forked from nalc/areas
Tweak HUD area list display
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parent
ce8891a325
commit
6f31a56594
9
hud.lua
9
hud.lua
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@ -6,7 +6,6 @@ minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local pos = vector.round(player:getpos())
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local a = areas:getAreasAtPos(pos)
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local areaString = ""
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local areaString = ""
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local first = true
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local first = true
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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@ -15,11 +14,9 @@ minetest.register_globalstep(function(dtime)
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else
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else
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first = false
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first = false
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end
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end
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local ownertxt = area.owner
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areaString = areaString .. ("%s [%u] (%s%s)")
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if area.open then
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:format(area.name, id, area.owner,
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ownertxt = ownertxt.."/open"
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area.open and ":open" or "")
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end
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areaString = areaString..id.." ("..ownertxt..")"
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end
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end
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if not areas.hud[name] then
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if not areas.hud[name] then
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areas.hud[name] = {}
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areas.hud[name] = {}
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