Initial upload

This commit is contained in:
Jeija 2013-03-24 14:40:18 +01:00
commit cb0719b7dd
8 changed files with 161 additions and 0 deletions

0
modpack.txt Normal file
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15
weather/command.lua Normal file
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minetest.register_privilege("weather", {
description = "Change the weather",
give_to_singleplayer = false
})
-- Set weather
minetest.register_chatcommand("setweather", {
params = "<weather>",
description = "Set weather to rain, snow or none", -- full description
privs = {weather = true},
func = function(name, param)
weather = param
save_weather()
end
})

50
weather/init.lua Normal file
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-- Weather:
-- * rain
-- * snow
-- * wind (not implemented)
assert(minetest.add_particlespawner, "I told you to run the latest GitHub!")
addvectors = function (v1, v2)
return {x=v1.x+v2.x, y=v1.y+v2.y, z=v1.z+v2.z}
end
save_weather = function ()
local file = io.open(minetest.get_worldpath().."/weather", "w+")
file:write(weather)
file:close()
end
read_weather = function ()
local file = io.open(minetest.get_worldpath().."/weather", "r")
if not file then return end
local readweather = file:read()
file:close()
return readweather
end
weather = read_weather()
minetest.register_globalstep(function(dtime)
if weather == "rain" or weather == "snow" then
if math.random(1, 10000) == 1 then
weather = "none"
save_weather()
end
else
if math.random(1, 50000) == 1 then
weather = "rain"
save_weather()
end
if math.random(1, 50000) == 2 then
weather = "snow"
save_weather()
end
end
end)
dofile(minetest.get_modpath("weather").."/rain.lua")
dofile(minetest.get_modpath("weather").."/snow.lua")
dofile(minetest.get_modpath("weather").."/command.lua")

24
weather/rain.lua Normal file
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-- Rain
minetest.register_globalstep(function(dtime)
if weather ~= "rain" then return end
for _, player in ipairs(minetest.get_connected_players()) do
local ppos = player:getpos()
-- Make sure player is not in a cave/house...
if minetest.env:get_node_light(ppos, 0.5) ~= 15 then return end
local minp = addvectors(ppos, {x=-9, y=7, z=-9})
local maxp = addvectors(ppos, {x= 9, y=7, z= 9})
local vel = {x=0, y= -4, z=0}
local acc = {x=0, y=-9.81, z=0}
minetest.add_particlespawner(25, 0.5,
minp, maxp,
vel, vel,
acc, acc,
0.8, 0.8,
25, 25,
false, "weather_rain.png", player:get_player_name())
end
end)

72
weather/snow.lua Normal file
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-- Snow
minetest.register_globalstep(function(dtime)
if weather ~= "snow" then return end
for _, player in ipairs(minetest.get_connected_players()) do
local ppos = player:getpos()
-- Make sure player is not in a cave/house...
if minetest.env:get_node_light(ppos, 0.5) ~= 15 then return end
local minp = addvectors(ppos, {x=-9, y=7, z=-9})
local maxp = addvectors(ppos, {x= 9, y=7, z= 9})
local minp_deep = addvectors(ppos, {x=-10, y=3.2, z=-10})
local maxp_deep = addvectors(ppos, {x= 10, y=2.6, z= 10})
local vel = {x=0, y= -0.5, z=0}
local acc = {x=0, y= -0.5, z=0}
minetest.add_particlespawner(5, 0.5,
minp, maxp,
vel, vel,
acc, acc,
5, 5,
25, 25,
false, "weather_snow.png", player:get_player_name())
minetest.add_particlespawner(4, 0.5,
minp_deep, maxp_deep,
vel, vel,
acc, acc,
4, 4,
25, 25,
false, "weather_snow.png", player:get_player_name())
end
end)
local snow_box =
{
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
}
-- Snow cover
minetest.register_node("weather:snow_cover", {
tiles = {"weather_snow_cover.png"},
drawtype = "nodebox",
paramtype = "light",
node_box = snow_box,
selection_box = snow_box,
groups = {not_in_creative_inventory = 1, crumbly = 3, attached_node = 1},
drop = {}
})
--[[ Enable this section if you have a very fast PC
minetest.register_abm({
nodenames = {"group:crumbly", "group:snappy", "group:cracky", "group:choppy"},
neighbors = {"default:air"},
interval = 10.0,
chance = 80,
action = function (pos, node, active_object_count, active_object_count_wider)
if weather == "snow" then
if minetest.registered_nodes[node.name].drawtype == "normal"
or minetest.registered_nodes[node.name].drawtype == "allfaces_optional" then
local np = addvectors(pos, {x=0, y=1, z=0})
if minetest.env:get_node_light(np, 0.5) == 15 then
minetest.env:add_node(np, {name="weather:snow_cover"})
end
end
end
end
})
]]

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