Ajoute des nouvelles plantes dans le même esprit que le mod flowers.
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moreflowers = {}
dofile(minetest.get_modpath("moreflowers").."/mapgen.lua")
-- flowers registration
local function add_simple_flower(name, desc, box, f_groups)
f_groups.snappy = 3
f_groups.flower = 1
f_groups.flora = 1
f_groups.attached_node = 1
minetest.register_node(
"moreflowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"moreflowers_"..name..".png"},
inventory_image = "moreflowers_"..name..".png",
wield_image = "moreflowers_"..name..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
end
local function add_tall_flower(name, desc, box, f_groups)
f_groups.snappy = 3
f_groups.flower = 1
f_groups.flora = 1
f_groups.attached_node = 1
minetest.register_node(
"moreflowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"moreflowers_"..name..".png"},
inventory_image = "moreflowers_"..name..".png",
wield_image = "moreflowers_"..name..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
visual_scale = 1.3,
wield_scale = {x=1, y=1.5, z=1},
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
end
moreflowers.datas_simple = {
{
"wild_carrot",
"Wild Carrot",
{-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
{flammable = 1}
},
}
moreflowers.datas_tall = {
{
"teosinte",
"Teosinte",
{-0.5, -0.5, -0.5, 0.5, 1.2, 0.5},
{flammable = 1}
},
}
for _,item in pairs(moreflowers.datas_simple) do
add_simple_flower(unpack(item))
end
for _,item in pairs(moreflowers.datas_tall) do
add_tall_flower(unpack(item))
end
-- Plant spread TODO ?
-- Bunch of flowers
if minetest.get_modpath("farming") then
minetest.register_craftitem(
"moreflowers:bunch", {
description = "Bunch of flowers",
inventory_image = "moreflowers_bunch.png",
})
minetest.register_craft(
{
output = "moreflowers:bunch",
recipe = {
{"group:flower", "group:flower", "group:flower"},
{"group:flower", "group:flower", "group:flower"},
{"", "farming:cotton", ""},
},
})
if minetest.get_modpath("vessels") then
-- Bunch in a vase
minetest.register_node(
"moreflowers:bunch_vase", {
description = "Bunch in a vase",
drawtype = "plantlike",
tiles = {"moreflowers_bunch_vase.png"},
inventory_image = "moreflowers_bunch_vase.png",
wield_image = "moreflowers_bunch_vase.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {dig_immediate = 3, attached_node = 1, falling_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft(
{
output = "moreflowers:bunch_vase",
type = "shapeless",
recipe = {"moreflowers:bunch", "group:vessel"},
})
end
end
-- Bonemeal flowers registration for adding dirt decoration
if minetest.get_modpath("bonemeal") and bonemeal then
local green_grass = {
"default:grass_2", "default:grass_3", "default:grass_4",
"default:grass_5", "", ""
}
local dry_grass = {
"default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4",
"default:dry_grass_5", "", ""
}
local flowers = {
"flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium",
"flowers:rose", "flowers:tulip", "flowers:viola", "moreflowers:wild_carrot",
"moreflowers:teosinte",
}
if minetest.get_modpath("bakedclay") then
flowers[9] = "bakedclay:delphinium"
flowers[10] = "bakedclay:thistle"
flowers[11] = "bakedclay:lazarus"
flowers[12] = "bakedclay:mannagrass"
flowers[13] = ""
end
local dirt_with_grass_deco = {
{"default:dirt_with_grass", green_grass, flowers}
}
local dirt_with_dry_grass_deco = {
{"default:dirt_with_dry_grass", dry_grass, flowers}
}
bonemeal:add_deco(dirt_with_grass_deco)
bonemeal:add_deco(dirt_with_dry_grass_deco)
end
minetest.log("action", "[moreflowers] loaded.")