structure change - convert to mod; fix for #4, #5

This commit is contained in:
Arturas Norkus 2016-10-23 17:22:50 +03:00
parent e0de4f31e5
commit 3e56c33226
23 changed files with 125 additions and 56 deletions

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@ -32,14 +32,14 @@ Authors of media files:
TeddyDesTodes:
Snowflakes licensed under CC-BY-SA 3.0 by from weather branch at https://github.com/TeddyDesTodes/minetest/tree/weather
* `snow_snowflake1.png` - CC-BY-SA 3.0
* `snow_snowflake2.png` - CC-BY-SA 3.0
* `weather_pack_snow_snowflake1.png` - CC-BY-SA 3.0
* `weather_pack_snow_snowflake2.png` - CC-BY-SA 3.0
xeranas:
* `rain_raindrop_1.png` - CC-0
* `rain_raindrop_2.png` - CC-0
* `rain_raindrop_3.png` - CC-0
* `weather_pack_rain_raindrop_1.png` - CC-0
* `weather_pack_rain_raindrop_2.png` - CC-0
* `weather_pack_rain_raindrop_3.png` - CC-0
inchadney (http://freesound.org/people/inchadney/):

1
depends.txt Normal file
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@ -0,0 +1 @@
lightning?

12
init.lua Normal file
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@ -0,0 +1,12 @@
local modpath = minetest.get_modpath("weather_pack");
dofile(modpath.."/weather_core.lua")
dofile(modpath.."/snow.lua")
dofile(modpath.."/rain.lua")
if minetest.get_modpath("lightning") ~= nil then
dofile(modpath.."/thunder.lua")
end
if minetest.get_modpath("skycolor") == nil then
dofile(modpath.."/skycolor.lua")
end

1
mod.conf Normal file
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@ -0,0 +1 @@
name = weather_pack

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@ -21,32 +21,16 @@ rain.sound_handler = function(player)
})
end
-- set skybox based on time (darker if night lighter otherwise)
-- set skybox based on time (uses skycolor api)
rain.set_sky_box = function(player)
local current_time = minetest.get_timeofday()
local diff = math.abs(rain.sky_last_update - math.floor(current_time * 10))
-- don't need update sky if time does not change significantly
if diff < 1 then
return
end
local color_table = {}
color_table[0] = {r=6, g=8, b=8}
color_table[1] = {r=16, g=23, b=23}
color_table[2] = {r=32, g=46, b=46}
color_table[3] = {r=48, g=69, b=69}
color_table[4] = {r=64, g=92, b=92}
color_table[5] = {r=70, g=100, b=100}
color_table[6] = {r=64, g=92, b=92}
color_table[7] = {r=48, g=69, b=69}
color_table[8] = {r=32, g=46, b=46}
color_table[9] = {r=16, g=23, b=23}
local timeofday = current_time
local rounded_time = math.floor(timeofday * 10)
player:set_sky(color_table[rounded_time], "plain", nil)
rain.sky_last_update = rounded_time
skycolor.colors = {
{r=0, g=0, b=0},
{r=85, g=86, b=98},
{r=152, g=150, b=159},
{r=85, g=86, b=98},
{r=0, g=0, b=0},
}
skycolor.active = true
end
-- creating manually parctiles instead of particles spawner because of easier to control
@ -79,11 +63,11 @@ rain.get_texture = function()
local texture_name
local random_number = math.random()
if random_number > 0.33 then
texture_name = "rain_raindrop_1.png"
texture_name = "weather_pack_rain_raindrop_1.png"
elseif random_number > 0.66 then
texture_name = "rain_raindrop_2.png"
texture_name = "weather_pack_rain_raindrop_2.png"
else
texture_name = "rain_raindrop_3.png"
texture_name = "weather_pack_rain_raindrop_3.png"
end
return texture_name;
end
@ -144,6 +128,9 @@ end
rain.clear = function()
rain.raining = false
rain.sky_last_update = -1
skycolor.active = false
skycolor.colors = {}
skycolor.set_default_sky()
for _, player in ipairs(minetest.get_connected_players()) do
rain.remove_sound(player)
rain.remove_player(player)
@ -160,12 +147,12 @@ end)
rain.make_weather = function()
rain.raining = true
rain.set_sky_box()
for _, player in ipairs(minetest.get_connected_players()) do
if (weather.is_underwater(player)) then
return false
end
rain.add_player(player)
rain.set_sky_box(player)
rain.add_rain_particles(player)
rain.update_sound(player)
end

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@ -1 +0,0 @@
weather_core

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@ -1,3 +0,0 @@
-- init file for rain
local modpath = minetest.get_modpath("rain");
dofile(modpath.."/rain.lua")

71
skycolor.lua Normal file
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@ -0,0 +1,71 @@
skycolor = {
-- Should be activated before do any effect.
active = false,
-- Update interval.
update_interval = 15,
-- Main sky colors: starts from midnight to midnight.
colors = {},
-- Update sky color. If players not specified update sky for all players.
update_sky_color = function(players)
local timeofday = minetest.get_timeofday()
local rounded_time = math.floor(timeofday * 1000)
local color = skycolor.utils.convert_to_rgb(0, 1000, rounded_time, skycolor.colors)
if players == nil or #players == 0 then
players = minetest.get_connected_players()
end
for _, player in ipairs(players) do
player:set_sky(color, "plain", nil)
end
end,
-- Reset sky color to game default. If players not specified update sky for all players.
set_default_sky = function(players)
if players == nil or #players == 0 then
players = minetest.get_connected_players()
end
for _, player in ipairs(players) do
player:set_sky(nil, "regular", nil)
end
end,
utils = {
convert_to_rgb = function(minval, maxval, current_val, colors)
local max_index = #colors - 1
local val = (current_val-minval) / (maxval-minval) * max_index + 1.0
local index1 = math.floor(val)
local index2 = math.min(math.floor(val)+1, max_index + 1)
local f = val - index1
local c1 = colors[index1]
local c2 = colors[index2]
return {r=math.floor(c1.r + f*(c2.r - c1.r)), g=math.floor(c1.g + f*(c2.g-c1.g)), b=math.floor(c1.b + f*(c2.b - c1.b))}
end
},
}
local timer = -1
minetest.register_globalstep(function(dtime)
if skycolor.active ~= true then
return
end
-- exceptional first time update
if timer <= 0 then
skycolor.update_sky_color()
timer = 0
return
end
-- regular updates based on iterval
timer = timer + dtime;
if timer >= skycolor.update_interval then
skycolor.update_sky_color()
timer = 0
end
end)

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@ -26,14 +26,29 @@ snow.add_rain_particles = function(player)
end
end
snow.set_sky_box = function()
skycolor.colors = {
{r=0, g=0, b=0},
{r=241, g=244, b=249},
{r=0, g=0, b=0},
}
skycolor.active = true
end
snow.clear = function()
skycolor.active = false
skycolor.colors = {}
skycolor.set_default_sky()
end
-- Simple random texture getter
snow.get_texture = function()
local texture_name
local random_number = math.random()
if random_number > 0.5 then
texture_name = "snow_snowflake1.png"
texture_name = "weather_pack_snow_snowflake1.png"
else
texture_name = "snow_snowflake2.png"
texture_name = "weather_pack_snow_snowflake2.png"
end
return texture_name;
end
@ -43,6 +58,7 @@ minetest.register_globalstep(function(dtime)
return false
end
snow.set_sky_box()
for _, player in ipairs(minetest.get_connected_players()) do
if (weather.is_underwater(player)) then
return false
@ -55,6 +71,6 @@ end)
if weather.reg_weathers.snow == nil then
weather.reg_weathers.snow = {
chance = 10,
clear = function() end
clear = snow.clear
}
end

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@ -1 +0,0 @@
weather_core

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@ -1,3 +0,0 @@
-- init file for snow
local modpath = minetest.get_modpath("snow");
dofile(modpath.."/snow.lua")

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@ -1,3 +0,0 @@
weather_core
rain
lightning?

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@ -1,5 +0,0 @@
-- init file for thunder
if minetest.get_modpath("lightning") ~= nil then
local modpath = minetest.get_modpath("thunder");
dofile(modpath.."/thunder.lua")
end

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@ -1,3 +0,0 @@
-- init file for weather_core
local modpath = minetest.get_modpath("weather_core");
dofile(modpath.."/weather_core.lua")