Browse Source

Reindent code

- Add load message into "action" log
master
sys4-fr 3 years ago
parent
commit
fdc371d8ea
  1. 158
      init.lua

158
init.lua

@ -9,25 +9,26 @@ local function add_simple_flower(name, desc, box, f_groups)
f_groups.flora = 1
f_groups.attached_node = 1
minetest.register_node("moreflowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"moreflowers_"..name..".png"},
inventory_image = "moreflowers_"..name..".png",
wield_image = "moreflowers_"..name..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
minetest.register_node(
"moreflowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"moreflowers_"..name..".png"},
inventory_image = "moreflowers_"..name..".png",
wield_image = "moreflowers_"..name..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
end
local function add_tall_flower(name, desc, box, f_groups)
@ -36,27 +37,28 @@ local function add_tall_flower(name, desc, box, f_groups)
f_groups.flora = 1
f_groups.attached_node = 1
minetest.register_node("moreflowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"moreflowers_"..name..".png"},
inventory_image = "moreflowers_"..name..".png",
wield_image = "moreflowers_"..name..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
visual_scale = 1.3,
wield_scale = {x=1, y=1.5, z=1},
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
minetest.register_node(
"moreflowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"moreflowers_"..name..".png"},
inventory_image = "moreflowers_"..name..".png",
wield_image = "moreflowers_"..name..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
visual_scale = 1.3,
wield_scale = {x=1, y=1.5, z=1},
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
end
moreflowers.datas_simple = {
@ -88,46 +90,50 @@ end
-- Bunch of flowers
if minetest.get_modpath("farming") then
minetest.register_craftitem(
"moreflowers:bunch", {
description = "Bunch of flowers",
inventory_image = "moreflowers_bunch.png",
})
minetest.register_craftitem("moreflowers:bunch", {
description = "Bunch of flowers",
inventory_image = "moreflowers_bunch.png",
})
minetest.register_craft({
output = "moreflowers:bunch",
recipe = {
{"group:flower", "group:flower", "group:flower"},
{"group:flower", "group:flower", "group:flower"},
{"", "farming:cotton", ""},
},
})
minetest.register_craft(
{
output = "moreflowers:bunch",
recipe = {
{"group:flower", "group:flower", "group:flower"},
{"group:flower", "group:flower", "group:flower"},
{"", "farming:cotton", ""},
},
})
if minetest.get_modpath("vessels") then
-- Bunch in a vase
minetest.register_node("moreflowers:bunch_vase", {
description = "Bunch in a vase",
drawtype = "plantlike",
tiles = {"moreflowers_bunch_vase.png"},
inventory_image = "moreflowers_bunch_vase.png",
wield_image = "moreflowers_bunch_vase.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {dig_immediate = 3, attached_node = 1, falling_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node(
"moreflowers:bunch_vase", {
description = "Bunch in a vase",
drawtype = "plantlike",
tiles = {"moreflowers_bunch_vase.png"},
inventory_image = "moreflowers_bunch_vase.png",
wield_image = "moreflowers_bunch_vase.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {dig_immediate = 3, attached_node = 1, falling_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "moreflowers:bunch_vase",
type = "shapeless",
recipe = {"moreflowers:bunch", "group:vessel"},
})
minetest.register_craft(
{
output = "moreflowers:bunch_vase",
type = "shapeless",
recipe = {"moreflowers:bunch", "group:vessel"},
})
end
end
@ -167,3 +173,5 @@ if minetest.get_modpath("bonemeal") and bonemeal then
bonemeal:add_deco(dirt_with_grass_deco)
bonemeal:add_deco(dirt_with_dry_grass_deco)
end
minetest.log("action", "[moreflowers] loaded.")
Loading…
Cancel
Save