Make HUD area list multi-line

This commit is contained in:
ShadowNinja 2014-10-13 20:32:02 -04:00
parent b3873fcfaf
commit 21c9e6a4c0

41
hud.lua
View File

@ -1,42 +1,45 @@
-- This is inspired by the landrush mod by Bremaweb -- This is inspired by the landrush mod by Bremaweb
areas.hud = {} areas.hud = {}
local xOffset = 8
local yOffset = -16
-- Approximate the text height
local textHeight = (tonumber(minetest.setting_get("font_size")) or 13) * 1.16
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name() local name = player:get_player_name()
local pos = vector.round(player:getpos()) local pos = vector.round(player:getpos())
local areaString = "" local areaStrings = {}
local first = true
for id, area in pairs(areas:getAreasAtPos(pos)) do for id, area in pairs(areas:getAreasAtPos(pos)) do
if not first then table.insert(areaStrings, ("%s [%u] (%s%s)")
areaString = areaString..", "
else
first = false
end
areaString = areaString .. ("%s [%u] (%s%s)")
:format(area.name, id, area.owner, :format(area.name, id, area.owner,
area.open and ":open" or "") area.open and ":open" or ""))
end end
if not areas.hud[name] then local areaString = table.concat(areaStrings, "\n")
areas.hud[name] = {} local hud = areas.hud[name]
areas.hud[name].areasId = player:hud_add({ if not hud then
hud = {}
areas.hud[name] = hud
hud.areasId = player:hud_add({
hud_elem_type = "text", hud_elem_type = "text",
name = "Areas", name = "Areas",
number = 0xFFFFFF, number = 0xFFFFFF,
position = {x=0, y=1}, position = {x=0, y=1},
offset = {x=5, y=-60}, offset = {x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)},
direction = 0, direction = 0,
text = "Areas: "..areaString, text = "Areas:\n"..areaString,
scale = {x=200, y=60}, scale = {x=200, y=60},
alignment = {x=1, y=1}, alignment = {x=1, y=1},
}) })
areas.hud[name].oldAreas = areaString hud.oldAreas = areaString
return return
elseif areas.hud[name].oldAreas ~= areaString then elseif hud.oldAreas ~= areaString then
player:hud_change(areas.hud[name].areasId, "text", player:hud_change(hud.areasId, "offset",
"Areas: "..areaString) {x=xOffset, y=yOffset - ((#areaStrings + 1) * textHeight)})
areas.hud[name].oldAreas = areaString player:hud_change(hud.areasId, "text",
"Areas:\n"..areaString)
hud.oldAreas = areaString
end end
end end
end) end)