awards/init.lua

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-- AWARDS
-- by Rubenwardy, CC-BY-SA
-------------------------------------------------------
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-- this is the init file for the award mod
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-------------------------------------------------------
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dofile(minetest.get_modpath("awards").."/api.lua")
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-- Light it up
awards.register_achievement("award_lightitup",{
title = "Light It Up",
description = "You have placed 100 torches",
icon = "novicebuilder.png",
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trigger={
type="place",
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node="default:torch",
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target=100,
},
})
-- Lumber Jack
awards.register_achievement("award_lumberjack",{
title = "Lumber Jack",
description = "You have dug 100 tree blocks",
trigger={
type="dig",
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node="default:tree",
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target=100,
},
})
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-- Found some Mese!
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awards.register_achievement("award_mesefind",{
title = "First Mese Find",
description = "Found some Mese!",
icon = "mese.png",
background = "bg_mining.png",
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trigger={
type="dig",
node="default:stone_with_mese",
target=100,
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},
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})
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-- Found a Nyan cat!
awards.register_achievement("award_nyanfind",{
title = "OMG, Nyan Cat!",
description = "Find a nyan cat",
trigger={
type="dig",
node="default:nyancat",
target=1,
},
})
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-- Just entered the mine
awards.register_achievement("award_mine1",{
title = "Entering the mine",
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description = "You have dug 10 stone blocks",
icon = "miniminer.png",
background = "bg_mining.png",
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trigger={
type="dig",
node="default:stone",
target=10,
},
})
-- Mini Miner
awards.register_achievement("award_mine2",{
title = "Mini Miner",
description = "You have dug 100 stone blocks",
icon = "miniminer.png",
background = "bg_mining.png",
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trigger={
type="dig",
node="default:stone",
target=100,
},
})
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-- Hardened Miner
awards.register_achievement("award_mine3",{
title = "Hardened Miner",
description = "You have dug 1000 stone blocks",
icon = "miniminer.png",
background = "bg_mining.png",
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trigger={
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type="dig",
node="default:stone",
target=1000,
},
})
-- Master Miner
awards.register_achievement("award_mine4",{
title = "Master Miner",
description = "You have dug 10000 stone blocks",
icon = "miniminer.png",
background = "bg_mining.png",
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trigger={
type="dig",
node="default:stone",
target=10000,
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},
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})
-- First Death
awards.register_achievement("award_death1",{
title = "First Death",
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description = "Oh well, it does not matter\nyou have more lives than a cat",
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trigger={
type="death",
target=1,
},
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})
-- Burned to death
awards.register_achievement("award_burn",{
title = "you're a witch!",
description = "Burn to death in a fire",
})
awards.register_onDeath(function(player,data)
print ("running on death function")
local pos=player:getpos()
if pos and minetest.env:find_node_near(pos, 1, "fire:basic_flame")~=nil then
return "award_burn"
end
return nil
end)