b
commit 3a315928c4
5 changed files with 255 additions and 133 deletions

View File

@ -1,107 +1,140 @@
-------------------------
-- Sky Layers: API
-- Sky Layers: Core
-- License: MIT
-- Credits: xeranas
-- Thanks: Perkovec for colorise utils (github.com/Perkovec/colorise-lua)
-------------------------
skylayer = {}
local colorise = {}
-- flag for enable / disable skylayer temporally if needed
skylayer.enabled = true
colorise.rgb2hex = function (rgb)
local hexadecimal = '#'
-- supported skylayer types
skylayer.SKY_PLAIN = "plain"
skylayer.SKY_SOLID_COLOR = "solid_color"
skylayer.SKY_SKYBOX = "skybox"
for key = 1, #rgb do
local value = rgb[key]
local hex = ''
-- helps track total dtime
local timer = 0
while(value > 0)do
local index = math.fmod(value, 16) + 1
value = math.floor(value / 16)
hex = string.sub('0123456789ABCDEF', index, index) .. hex
end
local gradient_default_min_value = 0
local gradient_default_max_value = 1000
if(string.len(hex) == 0)then
hex = '00'
elseif(string.len(hex) == 1)then
hex = '0' .. hex
end
hexadecimal = hexadecimal .. hex
end
return hexadecimal
end
local core = {}
core.settings = {}
-- flag to disable skylayer at global step
core.settings.enabled = true
-- default gradient interval values
core.settings.gradient_default_min_value = 0
core.settings.gradient_default_max_value = 1000
-- how often sky will be updated in seconds
skylayer.update_interval = 4
core.settings.update_interval = 4
-- helps track total dtime
core.timer = 0
core.default_clouds = nil
-- keeps player related data such as player itself and own sky layers
local sky_players = {}
core.sky_players = {}
-- adds player to sky layer affected players list
local add_player = function(player)
core.add_player = function(player)
local data = {}
data.id = player:get_player_name()
data.player = player
data.skylayers = {}
table.insert(sky_players, data)
table.insert(core.sky_players, data)
end
-- remove player from sky layer affected players list
local remove_player = function(player_name)
if #sky_players == 0 then
core.remove_player = function(player_name)
if #core.sky_players == 0 then
return
end
for k, player_data in ipairs(sky_players) do
for k, player_data in ipairs(core.sky_players) do
if player_data.id == player_name then
set_default_sky(player_data.player)
table.remove(sky_players, k)
reset_sky(player_data.player)
table.remove(core.sky_players, k)
return
end
end
end
local get_player_by_name = function(player_name)
core.get_player_by_name = function(player_name)
if player_name == nil then
return nil
end
if #minetest.get_connected_players() == 0 then
return nil
end
for i, player in ipairs(minetest.get_connected_players()) do
if player:get_player_name() == player_name then
return player
end
end
return nil
end
local get_player_data = function(player_name)
if #sky_players == 0 then
core.get_player_data = function(player_name)
if #core.sky_players == 0 then
return nil
end
for k, player_data in ipairs(sky_players) do
for k, player_data in ipairs(core.sky_players) do
if player_data.id == player_name then
return player_data
end
end
end
local create_new_player_data = function(player_name)
local player_data = get_player_data(player_name)
core.create_new_player_data = function(player_name)
local player_data = core.get_player_data(player_name)
if player_data == nil then
local player = get_player_by_name(player_name)
local player = core.get_player_by_name(player_name)
if player == nil then
minetest.log("error", "Fail to resolve player '" .. player_name .. "'")
return
end
add_player(player)
return get_player_data(player_name)
core.add_player(player)
return core.get_player_data(player_name)
end
return player_data
end
-- sets default / regular sky for player
local set_default_sky = function(player)
core.reset_sky = function(player)
core.set_default_sky(player)
core.set_default_clouds(player)
end
core.set_default_sky = function(player)
player:set_sky(nil, "regular", nil)
end
core.set_default_clouds = function(player)
player:set_clouds(core.default_clouds)
end
-- resolves latest skylayer based on added layer time
local get_latest_layer = function(layers)
core.get_latest_layer = function(layers)
if #layers == 0 then
return nil
end
@ -120,7 +153,7 @@ local get_latest_layer = function(layers)
return latest_layer
end
local convert_to_rgb = function(minval, maxval, current_val, colors)
core.convert_to_rgb = function(minval, maxval, current_val, colors)
local max_index = #colors - 1
local val = (current_val-minval) / (maxval-minval) * max_index + 1.0
local index1 = math.floor(val)
@ -136,64 +169,154 @@ local convert_to_rgb = function(minval, maxval, current_val, colors)
}
end
-- Returns current layer color in {r, g, b} format
local get_current_layer_color = function(layer_data)
-- min timeofday value 0; max timeofday value 1. So sky color gradient range will be between 0 and 1 * skycolor.max_value.
-- Returns current gradient color in {r, g, b} format
core.calculate_current_gradient_color = function(gradient_colors, min_val, max_val)
if gradient_colors == nil then return nil end
local timeofday = minetest.get_timeofday()
local min_val = layer_data.gradient_data.min_value
if min_val == nil then
min_val = gradient_default_min_value
min_val = core.settings.gradient_default_min_value
end
local max_val = layer_data.gradient_data.max_value
if max_val == nil then
max_val = gradient_default_max_value
max_val = core.settings.gradient_default_max_value
end
local rounded_time = math.floor(timeofday * max_val)
local gradient_colors = layer_data.gradient_data.colors
local color = convert_to_rgb(min_val, max_val, rounded_time, gradient_colors)
return color
return core.convert_to_rgb(min_val, max_val, rounded_time, gradient_colors)
end
local update_plain_sky = function(player, layer_data)
local color = get_current_layer_color(layer_data)
player:set_sky(color, "plain", nil, false)
-- Returns current sky color in {r, g, b} format
core.get_current_layer_color = function(gradient_colors, min_val, max_val)
return core.calculate_current_gradient_color(gradient_colors, min_val, max_val)
end
local update_solid_color_sky = function(player, layer_data)
player:set_sky(layer_data.color, "plain", nil, false)
-- Returns current cloud color in hex format
core.get_current_cloud_color = function(gradient_colors, min_val, max_val)
local rgb_color = core.calculate_current_gradient_color(gradient_colors, min_val, max_val)
if rgb_color == nil then return nil end
return colorise.rgb2hex({rgb_color.r, rgb_color.g, rgb_color.b})
end
local update_skybox_sky = function(player, layer_data)
player:set_sky(layer_data.skybox[1], layer_data.skybox[2], layer_data.skybox[3])
core.update_sky_details = function(player, sky_layer)
local sky_data = sky_layer.sky_data
if sky_data == nil then
if sky_layer.reset_defaults == true then
core.set_default_sky(player)
sky_layer.reset_defaults = false
end
return
end
local sky_color = core.get_current_layer_color(
sky_data.gradient_colors,
sky_data.gradient_min_value,
sky_data.gradient_max_value)
local bgcolor = sky_data.bgcolor
if sky_color ~= nil then
bgcolor = sky_color
end
local sky_type = "plain" -- default
if sky_data.type ~= nil then
sky_type = sky_data.type
end
local clouds = sky_layer.clouds_data ~= nil
if sky_data.clouds ~= nil then
clouds = sky_data.clouds
end
player:set_sky(bgcolor, sky_type, sky_data.textures, clouds)
end
local update_sky = function(player, timer)
local player_data = get_player_data(player:get_player_name())
core.update_clouds_details = function(player, sky_layer)
clouds_data = sky_layer.clouds_data
if clouds_data == nil then
if sky_layer.reset_defaults == true then
core.set_default_clouds(player)
sky_layer.reset_defaults = false
end
return
end
local cloud_color = core.get_current_cloud_color(
clouds_data.gradient_colors,
clouds_data.gradient_min_value,
clouds_data.gradient_max_value)
if cloud_color == nil then
cloud_color = clouds_data.color
end
player:set_clouds({
color = cloud_color,
density = clouds_data.density,
ambient = clouds_data.ambient,
height = clouds_data.height,
thickness = clouds_data.thickness,
speed = clouds_data.speed})
end
core.update_sky = function(player, timer)
local player_data = core.get_player_data(player:get_player_name())
if player_data == nil then return end
local current_layer = get_latest_layer(player_data.skylayers)
local current_layer = core.get_latest_layer(player_data.skylayers)
if current_layer == nil then
return
end
if current_layer.updated == false or timer >= skylayer.update_interval then
current_layer.updated = os.time()
if current_layer.layer_type == skylayer.SKY_PLAIN then
update_plain_sky(player, current_layer.data)
return
end
if current_layer.layer_type == skylayer.SKY_SOLID_COLOR then
update_solid_color_sky(player, current_layer.data)
return
end
if current_layer.layer_type == skylayer.SKY_SKYBOX then
update_skybox_sky(player, current_layer.data)
return
end
if skylayer.update_interval == nil then
skylayer.update_interval = core.settings.update_interval
end
if player_data.last_active_layer == nil or player_data.last_active_layer ~= current_layer.name then
current_layer.reset_defaults = true
end
player_data.last_active_layer = current_layer.name
if current_layer.updated == false or core.timer >= skylayer.update_interval then
current_layer.updated = os.time()
core.update_sky_details(player, current_layer)
core.update_clouds_details(player, current_layer)
end
end
minetest.register_on_joinplayer(function(player)
if core.default_clouds == nil then
core.default_clouds = player:get_clouds()
end
end)
minetest.register_globalstep(function(dtime)
if core.settings.enabled == false then
return
end
if #minetest.get_connected_players() == 0 then
return
end
-- timer addition calculated outside of players loop
core.timer = core.timer + dtime;
for k, player in ipairs(minetest.get_connected_players()) do
core.update_sky(player, core.timer)
end
-- reset timer outside of loop to make sure that all players sky will be updated
if core.timer >= core.settings.update_interval then
core.timer = 0
end
end)
-------------------------
-- Sky Layers: API
-- License: MIT
-- Credits: xeranas
-------------------------
skylayer = {}
-- set flag for enable / disable skylayer
skylayer.is_enabled = function(enabled)
core.settings.enabled = enabled
end
skylayer.add_layer = function(player_name, layer)
@ -202,9 +325,9 @@ skylayer.add_layer = function(player_name, layer)
return
end
local player_data = get_player_data(player_name)
local player_data = core.get_player_data(player_name)
if player_data == nil then
player_data = create_new_player_data(player_name)
player_data = core.create_new_player_data(player_name)
end
if player_data == nil then
@ -217,7 +340,7 @@ skylayer.add_layer = function(player_name, layer)
end
skylayer.remove_layer = function(player_name, layer_name)
local player_data = get_player_data(player_name)
local player_data = core.get_player_data(player_name)
if player_data == nil or player_data.skylayers == nil then
return
end
@ -230,36 +353,12 @@ skylayer.remove_layer = function(player_name, layer_name)
if layer.name == layer_name then
table.remove(player_data.skylayers, k)
if #player_data.skylayers == 0 then
local player = get_player_by_name(player_name)
local player = core.get_player_by_name(player_name)
if player ~= nil then
set_default_sky(player)
core.reset_sky(player)
end
end
return
end
end
end
minetest.register_globalstep(function(dtime)
if skylayer.enabled == false then
return
end
if #minetest.get_connected_players() == 0 then
return
end
-- timer addition calculated outside of players loop
timer = timer + dtime;
for k, player in ipairs(minetest.get_connected_players()) do
update_sky(player, timer)
end
-- reset timer outside of loop to make sure that all players sky will be updated
if timer >= skylayer.update_interval then
timer = 0
end
end)

View File

@ -67,15 +67,26 @@ end
local set_sky_box = function(player_name)
local sl = {}
sl.layer_type = skylayer.SKY_PLAIN
sl.name = SKYCOLOR_LAYER
sl.data = {gradient_data={}}
sl.data.gradient_data.colors = {
{r=0, g=0, b=0},
{r=65, g=66, b=78},
{r=112, g=110, b=119},
{r=65, g=66, b=78},
{r=0, g=0, b=0}
sl.sky_data = {
gradient_colors = {
{r=0, g=0, b=0},
{r=85, g=86, b=98},
{r=142, g=140, b=149},
{r=85, g=86, b=98},
{r=0, g=0, b=0}
},
}
sl.clouds_data = {
gradient_colors = {
{r=0, g=0, b=0},
{r=65, g=66, b=78},
{r=112, g=110, b=119},
{r=65, g=66, b=78},
{r=0, g=0, b=0}
},
speed = {z = 10, y = -40},
density = 0.6
}
skylayer.add_layer(player_name, sl)
end

View File

@ -58,15 +58,16 @@ end
local set_sky_box = function(player_name)
local sl = {}
sl.layer_type = skylayer.SKY_PLAIN
sl.name = SKYCOLOR_LAYER
sl.data = {gradient_data={}}
sl.data.gradient_data.colors = {
{r=0, g=0, b=0},
{r=85, g=86, b=98},
{r=152, g=150, b=159},
{r=85, g=86, b=98},
{r=0, g=0, b=0}
sl.clouds_data = {
gradient_colors = {
{r=50, g=50, b=50},
{r=120, g=120, b=120},
{r=200, g=200, b=200},
{r=120, g=120, b=120},
{r=50, g=50, b=50}
},
density = 0.7
}
skylayer.add_layer(player_name, sl)
end

View File

@ -63,13 +63,24 @@ local set_sky_box = function(player_name)
local sl = {}
sl.layer_type = skylayer.SKY_PLAIN
sl.name = SKYCOLOR_LAYER
sl.data = {gradient_data={}}
sl.data.gradient_data.colors = {
{r=0, g=0, b=0},
{r=85, g=86, b=98},
{r=152, g=150, b=159},
{r=85, g=86, b=98},
{r=0, g=0, b=0}
sl.sky_data = {
gradient_colors = {
{r=0, g=0, b=0},
{r=65, g=66, b=78},
{r=112, g=110, b=119},
{r=65, g=66, b=78},
{r=0, g=0, b=0}
},
}
sl.clouds_data = {
gradient_colors = {
{r=10, g=10, b=10},
{r=55, g=56, b=68},
{r=102, g=100, b=109},
{r=55, g=56, b=68},
{r=10, g=10, b=10}
},
density = 0.5
}
skylayer.add_layer(player_name, sl)
end

View File

@ -55,13 +55,13 @@ end
local set_sky_box = function(player_name)
local sl = {}
sl.layer_type = skylayer.SKY_PLAIN
sl.name = SKYCOLOR_LAYER
sl.data = {gradient_data={}}
sl.data.gradient_data.colors = {
{r=0, g=0, b=0},
{r=231, g=234, b=239},
{r=0, g=0, b=0}
sl.sky_data = {
gradient_colors = {
{r=0, g=0, b=0},
{r=231, g=234, b=239},
{r=0, g=0, b=0}
}
}
skylayer.add_layer(player_name, sl)
end