Commit Graph

1239 Commits

Author SHA1 Message Date
846fe60be7 fix wrong texture ref on "medium" tiles 2017-02-06 07:54:40 -05:00
51341671c7 remove debug print 2017-02-06 07:49:57 -05:00
b3538e3941 convert bathroom tiles to param2 color
side effect:

I added a third shade of the formerly-white checker background
that alternates with the colored overlay.  The colored overlay
follows the standard full Unified Dyes palette.
2017-02-06 07:40:46 -05:00
a493933105 unified dyes uses on_use now, instead of on_rightclick 2017-02-04 19:41:36 -05:00
13059eb3a2 fix table recipe 2017-02-04 13:41:21 -05:00
36dc31416e fix bed recipe 2017-02-03 14:21:26 -05:00
fe92fdc373 Minor fixes to inbox.
* Don't trigger global variable warning.
* Change form name to avoid possible bugs in the future.
* Actually (opt-)depend on screwdriver mod.
2017-02-03 00:27:02 -03:00
2ce071ec16 fix crash in stack_sideways (typo) 2017-02-02 10:25:29 -05:00
5f264bc484 local-ize a variable 2017-02-01 11:55:17 -05:00
cad8a378c3 fix crash 2017-02-01 11:51:12 -05:00
1fabeb3975 rename and re-decribe desk lamp LBM 2017-02-01 08:50:03 -05:00
c683874904 revised crafting recipe for desk lamp 2017-01-31 19:08:21 -05:00
5dd5d3a14b convert desk lamps to param2 colorization 2017-01-31 19:01:47 -05:00
3969f1a198 disable sleeping due to crashing inside minetest_game 2017-01-31 11:53:40 -05:00
7623b39a33 fix crash in door placement (copy&paste error) 2017-01-31 11:52:11 -05:00
f6aa12aef9 convert beds to param2 colorization
as a side effect, this also fixes the bug where you couldn't
stack beds to form "bunk" beds.

Place a bed, right-click it with dye to color it.

Place two beds side by side and they'll form a king-size bed, which
you can right right-click with dye to color.

Place a regular bed, then right-click it while wielding another
regular bed (i.e. as if you were trying to place it) and, if there
is room above the first bed, the second will be placed on top and
the bedposts on the bottom one will extend to reach it.  Color
either of the two by right-clicking with dye.

Shift-right-click forces placement of a regular bed without trying
to stack it into bunks.

Right-click while NOT wielding a bed or dye will attempt to let you
sleep (via default beds code).
2017-01-30 23:22:47 -05:00
70ba7db599 convert shutters to param2 colorization
craft and place an oak shutter first, then right-click it with
dye to color it.  dig to get back the oak + dye.
2017-01-30 20:43:40 -05:00
1ec16b5b53 add paramtype="light" to curtains 2017-01-30 19:59:35 -05:00
1d41b5ee18 remove old paper-based table lamp recipes, fix broken ones,
added recipe that uses cottages:wool, to complement the one that uses
default white wool.
2017-01-30 19:59:35 -05:00
dd0e26d95b use param2 colorization for homedecor kitchen chairs and armchairs
Note that the all-wood kitchen chair cannot be colored.
2017-01-30 19:59:35 -05:00
ac9927d035 I18N fixes.
* Make xgettext not output line numbers
* Remove line numbers from existing catalogs.
* Re-add missing localizations.
2017-01-30 21:40:42 -03:00
6cadc7cf26 convert lrfurn to use param2 colorization
To maximize the palette, this uses the colorwallmounted param2 style,
which necessitated modifying the models to make wallmounted look like
normal facedir.  This means couches and chairs can now only ever be
placed upright, facing one of N/S/E/W like a couch or chair normally
would, but since the screwdriver was already disabled, it was basically
impossible to rotate them to any other orientation anyway.

Since this is colorwallmounted, it uses the 32-color abridged Unified Dyes
palette.
2017-01-30 17:10:01 -05:00
3e585ec482 Add a few missing translations. 2017-01-29 23:49:09 -03:00
c806807171 Update translations. 2017-01-29 21:57:37 -03:00
27e1175fb0 Add missing translations. 2017-01-29 21:57:15 -03:00
dc7b60c11f Split I18N stuff into its own submod. 2017-01-29 21:51:07 -03:00
010c07f23a Update pt.po 2017-01-29 14:17:00 -03:00
cb48bfec98 Convert old translations to new format. 2017-01-29 14:17:00 -03:00
4ae16c294e always pass pointed_thing along to on_rightclick 2017-01-29 12:15:14 -05:00
e97cefa94c homedecor depends on unifieddyes 2017-01-29 11:48:06 -05:00
f96f8ac86b lavalamp depends on unifieddyes 2017-01-29 11:44:47 -05:00
0e68696566 remove debug prints
localized a misc. variable
2017-01-29 04:36:39 -05:00
59ae86ec0f convert lavalamps to use param2 coloring
Side effect:  Now all of Unified Dyes' colors can be applied.
2017-01-29 04:32:26 -05:00
89e3353c5b more contrast on glowlight slab top 2017-01-29 03:53:20 -05:00
722c1c6f89 fix wrong nodenames in on_rightclick replace code 2017-01-29 03:50:22 -05:00
175724d53c add a function to correct for broken placement rotation
for wallmounted nodes (engine or _game bug), and put it
to use.
2017-01-29 03:45:58 -05:00
79e501394a fix missing 6dfacedir -> wallmounted
in LBM code for glowlights
2017-01-29 03:31:02 -05:00
800d9017dd convert glowlights, table lamps, and standing lamps
to use param2-base coloring.

Reworked crafting as needed to account for the node names.
2017-01-29 01:21:51 -05:00
1ce7d2b24d removed obsolete glowlight ABMs 2017-01-28 22:11:18 -05:00
428729a43d fix curtain recipes
add support for cottages:wool therein
2017-01-28 22:02:37 -05:00
4ef2f83f07 remove some debug statements 2017-01-28 21:57:48 -05:00
b9307f11ad Convert curtains to param2 coloring. 2017-01-28 21:51:29 -05:00
d35ebe8c00 fix colores of white and black sofas 2017-01-26 09:44:00 -05:00
dc903b16c8 fixed a few missed "black metal" -> static color lines 2017-01-25 17:53:45 -05:00
4598cdca56 fix z-fighting on window shutters 2017-01-25 05:51:59 -05:00
81db7f2c00 fix water in "open toilet" model
(flipped normals)
2017-01-25 05:47:02 -05:00
73545c89af Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize or ^[brighten.  Saves RAM.
2017-01-25 04:22:28 -05:00
8e467ef6b6 Spanish translation. 2017-01-25 00:14:29 -03:00
152c9029d9 Add simple script to aid in extracting messages. 2017-01-25 00:14:15 -03:00
c1223dc5d6 Remove old translations. 2017-01-25 00:09:28 -03:00