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@ -44,6 +44,7 @@ if redo then
{"farming:barley_7", nil},
{"farming:oat_8", nil},
{"farming:rice_8", nil},
{"farming:rye_8", nil},
{"farming:blueberry_4", "farming:blueberries", "farming:blueberry"},
{"farming:carrot_8", nil},
{"farming:coffee_5", "farming:coffee_beans", "farming:coffee"},
@ -63,6 +64,7 @@ if redo then
{"farming:pea_5", "farming:pea_pod", "farming:pea"},
{"farming:pepper_5", "farming:peppercorn", "farming:pepper"},
{"farming:pineapple_8", "farming:pineapple_top", "farming:pineapple"},
{"farming:mint_4", nil},
}
for _, item in pairs(redo_plants) do
table.insert(target_plants, item[1])
@ -334,28 +336,28 @@ plant = function(self, dtime)
under = vector.add(self.destination, {x = 0, y = -1, z = 0}),
above = self.destination,
}
if redo or plus then
if redo or plus then
local t = string.split(itemname, "seed_")
if t[2] then
local newstackname = t[1]..t[2].."_1"
stack = farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, newstackname)
itemname = t[1]..t[2].."_1"
elseif minetest.get_item_group(itemname, "redo") == 1 then
if seed_plants[itemname] then
itemname = seed_plants[itemname]
end
stack = farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, itemname.."_1")
itemname = itemname.."_1"
elseif minetest.get_item_group(itemname, "plus") == 1 then
stack = farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing,
string.split(itemname, "_seed")[1].."_1")
else
stack = farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, itemname)
itemname = string.split(itemname, "_seed")[1].."_1"
end
end
if not stack or not itemname or not minetest.registered_nodes[itemname] then
to_walk_randomly(self)
return
else
farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, itemname)
stack = farming.place_seed(stack, minetest.get_player_by_name(self.owner_name), pointed_thing, itemname)
end
stack:take_item(1)
if plus then stack:take_item(1) end
self:set_wield_item_stack(stack)
end
to_walk_randomly(self)