Remplissage du dépôt.
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5
depends.txt
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5
depends.txt
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default
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mobs
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nether?
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maptools?
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hbhunger?
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131
init.lua
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131
init.lua
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-- Zombie by BlockMen
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local drop_coin = nil -- NALC : Drop silver coin if maptools mod
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local drop_napple = nil -- NALC : Drop nether apple if nether
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if minetest.get_modpath("maptools") then
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drop_coin = {
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name = "maptools:silver_coin",
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chance = 1, min = 1, max = 1
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}
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end
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if minetest.get_modpath("nether") then
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drop_napple = {
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name = "nether:apple",
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chance = 8, min = 1, max = 1
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}
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end
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mobs:register_mob(
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"zombie:zombie",
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{
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 6 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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pathfinding = false,
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damage = 3,
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-- health & armor
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hp_min = 12,
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hp_max = 35,
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armor = 150,
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-- textures and model
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collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
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visual = "mesh",
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mesh = "mobs_zombie.x",
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textures = {
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{"mobs_zombie.png"},
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},
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visual_size = {x=1, y=1},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_zombie",
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damage = "mobs_zombie_hit",
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attack = "mobs_zombie_attack",
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death = "mobs_zombie_death",
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},
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-- speed and jump
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view_range = 10,
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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floats = 0,
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-- drops nether fruit and silver coin when dead
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drops = {
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{name = "zombie:rotten_flesh",
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chance = 2, min = 3, max = 5,},
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{name = "zombie:zombie_tibia",
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chance = 10, min = 1, max = 1,},
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drop_napple, -- NALC
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drop_coin -- NALC
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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-- model animation
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animation = {
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speed_normal = 10, speed_run = 15,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 188,
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run_start = 168, run_end = 188,
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-- punch_start = 168, punch_end = 188,
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},
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})
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mobs:alias_mob("mobs:zombie", "zombie:zombie")
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-- spawn in nether forest between -1 and 5 light, 1 in 7000 chance, 1 zombie in area up to 31000 in height
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mobs:spawn_specific("zombie:zombie", {"nether:dirt_top", "default:dirt_with_grass", "default:dirt", "default:stone"}, {"air"}, -1, 5, 30, 7000, 1, -31000, 31000, false)
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-- register spawn egg
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mobs:register_egg("zombie:zombie", "Zombie", "mobs_zombie_inv.png", 1)
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minetest.register_craftitem(
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"zombie:zombie_tibia",
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{
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description = "Zombie Tibia",
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inventory_image = "mobs_zombie_tibia.png",
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groups = {magic = 1},
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})
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minetest.register_alias("mobs:zombie_tibia", "zombie:zombie_tibia")
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minetest.register_craftitem(
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"zombie:rotten_flesh",
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{
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description = "Rotten Flesh",
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inventory_image = "mobs_rotten_flesh.png",
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on_use = function(itemstack, user) -- NALC : Augmente la faim de 5 points mais augmente la vie de 1 point
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local inv = user:get_inventory()
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if not inv then return end
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itemstack:take_item()
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-- Augmente la vie de 1 point
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user:set_hp(user:get_hp() + 1)
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-- Si hbhunger alors augmente la faim de 5 points (Réduction de la barre de faim)
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if minetest.get_modpath("hbhunger") then
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local p_hunger = tonumber(hbhunger.hunger[user:get_player_name()])
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if not p_hunger then return end
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p_hunger = p_hunger - 5
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if p_hunger < 0 then p_hunger = 0 end
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hbhunger.hunger[user:get_player_name()] = p_hunger
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local save_hunger = hbhunger.save_hunger
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if not save_hunger then save_hunger = hbhunger.set_hunger end
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save_hunger(user)
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end
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return itemstack
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end
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:meat",
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recipe = "zombie:rotten_flesh",
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cooktime = 5,
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})
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5524
models/creatures_mob.x
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5524
models/creatures_mob.x
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Load Diff
5524
models/mobs_zombie.x
Executable file
5524
models/mobs_zombie.x
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File diff suppressed because it is too large
Load Diff
BIN
sounds/mobs_zombie.1.ogg
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sounds/mobs_zombie.1.ogg
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sounds/mobs_zombie.2.ogg
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sounds/mobs_zombie.2.ogg
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sounds/mobs_zombie.3.ogg
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sounds/mobs_zombie.3.ogg
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sounds/mobs_zombie_attack.ogg
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sounds/mobs_zombie_attack.ogg
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sounds/mobs_zombie_death.ogg
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sounds/mobs_zombie_death.ogg
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sounds/mobs_zombie_hit.ogg
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sounds/mobs_zombie_hit.ogg
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textures/mobs_rotten_flesh.png
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textures/mobs_rotten_flesh.png
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textures/mobs_zombie.png
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textures/mobs_zombie.png
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textures/mobs_zombie_head.png
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textures/mobs_zombie_head.png
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textures/mobs_zombie_inv.png
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textures/mobs_zombie_inv.png
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textures/mobs_zombie_tibia.png
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textures/mobs_zombie_tibia.png
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textures/zombie_head.png
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textures/zombie_head.png
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