Vanessa Ezekowitz
dee9e2587f
phase out several more redundant fence and gate images
2015-05-04 01:26:37 -04:00
Vanessa Ezekowitz
176f1db354
phase out duplicate textures from barbed wire fence/gate
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and phase out most fence/gate "back" images
2015-05-04 00:53:16 -04:00
Vanessa Ezekowitz
597471d439
phase out some oil lamp textures
...
use colorized generic black metal instead
2015-05-04 00:08:19 -04:00
Vanessa Ezekowitz
853cc4904c
use default gold block for plasma_lamp
2015-05-03 23:52:48 -04:00
Vanessa Ezekowitz
458082e4da
phase out separate colors of shutter textures
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in favor of colorizing a base texture
also all-new inventory image
2015-05-03 23:47:43 -04:00
Vanessa Ezekowitz
e53e46e285
use default dirt for potting soil, darkened
2015-05-03 23:22:46 -04:00
Vanessa Ezekowitz
a2b464892c
use luxury wood for picture frame
2015-05-03 23:19:24 -04:00
Vanessa Ezekowitz
8873559795
phase out separate colored bathroom tiles textures
...
use entirely new, better-looking separate fg and bg images, colorized as needed.
2015-05-03 23:12:30 -04:00
Vanessa Ezekowitz
9736e3d187
phase out extra curtain textures
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use a single "base" color and colorize it
2015-05-03 22:20:06 -04:00
Vanessa Ezekowitz
fa6289b282
no need for cobweb inv texture, it's identical to the regular one
2015-05-03 22:00:30 -04:00
Vanessa Ezekowitz
961178da7d
rename "neutral" generic wood to "old"
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since it is derived from minetest's old/"minimal" wood texture.
2015-05-03 21:56:14 -04:00
Vanessa Ezekowitz
245ca4c102
phase out various "luxury" woods in favor of colorizing just one
2015-05-03 21:52:52 -04:00
Vanessa Ezekowitz
3996b55c03
phase out generic dark, mahogany, and white wood
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and rename the base wood to _plain instead of beech
2015-05-03 21:18:35 -04:00
Vanessa Ezekowitz
5041ae2cdd
phase out brown and white plastic images
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use a colorized dark "black" one as the base.
2015-05-03 19:08:58 -04:00
Vanessa Ezekowitz
d6cdff41aa
phase out the generic red, green, white and neutral metals
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generic black metal is used for all of these now, colorized.
also, added a bit of noise to the texture.
2015-05-03 18:58:16 -04:00
Vanessa Ezekowitz
94f7e63ba7
phase out light marble
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rename regular marble
2015-05-03 18:58:04 -04:00
kilbith
9ab2b50629
Delete obsolete files
2015-05-03 23:48:14 +02:00
kilbith
fa7a0716b7
Update inv. images for lanterns
2015-05-03 19:49:46 +02:00
kilbith
fab1a56f32
Better UV-maps for wall lamp
2015-05-03 12:22:49 -04:00
kilbith
358d606e0e
Better UV-maps for lanterns
2015-05-02 15:59:05 +02:00
kilbith
b3a7a3bb73
Enhanced wardrobe formspec
2015-05-01 11:28:06 -04:00
Vanessa Ezekowitz
07ced77591
add a second type of gold for future use
2015-04-28 16:56:44 -04:00
kilbith
a574bb8591
Add tabletop-style oil lamp
2015-04-28 11:58:47 -04:00
jp
eec2ffcc56
Add Shower Head water flow
2015-04-28 16:46:27 +02:00
Vanessa Ezekowitz
ccae9ac714
another obsolete texture
2015-04-28 01:34:51 -04:00
Vanessa Ezekowitz
9af478327f
delete obsolete texture
2015-04-28 01:34:07 -04:00
Vanessa Ezekowitz
77d36352fc
split showerhead into two materials
2015-04-28 01:32:24 -04:00
Vanessa Ezekowitz
84d27b9b5b
deleted obsolete texture
2015-04-28 01:15:44 -04:00
Vanessa Ezekowitz
f800c4830d
split analog clock into multiple materials
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also tweak the shape of the front a bit
2015-04-28 01:12:37 -04:00
Vanessa Ezekowitz
084c82f4ce
split 4-bottle model into separate materials
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(obsoletes the "4/multi" model)
2015-04-28 00:26:54 -04:00
Vanessa Ezekowitz
aaf25a97e4
split globe model into multiple materials
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(allows use of some generic materials)
renamed earth image
2015-04-28 00:12:46 -04:00
Vanessa Ezekowitz
a35b57d713
rename most wood, metal, etc textures
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to bring them all together into one "category" instead of being scattered across the directory
also combine a couple dupes.
2015-04-27 23:48:02 -04:00
Vanessa Ezekowitz
f8fc0bbad6
All new brass and wrought iron inventory images (and a few in-world
...
images), using the new textures.
2015-04-27 20:52:54 -04:00
Vanessa Ezekowitz
a0bf61cfa7
do the same for wrought iron
2015-04-27 19:00:35 -04:00
Vanessa Ezekowitz
a346bf5803
rework brass texture(s) and usage thereof
2015-04-27 18:35:14 -04:00
Vanessa Ezekowitz
0323ba021b
add brass-themed version of bathroom taps
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remame inv/wield image for steel one
2015-04-27 17:09:50 -04:00
Vanessa Ezekowitz
b6c6ea8395
new inventory image for same
2015-04-27 16:45:35 -04:00
Vanessa Ezekowitz
9149b5e572
add inventory images for banisters
2015-04-27 03:23:15 -04:00
Vanessa Ezekowitz
c8633be1dc
add banisters, placed on side of blocks
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when placing, code will try to determine if the bannister should be
left- or right-sided. Defaults to left-sided; hold shift while placing
to force right-sided.
2015-04-27 03:09:37 -04:00
Vanessa Ezekowitz
7f7ba92bc8
use mesh node for cd/dvd cabinet
2015-04-26 23:23:45 -04:00
Vanessa Ezekowitz
72e58b0158
use mesh node for chimney
2015-04-26 22:52:11 -04:00
Vanessa Ezekowitz
020754d13a
redraw wine-rack, simplify the bottle meshes used therein
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(cuts the number of tris down from >7k to 4.6k)
better UV maps/materials use
2015-04-26 21:57:56 -04:00
Vanessa Ezekowitz
a6d05f451b
rework window shutter UV map, simplified the textures
2015-04-26 19:11:26 -04:00
Vanessa Ezekowitz
4ac7b55d2f
add generic gold tile, use it for trophy
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tweak trophy UV map to use more of it.
2015-04-26 18:51:22 -04:00
Vanessa Ezekowitz
5013be4c09
better UV mapping on toilet paper and paper towels
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added better imagery
moved toilet paper to bathroom_sanitation.lua
2015-04-26 18:02:47 -04:00
Vanessa Ezekowitz
d645b5ade5
rework UV map + texture for kitchen sink
2015-04-26 16:41:55 -04:00
Vanessa Ezekowitz
a820c7ffb2
better UV maps for speakers, tweaks to related textures
2015-04-26 15:32:13 -04:00
Vanessa Ezekowitz
9ccb6b5188
use mesh nodes for all doors
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and for Japanese walls
makes it somewhat easier to add new door types
far fewer textures as well.
2015-04-25 03:13:47 -04:00
Vanessa Ezekowitz
029611417e
use inventory image for ceiling lamp
2015-04-22 04:41:15 -04:00
Vanessa Ezekowitz
4b411d0466
add brass and wrought-iron candlesticks
2015-04-22 01:31:07 -04:00