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Tweak README
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README.md
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README.md
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Areas mod for Minetest 0.4.8+
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=============================
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Configuration
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-------------
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If you wish to specify configuration options, such as whether players are
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allowed to protect their own areas with /protect (Disabled by default), you
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should check config.lua and set the appropriate settings in your minetest.conf.
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allowed to protect their own areas with the `protect` command (disabled by
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default), you should check config.lua and set the appropriate settings in your
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server's configuration file (probably `minetest.conf`).
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Tutorial
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--------
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To protect an area you must first set the corner positions of the area.
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In order to set the corner positions you run:
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1. "/area\_pos set" punch the two border nodes.
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2. "/area\_pos set1/2" punch only the first or second border node.
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3. "/area\_pos1/2" set position one or two to your current position.
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4. "/area\_pos1/2 X Y Z" set position one or two to the specified coordinates.
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In order to set the corner positions you can run:
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* `/area_pos set` and punch the two corner nodes to set them.
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* `/area_pos set1/set2` and punch only the first or second corner node to
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set them one at a time.
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* `/area_pos1/2` to set one of the positions to your current position.
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* `/area_pos1/2 X Y Z` to set one of the positions to the specified
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coordinates.
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Once you have set the border positions you can protect the area by running:
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1. "/set\_owner <OwnerName> <AreaName>"
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-- If you are a administrator or moderator with the "areas" privilege.
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2. "/protect <AreaName>"
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-- If the server administraor has enabled area self-protection.
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Once you have set the border positions you can protect the area by running one
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of the following commands:
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* `/set_owner <OwnerName> <AreaName>` -- If you have the `areas` privilege.
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* `/protect <AreaName>` -- If you have the `areas` privilege or the server
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administrator has enabled area self-protection.
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The area name is used so that you can easily find the area that you want when
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using a command like /list\_areas. It is not used for any other purpose.
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For example: /set\_owner SomePlayer Diamond city
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The area name is used only for informational purposes (so that you know what
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an area is for). It is not used for any other purpose.
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For example: `/set_owner SomePlayer Mese city`
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Now that you own an area you may want to add sub-owners to it. You can do this
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with the /add\_owner command. Anyone with an area can use the add\_owner
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command on their areas. Before using the add\_owner command you have to select
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the corners of the sub-area as you did for set\_owner. If your markers are
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still around your original area and you want to grant access to your entire
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area you will not have to re-set them. You can also use select\_area to place
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the markers at the corners of an existing area.
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The add\_owner command expects three arguments:
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1. The id of the parent area. (The area that you want it to be a sub-area of)
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with the `add_owner` command. Anyone with an area can use the `add_owner`
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command on their areas. Before using the `add_owner` command you have to
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select the corners of the sub-area as you did for `set_owner`. If your markers
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are still around your original area and you want to grant access to your
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entire area you will not have to re-set them. You can also use `select_area` to
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place the markers at the corners of an existing area if you've reset your
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markers and want to grant access to a full area.
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The `add_owner` command expects three arguments:
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1. The ID number of the parent area (the area that you want to add a
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sub-area to).
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2. The name of the player that will own the sub-area.
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3. The name of the sub-area.
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3. The name of the sub-area. (can contain spaces)
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For example: /add\_owner 123 BobTheBuilder Diamond lighthouse
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For example: `/add_owner 123 BobTheBuilder Diamond lighthouse`
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Chat commands
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-------------
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* /protect <AreaName>
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Protects an area for yourself. (If self-protection is enabled)
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* /set\_owner <OwnerName> <AreaName>
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Protects an area. (Requires the "areas" privilege)
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Commands
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--------
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* /add\_owner <ParentID> <OwnerName> <ChildName>
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Grants another player control over part (or all) of an area.
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* `/protect <AreaName>` -- Protects an area for yourself. (if
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self-protection is enabled)
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* /rename\_area <ID> <NewName>
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Renames an existing area, useful after converting from node_ownership
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when all areas are unnamed.
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* `/set_owner <OwnerName> <AreaName>` -- Protects an area for a specified
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player. (requires the `areas` privilege)
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* /list\_areas
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Lists all of the areas that you own.
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(Or all of them if you have the "areas" privilege)
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* `/add_owner <ParentID> <OwnerName> <ChildName>` -- Grants another player
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control over part (or all) of an area.
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* /find\_areas <Regex>
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Finds areas using a Lua regular expresion.
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For example:
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/find_areas [Cc]astle To find castles.
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* `/rename_area <ID> <NewName>` -- Renames an existing area.
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* /remove\_area <ID>
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Removes an area that you own. Any sub-areas of that area are made sub-areas
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of the removed area's parent, if it exists. Otherwise they will have no
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parent.
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* `/list_areas` -- Lists all of the areas that you own, or all areas if you
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have the `areas` privilege.
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* /recursive\_remove\_areas <ID>
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Removes an area and all sub-areas of it.
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* `/find_areas <Regex>` -- Finds areas using a Lua regular expresion.
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For example, to find castles:
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* /change\_owner <ID> <NewOwner>
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Change the owner of an area.
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/find_areas [Cc]astle
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* /select\_area <ID>
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Sets the area positions to those of an existing area.
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* `/remove_area <ID>` -- Removes an area that you own. Any sub-areas of that
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area are made sub-areas of the removed area's parent, if it exists.
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If the removed area has no parent it's sub-areas will have no parent.
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* /area\_pos {set,set1,set2,get}
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Sets the area positions by punching nodes or shows the current area positions.
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* `/recursive_remove_areas <ID>` -- Removes an area and all sub-areas of it.
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* /area\_pos1 \[X,Y,Z|X Y Z\]
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Sets area position one to your position or the one supplied.
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* `/change_owner <ID> <NewOwner>` -- Change the owner of an area.
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* /area\_pos2 \[X,Y,Z|X Y Z\]
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Sets area position two to your position or the one supplied.
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* `/select_area <ID>` -- Sets the area positions to those of an existing
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area.
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* `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching
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nodes or shows the current area positions.
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* `/area_pos1 [X,Y,Z|X Y Z]` -- Sets area position one to your position or
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the one supplied.
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* `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
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the one supplied.
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License
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-------
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Copyright (C) 2013 ShadowNinja
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Licensed under the GNU LGPL version 2.1 or higher.
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Licensed under the GNU LGPL version 2.1 or later.
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See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
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