Check if the player exists

Attempt to fix the problem of the game potentially crashing after
players use a potion and then leave the game.
This commit is contained in:
D00Med 2016-08-19 06:49:48 +10:00
parent b78d27c8da
commit bd27cf1e92
1 changed files with 20 additions and 0 deletions

View File

@ -2552,6 +2552,7 @@ minetest.register_node("witchcraft:potion_magenta", {
})
local reset = minetest.after(10, function()
if not user == nil then
user:set_breath(11)
local effect = user:set_physics_override({
@ -2562,6 +2563,7 @@ minetest.register_node("witchcraft:potion_magenta", {
sneak_glitch = false, -- whether player can use the sneak glitch
})
end
end)
local playerpos = user:getpos();
@ -2615,6 +2617,7 @@ minetest.register_node("witchcraft:potion_magenta_2", {
})
local reset = minetest.after(10, function()
if not user == nil then
user:set_breath(11)
local effect = user:set_physics_override({
@ -2625,6 +2628,7 @@ minetest.register_node("witchcraft:potion_magenta_2", {
sneak_glitch = false, -- whether player can use the sneak glitch
})
end
end)
local playerpos = user:getpos();
@ -2678,6 +2682,7 @@ minetest.register_node("witchcraft:potion_cyan", {
})
local reset = minetest.after(10, function()
if not user == nil then
user:set_breath(11)
local effect = user:set_physics_override({
@ -2688,6 +2693,7 @@ minetest.register_node("witchcraft:potion_cyan", {
sneak_glitch = false, -- whether player can use the sneak glitch
})
end
end)
local playerpos = user:getpos();
minetest.add_particlespawner(
@ -2781,6 +2787,7 @@ minetest.register_node("witchcraft:potion_cyan_2", {
})
local reset = minetest.after(20, function()
if not user == nil then
user:set_breath(11)
local effect = user:set_physics_override({
@ -2791,6 +2798,7 @@ minetest.register_node("witchcraft:potion_cyan_2", {
sneak_glitch = false, -- whether player can use the sneak glitch
})
end
end)
local playerpos = user:getpos();
minetest.add_particlespawner(
@ -2843,6 +2851,7 @@ minetest.register_node("witchcraft:potion_green2", {
})
local reset = minetest.after(6, function()
if not user == nil then
user:set_breath(11)
local effect = user:set_physics_override({
@ -2853,6 +2862,7 @@ minetest.register_node("witchcraft:potion_green2", {
sneak_glitch = false, -- whether player can use the sneak glitch
})
end
end)
local playerpos = user:getpos();
minetest.add_particlespawner(
@ -2945,6 +2955,7 @@ minetest.register_node("witchcraft:potion_green2_2", {
})
local reset = minetest.after(10, function()
if not user == nil then
user:set_breath(11)
local effect = user:set_physics_override({
@ -2955,6 +2966,7 @@ minetest.register_node("witchcraft:potion_green2_2", {
sneak_glitch = false, -- whether player can use the sneak glitch
})
end
end)
local playerpos = user:getpos();
minetest.add_particlespawner(
@ -3007,6 +3019,7 @@ minetest.register_node("witchcraft:potion_redbrown", {
})
local reset = minetest.after(10, function()
if not user == nil then
user:set_breath(11)
local effect = user:set_physics_override({
@ -3017,6 +3030,7 @@ minetest.register_node("witchcraft:potion_redbrown", {
sneak_glitch = false, -- whether player can use the sneak glitch
})
end
end)
local playerpos = user:getpos();
minetest.add_particlespawner(
@ -3069,6 +3083,7 @@ minetest.register_node("witchcraft:potion_redbrown_2", {
})
local reset = minetest.after(15, function()
if not user == nil then
user:set_breath(11)
local effect = user:set_physics_override({
@ -3079,6 +3094,7 @@ minetest.register_node("witchcraft:potion_redbrown_2", {
sneak_glitch = false, -- whether player can use the sneak glitch
})
end
end)
local playerpos = user:getpos();
minetest.add_particlespawner(
@ -3133,6 +3149,7 @@ minetest.register_node("witchcraft:potion_blue2", {
})
end
local reset = minetest.after(20, function()
if not user == nil then
user:set_physics_override({
speed = 1.0, -- multiplier to default value
@ -3142,6 +3159,7 @@ minetest.register_node("witchcraft:potion_blue2", {
sneak_glitch = false, -- whether player can use the sneak glitch
})
end
end)
local playerpos = user:getpos();
minetest.add_particlespawner(
@ -3196,6 +3214,7 @@ minetest.register_node("witchcraft:potion_blue2_2", {
})
end
local reset = minetest.after(15, function()
if not user == nil then
user:set_physics_override({
speed = 1.0, -- multiplier to default value
@ -3205,6 +3224,7 @@ minetest.register_node("witchcraft:potion_blue2_2", {
sneak_glitch = false, -- whether player can use the sneak glitch
})
end
end)
local playerpos = user:getpos();
minetest.add_particlespawner(