forked from nalc/areas
Make HUD area list multi-line
This commit is contained in:
parent
b3873fcfaf
commit
21c9e6a4c0
41
hud.lua
41
hud.lua
@ -1,42 +1,45 @@
|
||||
-- This is inspired by the landrush mod by Bremaweb
|
||||
|
||||
areas.hud = {}
|
||||
local xOffset = 8
|
||||
local yOffset = -16
|
||||
-- Approximate the text height
|
||||
local textHeight = (tonumber(minetest.setting_get("font_size")) or 13) * 1.16
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = vector.round(player:getpos())
|
||||
local areaString = ""
|
||||
local first = true
|
||||
local areaStrings = {}
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
if not first then
|
||||
areaString = areaString..", "
|
||||
else
|
||||
first = false
|
||||
end
|
||||
areaString = areaString .. ("%s [%u] (%s%s)")
|
||||
table.insert(areaStrings, ("%s [%u] (%s%s)")
|
||||
:format(area.name, id, area.owner,
|
||||
area.open and ":open" or "")
|
||||
area.open and ":open" or ""))
|
||||
end
|
||||
if not areas.hud[name] then
|
||||
areas.hud[name] = {}
|
||||
areas.hud[name].areasId = player:hud_add({
|
||||
local areaString = table.concat(areaStrings, "\n")
|
||||
local hud = areas.hud[name]
|
||||
if not hud then
|
||||
hud = {}
|
||||
areas.hud[name] = hud
|
||||
hud.areasId = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "Areas",
|
||||
number = 0xFFFFFF,
|
||||
position = {x=0, y=1},
|
||||
offset = {x=5, y=-60},
|
||||
offset = {x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)},
|
||||
direction = 0,
|
||||
text = "Areas: "..areaString,
|
||||
text = "Areas:\n"..areaString,
|
||||
scale = {x=200, y=60},
|
||||
alignment = {x=1, y=1},
|
||||
})
|
||||
areas.hud[name].oldAreas = areaString
|
||||
hud.oldAreas = areaString
|
||||
return
|
||||
elseif areas.hud[name].oldAreas ~= areaString then
|
||||
player:hud_change(areas.hud[name].areasId, "text",
|
||||
"Areas: "..areaString)
|
||||
areas.hud[name].oldAreas = areaString
|
||||
elseif hud.oldAreas ~= areaString then
|
||||
player:hud_change(hud.areasId, "offset",
|
||||
{x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)})
|
||||
player:hud_change(hud.areasId, "text",
|
||||
"Areas:\n"..areaString)
|
||||
hud.oldAreas = areaString
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
Loading…
Reference in New Issue
Block a user