forked from mtcontrib/x_enchanting
Add looting support to animalia
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parent
96b8369500
commit
1e5a76ed18
57
init.lua
57
init.lua
@ -95,6 +95,63 @@ minetest.register_on_mods_loaded(function()
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end
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end
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end
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elseif starts_with(name, 'animalia:') then
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if def.death_func and def.drops then
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local prev_death_func = def.death_func
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---@param self table
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def.death_func = function(self)
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local puncher = self._puncher
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if not self
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or not self.object
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or not self.object:get_luaentity()
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or not puncher
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or not puncher:is_player()
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or self._looting_dropped
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then
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return prev_death_func(self)
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end
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local wield_stack = puncher:get_wielded_item()
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local wield_stack_meta = wield_stack:get_meta()
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local looting = wield_stack_meta:get_float('is_looting')
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if looting == 0 then
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return prev_death_func(self)
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end
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local pos = self.object:get_pos()
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prev_death_func(self)
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local death_by_player = puncher and puncher:is_player()
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if death_by_player and pos then
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local tool_capabilities = wield_stack:get_tool_capabilities()
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self._looting_dropped = true
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for _, drop in ipairs(def.drops) do
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if math.random(10, 100) / 100 < looting / (looting + 1) then
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local drop_min = drop.min or 0
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local drop_max = drop.max or 0
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local count = math.random(drop_min, drop_max)
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local stack = ItemStack({
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name = drop.name,
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count = count
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})
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local chance = math.random(1, tool_capabilities.max_drop_level)
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stack:set_count(stack:get_count() * chance)
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if stack:get_count() > 0 then
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minetest.item_drop(stack, puncher, pos)
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end
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end
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end
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end
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end
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end
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end
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end
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end)
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