Add looting support to animalia

This commit is contained in:
Juraj Vajda 2022-11-16 15:53:17 -05:00
parent 96b8369500
commit 1e5a76ed18

View File

@ -95,6 +95,63 @@ minetest.register_on_mods_loaded(function()
end end
end end
end end
elseif starts_with(name, 'animalia:') then
if def.death_func and def.drops then
local prev_death_func = def.death_func
---@param self table
def.death_func = function(self)
local puncher = self._puncher
if not self
or not self.object
or not self.object:get_luaentity()
or not puncher
or not puncher:is_player()
or self._looting_dropped
then
return prev_death_func(self)
end
local wield_stack = puncher:get_wielded_item()
local wield_stack_meta = wield_stack:get_meta()
local looting = wield_stack_meta:get_float('is_looting')
if looting == 0 then
return prev_death_func(self)
end
local pos = self.object:get_pos()
prev_death_func(self)
local death_by_player = puncher and puncher:is_player()
if death_by_player and pos then
local tool_capabilities = wield_stack:get_tool_capabilities()
self._looting_dropped = true
for _, drop in ipairs(def.drops) do
if math.random(10, 100) / 100 < looting / (looting + 1) then
local drop_min = drop.min or 0
local drop_max = drop.max or 0
local count = math.random(drop_min, drop_max)
local stack = ItemStack({
name = drop.name,
count = count
})
local chance = math.random(1, tool_capabilities.max_drop_level)
stack:set_count(stack:get_count() * chance)
if stack:get_count() > 0 then
minetest.item_drop(stack, puncher, pos)
end
end
end
end
end
end
end end
end end
end) end)