Add farming_redo support for maidroid_core_farming. Yes!
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33
init.lua
33
init.lua
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@ -294,9 +294,33 @@ end
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-- Maidroid behaviour
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if not redo and not plus and minetest.get_modpath("maidroid_core") then
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minetest.registered_items["moreflowers:wild_carrot"].groups["seed"] = 1
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minetest.registered_items["moreflowers:teosinte"].groups["seed"] = 1
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--if not redo and not plus and minetest.get_modpath("maidroid_core") then
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if minetest.get_modpath("maidroid_core") then
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local wild_plants = {
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"moreflowers:wild_carrot",
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"moreflowers:teosinte",
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}
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for _, item in pairs(wild_plants) do
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minetest.registered_items[item].groups["seed"] = 1
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end
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if redo then
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local redo_plants = {
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"farming:carrot",
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"farming:corn",
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}
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for _, item in pairs(redo_plants) do
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minetest.override_item(
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item,
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{
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groups = {seed = 1, redo = 1}
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})
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end
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end
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dofile(minetest.get_modpath("morefarming").."/maidroid_core_morefarming.lua")
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end
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@ -312,5 +336,8 @@ if minetest.get_modpath("bonemeal") and bonemeal then
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end
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bonemeal:add_crop({{"morefarming:corn_", 8, "morefarming:seed_corn"}})
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else
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bonemeal:add_crop({{"farming:corn_", 8, "farming:corn"}})
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bonemeal:add_crop({{"farming:carrot_", 8, "farming:carrot"}})
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end
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end
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@ -5,6 +5,8 @@
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-- Modified file by sys4 for morefarming mod
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------------------------------------------------------------
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local redo = farming.mod and farming.mod == "redo"
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local state = {
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WALK_RANDOMLY = 0,
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WALK_TO_PLANT = 1,
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@ -18,12 +20,28 @@ local target_plants = {
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"farming:cotton_8",
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"moreflowers:wild_carrot",
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"morefarming:wildcarrot_8",
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"morefarming:carrot_8",
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"moreflowers:teosinte",
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"morefarming:teosinte_8",
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"morefarming:corn_8",
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}
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if redo then
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local redo_plants = {
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"farming:carrot_8",
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"farming:corn_8",
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}
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for _, item in pairs(redo_plants) do
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table.insert(target_plants, item)
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end
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else
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local morefarming_plants = {
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"morefarming:carrot_8",
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"morefarming:corn_8",
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}
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for _, item in pairs(morefarming_plants) do
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table.insert(target_plants, item)
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end
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end
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local _aux = maidroid_core._aux
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local FIND_PATH_TIME_INTERVAL = 20
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@ -255,8 +273,22 @@ plant = function(self, dtime)
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under = vector.add(self.destination, {x = 0, y = -1, z = 0}),
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above = self.destination,
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}
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farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, stack:get_name())
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if redo then
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local t = string.split(itemname, "seed_")
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if t[2] then
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local newstackname = t[1]..t[2].."_1"
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stack = farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, newstackname)
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elseif minetest.get_item_group(itemname, "redo") == 1 then
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stack = farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, itemname.."_1")
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else
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stack = farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, itemname)
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end
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else
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farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, itemname)
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end
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stack:take_item(1)
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self:set_wield_item_stack(stack)
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end
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